Rage Official Strategy Guide Strategy Guides and Books
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Rage Official Strategy Guide Product Details
Released on 07-Oct-2011
- Fully labeled maps of the wasteland.
- Detailed walkthrough covers main story and all side missions.
- Friend or foe? Get to know the denizens of the wastes with our breakdown of every Faction.
- Rule the rally with complete stats on every vehicle and strategies for upgrading them!
- Equip yourself with the optimal loadout using our weapons chapter: we provide complete stats and customization tips for every weapon!
- Play RAGE three ways—we've got the strategies covered for single-player, two-person co-op and full multiplayer modes.
Anarchy in the UK
Back in the day id Software was a household name in video games on a par with Mario and Sonic, and even if you never played Wolfenstein, Doom or Quake there's a good chance you know what they were about. But the Texan studio has been quiet for a few years, so its latest first-person shooter, Rage, arrives as something of an unknown quantity for many. The good news is that it should put the team back on the map.
Set in a post-apocalyptic American wasteland where a sinister military government called the Authority rules over the remaining humans, it sees you teaming up with local settlers and eventually the resistance movement to tackles bandits, mutants and your oppressive overlords. Story isn't the game's finest feature in fact this is a surprisingly shallow game in narrative terms but it makes up for it elsewhere.
Graphics, for instance. Thanks to an amazing new engine, Rage has no repeated textures at all, so every surface of the world is uniquely painted and detailed (no wonder it took so long to finish development), smothered in rust, sand and scraggly vegetation. It also runs at 60 frames per second the same as Call of Duty to ensure smooth visuals and responsive controls, which is critical in a first-person shooter.
The structure of the game sees you picking up missions in hub towns and then driving to locations in the wasteland using a range of buggies and cars that you earn in races, and it's a good, varied mix of styles. Driving is springy and enjoyable, with lots of little diversions and collectables, and the shooter missions are extremely well constructed, flowing cannily through the rotting, decrepit and mutilated interiors of old cities, factories and hotels.
Masters of Doom
The combat itself is where Rage really comes into its own though. Your basic weapons are well conceived and executed, but the alternative ammo types transform them. The shotgun is already meaty, but pop rockets turn it into a grenade launcher and pulse shots let you zap your way through enemy armour, while even the basic pistol gets things like fat boys one-shot-kill slugs that boom out of your surround speakers like nothing else.
There are gadgets too, built using recipes and ingredients gathered in the wasteland. These can be activated with your other trigger finger and include the wing stick a three-bladed decapitation boomerang and remote control bomb cars, which you can manoeuvre into the midst of enemies and then detonate. It's hard not to have fun shooting your way through Rage's levels because you're constantly inclined to play around with your arsenal and use new things you find rather than just storing them away for fear of wasting them.
There are some weak spots in the campaign some of the racing missions are quite dull, for instance but in general it's an enjoyable 12-15 hour rumble with lots of side content that's worth investigating for the rewards it brings. Just don't expect War & Peace from the storytelling and you'll have a good enough time.
Online is a bit different to what you might expect, with no competitive multiplayer shooter modes to speak of, but that's not to say you'll have nothing to do. Quite the contrary there are nine Legends of the Wasteland co-operative missions for two players, which offer alternative takes on existing levels and represent another 2-3 hours of entertainment, assuming you only go through them once.
There's also the driving-based Road Rage multiplayer section where you can compete in several variations on checkpoint races and capture-the-flag, and this is more than the sum of its parts thanks to excellent power-ups and great level design.
All the Rage
It all adds up to a fantastic package. It's not quite as polished and well-rounded as a Call of Duty, but the core first-person shooter gameplay is much more entertaining moment to moment and less reliant on spectacular set-pieces to sustain your interest, making Rage one of the best shooter campaigns of recent years.
+ Fantastic weapons and combat.
+ Interesting gadgets like the wing stick
+ Enjoyable online multiplayer
- Not much story to speak of
- No online competitive first-person shooter content
- Slight pop-in from new graphics tech
All The Rage
This week sees the release of Rage, and the enormous post-apocalyptic shooter marks id Software's first game since Doom 3 back in 2004. Why is this a big deal? Because without id, there arguably wouldn't even be a first-person shooter genre. Not only did the Texas-based studio invent the shooter as we know it today, it's been behind almost every technical advance the genre has made.
id first came to prominence with Wolfenstein 3D in 1992. Essentially a maze game with guns, its shamelessly pulpy wartime romp was eclipsed just eighteen months later when id dropped Doom on an unsuspecting world.
The first 3D game to include staircases and multiple floors, Doom also set the precedent for outrageous amounts of gore in shooting games. With a rogue's gallery of hellish creatures just waiting to be carved into sticky red mush and satantic symbols galore, the game acted like a dog whistle to those who would portray games as a fast track to teen damnation.
Not that many players cared too much about that. They were too busy finding the secret areas hidden in the labyrinthine levels, and blowing each other to bits as the giddy world of multiplayer deathmatches rose in popularity. Doom was so successful, and so ubiquitous, that long before the term "FPS" was used, first-person shooters were simply known as "Doom clones".
Doom showcased id's dedication to the homebrew tinkerers and bedroom pioneers. The game's engine, id Tech, was designed to be as open source as possible and was coded in such a way that fan-designed levels and campaigns could easily be distributed and added to the game. This approach to fans and shared technology has continued up to the present day, with all versions of id Tech ultimately finding their way into the hands of enthusiasts.
Doom was also instrumental in revolutionising game distribution, offering the first chapter as a free shareware demo, with the rest of the game unlocked after purchase. The company retained this system for its next major release, Quake, in 1996.
Popular legend has it that Quake was so eagerly anticipated that the release of its demo version caused the internet to grind to a halt. That wasn't entirely true, but Quake was certainly the first game in its genre to spread its wings beyond the arena of local network matches and start offering online gameplay. It was also, of course, the first truly 3D shooter, with polygon built levels and enemies that offered more depth that the flat sprites and optical tricks that made Doom's worlds feel three-dimensional.
Quake, Rattle and Roll
Quake swiftly became the default shooter of choice for multiplayer fans, so much so that id took the unusual decision in 1999 of making the third game in the series multiplayer only, ditching the single player campaigns that had been the centrepiece of the original games.
By this time, and despite having only released six full games since Wolfenstein, id was very much the pioneer of what was becoming the dominant gaming genre. Unsurprisingly, other developers wanted to use the id Tech engine to give their games that familiar polish. Over the years, games such as Hexen, Solider of Fortune, Star Trek: Elite Force, Star Wars: Jedi Knight and even a scrappy little WWII shooter known as Call of Duty 2 built their worlds on id's foundations.
As always, it was up to id to push the envelope, and in 2004 they kept the world hanging on for Doom 3. Teased by impossibly real screenshots of slimy beasts, and eagerly anticipating the return of the masters of the form, the game arrived to a mix of adulation and disappointment. Adulation for its phenomenal technical prowess, but disappointment that the game wasn't really pushing the genre in many other areas.
The id Crowd
After seven years in development, it seems that Rage may quell those fears that id's role as the pioneer of shooters was at an end. Yes, there's shooting but there are also vast sandblasted landscapes and visceral Mad Max style vehicle races. Deep within its DNA, Rage is clearly still a shooter from the id stable, but it's also so much more than that.
Perhaps what is most exciting is what the development community will do with the new id Tech 5 engine, once id has finished using it for Doom 4. Since id was bought out by Zenimax Media in 2009, it's been announced that only developers in their corporate group will get to play with id's latest toybox. Bad news? Not really, since that line up includes Fallout and Oblivion developer Bethesda, as well as Tango Gameworks, the latest venture from Resident Evil creator Shinji Mikami.
What's most interesting about id Tech 5 is that it is no longer just a tool for making first-person shooters. Speaking with CVG in 2007, id's Steve Nix explained that it was their goal to see id Tech used in as many genres as possible. "The way the rendering works, there are no more texture limitations. Any game can take advantage of that," he said. "In a massively multiplayer game, texture constraints are a big problem. Even a fighting game where you're trying to get the ultimate detail in a smaller arena, texture limitations tend to be one of your number one limitations. Not only do we think people can make games outside the action-shooter space with our technology, we encourage it. We'd actually like to see those games made."
So would we, Steve. So would we.
Back in the day id Software was a household name in video games on a par with Mario and Sonic, and even if you never played Wolfenstein, Doom or Quake there's a good chance you know what they were abo…
id's Shooter Evolution (06/10/2011)
This week sees the release of Rage, and the enormous post-apocalyptic shooter marks id Software's first game since Doom 3 back in 2004. Why is this a big deal? Because without id, there arguably would…
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