The Witcher 2 Enhanced Edition Assassins of Kings Xbox 360
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Witcher 2: Assassins of Kings – Enhanced Edition for the Microsoft Xbox 360 s a mature RPG set in a beautifully-rendered world where every choice, has game-altering consequences.… See more
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Released on 17-Apr-2012
Witcher 2: Assassins of Kings – Enhanced Edition is a mature RPG set in a beautifully-rendered world where every choice, has game-altering consequences, and a thoroughly engrossing, mature storyline that defines new standards for thought-provoking, non-linear game narration.
- Witcher 2: Assassins of Kings – Enhanced Edition provides you with a brutal level of difficulty that rewards skilful play, providing you with a variety of tools, spells and abilities to deal with any enemy, if you’re good enough. . .
- Taking advantage of CD Projekts’s ultra-modern REDengine, Witcher 2: Assassins of Kings offers one of the most visually stunning games available on the Xbox 360.
The World of the Witchers
The world of Witcher 2: Assassins of Kings is a dangerous one, where monsters of all descriptions prey on humans all around the world, ranging from Werewolves, Hellhounds and Trolls to Wyverns, Dragons and giant Kraken. Witcher 2: Assassins of Kings puts you in control of the Witcher, Geralt of Rivia. And in such a dangerous place there are plenty of monsters to hunt, damsels to save and the ultimate monster slayers are the Witchers.
Witcher’s are humans who undergo a number of secret trials, causing them to mutate and become a Witcher. Using Elixirs and Signs (magic) to augment themselves further, Witchers are professional monster hunters and none are better than the legendary Geralt of Rivia.
Witcher 2 boasts an intricate decision making mechanic, where every choice can open up whole aspects of the game and shut off others, save towns or raise them to the ground. A second playthrough of Witcher 2 can lead to a fantastically different experience, making it multiple games in one with 3 main-story threads which lead to multiple endings.
The Witcher 2: Assassins of Kings Features:
- A complex, realistic and mature story touching upon subject matter seldom seen in other RPGs, told in a manner that is understandable and attractive to contemporary gamers. We investigate the assassinations of the rulers of the Northern Kingdoms and follow Geralt’s personal theme, in which he’s looking for his own identity. Gradually we learn how powerful forces influence our situation and what role they order us to play.
- New, improved system of flashbacks. Now the reminiscences of Geralt, in which we observe the link between our past choices with current actions, are realistically and smoothly woven into the gameplay.
- Believable, true-to-life characters with their own motivations and goals. During our journey we meet ordinary men, soldiers, rebels, powerful mages, rulers and their assassins. Depending on our decisions we meet different game characters, and our relationships shape further actions in the game.
- Highly varied, breathtaking locations, which thanks to the new engine create a cohesive, fully accessible world!
- Rich, living world in which every character has their own way of life and unique occupations. Our actions modify the relationship with the game-world population and, in the case of the main plot line, open or close the possibilities of interaction with the game world.
- Greater freedom of exploration to provide increased game realism and a wider range of new tactical options. Geralt will surmount barriers, jump over fences, scale walls and ascend rock formations.
- Greatly enhanced character development, in which each decision with regards to development, including individual skills, result in different kinds of gameplay. It is based on three specialisations: sword, magic and alchemy, which can be mixed to create hybrid character styles.
- Random statistics introduce additional variety among similar items.
- New equipment system, streamlining and making gameplay more flexible, thanks to no limits in the number of carried items, clear division into sections, and an improved sorting system.
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CD Projekt Red has confirmed that its acclaimed role-playing game The Witcher 2: Assassins of Kings: Enhanced Edition will arrive on Xbox 360 in April 2012.
The game is set to hit Microsoft's console in two different versions and will include a range of content that was not included in the original PC release last year.
Gamers can expect to see new cinematic sequences, additional quests and locations, as well as several major new characters who bring new layers of complexity to the deep fantasy storyline.
It will also include console-optimised controls and all downloadable content released for the PC version, while its technical conversion ensures that it retains the same high quality of visuals.
The game will be released in a standard package and a Dark Edition that includes a whole range of bonus goodies, such as a soundtrack, art book, map, stickers, medallion and much more.
Meanwhile, fans of the original PC edition will also be able to download all of the Xbox 360's new content free of charge.
Published: 27/01/2012
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When critically acclaimed RPG The Witcher 2: Assassins of Kings hits Xbox 360 next month, Polish developer CD Projekt is keen for everyone to know that it will be more than just a hasty port of the PC original.
"We were adamant that we wouldn't just cut features until we could get it to fit on console," designer Marek Ziemak has told VG247. "It was one of our core aims to bring all of the content, the graphical fidelity, the scale of the world, the choices, consequences and non-linearity of The Witcher 2 to Xbox 360. We were adamant that we wouldn't compromise those key factors and that's why it has taken us a while to bring Geralt [The Witcher's brooding hero] to console."
There will be extra material as well, including over thirty minutes of new cinematics and over four hours of additional gameplay and new quests. Fans who already forked out for the PC version needn't get too cross - they'll get the same material in a free update.
"Mostly, the process was about optimising the game and changing things like streaming; the biggest problems to tackle were the sheer amount of content and also the rendering - rendering scripts take a lot of computing power," Ziemak said. "However, we managed to squeeze everything possible from the Xbox and we're really pleased with it."
The Witcher 2: Assassins of Kings arrives on Xbox 360 on April 17th.
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If you wanted to paint a portrait of the stereotypical geek, you'd have to include a nod to role-playing games in there somewhere. Along with Star Trek, the stat-based fantasies of the RPG form the basis of society's clichéd view of 'sad geek stuff'. And yet to look at the games charts today, you'd swear that role-playing was the hottest ticket in town.
The Skyrim's The Limit
The massive success of Skyrim last year was perhaps the most obvious indicator that RPGs were cool again. Bethesda's vast time-sucking epic is about as nerdy as role-playing gets, filled with magical weapons, skill tree management and all the trolls and dragons you could shake an enchanted mace at, yet it still thundered to the top of the charts and stayed there. Millions bought it, and the acclaim was unanimous from the critical community as well. As 2011 came to a close, Skyrim was over-encumbered and could not run, so full was its backpack with Game of the Year trophies.
But Skyrim wasn't alone. Vying for hardcore affection at the same time was Dark Souls, the punishingly brilliant third-person RPG by Japanese developer From Software. As foreboding and claustrophobic as Skyrim was empowering and liberating, Dark Souls showed that the genre could take console players to terrifying new places, simply by slowing down the pace, ratcheting up the difficulty and making every swing of your sword count. Few will manage to excavate all of Dark Souls' depths, but for those who make it out the other side alive, the experience will be transforming.
Royal Flush
Had the RPG bandwagon ground to a halt there, it could be written off as a freak occurrence, brought about by anticipation stoked by the five-year wait between Elder Scrolls sequels. But then along came Kingdoms of Amalur: Reckoning, another massive open world fantasy game, stocked with elves and magic and dwarves, and that too raced up the charts.
With a story by acclaimed fantasy author R.A. Salvatore, and design work from legendary comic artist Todd McFarlane, Kingdoms of Amalur wore its geek credentials on its extravagantly embroidered wizard's sleeve. It may not have achieved the same ubiquity as Skyrim, but the fact it was so successful, so soon after Bethesda's monster smash should have exhausted the available pool of role-playing enthusiasts suggested that the genre could be on the upswing.
So where will this renaissance take us next? Onwards and upwards seems to be the answer.
Dungeons and Dragons and Monsters and Pirates and Demons and...
April sees the Xbox 360 release of The Witcher 2: Assassins of Kings, a console remake of the critically acclaimed PC adult role player. Cast as a monster hunter in a complex world governed by prejudice and fear, it's a far cry from the whimsical fare people commonly associate with fantasy gaming.
Had Polish developer CD Projekt simply shunted the Witcher 2 code into an Xbox shape and hurried it to shelves, it wouldn't be a surprise. That it's instead opted to completely rebuild the game for console players, with additional content and a lavish collector's edition, proves that there's a mature market beyond the usual dice-rolling hobbyists for this kind of long-term in-depth gaming experience.
Then in May we'll get Risen 2: Dark Waters, another sequel but one that trades the generic swords and sorcery realms of its predecessor for a saltier tale of pirate folk. Developed by Piranha Bytes, the studio behind hit RPG series Gothic, it promises to be more than a cult hit.
We've just learned that May will also be the month that we'll finally get our hands on Diablo 3 from World of Warcraft developer Blizzard. A mere twelve years in the making, this top-down loot-dropping hack and slash RPG dungeon crawl is arguably the most eagerly anticipated PC game of the year.
So what has caused this surge in role-playing fever? Are gamers simply burned out on militaristic first-person shooters and hungry for change? Or is it just that with their lengthy playing times and flexible character progression, RPGs offer more value for money and greater opportunities to define your own gaming experience?
Whatever the reason, role-playing is firmly entrenched as the games industry's next big thing. These may be the games that have made it cool to roll the dice, but they certainly won't be the last.

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Witching Hour
Ask your RPG loving friends what the best role-playing offerings on the PC are and they will likely say The Elder Scrolls V: Skyrim, World of Warcraft or Fallout. But while each of them is great at what they do, none comes close to the level of hardcore role-playing depth offered by The Witcher 2: Assassins of Kings.
While it didn't enjoy the sales success of a Skyrim or WoW following its original release last year, The Witcher 2 was critically acclaimed and taken to heart by a passionate group of RPG fans, namely the kind that love to swim in screens of stats and favour a darker edge to their fantasy. Developer CD Projekt is well aware that there are plenty of likeminded Xbox 360 owners, hence the upcoming release of The Witcher 2 Enhanced Edition Assassins of Kings on Microsoft's console.
The Witcher series of games is based on the novels written by acclaimed Polish writer Andrzej Sapkowski and takes place in Temeria, a medieval fantasy world squarely aimed at mature audiences. There's plenty of violence and profanity, and a fair bit of nudity too, all of which is handled responsibly. Content-wise, it's closer to Game of Thrones than Lord of The Rings, and that's what fans of the novels and the first two games love about the world.
The Witcher 2 sees players take control of Geralt of Rivia, one of a few remaining Witchers - travelling monster hunters for hire, gifted with unnatural powers that enable them to take down supernatural creatures. Since these nasties make short work of ordinary men, Geralt has developed his body to an almost super-human level. At the heart of the game is a deep combat system which rewards well-timed attacks with good chunks of damage and punishes absentminded button mashing by making enemies brutally efficient at exploiting mistakes.
Witch's Brew
On top of the hacking and slashing, Geralt is able to access a range of powers to help him gain the upper-hand in battle. Players can brew potions to give him buffs and enhancements which allow him to dictate the flow of combat and deal heavy damage. He can cast spells such as Aard, which stuns opponents; Igni, which sets foes alight, Yrden, which immobilises enemies, and Axii, which turns an adversary into a friend for a short period of time.
The Enhanced Edition offers around four hours of extra gameplay content over the original, encompassing new characters, missions, extra quests and a couple of fresh areas to visit including an underground location beneath an Elvish mountain town and caves hidden in the Loc Muinne forest. CD Projekt has also teamed up with BAFTA winner and Academy Award nominated illustrator, animator and director Tomasz Baginski to create hours' worth of stunning new cut-scenes and cinematics.
The Witcher 2 on Xbox 360 looks beautiful and offers tons of satisfying, hardcore role-playing gameplay set in an immersive fantasy world. It's also bigger than ever in this Enhanced Edition and it's hard to not be excited by that, whether you're new to the series or an existing fan keen to experience it again in all its glory.
Published: 21/03/2012
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Any Witch Way But Loose
How do you like your heroes then? If you've become tired of reading through acres of Mass Effect text (or grown bored of grim, gun-toting space cowboys) then last year's critically acclaimed PC giant The Witcher 2: Assassins of Kings arrives on the Xbox 360 next month - and it might just be the breath of fresh air you needed.
It stars the titular Geralt, a man - or rather Witcher - blessed with a sharp tongue and an even sharper blade as he works through an epic storyline of treachery, dark fantasy and a sprawling world that resembles a brutal, medieval Scandinavia. It's an RPG so there's no shortage of dialogue of course, but it's tightly delivered, without an inch of fat in the telling. It lends an air of maturity, gravity and believability to the characters and their perils.

R-Rated RPG
If The Witcher 2 is shaping up to be unlike any other RPG that console gamers have ever seen, then it's probably because there's no other RPG universe quite like the one the game is based on. It's an established fictional world, and Polish author Andrzej Sapkowki has an eye for the saucy rather than the sensitivities of the family console scene. You can expect plenty of grim and bloody combat, bawdy bards, and, ahem, intimate relationships with the fair ladies of the realm.
While this might make the game sound like some awful reworking of Leisure Suit Larry, The Witcher 2 is actually one of the finest RPG games of last year. It looks good too. This might be the first console effort from developer CD Projekt Red but they've taken advantage of all the collective knowledge that's been gained during this generation of console hardware - and they've squeezed every last drop out of the ageing Xbox 360.
The forests are richly coloured and there's an impressive amount of shadow work that's been shoehorned somehow into the engine of the gasping console. Elsewhere, run-down cities are hewn from mountainsides and supported by fragile wooden beams. It's a mesmerising world that supports the storyline perfectly as power and politics march onwards, oblivious to their effects on the inhabitants of a crumbling land.

Power and Gory
Those players who either missed out on the PC release (or have never played a game in the series before) are well looked after too. Combat in the Witcher 2 is complex, and newcomers are serviced with the tutorial and arena mode that was recently provided for free to PC players. Here you can hone your skills and truly master Geralt's parries, blocks, traps, tricks and magical signs - all essential to success on the field of battle.
It's a bit of a tight squeeze to fit all this action onto a 360 game pad, but the wizards behind the development of the game have just about pulled it off. You'll lack none of what made the murder and mayhem in the PC version so enjoyable, and everything that made the original release's head-lopping and throat-ripping so much fun has made it to the console version.
The modern RPG is enjoying a thundering renaissance in 2012, riding high off the success of last year's The Elder Scrolls V: Skyrim. This is a different sort of beast though - as a game with a mature storyline, and some of the most ferocious and tactile combat ever seen in the genre, The Witcher 2 is a must-buy for RPG nuts - and a very timely release for an eager crowd. Ready your weapons.
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CD Projekt Red, the acclaimed Polish studio behind superb role-player The Witcher 2 has spilled a few beans on its upcoming science fiction game, Cyberpunk.
"The choice of the game universe was easy," studio man Konrad Tomaszkiewicz told VG247 in an interview this week. "We still wanted to create games designed for the grown-up gamer, and Cyberpunk is the perfect setting which allows us to touch other important themes than those in The Witcher, because of its fantasy setting. What you can expect from Cyberpunk is that it will be as mature as The Witcher and set in a realistic and brutal world."
Cyberpunk is an updated version of the cult 1988 RPG series created by Mike Pondsmith. According to Tomaszkiewicz, Pondsmith "likes our vision of the game and he cooperates with the Cyberpunk team a lot".
The developer also explained a little about the secret to handling mature themes in games, something that The Witcher 2 was highly praised for. "Don't get too preachy and let gamers judge what's going on the screen for themselves," reckons Tomaszkiewicz. "It's easy to put a brutally wrecked corpse or a naked woman into the game, but it's tricky to do it in a way that serves the narration you want to tell. This has to be done with taste and be a tool in achieving your goal, not the goal itself."
The Witcher 2 is out now for PC and Xbox 360. Cyberpunk has yet to be given a release date.
Published: 09/08/2012
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If you wanted to paint a portrait of the stereotypical geek, you'd have to include a nod to role-playing games in there somewhere. Along with Star Trek, the stat-based fantasies of the RPG form the basis of society's clichéd view of 'sad geek stuff'. And yet to look at the games charts today, you'd swear that role-playing was the hottest ticket in town.
The Skyrim's The Limit
The massive success of Skyrim last year was perhaps the most obvious indicator that RPGs were cool again. Bethesda's vast time-sucking epic is about as nerdy as role-playing gets, filled with magical weapons, skill tree management and all the trolls and dragons you could shake an enchanted mace at, yet it still thundered to the top of the charts and stayed there. Millions bought it, and the acclaim was unanimous from the critical community as well. As 2011 came to a close, Skyrim was over-encumbered and could not run, so full was its backpack with Game of the Year trophies.
But Skyrim wasn't alone. Vying for hardcore affection at the same time was Dark Souls, the punishingly brilliant third-person RPG by Japanese developer From Software. As foreboding and claustrophobic as Skyrim was empowering and liberating, Dark Souls showed that the genre could take console players to terrifying new places, simply by slowing down the pace, ratcheting up the difficulty and making every swing of your sword count. Few will manage to excavate all of Dark Souls' depths, but for those who make it out the other side alive, the experience will be transforming.
Royal Flush
Had the RPG bandwagon ground to a halt there, it could be written off as a freak occurrence, brought about by anticipation stoked by the five-year wait between Elder Scrolls sequels. But then along came Kingdoms of Amalur: Reckoning, another massive open world fantasy game, stocked with elves and magic and dwarves, and that too raced up the charts.
With a story by acclaimed fantasy author R.A. Salvatore, and design work from legendary comic artist Todd McFarlane, Kingdoms of Amalur wore its geek credentials on its extravagantly embroidered wizard's sleeve. It may not have achieved the same ubiquity as Skyrim, but the fact it was so successful, so soon after Bethesda's monster smash should have exhausted the available pool of role-playing enthusiasts suggested that the genre could be on the upswing.
So where will this renaissance take us next? Onwards and upwards seems to be the answer.
Dungeons and Dragons and Monsters and Pirates and Demons and...
April sees the Xbox 360 release of The Witcher 2: Assassins of Kings, a console remake of the critically acclaimed PC adult role player. Cast as a monster hunter in a complex world governed by prejudice and fear, it's a far cry from the whimsical fare people commonly associate with fantasy gaming.
Had Polish developer CD Projekt simply shunted the Witcher 2 code into an Xbox shape and hurried it to shelves, it wouldn't be a surprise. That it's instead opted to completely rebuild the game for console players, with additional content and a lavish collector's edition, proves that there's a mature market beyond the usual dice-rolling hobbyists for this kind of long-term in-depth gaming experience.
Then in May we'll get Risen 2: Dark Waters, another sequel but one that trades the generic swords and sorcery realms of its predecessor for a saltier tale of pirate folk. Developed by Piranha Bytes, the studio behind hit RPG series Gothic, it promises to be more than a cult hit.
We've just learned that May will also be the month that we'll finally get our hands on Diablo 3 from World of Warcraft developer Blizzard. A mere twelve years in the making, this top-down loot-dropping hack and slash RPG dungeon crawl is arguably the most eagerly anticipated PC game of the year.
So what has caused this surge in role-playing fever? Are gamers simply burned out on militaristic first-person shooters and hungry for change? Or is it just that with their lengthy playing times and flexible character progression, RPGs offer more value for money and greater opportunities to define your own gaming experience?
Whatever the reason, role-playing is firmly entrenched as the games industry's next big thing. These may be the games that have made it cool to roll the dice, but they certainly won't be the last.
Published: 15/03/2012
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Town Called Malice
An RPG's first town can almost always tell you everything you need to know about the game. That's certainly true here- the first quest hub of The Witcher 2, the sordid, secretive swamp town of Flotsam, is a showcase of everything you should play this game for.
First of all, it's a deeply ominous place. The Pontar river, which traps the village on one side, is the home of a monster that’s bigger than most final bosses. On the other side of Flotsam a forest of poison undergrowth and monumental trees is the home to colonies of imps (“Nekkers”), entire families of Smart car-sized spiders and, worst of all, the Scoia'tael- a guerrilla army of elves who want to live in peace, yes, but they'd also like to tear Flotsam apart. These are all great enemies.
Secondly, it's an interesting setting. The only reason the elves can't have their way is because Flotsam's cruel commander keeps a sizeable, unwieldy militia of grubby thugs. They keep Flotsam safe, but at what cost? “Good” and “evil” aren't words in The Witcher 2's vocabulary, and while the moral grey area the game keeps the player in leads to some tough decisions, these are endlessly refreshing moments.
Ugly Beautiful
Thirdly, I know I'm making Flotsam out to be the Hull or Slough of Fantasy RPGs, but it's actually a breathtakingly pretty place. Sure, it's a rotting, boozy pit full of racism, fear and injustice, but it also might be the most believable settlement a fantasy RPG has ever produced. This goes beyond the game's astonishing graphics - The Witcher 2's themes might often be ugly, but the backdrop behind them, the architecture of this world, its scenery, its quests and deeply nuanced characters, all of it showcases a level of artistry that drowns out the darkness. The game's world might be a miserable place, but you'll still want to live there.
Likewise, the character you control, Geralt of Rivia, might be as sad, damaged and haunted as a funfair ghost train, but you'll still want to be him. Geralt is a Witcher, which sounds effeminate but actually makes him one of the manliest beings around. Witchers are professional monster hunters that make their living going toe-to-talon with creatures that even the land's warriors might think of as forces of nature. Witchers are also mutants, making them stronger and faster than humans, but also infertile.
New World
The “sex cards” that the original Witcher let you collect (you don't want to know) are gone for the sequel. You can still seduce plenty of characters, but there's less sex in general, in part because this game is only some 30 hours long, making it around half the size of the original, but also because it's just keener to make this game about Geralt.
While The Witcher 2 excels itself constantly in its world and character design, combat's a bit more hit and miss (pun not intended). The system is both sluggish, yet frantic as you control Geralt from a 3rd person perspective. Blows are delivered using one of his two-handed swords along with mouse-clicks for whichever spellcasting opportunities present themselves.
Balancing Act
When this combat system works, it’s exhilarating. There’s an enormous amount of satisfaction to be gained from just barely surviving an onslaught through nothing more than your quick-thinking and foresight. But the balancing lets the game down. The first 10 hours of the game are amongst the most challenging, and the game becomes somewhat easy towards the end – a shame.
Any die-hard RPG fan should not be put off by this though. No other game comes close to the storytelling and characterisation of The Witcher 2 – rather than pandering to you as a player, the game treats you like an adult. If the likes of Oblivion or Dragon Age set your heart fluttering, The Witcher 2 will surely fight for attention on your game of the year list.
GAME's Verdict:
The Good- Rich, dark world
- Fantastic characters
- Unparalleled visuals
- Imbalanced combat
- Confusing plot
- Demanding on a PC
Published: 26/05/2012
- Rich, dark world
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And so another year gallops to a close, thundering through the ribbon into January on a wave of good cheer and over-eating. And what a cracker of a year it's been for gaming, with all the major platforms delivering some absolutely stonking exclusives along with some truly spectacular blockbusters spread across all formats, like warm butter on the crumpet you're hopefully eating right now to ward off the December chills.
For Xbox 360 owners, it's been the year in which Master Chief finally returned to the gaming stage. Absent for five years - an eternity in games terms - his triumphant return in Halo 4 not only kickstarted the new Reclaimer Trilogy, but also introduced new developer 343 Studios to the series. 343 immediately put its stamp on Bungie's universe, crafting a game with sumptuous visuals and a distinctly personal spin on storytelling, as Chief battles not just to save the galaxy, but his AI companion Cortana, whose code is deteriorating. Add in an exhaustive suite of multiplayer modes, a full co-op campaign, and the ongoing Spartan Ops bonus missions and you've got one of the best games of the series, and of this year.
Halo wasn't the only Microsoft legend getting a makeover in 2012. Forza Horizon took the imposing racing simulation and gave it a funky mainstream twist, combining developer Turn 10's impeccable vehicle physics with an open world underground racing vibe. Everything from drift racing to hardcore rallying is covered as you roar around a virtual Colorado racing festival, looking for events and opportunities to show off your talent behind the wheel.
The wonderful land of Albion also showed off a new perspective in Fable: The Journey. This Kinect-fuelled spin-off from the superb RPG series puts you right into the action as a young boy, separated from his tribe and forced to travel across this magical land alone as dark forces gather against him. Using precision motion control, you steer your wagon, fire off spells and even look after your loyal horse. It's an unusual game, offering an experience far removed from the other Fable titles, yet it's also one of the best Kinect games. Immersive and packed with genuine challenge, it's a good sign that motion gaming doesn't have to just mean simple mini-games for little kids.
Definitely not suitable for little kids was The Witcher 2: Assassins of Kings. Previously a well-deserved smash hit on the PC, the game crossed over to consoles exclusively for Xbox 360. This was no mere half-hearted port either. Czech developer CD Projekt went out of its way to recreate the game specifically for a console audience, adding four hours of fresh questing content, as well as new cinematics. The result was one of the best role-playing games, not just of 2012, but of all time. A thorny, challenging adventure set in a bawdy, complex world torn apart by racism, political strife and class war.
On the digital frontline, the Xbox continued to thrill. World conquering epic Minecraft came to consoles just for the 360, allowing a whole new audience to experience the genius of Mojang's communal block bashing and building. No surprise that it quickly became one of the most popular online games, challenging even the heavyweight shooters. Indie hit Fez got critics hot under the collar too with its mind-bending puzzle platforming action, and knockabout motocross romp Trials Evolution offered gamers the chance to punish their ragdoll rider in the year's biggest highs and most hilarious fails.
Xbox owners weren't left out when it came to multi-format releases either. The brilliant Borderlands 2, with its lunatic mix of co-op action and loot-swapping mayhem, is what your Xbox LIVE Friends List was invented for, while the online action of hits such as FIFA 13 and Need for Speed: Most Wanted made the most of Microsoft's ever-evolving digital community. Even the biggest game of the year had something extra special for Xbox players, as Activision announced that all the DLC maps for Call of Duty: Black Ops II will be exclusive to Xbox 360 for a limited time.
And that's just this year. Where will Xbox be in another twelve months? Will there be a new console to save up for? How long will we have to wait for Halo 5? And what will developers do next with the controller-free Kinect? One thing's for sure, it's going to be an amazing ride finding out.
Published: 13/12/2012
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CDProjekt's acclaimed RPG saga, The Witcher, will get a third entry next year, the developer/publisher has confirmed. The Witcher 3: Wild Hunt will be available for PC and "all high end platforms".
The announcement brings with it a whole host of exciting details. For one, the game will take place in a completely open world, similar to Skyrim. This means there will be no levels, chapters or similar barriers to your progress - demon-hunting warrior Geralt will be free to roam at will, undertaking whatever jobs take his fancy.
Hunting the supernatural creatures that roam the world won't be as simple as finding them and battering them with sharp pointy metal things though. You'll need to investigate them and learn their habits and weaknesses by reading books and talking to locals if you want to be a truly efficient slayer. Some monsters may be stronger at certain times of day, or they may be vulnerable to specific attacks in specific places. You won't know unless you do some digging. Combat, magic and the inventory system will all receive an overhaul as well, with a new emphasis on crafting to beef up Geralt's armour and weaponry with resources found on your quests.
The game follows on from the hugely popular Witcher 2: Assassins of Kings which wowed PC and Xbox 360 players. The Xbox version was notable for adding huge chunks of additional gameplay, and lots more cinematics, to the already generous PC game.
Perhaps most exciting of all is that promise that the sequel will be coming to "high end platforms" rather than the expected consoles. What else is that but confirmation that you'll be playing it on the new Xbox or PlayStation?
Published: 05/02/2013
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Mouths are already watering at the prospect of The Witcher 3, the latest entry in the hugely popular adult fantasy RPG saga, but now more detailed gameplay features are starting to be revealed to the press.
German website World of Players recently spent a big chunk of time playing a preview build of the game and, thanks to translation from Eurogamer Germany, we can see what the fuss is about. Among the morsels of fact tucked inside the feature are confirmation that the game will be fully open world, with no restrictions on travel at the start of the game. There will be three major areas of the world, and monster-slaying anti-hero Geralt will be free to roam them. With so much more ground to cover, he'll now be able to ride horses and also use boats to get around, as well as a fast travel option.
Geralt will also be more nimble on foot, able to jump and climb, while combat will feature a slow motion precision mode in which you can accurately target your attacks to vulnerable spots on enemies. There'll be hunting in the game, and you'll be able to craft new items and weapons from the fur and claws you gather. You can use these yourself, or sell them for gold.
Interestingly, it seems that you'll no longer earn XP simply for killing enemies and creatures but only for completing quests and other tasks. The story mode is said to last at least 50 hours, and you can double that if you plan on doing all the side quests. Your actions can lead to 36 different outcomes for the world you inhabit, while the story will have three playable epilogues, depending on your decisions, each lasting an hour.
It's shaping up to be a massive game, and one that should kick the next hardware generation off in style. The Witcher 3 is in development for PC and PlayStation 4. We'll know more about its future on Xbox once Microsoft lifts the lid on its new console.
Published: 01/03/2013
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CD Projekt's Witcher games have always thrown themselves into more adult storylines than their more traditional RPG peers, tackling subjects such as racism and persecution, and featuring a bloody, grimy, earthy game world where sex and violence are simply a fact of life.
For the upcoming third game, which will feature a persistent open world not unlike Skyrim, the Polish developer is aiming to tell an even more adult story.
"Geralt has regained his memory, and he's also more mature now," lead quest designer Mateusz Tomaszkiewicz has told VG247. "He knows what he wants from life, and he's determined to get it. In my opinion, plot of The Witcher 3 is the most mature plot in The Witcher trilogy."
"Witcher 3 is extremely ambitious in terms of the number of characters and plots that we're introducing," added Tomaszkiewicz, "but also in terms of how we want to present them. We want to tell a truly immersive and emotional story in an epic environment. The overarching plot will have a huge impact on the state of world as a whole, but we're not aiming at making Geralt savior of universe - this would be out of his character. As always, Geralt will get dragged into big events that he would otherwise stay out of, and influence them in his own way."
The Witcher 3 will apparently feature multiple endings, as well as over 30 different ways to impact and shape the game world through your actions by the time the credits roll.
The Witcher 3 is confirmed for PC and PlayStation 4 in 2014. Other "next generation" formats are promised.
Published: 20/03/2013
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