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Saw PC Games and Downloads

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  • Age Rating: B 18

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Product summary

Jigsaw has killed your partner and destroyed your life. Now he has trapped you in an abandoned insane asylum that he alone controls.… See more

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Av. User Rating

  • Age Rating: B 18
Saw Product Details

Released on 20/11/2009

Jigsaw has killed your partner and destroyed your life. Now he has trapped you in an abandoned insane asylum that he alone controls. If you can defeat his brutal traps and survive, you may just discover the truth behind what drives this twisted serial killer.

SAW is a third-person perspective, survival horror game based on the SAW film franchise, which has grossed more than $665M worldwide and sold more than 28 million DVDs. The game features many of the deadly mechanical traps seen in the film, as well as terrifying new ones. Players will pit their wits against Jigsaw as they navigate his world in an attempt to evade and escape his gruesome traps, while also struggling against his minions in brutal combat by using weapons found within the environment.

  • Traps of Lethal Cunning – Jigsaw has laid out a gauntlet of torturous traps for a handful of innocents. Only you stand between them and the most brutal death imaginable. Think quickly and act! The clock is ticking.
  • Choices of Conscience – The player is forced to make difficult moral choices. Who lives and who dies in the game is determined by the player’s choices.
  • Mysteries Revealed – Unanswered questions from the films are finally laid to rest. Gamers will discover the origin of Jigsaw and why he devoted his life to games, while also finding out what happened to the characters from the first SAW movie.
  • An Ecology of Terror – The asylum in which Jigsaw has trapped you is abandoned, but it is far from empty. It is a living world of horror populated by Jigsaw’s minions and the insane souls they torture… and they have no intention of letting you leave.
  • "Hello Detective Tapp... I want to play a game..."

    The blood-curdling voice of Tobin Bell barely seconds into the game sets an instant sense of terror in the pitch-black room I sit in playing Saw for the first time... and let's be honest ? that's exactly the kind of experience we want from any Saw instalment. I'm a big fan of the films and the game definitely ticks all of the 'Saw' boxes. Whether it is the flickering TV sets, disgusting settings, complex and deeply disturbing puzzles or the vile, pig-mask wearing, and silent captor. Barely minutes into the game and you've had a taste of all of the above.

    Saw 'the game' takes place in-between the first and second films, before the never-ending plot became too deeply diversified. Playing as Detective Tapp (originally portrayed by Danny Glover in the first Saw film) you regain consciousness in an all too familiar 'trap' situation. Panic and button mashing ensues, and once free you can appreciate the clever puzzle to let you out of the room. It really does start off like something any Saw fan would want.

    Let the games begin...

    As you progress through Saw, it isn't long before the cracks start appearing and the paper falls off the walls (at times quite literally). The character interactivity is more than a little frustrating. Having to be just the right distance away from doors to be able to open them and getting stuck on unseen objects are just a couple of niggles that start to irritate. On top of that you have a combat system that is about as smooth flowing as giving a tortoise a crowbar and telling it to dismember a cow! It is so clunky and slow. You could make a cup of tea in the time it takes your character to swing his bit of pipe or table leg, or whatever other blunt instrument you find to brutally stop people attacking you.

    Which brings me onto my next point: people attack you a bit too often for a Saw game. There is no talking or trying to work out why you have been put into one of Jigsaw's traps, people just come at you. This frustrating and often quite tricky gameplay makes for a more terrifying experience.

    Should you end up being bludgeoned too many times, you rather ungracefully fall to the floor and have to endure the harsh cackling noise the Saw doll makes (if you've seen the films, you'll recognise the shivers it sends down your spine) until you press X to continue. This is definitely something that the team at Zombie studios got right. The sound effects are near enough perfect and do an amazing job to add tension and suspense. Their only flaw being that at times when in the films the suspense it built up and climaxes with a burst of motion and sound, Saw 'the game' forgets to put the volume up.

    X Marks the Spot...

    Saw is set in a mental asylum. A rotting, disgusting and of course booby-trapped mental asylum. Sounds lovely. While not the most original setting for a horror game, it is filled with as much 'Saw' like stuff as possible, making it a hive of creepy-doll/pig-mask terror. The whole environment is very visually strong and extremely eerie. While there isn't always very much to do in each room, it looks good.

    The character renders are somewhat different. Clumsy, blocky and unfinished are a better way to describe them. You do start to feel that time was running out for the developers after they had made the traps and environments. Should these inconsistencies be resolved, you would be left with a horror masterpiece. If the game follows the rest of the franchise then I imagine we might get a chance to see this about this time next year.

    GAME OVER...

    Saw in a nutshell is a really good first go at an adaptation of the films. While at times it does feel a little 'unfinished'; with particular aspects less impressive than the rest, any Saw junkie will love it. Non-fans might pick at the inconsistencies and neglect to appreciate all the 'Saw' like aspects and moments that have been added so well, but then again - if you've managed to avoid the entire Saw franchise over the last 6 years, you probably aren't in the market for the game.

    Saw delivers all the usual thrills and spills of the horror genre while producing some truly awesome puzzles, giving it that serrated edge above other recent additions to the genre. The tension created by the eerie environments and creepy scenarios is on par with the films. Of course having your girlfriend creep in and shout 'boo' at you a couple of times definitely increases the fear factor a bit. Overall I was quite addicted.

    Ticking both the horror genre boxes and especially the Saw boxes, for fans of the films Saw 'the game' definitely makes the cut!

    Gamestation Rating 7.5

    Sawful
    + Pushes all the Saw buttons.
    + Adequate plot in the peak of the saw timeline.
    + Genuinely creepy atmosphere and cracking puzzles.

    Awful
    - Truly rubbish combat system.
    - A bit clunky and at times can feel unfinished.
    - Won't really appeal if you're not already a Saw fan...

  • Konami's Saw II: Flesh & Blood has been given a US release date of 19th October, suggesting Blighty can expect the game to touch down on these shores at some point in October, too.

    The game's being released alongside the latest horror movie in the franchise, Saw VII 3D. According to Eurogamer, the game is all about thinking quickly under pressure, and offers new traps and puzzles, ?more visceral combat? and a plot that fits in between the first and the second movies.

    Expect gruesome action, gooey mayhem and tricky gameplay, then. If you're of a sensitive nature - we certainly are - you might also want someone to sit next to you on the sofa when you play, so that you don't get scared.

    Konami's bringing Saw II to the PlayStation 3 and Xbox 360, and even if you aren't a fan of the films, this is looking like a game to keep an eye on. After all, you never know what it will get up to if you let it out of your sight. Spooky.


  • SAW on Xbox 360

    "Hello Detective Tapp... I want to play a game..."

    The blood-curdling voice of Tobin Bell barely seconds into the game sets an instant sense of terror in the pitch-black room I sit in playing Saw for the first time... and let's be honest ? that's exactly the kind of experience we want from any Saw instalment. I'm a big fan of the films and the game definitely ticks all of the 'Saw' boxes. Whether it is the flickering TV sets, disgusting settings, complex and deeply disturbing puzzles or the vile, pig-mask wearing, and silent captor. Barely minutes into the game and you've had a taste of all of the above.

    Saw 'the game' takes place in-between the first and second films, before the never-ending plot became too deeply diversified. Playing as Detective Tapp (originally portrayed by Danny Glover in the first Saw film) you regain consciousness in an all too familiar 'trap' situation. Panic and button mashing ensues, and once free you can appreciate the clever puzzle to let you out of the room. It really does start off like something any Saw fan would want.

    SAW on Xbox 360

    Let the games begin...

    As you progress through Saw, it isn't long before the cracks start appearing and the paper falls off the walls (at times quite literally). The character interactivity is more than a little frustrating. Having to be just the right distance away from doors to be able to open them and getting stuck on unseen objects are just a couple of niggles that start to irritate. On top of that you have a combat system that is about as smooth flowing as giving a tortoise a crowbar and telling it to dismember a cow! It is so clunky and slow. You could make a cup of tea in the time it takes your character to swing his bit of pipe or table leg, or whatever other blunt instrument you find to brutally stop people attacking you.

    Which brings me onto my next point: people attack you a bit too often for a Saw game. There is no talking or trying to work out why you have been put into one of Jigsaw's traps, people just come at you. This frustrating and often quite tricky gameplay makes for a more terrifying experience.

    Should you end up being bludgeoned too many times, you rather ungracefully fall to the floor and have to endure the harsh cackling noise the Saw doll makes (if you've seen the films, you'll recognise the shivers it sends down your spine) until you press X to continue. This is definitely something that the team at Zombie studios got right. The sound effects are near enough perfect and do an amazing job to add tension and suspense. Their only flaw being that at times when in the films the suspense it built up and climaxes with a burst of motion and sound, Saw 'the game' forgets to put the volume up.

    SAW on Xbox 360

    X Marks the Spot...

    Saw is set in a mental asylum. A rotting, disgusting and of course booby-trapped mental asylum. Sounds lovely. While not the most original setting for a horror game, it is filled with as much 'Saw' like stuff as possible, making it a hive of creepy-doll/pig-mask terror. The whole environment is very visually strong and extremely eerie. While there isn't always very much to do in each room, it looks good.

    The character renders are somewhat different. Clumsy, blocky and unfinished are a better way to describe them. You do start to feel that time was running out for the developers after they had made the traps and environments. Should these inconsistencies be resolved, you would be left with a horror masterpiece. If the game follows the rest of the franchise then I imagine we might get a chance to see this about this time next year.

    GAME OVER...

    Saw in a nutshell is a really good first go at an adaptation of the films. While at times it does feel a little 'unfinished'; with particular aspects less impressive than the rest, any Saw junkie will love it. Non-fans might pick at the inconsistencies and neglect to appreciate all the 'Saw' like aspects and moments that have been added so well, but then again - if you've managed to avoid the entire Saw franchise over the last 6 years, you probably aren't in the market for the game.

    Saw delivers all the usual thrills and spills of the horror genre while producing some truly awesome puzzles, giving it that serrated edge above other recent additions to the genre. The tension created by the eerie environments and creepy scenarios is on par with the films. Of course having your girlfriend creep in and shout 'boo' at you a couple of times definitely increases the fear factor a bit. Overall I was quite addicted.

    Ticking both the horror genre boxes and especially the Saw boxes, for fans of the films Saw 'the game' definitely makes the cut!

    GAME's Verdict:


    The Good

    • Pushes all the Saw buttons.
    • Adequate plot in the peak of the saw timeline.
    • Genuinely creepy atmosphere and cracking puzzles

    The Bad

    • Truly rubbish combat system.
    • A bit clunky and at times can feel unfinished.
    • Won't really appeal if you're not already a Saw fan...

    Published: 26/11/2009

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