Risen 2: Dark Waters PC Games and Downloads
PC Games and Downloads
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Many horrible years have passed since the Gods abandoned the world and the titans rose from the confines of their prisons… See more
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Risen 2: Dark Waters Product Details
Released on TBD
However, there is a place on the southern tip of the Old Empire which still seems safe from the clutches of the Titans – the “Crystal Fortress” in Caldera. It is the headquarters of the Inquisition and a place of refuge for the people. It is repeatedly attacked by sea monsters, and supply ships are sunk en route. Nobody knows how long the walls will hold; food and weapons are gradually running out.
The nameless hero, devastated by the developments on Faranga, now drowns his sorrows in rum in the harbour town Caldera. As the situation grows more and more dire due to the shortage of food, he sets out on a mission to put an end to the sea monsters once and for all.
Risen 2: Dark Waters on PC Features:
- Experience a totally unique, tropical fantasy setting in an open world complete with firearms, dirty tricks and a brand new magic style.
- Vastly improved graphics, brand new weather, water and light/shadow effects.
- Shape your own game experience and even the game world itself depending on your actions and choices. Every decision made has a consequence.
- Several unique islands, all lovingly designed by hand with no copy and paste set pieces.
- OS: Windows XP (with Servicepack 2)
- Processor: Dual Core with 2.1 GHz
- Memory: 2 GB System RAM, 5,5 GB free HDD space
- Video Card: 512 MB Radeon 3870 / GeForce 8800 GTX
- DirectX: DirectX 9.1c
- Sound: DirectX compatible soundcard.
- Keyboard/mouse or gamepad required
- Internet Connection required for online activation.
- OS: Windows XP (with Servicepack 3), Windows Vista (with Servicepack 1), Windows 7
- Processor: Dual Core with 3 GHz
- Memory: 4 GB System RAM, 5,5 GB free HDD space
- Video Card: 1024 MB Radeon 4890 / GeForce GTX 260
- DirectX: DirectX 9.1c
- Sound: DirectX compatible soundcard.
- Keyboard/mouse or gamepad required
- Internet Connection required for online activation.
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If you wanted to paint a portrait of the stereotypical geek, you'd have to include a nod to role-playing games in there somewhere. Along with Star Trek, the stat-based fantasies of the RPG form the basis of society's clichéd view of 'sad geek stuff'. And yet to look at the games charts today, you'd swear that role-playing was the hottest ticket in town.
The Skyrim's The Limit
The massive success of Skyrim last year was perhaps the most obvious indicator that RPGs were cool again. Bethesda's vast time-sucking epic is about as nerdy as role-playing gets, filled with magical weapons, skill tree management and all the trolls and dragons you could shake an enchanted mace at, yet it still thundered to the top of the charts and stayed there. Millions bought it, and the acclaim was unanimous from the critical community as well. As 2011 came to a close, Skyrim was over-encumbered and could not run, so full was its backpack with Game of the Year trophies.
But Skyrim wasn't alone. Vying for hardcore affection at the same time was Dark Souls, the punishingly brilliant third-person RPG by Japanese developer From Software. As foreboding and claustrophobic as Skyrim was empowering and liberating, Dark Souls showed that the genre could take console players to terrifying new places, simply by slowing down the pace, ratcheting up the difficulty and making every swing of your sword count. Few will manage to excavate all of Dark Souls' depths, but for those who make it out the other side alive, the experience will be transforming.
Royal Flush
Had the RPG bandwagon ground to a halt there, it could be written off as a freak occurrence, brought about by anticipation stoked by the five-year wait between Elder Scrolls sequels. But then along came Kingdoms of Amalur: Reckoning, another massive open world fantasy game, stocked with elves and magic and dwarves, and that too raced up the charts.
With a story by acclaimed fantasy author R.A. Salvatore, and design work from legendary comic artist Todd McFarlane, Kingdoms of Amalur wore its geek credentials on its extravagantly embroidered wizard's sleeve. It may not have achieved the same ubiquity as Skyrim, but the fact it was so successful, so soon after Bethesda's monster smash should have exhausted the available pool of role-playing enthusiasts suggested that the genre could be on the upswing.
So where will this renaissance take us next? Onwards and upwards seems to be the answer.
Dungeons and Dragons and Monsters and Pirates and Demons and...
April sees the Xbox 360 release of The Witcher 2: Assassins of Kings, a console remake of the critically acclaimed PC adult role player. Cast as a monster hunter in a complex world governed by prejudice and fear, it's a far cry from the whimsical fare people commonly associate with fantasy gaming.
Had Polish developer CD Projekt simply shunted the Witcher 2 code into an Xbox shape and hurried it to shelves, it wouldn't be a surprise. That it's instead opted to completely rebuild the game for console players, with additional content and a lavish collector's edition, proves that there's a mature market beyond the usual dice-rolling hobbyists for this kind of long-term in-depth gaming experience.
Then in May we'll get Risen 2: Dark Waters, another sequel but one that trades the generic swords and sorcery realms of its predecessor for a saltier tale of pirate folk. Developed by Piranha Bytes, the studio behind hit RPG series Gothic, it promises to be more than a cult hit.
We've just learned that May will also be the month that we'll finally get our hands on Diablo 3 from World of Warcraft developer Blizzard. A mere twelve years in the making, this top-down loot-dropping hack and slash RPG dungeon crawl is arguably the most eagerly anticipated PC game of the year.
So what has caused this surge in role-playing fever? Are gamers simply burned out on militaristic first-person shooters and hungry for change? Or is it just that with their lengthy playing times and flexible character progression, RPGs offer more value for money and greater opportunities to define your own gaming experience?
Whatever the reason, role-playing is firmly entrenched as the games industry's next big thing. These may be the games that have made it cool to roll the dice, but they certainly won't be the last.
Published: 15/03/2012
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Rule of the Dice - The Games That Mad… (15/03/2012)
Along with Star Trek, the stat-based fantasies of the RPG form the basis of society's cliched view of 'sad geek stuff'. And yet to look at the games charts today, you'd swear that role-playing was the…
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