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Red Steel 2 Wii

Wii

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Av. User Rating

  • MotionPlusComp
  • Age Rating: P 16
  • OfflineMultiplayers: 1 1

Product summary

Red Steel 2 returns with an artistic style and flair created just for Wii… See more

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Av. User Rating

  • MotionPlusComp
  • Age Rating: P 16
  • OfflineMultiplayers: 1 1
Red Steel 2 Product Details

Released on 26/03/2010

Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.

  • Slice to see you

    Ever since we first laid eyes on the Wii we've been crying out for a decent sword-fighting simulator - something that delivers the hectic clash of blade meeting blade and leaves you feeling that your swash has well and truly been buckled. The first Red Steel game may have fumbled the action somewhat, but Ubisoft's sequel, the predictably-titled Red Steel 2, uses Nintendo's MotionPlus adaptor to offer much more control to your swings and parries. The result is a game that's brilliant fun.

    Ditching the modern-day Tokyo setting of the first game, Red Steel 2 transports you into a mysterious future world where Japanese Samurai and dusty cowboys live together in glorious disharmony. Playing as the last surviving member of your clan, it's up to you to work your way through the urban jungle - a place where ancient temples sit next to modern-day convenience stores - serving up vengeance to everyone you meet.

    SWiipe and parry

    Combat is divided between guns and swords, and while you can trick out a series of repeaters and tommyguns with some handy upgrades, most of the fun is to be had with mastering your katana skills. The addition of the MotionPlus device - it can either be bought in a bundle, or separately - allows for a wide range of different swings, parries, and lunges, and you should prepare yourself for a real workout as you swipe away at brutal enemies with your remote.

    This is one of those games where you'll definitely want to get a safe distance away from the telly, and if you've got much Ming china lying around, you should probably shift it into the next room before playing.

    The swordplay is mostly excellent, but there are still rare occasions where the remote can't quite figure out what you're trying to do. When things get really busy, you can expect the game to lose track of a few of your moves, which is hardly a problem when you're taking on standard enemies, but can be really annoying in the middle of a boss-fight.

    Mix it up

    While it's never game-breaking, it's not ideal, but the game makes up for it by giving you lots of different combat options at any time, and allowing you to mix up your strategies as you see fit. Learning new moves - some of which have a real sense of magic to them - is pretty addictive stuff, and there are plenty of vicious knockdown combos to pick up as you fight your way towards the game's final confrontation.

    And in the few moments where you aren't finishing off your enemies, you can enjoy one of the best-looking games we've ever seen on the Wii. The landscape is colourful, environments are rich and detailed, and there are some memorable bosses to cross swords with during your journey. And while there's no multiplayer options, you can replay each level for various challenges, and hunt out a range of brilliant collectables, like the shiny golden Sheriff Stars that are hidden around each map, waiting to be sniped at.

    Seriously satisfying

    On top of that, Red Steel 2 packs a seriously satisfying story, told in in-game missions and beautifully-rendered cut-scenes. There are loads of great set-pieces to take in, whether you're racing across rooftops to catch a midnight train, or clinging to the front of a speeding truck trying to avoid a deadly squashing, and the characters, dialogue, and performances are all top notch.

    Red Steel 2 isn't perfect, then, but it is brilliant fun, bringing a real blast of action to the Wii, and reminding you that MotionPlus can be about more than just throwing Frisbees and going waterskiing.

    Gamestation Rating 8

    Slicey
    + Smart visuals.
    + Great story.
    + Loads of collectables.

    Dicey
    - Combat can be a bit fiddly.
    - No multiplayer.
    - Not long enough.

  • Eurogamer is reporting that the latest issue of France's Official Nintendo Magazine is suggesting that Red Steel 3 is in development at Ubisoft Montreal.

    Scans of the magazine have already hit the internet, and they're saying that the studio has confirmed the game is in development.

    Not only that, the magazine suggests that the game will be supporting the Wii Vitality Sensor, the new heart-rate peripheral that Nintendo announced at last year's E3 in Los Angeles.

    Eurogamer points out that this isn't the first time the Vitality Sensor has been mentioned in connection with the Red Steel series. In a VG247 interview a month ago, the series' creative director Jason Vandenberghe said he could imagine using the device for a "zen mode" where different heart rates lead to different in-game effects.

    Ubisoft has yet to confirm the existence of a new Red Steel, and it's early days, seeing as Red Steel 2 only came out a month ago. It's definitely worth checking out, too, as it's a colourful blend of East and West art styles, and makes excellent use of the MotionPlus peripheral.


  • Red Steel 2 on the Nintendo Wii

    Slice to see you

    Ever since we first laid eyes on the Wii we've been crying out for a decent sword-fighting simulator - something that delivers the hectic clash of blade meeting blade and leaves you feeling that your swash has well and truly been buckled. The first Red Steel game may have fumbled the action somewhat, but Ubisoft's sequel, the predictably-titled Red Steel 2, uses Nintendo's MotionPlus adaptor to offer much more control to your swings and parries. The result is a game that's brilliant fun.

    Ditching the modern-day Tokyo setting of the first game, Red Steel 2 transports you into a mysterious future world where Japanese Samurai and dusty cowboys live together in glorious disharmony. Playing as the last surviving member of your clan, it's up to you to work your way through the urban jungle - a place where ancient temples sit next to modern-day convenience stores - serving up vengeance to everyone you meet.

    Red Steel 2 on the Nintendo Wii

    SWiipe and parry

    Combat is divided between guns and swords, and while you can trick out a series of repeaters and tommyguns with some handy upgrades, most of the fun is to be had with mastering your katana skills. The addition of the MotionPlus device - it can either be bought in a bundle, or separately - allows for a wide range of different swings, parries, and lunges, and you should prepare yourself for a real workout as you swipe away at brutal enemies with your remote.

    This is one of those games where you'll definitely want to get a safe distance away from the telly, and if you've got much Ming china lying around, you should probably shift it into the next room before playing.

    The swordplay is mostly excellent, but there are still rare occasions where the remote can't quite figure out what you're trying to do. When things get really busy, you can expect the game to lose track of a few of your moves, which is hardly a problem when you're taking on standard enemies, but can be really annoying in the middle of a boss-fight.

    Red Steel 2 on the Nintendo Wii

    Mix it up

    While it's never game-breaking, it's not ideal, but the game makes up for it by giving you lots of different combat options at any time, and allowing you to mix up your strategies as you see fit. Learning new moves - some of which have a real sense of magic to them - is pretty addictive stuff, and there are plenty of vicious knockdown combos to pick up as you fight your way towards the game's final confrontation.

    And in the few moments where you aren't finishing off your enemies, you can enjoy one of the best-looking games we've ever seen on the Wii. The landscape is colourful, environments are rich and detailed, and there are some memorable bosses to cross swords with during your journey. And while there's no multiplayer options, you can replay each level for various challenges, and hunt out a range of brilliant collectables, like the shiny golden Sheriff Stars that are hidden around each map, waiting to be sniped at.

    Seriously satisfying

    On top of that, Red Steel 2 packs a seriously satisfying story, told in in-game missions and beautifully-rendered cut-scenes. There are loads of great set-pieces to take in, whether you're racing across rooftops to catch a midnight train, or clinging to the front of a speeding truck trying to avoid a deadly squashing, and the characters, dialogue, and performances are all top notch.

    Red Steel 2 isn't perfect, then, but it is brilliant fun, bringing a real blast of action to the Wii, and reminding you that MotionPlus can be about more than just throwing Frisbees and going waterskiing.

    GAME's Verdict:


    The Good

    • Smart visuals.
    • Great story.
    • Loads of collectables.

    The Bad

    • Combat can be a bit fiddly.
    • No multiplayer.
    • Not long enough.

    Published: 24/03/2010

Red Steel 2 User Reviews
Top review
Josh
2 years ago
Red Steel 2
Red Steel 2 is an amazing game in that it provides an almost completely different gaming experience to its predecessor. While the original Red Steel focused mainly on guns and aiming, while swordplay only came in for the occasional duel, Red Steel 2 does the opposite and focuses mainly on your control with a deadly katana. While you do have the option to switch to one of four unlockable guns throughout the game, sword skills will be essential. While the original game was all about Japanese gun fights and had dark graphics, Red Steel 2 is an entirely different game as it revolves around a samurai-cowboy out to get revenge for his murdered clan, and the graphics have been changed into a kind of manga art-style. 10/10
Timothy
3 years ago
Red Steel 2
A very big improvement from the first Red Steel and also very different in almost every single way, so much so that you might not even think it was a Red Steel sequel if it wasn't for the name. It takes awhile to get used to quickly slicing your sword and pointing at the screen again (to prevent your character from looking wildly around), but once you get the hang of it you'll be slicing and shooting enemies like no tomorrow and wanting more enemies to appear! I found it very engaging with the action, certain cutscenes needing you to press buttons on the wii mote and such, as well as the little parts like twisting the wii-mote to crack open a safe or to activate some switches. It is simply an awesome game.
Glenn
3 years ago
Red Steel 2
Lets get one thing straight , this is an absolute great game easy to pick up and play and enjoying every minute of it. But why red steel 2 its nothing like it really , if you were to put the two side by side you would think the were two different games.The motion plus works great although not quite 1:1 its as near as.For the wii the graphics are brill although i am one for game play over graphics.And yes i also have ps3 but sometimes wii is fun.Over all if you have a wii this is a must have game just wish there was a multiplayer option.
Tyrell
3 years ago
Red Steel 2
The sword and gun controls are spot-on though akward switching weaponsas. Every swing of the Wii Remote is represented on screen. when in an open environment, swinging your sword will screw up your pointer's position on the screen, which will then make your character spin around like a fool when your gun is drawn. This is more or less corrected in combat thanks to the game's lock-on mechanic. In a fight, you automatically lock on to the nearest enemy. Easily switch your target with a tap of the Z button. The game does a fantastic job warning whenever an off-screen enemy is about to attack you.With a subtle progression of moves, an excellent sense of empowerment when you defeat a tough area, and a solid learning curve, Red Steel 2 manages to keep up the pace throughout its 10-hour adventure. Plain and simple, this is one of the finest games to grace the Wii console.
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