The Elder Scrolls IV: Oblivion - Game of the Year Edition - GAME Exclusive Xbox 360
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The Elder Scrolls IV: Oblivion - Game of the Year allows players who have never played the 2006 Game of the Year to experience Oblivion for the first time with additional content.… See more
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The Elder Scrolls IV: Oblivion - Game of the Year Edition - GAME Exclusive Product Details
Released on 21/09/2007
The Elder Scrolls IV: Oblivion - Game of the Year allows players who have never played the 2006 Game of the Year to experience Oblivion for the first time with additional content. In addition, old Oblivion fans can continue their existing games of Oblivion and experience the new quests and areas offered by the expansion and downloadable content.
Released in March 2006, The Elder Scrolls IV: Oblivion has already earned countless awards from publications around the world and won numerous Game of the Year and RPG of the Year awards.
The Oblivion - Game of the Year Edition features a powerful combination of free-form gameplay, unprecedented graphics, cutting edge AI, character voices by acting legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an award-winning soundtrack. Elder Scrolls gamers can choose to unravel Oblivion’s epic narrative at their own pace or explore the vast world of Oblivion in search of their own unique challenges.
With more than 30 hours of new gameplay, Oblivion's Shivering Isles expansion allows you to explore an entirely new plane of Oblivion – the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles features a bizarre landscape split between the two sides – Mania and Dementia –filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction as you discover all new items, ingredients, spells, and much more.
Also included in the Game of the Year Edition, Knights of the Nine features an all-new faction and quests for noble Oblivion characters and answers many of the questions surrounding the Ayleid ruins found throughout Oblivion. Elder Scrolls players can join a new faction and found their own order of holy knights – leading them into battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for Oblivion's legendary relics – the holy armor and weapons of the Divine Crusader.
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Designers behind two of the most critically acclaimed first-person action games are working on a new project for Bethesda, the publisher behind the Fallout and Elder Scrolls RPG series.
Dishonored is a first-person stealth game which will apparently offer unrivalled player choice as you plot your way through gloomy scenarios. Revealed in the latest issue of US magazine Game Informer, wee promised game about morality and player choice where the world you create is based on your actions, not navigating conversation trees
t a game about assassination where you don't have to kill anyone teases the mag. t's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there./p>
The game co-creative director, Harvey Smith, is a veteran of the similarly flexible Deus Ex series, while Viktor Antonov, designer of Half Life 2 memorable City 17 sequence, also contributes.
Dishonored will be released for PS3, Xbox 360 and PC in 2012.
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Star cast
Headlined by the Elder Scrolls V: Skyrim, last year was a great year for role playing games, and 2012 looks set to kick off with a bang when Kingdoms of Amalur: Reckoning launches in February. A single-player RPG that challenges players to unlock the mysteries of a magical world filled with strange landscapes, exotic cities, colourful characters and terrifying creatures, expectations are particularly high given the star cast involved in the game's creation.Fantasy world Amalur and its 10,000 years of fiction was created by 22-time New York Times bestselling author R.A. Salvatore, and has been brought to life visually for the game by renowned Spider-Man artist and Spawn creator Todd McFarlane. Featuring over 60 hours of story, diverse side quests and exploration, the title's open world, free-roaming design has been developed under the leadership of RPG guru Ken Rolston, formerly lead designer on the critically acclaimed Elder Scrolls games Morrowind and Oblivion.
Choose your destiny
Kingdoms of Amalur: Reckoning gives players great scope for personalising their character, with the freedom of choice extending well beyond just physical appearance. Destinies, which are the essentially the game's version of classes, enable players to develop and master their personal battle style, crafting their character without many of the constraints associated with traditional RPGs.The Destiny system is basically a class-switching feature defined by abilities managed and unlocked within Sorcery, Might, and Finesse specialisations. Whether dabbling in all three specialities or pouring every point into one, path-shaping destinies continually evolve and new ones open up. For example, a battle-hardened warrior can incorporate the stealthy quickness of a rogue as well as the magical mastery of a sorcerer, or adopt subtle variations of them all. The choice is yours.
RPG combat evolved
From our brief exposure to the game, perhaps its standout feature is its non-traditional take on combat. While most RPGs see fighters trading blows until whoever has the least hit points loses, Kingdoms of Amalur: Reckoning's responsive, lightning-quick combat is more influenced by fluid third-person action series like God of War and Ninja Gaiden. Warriors can roll out of danger, mages can teleport-dodge, and characters perform brutal combos - the lead combat designer happens to be a tournament level Tekken player - while the camera sweeps around framing the action in the most exciting way possible.While it's still possible to button-mash your way through duels, chaining skills together and precise timing will pay off and develop your character further. Once you've acquired enough energy from defeated enemies to fill up the game's 'fate meter' you can also unleash 'Reckoning' mode, which slows down time for your opponents, giving you an upper hand that lets you zap around dishing out damage and taking out the more deadly enemies with brutal kills that require you to react to button prompts on the screen which, if your timing is spot on, appear to earn you additional experience as you close in on flashy kills.
Based on what we've played to date, we're more than a little excited to see more of what Kingdoms of Amalur: Reckoning has to offer with its gorgeous open world, fast-paced, visceral combat and its interesting take on character creation and development.
Published: 24/01/2012
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Respected American journal, Time, has ventured into digital waters to list what it considers to be the top hundred video games ever made. The result is a suitably eclectic mix, presented in chronological order stretching from the 1970s all the way up to the 2010s.
All the retro arcade classics you'd expect are in there - Space Invaders, Frogger, Pac-Man and more - while Nintendo's core franchises dominate the 1980s as consoles made their way into US homes. Mario and Zelda are among the only games to appear in more than one guise. The original Super Mario Bros and Mario 64 both make the grade, as does the original Metroid and its 2002 first-person sequel Metroid Prime.
Resident Evil and Tomb Raider join the list in the 1990s, and are still going strong today. Resident Evil 6 launched recently, while Lara Croft is being relaunched in 2013.
More recognisable names also pop up as the list draws closer to 2012. Bioshock, Call of Duty 4: Modern Warfare, Guitar Hero, Wii Sports, Portal, Gears of War and The Elder Scrolls: Oblivion are all held up as examples of classic modern gaming.
Just two games from the last few years have been deemed worthy of a place. Mass Effect 3 and Batman: Arkham City are the lucky pair. Notable by their absence are current big hitters such as Assassin's Creed, Borderlands and Uncharted.
Is Time placing too much importance on the past? Would you pick any of these for your top 100?
Published: 16/11/2012
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Designers behind two of the most critically acclaimed first-person action games are working on a new project for Bethesda, the publisher behind the Fallout and Elder Scrolls RPG series.…
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Kingdoms of Amalur: Reckoning - Preview (24/01/2012)
Headlined by the Elder Scrolls V: Skyrim, last year was a great year for role playing games, and 2012 looks set to kick off with a bang when Kingdoms of Amalur: Reckoning launches in February. A singl…
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Time magazine picks the 100 best game… (16/11/2012)
Respected American journal, Time, has ventured into digital waters to list what it considers to be the top hundred video games ever made. The result is a suitably eclectic mix, presented in chronologi…
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