SimCity GAME Exclusive Collector's Edition PC Games
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SimCity GAME Exclusive Collector's Edition Product Details
Released on 08-Mar-2013
Manage everything from the minute to the massive in SimCity for PC where your decisions come with consequences.
Key Features of SimCity Limited Edition on PC:
- You Built this City on – Casinos, Electronics, Coal, Trade or Universities are some of the Specialisations you can use to create your ideal City.
- More the Merrier – For the first time in SimCity work with or against your friends, by helping if disaster strikes or leaving them to deal with the situation themselves.
- As Deep as you want – Powered by the new GlassBox engine, everything in SimCity is simulated. From the eco systems that are impacted by your actions to movements and thoughts of an individual Sim.
- If one isn’t enough – You can oversee up to 16 Cities, all specialising in different industries that you can track to see how your region is doing.
SimCity gives you the power to create and empower or to rule and destroy the everyday lives of millions of Sims as you strive to build the SimCity of your dreams.
Build your SimCity on an industry that you know about including Casinos, Electronics, Coal and Trade to name a few. But each SimCity industry can bring the bad along with the good. For instance, should you decide to build a gambling empire with Casinos, you’ll attract Tourists and make a lot of Simoleons, but you’ll also attract crime which you’ll be responsible for!
For the first time in a SimCity game you’ll be able to call upon your friends and work together to see that region becomes a successful and profitable area by trading and aiding with each other. Or you could compete to see who can build the better City. And should a natural disaster strike their city, don’t send Fire Fighters and Ambulances to help - just sit back and watch it burn!
Powered by the all-new GlassBox engine, everything you see in SimCity is simulated from the travel network and power grids to the individual Sims themselves. Let the Sims go about their daily lives as you make decisions that will have an effect on how they behave. You can look at the big picture and see how your City is doing through overall stats or dig deeper and look at how the Sims themselves are feeling at an individual level.
If you want a bigger challenge then SimCity will deliver as you can build and manage up to 16 Cities, creating a region for you to oversee! Balance out the industries of each City and trade across to build an economic empire that sees each City thriving and working together through the prosperity and working together when natural disasters strike.
Sim City Collector's Edition Includes:
Unique Collectible Steelbook box!
- Shiny gloss finish shows off the high tech and futuristic cities, from the bridges to the stadium to the UFO and meteor. Special lenticular 3D artwork on the cover sleeve draws you in to see the city come to life.
- A must-have for all serious fans of the SimCity franchise.
European inspired neighbourhood!
Recreate a European-inspired neighbourhood in the center of your city! Place the world renowned Big Ben to boost tourism in your city. Receive challenging missions, complete unique achievements, and earn big bucks as waves of Sims visit the landmark. Watch as the businesses, homes, and vehicles around the Big Ben start to take on a new British flavour, style, and architecture.
- Signature Landmark - Be the envy of your region by placing the beautiful Big Ben to give your city district a fresh new look. Sims will visit your city to see the beautiful wonder.
- Change in the Streets - Watch the streets, homes, businesses, and vehicles around your landmark start to take on new flavor.
- More Ploppables - Move your Sims in style with new transportation. See the real Double Decker Buses from London.
Plus! Bonus Heroes and Villains set!
- New Characters - Protector of SimCity MaxisMan vs. the evil Dr. Vu and his henchman.
- Crime Waves - The evil Dr. Vu is loose and will create havoc in your city. Normal police have their hands full against this Super Villain. The evil Dr. Vu will solicit Sims to become his henchmen and carry out his dastardly deeds.
- Super Hero HQ - Place MaxisMan's headquarters in your city to combat crime and keep your Sims safe. Upgrade with the Turbo Machine garage and The Reticulator landing pad.
- Evil Villain Lair - Place Dr. Vu's Lair in your city to unleash a crime wave. As the evil Dr. Vu commits more crimes, upgrade his lair with a special laboratory and a garage for the evil VuMobile.
- Processor: AMD Athlon 64 X2 Dual-Core 4000+ or better or Intel Core 2 Duo Processor 2.0GHz or better
- Operating System: Windows XP/Vista/7
- RAM: 2GB
- Graphics Card: ATI Radeon HD 2x00 or better*, nVidia 7800 or better*, Intel Series 4 integrated graphics or better*
- Broadband Internet: Minimum 256 kbps download, 64 kbps upload
*Minimum of 256MB of on-board RAM and Shader 3.0 or better support.
A fourth entry in EA's top-selling Sims saga will release in 2014, it has been confirmed. The game will release in 2014 for PC and Mac. No console versions have been announced, but The Sims 3 soon found its way to Xbox 360 and PlayStation 3.
The game follows hot on the heels of the rebooted and always-online multiplayer Sim City, but while hinting at social sharing features, EA notably refers to The Sims 4 as a "single-player offline experience". The Sims 3 introduced connected suburbs and a shared online world where you and your friends could overlap your Sim towns. What else could be added for a fourth game? For now, EA isn't telling.
"The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever," reads EA's announcement. "The Sims 4 encourages players to personalise their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans."
Present for the announcement were specially selected Sims fans, drawn from the game's community. Not only did these Sims ambassadors get to hear the news first, but they'll be given "special access" to the development team over the next year.
Sometimes the world isn't a nice place, everyday stories are reported on the news that make you wheep for the future of this great planet. Whether it's rising fuel prices or more global events, there is always some sort of stroy that makes people shout out "This is what I would do!"
So perhaps now is the perfect time for the release of SimCity on the PC and Mac, a game that lets you create your own Mecca on Earth. This behemoth that first appeared way back in 1989 has returned after a ten-year break, and its mission? Like previous games in the acclaimed series, to simply consume your every waking moment. And it will thanks to a host of new options and its sumptuous 3D isometric eye candy, all mated to classic SimCity gameplay.
At its core, the city builder remains all about managing; from budgets and your population through to the layout of individual streets. Newbies might raise a wary eyebrow but far from being a dry experience, the latest SimCity goes out of its way to make everything as accessible as possible; laying down power and water no longer requires a fetishist-like lust for micromanaging pipes. No, they now simply follow the layout of your road network and using the 'poo-cam' (trademark GAME), you can even see how efficiently your city's bowel movements are travelling with a click of an icon. Oh joy.
Most importantly, SimCity now offers you the ability to 'specialise' your metropolis. For example, create a Las Vegas-like sprawl dedicated to gambling or make a UCLA-like campus town for students to study and throw up in. Another addition is the always-on net connection (even in single player mode, folks...) that means you can trade supplies and essentials with other nearby cities set up by fellow megalomaniacs. Need more police? Then draft 'em in from, say, neighbouring 'Stasiville' to crush any civil uprisings.
And no SimCity would be complete without a roster of 'disasters' those one-off events that will test you and your city's resilience by chucking tornadoes, fires, meteor strikes and the walking dead at you and your precious suburbs. It all adds up to a game dripping in content and variety in fact, the game's only downside is that it's so engrossing that it could lead to marriage breakdowns, job losses and mortgage foreclosures. But when virtual life is this good, who cares? As long as you keep paying those quarterly broadband bills, everything will be just fine...
New York's prestigious Museum of Modern Art has ended decades of debate by embracing video games as an artform worthy of permanent inclusion. Fourteen titles will be installed in the Philip Johnson Galleries from March next year, with the goal of expanding the collection to forty titles over time.
Among the first games to be honoured are such classics as Pac-Man, Tetris and SimCity. More modern titles include SONY's bonkers roll-em-up Katamari Damacy, Valve's brilliant Portal and the wonderfully simple endless runner Canabalt. Nintendo's Animal Crossing and indie sensation Minecraft are among the games that will join the collection later.
"Are video games art? They sure are," reads the museum press release. "The games are selected as outstanding examples of interaction design," the statement said. "Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects - from the elegance of the code to the design of the player's behaviour - that pertain to interaction design."
EA has confirmed the European release date for SimCity, the upcoming reboot-slash-sequel to the legendary urban management game. It'll be here on March 8th.
The game represents a fresh start for the venerable series, which was created way back in 1989 by Will Wright, who would go on to bring us The Sims. Developed using a new system known as GlassBox, the new SimCity aims to create a genuinely dynamic landscape for you to development.
Key to this is the idea that rather than the visuals being abstract representations of statistics and data, the statistics and data will now come from the interactions of thousands of complex visual "agents". In other words, every car chugging down your streets will be an actual entity, with a destination, not just a moving dot placed there to look like traffic.
The game will also be embracing multiplayer heavily, allowing you to build in the same region as your friends, and set up trade and tourism between your cities.
It's shaping up to be a radical reinvention of a beloved classic, and will be here exclusively for PC from March 8th, 2013.
The next SimCity game, which follows Tomb Raider's lead by simply rebooting itself with no sequel numbering, will require constant internet access, developer Maxis has confirmed. This is because the game was designed from the start to allow player's cities to exist alongside each other.
"We really thought about this SimCity as multiplayer from the ground up," producer Kip Katsarelis explained in an online Q&A session with fans. "Cities are no longer in a bubble. You can play in a region with other cities, and there's a lot simulation that's going on between cities. You can play multiple cities or invite friends into your region and play with others. Things like power and water are shared across cities and you can purchase that power. You can share services like fire, education and garbage. You can also gift to one another, so money and resources you can create in your city, and you can also collaborate on great works."
You'll also be able to build international airports, and collaborate with other players to create popular destinations for both trade and tourism. This is all made possible by SimCity World, a community network that will keep you updated on the progress made by friends in their cities. There'll be challenges as well, such as working together to create more jobs, or competing to reach milestones first.
The all-new SimCity will be released for PC in February 2013.
The Sims 4 confirmed (08/05/2013)
A fourth entry in EA's top-selling Sims saga will release in 2014, it has been confirmed. The game will release in 2014 for PC and Mac…
Editor's Choice: SimCity (07/03/2013)
At its core, the city builder remains all about managing; from budgets and your population through to the layout of individual streets.…
Portal, The Sims and Minecraft showca… (30/11/2012)
New York's prestigious Museum of Modern Art has ended decades of debate by embracing video games as an artform worthy of permanent inclusion. Fourteen titles will be installed in the Philip Johnson Ga…
SimCity building towards March 2013 r… (25/10/2012)
EA has confirmed the European release date for SimCity, the upcoming reboot-slash-sequel to the legendary urban management game. It'll be here on March 8th.…
SimCity reboot will be multiplayer 'f… (11/10/2012)
The next SimCity game, which follows Tomb Raider's lead by simply rebooting itself with no sequel numbering, will require constant internet access, developer Maxis has confirmed. This is because the g…
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