Rome: Total War - Gold Edition PC Games and Downloads
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Rome: Total War - Gold Edition Product Details
Released on 03/02/2006
This pack contains:
Rome: Total War:
Storm clouds gather over Europe, Asia and North Africa as mighty armies march forward in Rome: Total War. Command the greatest forces of the ancient world, including the Roman Legions, Carthage, Gaul, Macedon, Germania, Britannia and many more. Lay siege to civilizations using powerful war engines and decimate your enemies using special units like ferocious war dogs, armored elephants or scythed chariots.
In Rome: Total War, the most epic, cinematic real-time 3D battles ever seen in a game come to life with awe-inspiring graphics. Vast armies are lead by brilliant generals such as Hannibal, leader of the Carthaginians; the barbarian warlord Vercingetorix; Boudicca, the British warrior queen; and Julius Caesar, Rome’s greatest general and leader. The mightiest armies and the most brilliant commanders of ancient times clash in an epic war game only Total War can create.
Easily manage vast cities and gigantic battles with the aid of advisors, auto managing tools and pick-up-and-play controls.
Forge an empire on the revolutionary 3D campaign map with an intuitive display of your cities and armies.
Command unique units, from Carthaginian elephants and Scythed war chariots to Roman war dogs, using intuitive controls.
Rome: Total War - Barbarian Invasion Expansion
The expansion moves the action on 350 years to a time when the Roman Empire is in deep trouble, beset by enemies inside and out, and possibly even dying. The year is 363 AD, and the Roman Empire has split into two parts ruled from the cities of Rome (for the Western Empire) and Constantinople (for the Eastern Empire). If this weren’t bad enough, barbarian tribes have been massing on the Imperial frontiers in Europe for many years. In the East the Empire faces a renewed threat from the Persian Empire, under new vigorous rulers, the Sassanids. This is an exciting and turbulent period of Roman history: the Fall of Rome itself and the collapse of the Western Roman Empire, the slaughter of Emperor Valens and a complete Roman army at Adrianople in 378, the arrival in Europe of the terrifying Huns, the political in-fighting that saw Rome’s best generals hounded as traitors, and the final humiliation of the last Emperor of the West being forced to retire in 476 AD as a barbarian took his throne. Romulus Augustulus simply wasn’t enough of a threat to be worth killing.
BI starts just after the last Emperor of a unified Rome has died. His successors in Rome and Constantinople are now uneasy allies and rivals for power. The ‘barbarians’ are massing along the borders, and in some cases are living inside what used to be Roman territory. There are many, many challenges for a Roman to face - and some may be almost unbeatable!
Fortunately, you don’t necessarily have to play as the Romans! BI includes 10 brand new playable factions, (and some more that you’ll get the chance to meet during the game). Each of these factions has its own strategic options and a selection of exclusive units for their armies. The Franks, for example, have warriors armed with the fearsome francisca throwing axe, while the Huns and Sarmatians are peerless cavalrymen and the Sassanids are the only nation to still use elephants in battle.
Eastern Roman Empire - the rich part of the Roman World, and now reverting to a more ‘Greek’ and Eastern outlook than strictly Roman. Their heavy cavalry is frightening indeed.
Western Roman Empire - under the rule of a strong Emperor there is the chance that Rome could become the centre of the world once again. The Legions may have changed, but they are still potentially powerful!
Huns - When Roman envoys finally met Attila the Hun they were horrified - the Huns were a new breed of warrior who live in the saddle and could ride and fight all day!
Goths - An ancient people from the Baltic, the Goths struck fear into their enemies thanks to their habit of sacrificing captives to Tyz, the war god. They may now be nominally Christian, but they haven’t forgotten all their old ways!
Vandals - Their name is still a byword for wanton destruction! Driven from their ancestral lands, the Vandals carved their way across Gaul and Spain, eventually marching through North Africa to settle around Carthage.
Saxons - Unlike the other German tribes, the Saxons didn’t look southwards to expand. They look seawards, and westwards towards the rich province of Britannia, creating the idea of ‘England’ in the process.
Franks - The ‘Free Men’ are a Germanic tribe of fierce warriors, famed for their steadfast infantry and their utterly dangerous throwing axes. They managed to conquer all of Gaul and give the land its modern name: France.
Allemanni - Although held off by the Romans over many centuries, the Germanic Allemanni people are now on the rise again. They crossed the frozen River Rhine in 366 and now are a threat to the good order of many Roman provinces.
Sarmatians - A fierce warrior people from the steppes, the ‘Syrmatae’ rule the lands to the north of the Black Sea. Their women-folk are supposedly as savage as the men, but as horsemen they are almost without equal - which is why they can be found as mercenaries in Roman armies.
Sassanid Empire - The Persian Empire has waxed and waned over the centuries, but in the Sassanid dynasty its rulers are vigorous and strong. At loggerheads with the Eastern Roman Empire over the Sassanids’ persecution of Christians, they are a power to be reckoned with in the East.
Barbarian Hordes - A barbarian faction can flee en masse from an attacker and take its entire people in search of a new homeland. When a faction loses its last settlement the entire population can move as a series of horde armies. If - and when - the faction manage to conquer a new homeland region, the people can again settle and begin life anew. While a faction is ‘on the road’ it can’t recruit new units other than mercenaries, but it doesn’t pay any upkeep on its armies. Hordes are a ‘get out of jail’ card for some factions facing defeat - or they may just get hacked to pieces as they run!
And goodbye to the Senate! That old favourite enemy of Rome: Total War players everywhere is now a toothless talking shop with no power over the fate of the Empire. Instead: worry about the Huns!
GAME's Jonus Austinix does it like a Roman...
Medieval: Total War must surely be one of the ten best titles in the history of PC gaming - featuring intuitive but incredibly deep realtime strategy, Risk-style map management, and an optional level of micromanagement to put most God-sims to shame, it turned millions of heads.
Its sequel, Rome: Total War, has already turned millions of heads, before release, due to its involvement with the BBC TV show Time Commanders, which featured an earlier version of the exciting game engine.
Rome of course, is a phenomenal subject on which to base a strategy game, though bizarrely there haven't actually been many - last year's Praetorians from Eidos was an enjoyable stab but let's face it, it wasn't Total War. The Romans were smart cookies when it came to battle - highly trained, efficient and organised, and the period that the game covers is one of the bloodiest in the history of man. Controlling - or going up against - such legendarily unbeatable troops, can't fail to be an amazing experience.
The recent demo gives a fair idea of what to expect from the finished game but it's also likely to have barely scratched the surface. It begins with a truncated tutorial, in which you are taught how to use your spearmen, archers and cavalry to see off a horde of marauding Gallic barbarians, and then throws you into a more complicated battle against Hannibal of Carthage himself.
It never ceases to impress when there are thousands of troops clashing on screen at the same time.
You begin the full game as a representative of the house of Julii, carrying out missions which expand the glory of Rome. Get noticed and you'll grab a seat on the senate - from there it's simply a case of biding your time, amassing your power and waiting until the time is right to overthrow the rest of the senate and become Emperor - all for the good of Rome.
It doesn't have to be Rome, of course. Several civilisations are available to control throughout the game (such as the aforementioned Carthage) and each have access to a huge range of realistic unit types - Carthaginian elephants are particularly impressive - they can cause massive damage and instil huge amounts of fear, but they're also troublesome - if they get spooked they can trample your own army just as quick as the opposing force.
As the game goes on you expand your territory through negotiation, diplomacy or of course, force, choosing your battles in the main game map and overseeing those battles you wish to, personally.
It never ceases to impress when there are thousands of troops clashing on screen at the same time, and as well as your standard battles it's also possible to be the attacking or defending force in some highly impressive siege scenarios, with huge engines of war doing their utmost to topple defences.
Rome looks like continuing the Total War brand with the same finesse that it started with Shogun and continued with Medieval. It's got to the point now where we don't even have to wonder if the next instalment is going to be any cop - it's just a case of how much exactly we're going to be amazed by this epic experience.
Preview by: Jonny Austin
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