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Sonic Colours Wii
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An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumours are spreading that an alien race of Wisps, who have a unique colorf… See more
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Sonic Colours Product Details
Released on 12/11/2010
An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumours are spreading that an alien race of Wisps, who have a unique colorful energy, are being held captive there by the evil Dr. Eggman. Soon after arriving at the amusement park, Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! Sonic Colors for the Wii seamlessly combines both 3D and classic 2D game play perspectives.
Sonic Colors sees Sonic accelerating to adrenaline-pumping super speeds and blasting through obstacles in ways never before seen in a Sonic game. The alien Wisp’s featured in the game each have a unique “Color Power” that, once freed, Sonic is able to absorb while speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser). Stringing the Wisp power-ups together creates a combo that increases Sonic’s boost gauge even more quickly and exclusive Wisp ensure a unique and super speedy gameplay experience for Sonic fans everywhere.
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This week's new GAME releases see you engage in secret Cold War battles, use your body as the controller, speed around an amusement park in space, and manage your own community...
Opping mad
The biggest-selling action FPS series of all time returns with Call of Duty: Black Ops (X360, PS3, Wii, PC, DSi, DS Lite). It sees you battling in secret conflicts across the globe as elite soldiers in deniable operations under the veil of the Cold War.Black Ops also features the franchise's highly praised multiplayer component, offering fast-paced combat with more features than ever before.
You are the controller
Kinect for Xbox 360 (X360) brings games and entertainment experiences to life in new and extraordinary ways as your body and voice become the controller. Kinect uses full-body tracking to put you at the centre of the action, with your body movements and voice commands mirrored in-game.Kinect comes with Kinect Adventures, which sees you jump, dodge and kick your way through exciting adventures in a variety of exotic locations.
Going for gold
Sports party game Kinect Sports (Requires Kinect) (X360) features Soccer, Bowling, Boxing, Beach Volleyball, Table Tennis and Track and Field events.Play solo or with friends, using your body as the controller as you compete to become the star player.
Tear up the dance floor
Dance Central (Requires Kinect) (X360) features over 90 dance routines and 600 moves, plus tracks from the world's hottest artists!Without any plastic instruments or mats to worry about, this is possibly the most immersive dance video game ever, letting your feet do the talking, with no controller in sight.
Animal magic
Kinectimals (Requires Kinect) (X360) invites animal lovers of all ages to build fun, lasting and interactive relationships with a selection of cute pets, including a lion and a Bengal tiger. Your new best friends will react to your body gestures and voice commands as you play with and train them.
Take the wheel
Kinect Joyride (Requires Kinect) (X360) lets you go on the ride of your life - with no steering wheel required.You'll pump your hands forward for speed, and bend and move to hug the curves and perform stunts in this relentless kart racer, which offers solo and competitive multiplayer options.
Sim-ple life
A strategic life simulation game, The Sims 3 (Wii) lets you create your own Sims, give them unique personalities and control their destinies. As you guide them through life you'll complete challenges, customise environments and explore your neighbourhood to discover its secrets.For the first time ever, you can also share the fun with a friend in the co-op buddy mode, or compete against three others in the Life Moments Game.
Blue blur
In Sonic Colours (Wii, DSi, DS Lite), the diabolical Dr. Eggman has abducted an alien race and is harnessing its powers to fuel a sinister plot for world domination.As Sonic, it's up to you to use these alien powers for the force of good and foil his plans. It's a fast-paced adventure across an interstellar amusement park featuring imaginative power ups and explosive boss fights.
Also out this week:
- BlazBlue: Calamity Trigger Portable (PSP)
- Cooking Mama World: Hobbies and Fun (DSi, DS Lite)
- Cooking Mama World: Babysitting Mama (Wii)
- Crossboard 7 (Requires Kinect) (X360)
- Doctor Who: Evacuation Earth (DS)
- Drag & Stock Racer [Racing Wheel Bundle] (Wii)
- Fighters Uncaged (Requires Kinect) (X360)
- Game Party in Motion (Requires Kinect) (X360)
- Harvest Moon: Hero of Leaf Valley (PSP)
- Invisimals: Shadow Zone (PSP)
- Monopoly Streets (X360)
- Motion Sports (Requires Kinect) (X360)
- Sonic Free Riders (Requires Kinect) (X360)
- Tom Clancy's HAWX 2 (Wii, PC)
- Venetica (X360, PS3, PC)
- Rally Racer [Racing Wheel Bundle] (Wii)
- Your Shape Fitness Evolved (Requires Kinect) (X360)
Published: 12/11/2010
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Sonic Colours: Interview with Takashi Iizuka
As the lead designer on Sonic The Hedgehog's first (and arguably still his best) 3D outing, Sonic Adventure, Takashi Iizuka has been one of the biggest influences on the career of gaming's coolest mascot.
So when Sega invited us along to their London HQ to chat with the man himself about his latest project, Sonic Colours, we raced right there almost as fast as the spiny speedster himself!
Here's what he had to say about Sonic's two gaming groups, making speedy gameplay feel fun, and the future of Sega's front
manhog...What makes Sonic Colours different to other Sonic games?
The main difference is that, in past Sonic games, Sonic has always been the high speed guy, and other action elements come from other characters. In Sonic Colours Sonic is the lone playable character, and with the Colour powers Sonic is able to do something different for the first time, while keeping the high-speed characteristics in play.
Could you talk us through the different Colour powers?
One is the yellow drill which allows Sonic to drill through the ground, which Sonic has never been able to do because he actually runs on the ground.
If you take the other two we have revealed, laser and rocket are features which allow you to experiment with different finding new routes [through a level] and find hidden areas.
We haven't revealed all of them yet, but those unrevealed Colour Powers are also built on the concept of giving you different gameplay and the option to explore the stages.
Why did you choose yo to release Sonic Colours on Wii and DS and not Xbox 360 and PS3 too?
The reason we didn't develop across all the consoles is that we feel if you try to create a multiplatform title, one of the platforms will have to be the ported title. If a team concentrates on one platform they can really use its strengths.
One of the reasons we chose Wii and DS we had previous experience of working with Wii [from Sonic & The Secret Rings], but also because we wanted to make Sonic Colours the best possible Sonic game for each of those platforms.
In Sonic Colours Sonic is the lone playable character, and with the Colour powers Sonic is able to do something different
One of the main criticisms of Sonic is often that it's so fast, sometimes people don't fully feel in control. How do you address that, given that Sonic is a series based around speed?
We know there are sometimes opinions about control from core gamers, but we're intending Sonic Colours to be played by children of probably between six and twelve years-old.
So, with Sonic Colours we have aimed more to make a game that everyone can control and have fun in. So, it's not really a game for the core gamers. If you take the rail grind, it's something that's fast, not difficult but is fun to do and looks great. It's about making a game that's right for the core audience of the game.
Does that mean you risk alienating those core gamers who grew up with the franchise? Does Sonic Colours have something in there for them, too? Or might they be getting a different Sonic release designed for them in future?
I think that there are two types of Sonic players.
One is the people who have played since the MegaDrive, who are mainly fans of 2D Sonic games and didn't really play the 3D Sonic games so much. For those gamers Sonic Team will be giving them Sonic 4 [for Xbox Live and PlayStation Network] so they can pick the Sonic game they want to play.
The other is the ones who have played 3D Sonic games and felt that the game was too difficult. Sonic Colours is the game for those types of players. It's still a 3D Sonic game but the controls are more user-friendly; it's an easy to pick up and play type of game.
So through the two Sonic games I feel the needs of both of the two core groups of Sonic fans are being addressed.
Will the DS version of Sonic Colours sit somewhere between the two?
Yes, the DS version of Sonic Colours shares the same storyline and environment, but it different to the Wii version in terms of the level design and the gameplay experience.
I think there are two types of Sonic players... Old MegaDrive fans want 2D Sonic...The others played 3D Sonic games and found them too difficult.
Could you tell us a bit about the story behind Sonic Colours? It looks more like the old games, which were set on Moebius, than the new-style Sonics set in Station Square...
We have two different worlds for Sonic games – one is human, and one is set on the non-human side. Sonic Colours is set on the non-human side. The only human in the game is Dr Eggman, who tries to build this huge amusement park which, as you will see on the world map, ties all these planets together with a tractor beam.
Eggman is trying to use all of these planets for his own evil ends which will be revealed at a later time, and Sonic realises what he is trying to do and sets out to try and stop him. That is the main story behind Sonic Colours.
How many levels will that mean we'll be getting in Sonic Colours?
We can't reveal at the moment how many stages there are in the game, but there are a lot of planets, and there will be more than just a couple of acts in each zone.
And what's next for Sonic?
[Grins] We've already announced Sonic Free Riders for Kinect, but if you look at 2011 that's the 20th Anniversary of Sonic, so you might just be seeing something special for that.
Brilliant – many thanks, Iizuka-San.
Interview by: Mark 'Spindash' Scott
Interview Published: 04.08.10Published: 06/08/2010
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New Release Round-Up: 12th November 2010 (12/11/2010)
This week's new GAME releases see you engage in secret Cold War battles, use your body as the controller, speed around an amusement park in space, and manage your own community...…
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Sonic Colours: Interview with Takashi… (06/08/2010)
Sonic Colours: Interview with Takashi Iizuka
See more about ‘Sonic Colours: Interview with Takashi…’
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