Resonance of Fate PlayStation 3
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Civilization on earth has long been forgotten with the previously lush world now a burned out remnant of its former self. Originally built as an experimental life support system, B… See more
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Released on 26/03/2010
Civilization on earth has long been forgotten with the previously lush world now a burned out remnant of its former self. Originally built as an experimental life support system, Basel is now the only place on Earth where mankind can sustain their lives.
As their role, the PMF (Private Military Firm) the group (Vasheron, Zephyr and Leanne), must seek out and complete quests for their clients leading them on a journey that will reveal the truth of Basel.
Resonance of Fate is developed by the heralded RPG developers, tri-Ace, who have had a hand in developing some of gaming's most celebrated RPG franchises from Star Ocean to Valkyrie Profile. Sega and tri-Ace now introduce Resonance of Fate, which adds a new spin to the genre with a new cinematic action gameplay system centred around gun play and a steam punk styled world
Features:
- Experienced RPG development team: tri-Ace, the creators of RPG franchises - Star Ocean, Valkyrie Profile and Infinite Undiscovery - are behind this entirely new vision of fate within a steam punk world.
- Battle system: Battle in fantastic cinematic action as your characters wield firearms in a semi-real time gameplay system.
- Invincible mode: Pull spectacular moves and precision attacks through this special mode designed to chain enemy attacks together.
- Unique story: Built around a gigantic tower machine, the story will delve deep into fate and the machinery that controls it.
- Beautiful environments: Masterfully crafted environments pepper this title to illustrate the deep tapestry of this dystopian world..
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Resonance of Fate
At first glance, Resonance of Fate appears to be a traditional Japanese RPG through and through. With wide-eyed protagonists laden with a surplus of belts and buckles, towns filled with talkative citizens eager to tell you their intimate details in repetitive one liners, and a wider world packed with random battles, dungeons, treasure and boss battles, the structure is nothing if not traditional.
But despite appearances, the details and underlying arrangement of these elements is wholly unique, carefully constructed to buck convention, and the resulting experience is fresher and more unusual than almost any JRPG from the past decade.
The setting itself sets the idiosyncratic tone. Here you're not in charge of a small band of wanderers setting out from a pastoral village on a quest to save the world. Rather, you're a resident of a student bedsit-type abode, in a settlement on a giant tower reaching up to the heavens, an air purifying structure for a world suffocating from pollution.
The tower is large enough to support entire towns, and, thanks to the views and relatively clean air, is inhabited by the aristocracy, who live in intricate, beautiful Victorian-style mansions. You take control of Leanne, Zephyr and Vashyron, a trio of freelance mercenaries who carry out jobs for the aristocracy on the tower, most of whom are housebound thanks to the bandits and rogue robots who roam the over world.
Period Drama
It's an unusual premise for a videogame, but one that allows the designers to create a lavish and detailed steampunk world, powered by cogs and wheels and filled with eccentric characters in period costume. While the towns are built in 3D, your character moves through them along a 2D horizontal plane, with the camera shifting perspective along a fixed path as you progress. This allows the designers to show off the world at its best, taking in the dainty streetlamps and aged cobblestones while a dramatic orchestral score swills all around.
Beyond the world and visuals, the game's most interesting features are its battle system and over world map. The world map is composed of hexes, most of which are frozen at the start of the game to prevent access to different areas of the tower. To unlock frozen hexes you must rotate and lay 'energy hexes' (won by defeating enemies) on top of the area you want to unfreeze.
Once unfrozen your team can walk along that particular hex, gaining access to new areas, towns, and mansions. It's an interesting mechanic that introduces a layer of puzzling as you search for hex configurations that will enable you to unlock those hard to reach corners of the map as you seek to complete the missions the tower's residents give you.
Enter the Warzone
The main area of interest, however, is in the battle system, which, with its vintage firearms, tickers and readouts, is one of the most eccentric in years. You control all three characters in a semi-real-time 3D environment. There are two types of damage that the player can inflict on opponents: direct damage and scratch damage, each dictated by the type of weapon equipped.
Direct damage drains an enemy faster, while scratch damage inflicts injury faster, but recovers with time and does not destroy the enemy when reduced to zero. The aim of the game is to inflict scratch damage with one character, and then turn it into direct damage with another before it replenishes.
Attacks can be either 'Standard Actions', which have you taking single potshots as in most RPGs, or 'Hero Actions' which have you sprinting across the playfield firing as often as you can tap the button, at the expense of one of your team's shields (known as Bezels). With tri attacks that allow your team to combine for a devastating attack if positioned correctly in the game field, a deep and complex battle system emerges, one that requires time to learn and practice to perfect.
The result of these unusual and interesting systems is one of the most engaging and odd JRPG experiences in recent memory, one completely at odds with its more mainstream current rival, Final Fantasy XIII. The uneven difficulty level will put some off, and the tricky battle system is made all the more difficult to master by way of some terrible tutorials.
But in the end, Resonance of Fate's charm and singular vision win out to deliver a game that may be relentlessly quirky and eccentric but which is also fundamentally sound.
Resonance
+ Creative overhaul of the JRPG.
+ Deep and engaging battle system.
+ Unusual character design.Dissonance
- Poor tutorials.
- Unbalanced difficulty curve.
- Thin storyline. -
Resonance of Fate
At first glance, Resonance of Fate appears to be a traditional Japanese RPG through and through. With wide-eyed protagonists laden with a surplus of belts and buckles, towns filled with talkative citizens eager to tell you their intimate details in repetitive one liners, and a wider world packed with random battles, dungeons, treasure and boss battles, the structure is nothing if not traditional.
But despite appearances, the details and underlying arrangement of these elements is wholly unique, carefully constructed to buck convention, and the resulting experience is fresher and more unusual than almost any JRPG from the past decade.
The setting itself sets the idiosyncratic tone. Here you're not in charge of a small band of wanderers setting out from a pastoral village on a quest to save the world. Rather, you're a resident of a student bedsit-type abode, in a settlement on a giant tower reaching up to the heavens, an air purifying structure for a world suffocating from pollution.
The tower is large enough to support entire towns, and, thanks to the views and relatively clean air, is inhabited by the aristocracy, who live in intricate, beautiful Victorian-style mansions. You take control of Leanne, Zephyr and Vashyron, a trio of freelance mercenaries who carry out jobs for the aristocracy on the tower, most of whom are housebound thanks to the bandits and rogue robots who roam the over world.
Period Drama
It's an unusual premise for a videogame, but one that allows the designers to create a lavish and detailed steampunk world, powered by cogs and wheels and filled with eccentric characters in period costume. While the towns are built in 3D, your character moves through them along a 2D horizontal plane, with the camera shifting perspective along a fixed path as you progress. This allows the designers to show off the world at its best, taking in the dainty streetlamps and aged cobblestones while a dramatic orchestral score swills all around.
Beyond the world and visuals, the game's most interesting features are its battle system and over world map. The world map is composed of hexes, most of which are frozen at the start of the game to prevent access to different areas of the tower. To unlock frozen hexes you must rotate and lay 'energy hexes' (won by defeating enemies) on top of the area you want to unfreeze.
Once unfrozen your team can walk along that particular hex, gaining access to new areas, towns, and mansions. It's an interesting mechanic that introduces a layer of puzzling as you search for hex configurations that will enable you to unlock those hard to reach corners of the map as you seek to complete the missions the tower's residents give you.

Enter the Warzone
The main area of interest, however, is in the battle system, which, with its vintage firearms, tickers and readouts, is one of the most eccentric in years. You control all three characters in a semi-real-time 3D environment. There are two types of damage that the player can inflict on opponents: direct damage and scratch damage, each dictated by the type of weapon equipped.
Direct damage drains an enemy faster, while scratch damage inflicts injury faster, but recovers with time and does not destroy the enemy when reduced to zero. The aim of the game is to inflict scratch damage with one character, and then turn it into direct damage with another before it replenishes.
Attacks can be either 'Standard Actions', which have you taking single potshots as in most RPGs, or 'Hero Actions' which have you sprinting across the playfield firing as often as you can tap the button, at the expense of one of your team's shields (known as Bezels). With tri attacks that allow your team to combine for a devastating attack if positioned correctly in the game field, a deep and complex battle system emerges, one that requires time to learn and practice to perfect.
The result of these unusual and interesting systems is one of the most engaging and odd JRPG experiences in recent memory, one completely at odds with its more mainstream current rival, Final Fantasy XIII. The uneven difficulty level will put some off, and the tricky battle system is made all the more difficult to master by way of some terrible tutorials.
But in the end, Resonance of Fate's charm and singular vision win out to deliver a game that may be relentlessly quirky and eccentric but which is also fundamentally sound.
GAME's Verdict:
The Good
- Creative overhaul of the JRPG.
- Deep and engaging battle system.
- Unusual character design.
The Bad
- Poor tutorials.
- Unbalanced difficulty curve.
- Thin storyline.
Published: 08/04/2010
- Creative overhaul of the JRPG.
-
At first glance, Resonance of Fate appears to be a traditional Japanese RPG through and through.…
-
Resonance of Fate - Review (08/04/2010)
At first glance, Resonance of Fate appears to be a traditional Japanese RPG through and through. With wide-eyed protagonists laden with a surplus of belts and buckles, towns filled with talkative citi…
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