Rayman Legends Wii U
Released on 30-Aug-2013
Rayman and his friends discover new worlds and you can discover new ways to play in a fun new Rayman experience that makes full use of everything the Wii U has to offer.
Key features of Rayman Legends on Wii U
- Explore legendary new lands in an all-new adventure for Wii U from creator Michel Ancel
- Exciting new gameplay features, including new co-op modes and boss battles
- Use the Wii U Game Pad for new ways to play
- Improved graphics and design from the legendary Rayman team
While strolling through an enchanted forest, Rayman and pals discover a mysterious tent. Within that tent are a series of captivating paintings, each one telling the story of a fantastic mythical world. But these aren't just paintings – looking too closely, the gang are sucked into a painting and enter the medieval world it depicted… and so the adventures begin! Rayman and his friends must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.
The traditional Rayman gameplay gets some tweaks and enhancements in Rayman Legends. Boss Battles get an extra dimension of toughness as dragons and other legendary creatures can attack you from all sides and angles, really putting your skills to the test. There are new maps set to music, adding a fun rhythmic element to the game as you jump to the beat of a drum, punch to the bass line, and even zip-line during a guitar sustain. And connect online to test your skills and speed through a series of special challenges against your friends and other players around the world. Post your scores on the leaderboards to see how well you rank worldwide!
Co-op multiplayer gets even better with Rayman Legends, too thanks to the new five-player drop-in/drop-out gameplay! Up to four players can control their characters using Wii Remotes, while the fifth player takes control of Murfy using the Wii U Game Pad, helping the other players by cutting ropes, grabbing enemies, gathering Lums and more!
The Wii U Game Pad offers cool new ways to play in Rayman Legends. Use the touchscreen to take out enemies or manipulate platforms, and use the gyroscopic controls to move rotating platforms – as well as much more fun that will be revealed as you play! You can even use the Game Pad to keep playing even when the TV is off, continuing your adventures using the screen on the Game Pad instead.
All this is brought to you by the legendary creators of the Rayman Series. Michel Ansel has once again assembled the same team of decorated artists, designers and composers to create the new worlds, new characters and new soundtrack for Rayman Legends. The UbiArt engine returns too, expanding its abilities to included the new 3D gameplay, new lighting design and a new rendering system to bring Rayman's award-winning graphics to the next level, harnessing the power of the Wii U for a visually stunning HD experience.
Originally planned as a Wii U exclusive in February, Rayman Legends startled fans by merrily hopping to Xbox 360 and PlayStation 3 at the last minute, resulting in a delay until later this year. Ubisoft has now confirmed what "later this year" means in real time, and it's August 30th. That's when the French publisher's limb-less mascot will be back in action.
Wii U owners shouldn't get too steamed up about the shift though. By way of compensation, Ubisoft has released a free Rayman Legends Challenges app on the Wii U store. This offers a four level taster of the sumptuous platforming action we can expect in the full game, and will be updated with new weekly and monthly challenges to keep you busy.
The game is a sequel to the 2011 sleeper hit Rayman Origins, which reinvented the Rayman character - first seen in 1995 - as a frantic side-scrolling four-player co-operative platform jumping epic. It's one of the best pure platformers ever made, and if you've not tried it you've got the summer to catch up before the sequel arrives for Wii U, Xbox 360 and PlayStation 3.
Wii U owners can be forgiven for gnashing their teeth when it was announced that system exclusive Rayman Legends was not only going to appear on Xbox 360 and PlayStation 3, but was being delayed until September as a result.
"I wasn't shocked, but it was really hard for us," Rayman creator Michel Ancel told Official Nintendo Magazine. "Of course, there are more important issues and problems in the world but we worked really hard to make something and were so involved, it was difficult for us and the fans."
The good news is that not only will the delay mean that more people get to play the rather lovely looking platformer, a sequel to the superb 2011 hit Rayman Origins, but that Rayman Legends will now be an even bigger and better game than was previously planned. "Trust me, the things we are adding aren't minor," says senior game manager Michael Micholic. "We're not talking about adding some polish here and there, but 30 new levels and several new bosses."
So while the wait is frustrating, it's safe to assume that Ancel's famously perfectionist team is determined to compensate fans for the inconvenience. It's for that reason that the game's Challenge Mode is being released early for Wii U, and as a free download no less, later this month.
Rayman Legends is out in September for Wii U, Xbox 360 and PlayStation 3.
Originally touted as an exclusive Wii U launch title, Rayman Legends, Michel Ancel's gorgeous cartoon platformer, will now release on both Xbox 360 and PlayStation 3 as well, publisher Ubisoft has announced.
"We heard from many Xbox and Playstation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system," said Ubisoft's European marketing exec Geoffroy Sardin. "We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game."
The Wii U version had been slated for release on 26th February, and a demo was released for the Wii U in December, but all versions will now come out at the same time in September.
The move may not come as much of a surprise to anyone who followed the development of the previous game, the absolutely wonderful and critically acclaimed Rayman Origins. That was planned as an episodic downloadable game for Xbox Live Arcade and PlayStation Network before growing into a generous boxed game before release.
Rayman Legends will now come to Wii U, Xbox 360 and PlayStation 3 in September. Rayman Origins is out now, and is one of the best platformers in years. Give it a whirl.
Ubisoft surprised many when it was announced that Rayman Legends would be a Wii U exclusive. It's the sequel to the wonderful and charming Rayman Origins, which graced the Xbox 360, PlayStation 3, PlayStation Vita, PC, 3DS and the original Wii.
But for the sequel, the decision was made to stick with Nintendo's new console, which launches at the end of November. Apparently the possibilities presented by the console's additional touchscreen gamepad were too exciting to ignore, and with gameplay designed around this feature, there was no way to port the game to other platforms.
"We chose to really focus on Wii U specifically because it has a special toolset, and because everyone that buys it gets what they need to play the game," level designer Chris McEntee told Nintendo Power. "Here you buy the Wii U system, you buy the game, and you can experience all of the content without extras. And we didn't want to give somebody half of the experience just for the sake of getting it out on another console."
Rayman Legends is out early next year for the Wii U.
Last week, the GAME online team took a trip to the Eurogamer Expo in London's Earls Court to get our many hands-on some of the top games that we'll all be playing over the coming months.
The atmosphere at the event was a buzzing and bustling as ever, with gamers coming from far and wide to get their first goes at everything from the Wii U to Assassin's Creed III to Dishonored - which alone had people queuing for over an hour to play!
With plenty of the team there, we were able to get a chance to play quite a few games. Here's what we thought...
Colonial Marines has been a long time coming. It was announced 4 years ago, and from the time we had during the Eurogamer Expo, for us the wait has been entirely worth it.
We got to go hands on with the multiplayer side of the game. Taking up arms as the Marines, we strode into the dilapidated area of the complex on LV 426. It is clear, especially with this level, that attention to balancing the levels is key to how the multiplayer will work.
There were plenty of places to fight back-to-back and funnel the Xenos through giving the marines a sporting chance, but also plenty of narrow corridors for Xenos to get up close, making guns useless, and dark areas for Xenos to avoid detection and hide patiently.
The weapons for the Colonial Marines are taken from, and inspired by, the film Aliens. Set just 17 days after the events of the film Gearbox haven't taken liberty with the groundwork laid down by the 1986 film, Pulse Rifles sound and look like their movie counterparts, the shotguns have a similar look to the pulse Rifles, not everyone packs a sawn off in space for close encounters!
And then there is the Motion Tracker, taken straight from the film, this will be your most used tool if separated from team mates. The Motion Tracker will detect movement around you and give the classic beep when an enemy is close by. Only problem here is that you cannot wield a weapon when tracking your foes, and if they stop moving they don't get picked up.
You'd think that the marines, with guns and motion trackers, would be superior to the Aliens. This really isn't the case! The Aliens are quick, agile and can crawl through ducts and up walls to avoid gunfire or sneak up on unsuspecting prey. On more than one occasion during our playtime in ACM, we'd have aliens attacking from the front whilst a few craftier players crept up behind us and attacked with tails and inner jaws.
Gearbox has done a great job with Aliens Colonial Marines by using sounds and files from the film to create an authentic "sequel" to Aliens.
The only Alien game I have enjoyed before was Aliens vs. Predator on the Atari Jaguar - the others have always disappointed. I approached with some caution, and, I'm very happy to say this didn't let me down!
I also played the multiplayer map very much based on LV 426. We had to play as the Marines against the Gearbox team as the Aliens, and first of all we had to pick the arsenal that we wanted to use. There was a choice of five classes, one of which had the infamous radar on the assault rifle with a shotgun. I didn't find this straight away but when I did I was rocking and rolling.
The sound effects were fantastic and sounded just like the film, and the screams of the Aliens were cool too. If I had been at home I would even have partaken in a bit of Hudson shouting" you want some too..." at the point when my screen was awash with my Alien bloodbath.
But for me, the best thing was that we were told that whoever managed to the score highest would win a t- shirt. As a team, we had lost against the Aliens... but I won that infamous t-shirt! After walking away I listened to customers and their thoughts, and it seemed pretty unanimous that it would definitely be on our radar.
Fans of the original 90s X-COM games needn't worry that this reboot would be moving too far from the RTS traditions. This is still very much a turn-based strategy game, but one that now shines with enhanced visuals and animation to realise the alien-infested world and the XCOM team tasked with protecting it.
The mission I got to try out was short and sweet, ideal for the pace of turn-based combat, which in turn makes it ideal for RTS fans. The isometric view works great for moving and controlling your team, intercut with closer angles during firefights and to reveal key evidence.
The pace may be a little slow for those alien (pardon the pun) to turn-based strategy games, but if you are a fan of the genre, this game will surely be a delight.
I Played this in co-op mode with Kirsten. I had control of the GamePad, which mostly showed a replica of the main screen with prompts to guide me what to press/drag/swish etc. I played the supporting role as Murfy while Kirsten took the lead character using the Classic Controller.
It reminded me a bit of Super Mario Galaxy where player two takes a supporting role of collecting stars while player one gets all the key action, but much more interactive and a greater sense of involvement and contribution. We had a great laugh. It was my first time using Wii U but I think I got the hang of it ok! It was hard to sync up our actions and we gave up completing the level in the time we had, but I could imagine my 10yr old LOVING it - this is definitely one for the kids.
Fast, furious and utterly bonkers, PS AS BR was another addictive treat. Four of us played together and just had huge amounts of fun trying out the different characters and levels where skill very much took a back seat!
The four-player scramble battles were very much the best way to showcase this game, and the choice of characters and fighting styles made it so much more entertaining than a standard beat 'em up. Dante, Kratos and Cole McGrath proved to be the most powerful, but the real fun was to be had with the likes of Nathan Drake and Sweet Tooth, who take the infinitely fun choice of shooting their opponents.
With the interactive environment as likely to take you out as the other players, and a kill vs death ratio determining the winner, this takes the best of beat 'em up battles, multiplayer mayhem and SONY's excellent cast of characters to form a game that will keep you grinning every time you play.
I'd never played an Assassin's Creed title before, despite my friends' insistence.
I was lucky enough to have a go at both the demos - first up, Naval Combat. Starting slowly (and that's being very generous!), I had a darn good go at taking control of the ship and unloading several rounds of cannon balls onto my target. Well, most went in the sea, but I got the gist in the end... just as my ship rubbed up against the rocks for the last time. Next time...
It was such a unique experience with fantastic movement that was so fluid on the water. I didn't think about it at the time but when I think back, I got a sense of being on the ship and movement up and down with the waves, a sense of slowness and heaviness. Very exciting and different, I'd really love to have another go, but perhaps without a queue of not so novice gamers stood behind me whilst I batter the heck out of the ship!
After this, I had a chance to play the 'On Foot' mission demo where I had to make my character climb a cliff face to carry out his stealth mission and assassinate three enemies. I managed to get to two of them but unfortunately my time ran out before I could get number three. Again, next time...
I was knocked out by the gameplay and the the quality of the graphics and scenery was breathtaking. As someone far more at home with 2D platforms or racing games, I can't wait to have another go.
Most Wanted by name, Burnout Paradise by nature, and 20 Years of Convention out of the Window!
Most Wanted sees you getting behind the wheels of some of the sexiest cars in the world to then throw them around the City of Fairhaven and the best part, most of the cars are unlocked as soon as you put the disc in, you just need to find them. Driving in Most Wanted is similar to Burnout Paradise, but the cars have a more defined sense of handling, acceleration and speed since they are based on real cars, and they look stunning.
As you blitz through Fairhaven with up to 7 friends, Autolog will document everything you do so that you can send challenges to your friends for almost anything you do.
Bright. Warm. Totally immersive. This first-person sequel has crisp graphics and gameplay that really make you feel like you're on the island, with everything from the effects of the breeze blowing to making your way through leaves and branches moving and reacting realistically. This is a game that truly gives you a sense of being in the first person - and one that really should be played on a high-end PC!
As one of the more popular games I was only able to get about 10 minutes playing, but during that time I was able to take several different turns and explore several different parts of the island. From lookout posts, to knife-throwing challenges, to hang-gliding and some very vicious guard dogs, the choices of location and action all within mere moments of the respawn point were massive. If the world was this open in just 10 minutes of playing, I can't wait to see what hours of gameplay can offer.
Plus it was fun to do a first-person game with a bow and arrow for a change!
First person + dark moody screens + jumpy horror = too creepy for me!
I declined to play this as I could easily predict I'd upset Nintendo when I launched the GamePad in panic! (I know this as I did exactly that when I first held a real mouse. Ok I was 5, but..)
So I was happy to watch Kirsten, and I did actually squeal when she was suddenly rushed by Zombies coming swiftly out of the water. She'd been distracted looking at her inventory (as instructed by the game moments earlier), and I can deduce from this that you need to become familiar with the GamePad and get used to referring back and forth swiftly or you'll not survive long.
I'd like to have a go at playing this in the safety of my own home... if I'm lucky enough for the big fellow in red to drop a black Wii U down my chimney this Christmas. Or at least invite someone with a stomach so I can sit behind the sofa with my cushion and watch them through my fingers!
Looked fantastic, and played fantastically well, too. It was easy to get to grips with, even for a player who has never played one before. Fast, frenetic and with satisfying button bashing - just what you want in a hack and slash game! The executions were as satisfying as ever and the bosses were amazing - a must for all PS3 owners.
It's very difficult to talk about this game without comparing it to Mario Kart. many karting games have tried to fill the gap for non-Nintendo gamers, but this may be the surprise title to pull it off.
F1 Race Stars offers classic karting gameplay, with simple controls and all the fun, charm and addictiveness you'd want - they even manage to throw in the bonus boosts, invincibility and throwing-stuff-at-other-drivers that makes it more than just a racing game. The F1 roots are still on show - get hit too many times or push your car too hard, and you'll need to quickly drive through a pit lane to get back to full working order.
The drivers and cars may lack the individuality you'd normally get in a game like this, but the tracks - cartoony courses that are like crazy golf interpretations of the real F1 tracks - more than make up for it.
All in all, this is a fun, addictive karting game that has raced to the top of my must-have list this year. The surprise treat of the day!
The most impressive game at the show for me was Dishonored. Great graphics and gameplay. The multiple ways to complete a level is a great idea, but it was the diversity in how you can go about those multiple ways that I loved the most. it's not just open-world levels, it's open-choice gameplay.
Everybody walking away from playing it were talking about how good it was, too.
I really liked the look of this - great visuals giving a real sense of place and intrigue. Watching the others play it, I wanted to get my hands on it too! The swimming was really realistic, and , the effects of the sun in the water as age tried to swim up wowed me, felt errr swimmy! But I wasn't expecting to see Corvo get eaten by a fish in the river!
As well as getting the chance to play games, the developer talks gave us a chance to learn a bit more about the games. For Dishonored, Arkane Studios' Christophe Carrier (Lead Level Designer & Audio Director) and Dinga Bakaba (Assistant Producer & Game Designer) took to the stage to provide a bit of background about the game, and to show that there really are two ways to play it.
In their introduction, Christophe and Dinga told us that Dishonored came out of a love of the first-person game and its combination of stealth and action, and a desire to push the genre further. Gone is the rail-like direction of each level, replaced with a series of open-world levels, designed in a steampunky-style and inspired by plague-era London.
But the biggest point of the game is the choice is gives the player. You can play it stealthily, hiding in the shadows, using your supernatural abilities for minimal combat and fatalities. Or you can go all-out action, with brutal kills and make use of a brand new arsenal of weapons.
They proceeded to demonstrate this with the same level we'd played on the floor, with heor Corvo out to kidnap the Royal Physician (described as part da Vinci, part Rasputin) . First it was done with stealth, using back passages and rooftops, and possessing people rather than elimintating them. Or at least that was the theory - one mistake and the whole place was alerted to Corvo's presence and bit more force was needed than originally planned.
The level was then played in full-on brutal fashion, where no guard was left undamaged (heck, even the maid got it!) and all skills were on display. Decapitation, hacking people limb-from-limb, setting razor mines and stopping time to avoid being shot and take your enemy out were all shown to bloody effect - and rapturous applause in places.
A few extra tidbits came out of the Q and A session at the end of the demo - it is possible to complete the game without a single kill (except bosses). And, most tantalisingly of all - in the later levels, you'll find out that you're not the only one in Dunwall with supernatural abilities...
Everything we see makes Dishonored more and more tantalising. Cannot wait to play it!
Nintendo's new console, the Wii U, launches in the UK from November 30th and you can secure yours now from GAME from just £259.
The console comes in two different packages. The basic edition comes with the 8Gb White Wii U console and the new touchscreen gamepad controller. It'll work with existing Wii remotes as well as the Wii sensor bar. If you don't have those, you can buy them separately in a starter pack.
Alternatively you can opt for the premium black console, for £309.99. This comes with a 32Gb console and gamepad, plus a sensor bar, HDMI cable and membership of Nintendo's Premium Network which will allow you to earn points every time you buy Wii U software. The premium bundle also includes a copy of Nintendo Land, a cool minigame compilation featuring dozens of classic Nintendo stars.
What else can you pick up on launch day? Seven games will be on the shelves, with loads more to follow in the following months. NintendoLand and ZombiU will be available as standalone games, of course, and no Nintendo console would be complete without a Mario game, so make room for New Super Mario Bros U. Platform fans can also look forward to the fantastic Rayman Legends, the sequel to the wonderful Rayman Origins and a Wii U exclusive. Those with a more hardcore mindset, meanwhile, will be able to take home Call of Duty: Black Ops 2, FIFA 13 and Mass Effect 3: Special Edition on launch day.
If, for some reason, that doesn't keep you busy then the coming months will bring dozens more titles, including Tekken Tag Tournament 2 Wii U Edition, Transformers Prime, 007 Legends, Aliens: Colonial Marines, Assassin's Creed III, Batman: Arkham City Armoured Edition and Darksiders II.
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Preorder Bonus: Exclusive Character Skin!
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