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Prototype 2 Radnet Edition Xbox 360

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  • Age Rating: B 18

Product summary

PROTOTYPE 2 on the Xbox 360 - Smash, rip and destroy everything in James Heller's quest for revenge… See more

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Av. User Rating

  • Age Rating: B 18
Prototype 2 Radnet Edition Product Details

Released on 24-Apr-2012

Picking up 14 months after the events of 2009's Prototype, Prototype 2 on the Xbox 360 sees you in the in the role of Sgt James Heller, a soldier and grieving husband obsessed with taking down the killer of his family – Alex Mercer.

Prototype 2 James Heller ClawsPrototype 2 - A New Blacklight Virus
Infected by a new strain of the original's Blacklight virus, you develop incredible new powers as you battle mutants, soldiers and more through the remains of New York Zero. The Green Zone is under the rule of the military Black Watch. The Yellow Zone is a quarantined area not unlike District 9. The Red Zone used to be Manhattan but is now overrun by virus-infused monsters like the Juggernaut and the Spike Brawler.

Prototype 2 - New Abilities
On top of the shape-shifting that defined the original, your new powers include tendrils, a sonar sense to help you hunt your targets, and the ability to turn enemies into 'BioBombs'. Prototype 2 on the Xbox 360, boasts greater strength and movement, as well as short-term invulnerability. In addition to this, it also features an improved power-selection wheel, that now allows you to quickly switch between powers in the heat of battle.

Prototype 2 James Heller Bone TankPrototype 2 - A New Story
Heller's motivation and the extra information he can gain from shape-shifting, along with the Blacknet Communications Network make for a more tactical approach to your gameplay, with different ways to deal with situations. An improved AI, enhanced visuals and the addition of side-missions further contribute to Prototype 2's aim to improve on the original in every way.

So... throwing enemies into helicopters. Ripping guns off tanks. Destroying biological beasties. Taking down all those who have wronged you. What better way to let off steam after a tough day?

  • Radical Entertainment has announced a new agreement with Dark Horse Comics to produce a new comic based on the forthcoming Prototype 2.

    The digital comic serial will comprise three original stories, commencing on February 15th 2012, and will bridge the gap between the original Prototype game and the eagerly-awaited sequel, which launches on Xbox 360, PlayStation 3 and PC this April.

    Fans will be able to learn more about the descent into evil of Alex Mercer, the superpowered protagonist of the first adventure, as well as being introduced to new lead James Heller, who is tasked with taking Mercer down in Prototype 2.

    Dave Marshall, editor of Dark Horse Comics, said: "Sgt James Heller's heart-wrenching backstory meshed with the sheer amount of over-the-top shape-shifting action in Prototype 2 lend themselves perfectly to a comic book series."

    The new game is set to up the ante on the original with an even more action-packed experience, as Heller becomes the ultimate bioweapon and wreaks havoc in a post-apocalyptic New York using a genetic arsenal of deadly armaments.

    Players will be able to use sonar abilities, steal enemies' memories and upgrade themselves with new mutations as they strive to complete their mission.

    Published: 23/01/2012


  • Prototype 2 on Xbox 360 and PlayStation 3

    With Prototype 2 soon to be winging its way onto Xbox 360 and PlayStation 3, we were lucky enough to squeeze some time in with Dave Fracchia, VP of Technology at Radical Entertainment as part of his whirlwind tour of Europe.

    Dave spoke with great enthusiasm about the game, giving away just enough to really whet our appetites...

    GAME: First of all Dave, could you tell our readers a little bit about yourself, your role at Radical Entertainment and your involvement on the development of the PROTOTYPE series?

    DAVE FRACCHIA: I started creating video games back in the old days of the Commodore 64 and Atari 2600, programming with my best friend in his basement. I ended up a professor, teaching computer graphics for seven years before being lured into developing software for CG television, DVD and films for 10 years. I returned to gaming five years ago when I joined Radical Entertainment as VP of Technology, heading their central tech group. I'm now more of an overall Studio VP. I joined about a year into the development of the original PROTOTYPE game and focused on the engine side from the exec level, but for PROTOTYPE 2 I've been overseeing the project with the leadership team, with some hands-on work on the story side. But, I can only take minimal credit as it's our great team that deserves the lion's share for developing an amazing sequel.

    G: The original PROTOTYPE has sold over two million copies and has been played by gamers all around the world. What sort of feedback have you had from gamers moving into development on PROTOTYPE 2?

    DF: The feedback has been incredible and invaluable. We have the very best fans! And one thing I absolutely love about gamers is that they are incredibly vocal. Gamers don't pull punches. When we first broke the news of PROTOTYPE 2, our fans were ecstatic! Of course, at first, the decision to bring in a new protagonist (Sgt. James Heller) and make the original game's main character (Alex Mercer) the antagonist became polarising. But after explaining our choice and how epic a PROTOTYPE vs. PROTOTYPE showdown would be, our fans became even more excited. Also, for those gamers critical of the first game, I believe we're on the path of demonstrating that we've heard their voices as well. In fact, we incorporated this feedback into the design of PROTOTYPE 2, and the press and gamers have taken notice. We've added many new great features so that PROTOTYPE 2 isn't just an improvement on the first game, but an absolutely great game in its own right.

    Radical Entertainment's David Fracchia answer's our Prototype 2 questions

    G: We last got to see PROTOTYPE 2 up close and personal at GAMEfest 2011 and the game looked a blast! It was already looking extremely playable and polished - what have you guys been doing with the game since then?

    DF: Thanks for saying so! It's a great testament to our team, technology, and processes that this was universally felt by those that saw PROTOTYPE 2 during GAMEfest and other shows in 2011. Since then we've continued to focus and play-test the game, tune and polish missions, finish up our cinematics, localise the game for many countries, and squash a lot of bugs in the process. If you liked what you saw then, just wait until you see the final version!

    G: The web of intrigue has us... well intrigued! Could you tell us a little more about it?

    DF: Well, I'm certainly not going to give away any spoilers. But yes, the ability to consume key targets and access their memories is back in PROTOTYPE 2, and this time, those memories may unlock new objectives. We've also kept that great WOI style look and feel from the first game. One memory that still really haunts me is...oh yeah, no spoilers.

    G: Sgt. James Heller seems like a worthy replacement as the lead character in PROTOTYPE 2. What was the thought process behind switching Mercer out as the bad guy, is there more to this switch than meets the eye?

    DF: When we first started working out the story for PROTOTYPE 2, we did consider continuing with Alex Mercer as the protagonist. The issue is that we had built Alex up to such god-like powers in the first game, that there weren't many directions we could go without entering into a more fantasy-like land. Sure, we could have taken Alex's powers away and started again, but we felt that was a disservice to Alex. That's when we realised that the star of PROTOTYPE wasn't actually Alex, but rather it was the Blacklight Virus itself, and its story told through the protagonist. As Alex was still alive at the end of the original, we wanted to still continue that story. When we hit upon the ideas of having Alex create the next PROTOTYPE and the epic battle of PROTOTYPE vs. PROTOTYPE that could ensue, it all began to come together. We also wanted to fuel our new protagonist's motivation very deeply and clearly. And what could prompt someone to want to kill another more than the murder of their family? Enter our new protagonist, Sgt. James Heller. And, of course, Alex has a story as well. In fact, the story of PROTOTYPE 2 is really the collision of two stories, Heller's and Mercer's, nestled in the third story of New York Zero.

    It's Prototype vs Prototype in Prototype 2

    G: We love the idea of 'hunting' in PROTOTYPE 2, can you tell us more about how this works?

    DF: With hunting, we wanted a more active way for Heller to find key targets in the world beyond just finding some icon on a mini-map. We were inspired by the feeding behaviour of bats and the technology used by submarines for tracking and navigation. In our game, Heller hunts by sending out a sonar pulse into the open-world. Visually, the pulse tints the world a reddish tone, with the front of the pulse wave brightly highlighted. When the pulse hits the hunting target, it sends a return pulse back. As the pulse travels, it returns the world back to its natural colour, so that the direction of the return pulse is very clear. Heller can then traverse the world looking for the centre of the return pulse. It really makes the player feel like a predator as they can trigger a pulse while gliding and swoop down on their unsuspecting target!

    G: Do you have a personal favourite aspect of PROTOTYPE 2?

    DF: I've realised I've given more than one answer to this question. At first I said I loved the visceral feel of the new dismemberment system, and then it was the great feeling of being a predator while hunting. But I've come to realise that my most favourite thing about PROTOTYPE 2 is that it is a game that allows a player to create their own amazing over-the-top moments. One of my own is when I carried a car to the top of a skyscraper, threw it at a damaged chopper knocking it out of the sky, leapt onto the second chopper, ripped off its weapons system, destroyed it as I fell, targeted a tank below, trashed it with my Hammerfist, unleashed a devastator on the remaining soldiers, and then... quiet... and I felt like the most amazing badass ever! That's the best part of PROTOTYPE 2 - it is THE ultimate power fantasy! Just saying this felt damn good.

    G: With the 'Bio-Bomb Butt Kicker' as a pre order bonus to GAME in the UK, was there anything you considered putting in the game and thought 'actually, that's probably going a bit too far'?

    DF: Yes.

    G: Any final words for all the people who haven't preordered yet?

    DF: One word... RADNET.

    Prototype Limited Edition on PS3 and Xbox 360

    Prototype 2 is released on 24th April on PlayStation 3 and Xbox 360 with the Blackwatch Collector's Edition also available.

    Published: 17/02/2012

  • Developer Radical Entertainment has admitted that Alex Mercer, the hero of its 2009 dark superhero saga Prototype, was perhaps not the most enjoyable fellow to spend hours of gameplay with. "Some people literally came out and said, 'Man, Mercer was a d***!'" studio VP of technology Dave Fracchia has confessed in an interview with Eurogamer.

    But fear not, as the studio is making a concerted effort to ensure that James Heller, the hero of upcoming sequel Prototype 2, is a more well-rounded character and not just an angry explosion of tentacles and gore. In fact, the sequel finds Mercer as the villain, ruling New York with his monstrous powers, while Heller tries to stop him using the same mutant abilities. Heller is also a bit peeved that his wife and child were killed in Mercer's rampage.

    "He's got his own depth and things he's gone through," Fracchia explains. "And of course, the loss of his family is a very dark thing to go through. We wanted an emotional connection. In many respects Heller's more likeable because of his depth."

    "For us, it was just getting into better storytelling," he continued. "That's what it comes down to. You have to have depth. The likeability comes from that depth. You could like characters that are, quote unquote, bad, because they're not necessarily doing what they feel is bad, and they're interesting."

    Prototype 2 tears into Xbox 360, PlayStation 3 and PC on April 24th, courtesy of Activision.


  • Prototype 2 on PS3 and Xbox 360 at GAME

    Infection

    Set 14 months after the events of 2009's original, Prototype 2 is Activision's latest attempt at delivering the ultimate power fantasy. The open world action game again grants players access to a range of devastating abilities as they bid to destroy a plague known as the Blacklight virus, which mutates infected citizens into hideous monsters with an uncontrollable urge to kill the uninfected.

    In an interesting twist, you assume the role of Sergeant James Heller, a soldier and grieving husband who's a victim of the player's actions in the first game, when the then-protagonist Alex Mercer left plenty of collateral damage in his wake - including Heller's family - as he tore apart New York on a quest to hunt down those responsible for turning him into a super-powered freak.

    Heller begins the game desperate to avenge his family's murder by taking out Mercer, who's now a criminal kingpin leading a band of mutated monsters. A failed attempt to do so in the game's first act ends with an ironic twist of fate as Heller contracts a new strain of the Blacklight virus similar in nature to Mercer's - it doesn't kill him or turn him into a mutant, but instead leads to him developing an incredible range of abilities.

    James Heller weilds the Blacklight virus in Prototype 2 on PlayStation 3 and Xbox 360

    New York Zero

    Prototype 2 takes place in New York Zero, the Big Apple having been rechristened after the destructive events of the first game, which have seen the city divided into three zones based on how widespread the virus is. The affluent Green Zone plays home to the rich and famous and at a glance you'd be hard-pressed to tell there was a humanitarian crisis in the city, the Yellow Zone is an overcrowded, poverty-stricken quarantined area, and the Red Zone is overrun by virus-infused monsters, with those unfortunate enough to be trapped there left to fend for themselves.

    Each area has its own unique look and feel, and serves up different challenges and experiences, so your traversal opportunities and combat strategies will vary based on whether you find yourself in enclosed, densely populated ground spaces surrounded by enemies or sparsely populated, liberating rooftop ones where your privacy might be invaded by a hostile military chopper. Each zone is unlocked in a linear sequence as the story progresses, although once players have opened them all they can travel between them at will to complete side missions or just go on random rampages. On a basic level, the game revolves around meeting up with characters who give Heller missions, which generally set him on a collision course with the army or a group of monsters.

    Mutated abilities and explosive action in Prototype 2 at GAME

    Power trip

    Being able to roam the city freely and wield a range of abilities can be an incredibly empowering experience and the infected Heller certainly has a lot of tricks up his sleeve. He can run up and along walls, glide for short periods and even absorb other characters to take their form, disguising himself to cool unwanted military attention or infiltrate a restricted area. He also has an in-built sonar system for tracking targets, a new tendril attack which hits multiple foes at once, and the ability to rip weapons from enemies, be it a bazooka from a soldier or a giant turret from a tank.

    Heller can punch rockets back in the direction of the enemy who fired them and plant timed grenades that explode in a web of tendrils, yanking everything in reach into the original target. Experience points earned throughout the game can be spent on upgrades to your many abilities, and given the fact that there are so many ways to achieve your deadly goals, it's nice to see the introduction of an improved power-selection wheel that allows you to quickly switch tactics in the heat of combat.

    The original Prototype had plenty of cool features but its depiction of New York was somewhat lacking in character and at times the control scheme felt frustratingly restrictive given the powers at your disposal. The sequel appears to address those criticisms while also delivering even more ways to create explosive carnage and eyeball-popping, comic book levels of gross-out action in a highly impressive open world environment. If these impressions carry over to the finished game, then we'll be delighted to become a 'victim' of the Blacklight virus once more.

    Published: 21/03/2012


  • Prototype 2 on Xbox 360 and PS3 at GAME

    Prototype 2 on Xbox 360 and PlayStation 3 is, like it's lead character Sgt James Heller, an interesting beast. It picks up the action following the events of the first Prototype game, flinging you into a New York that has been sectioned off, quarantined and put under rather dubious surveillance following the outbreak of the Blacklight Virus seen in the original Prototype three years ago.

    Setting the Scene

    Seems like a long explanation to begin, yes? Well, get used to it - Prototype 2 opens with a long cinematic opening-credits sequence that sets the scene and the atmosphere for the game. Focussing as much on Heller as it does on the events that take place between the two games, there's certainly enough information here to catch you up, and you really don't feel like you've missed anything if you haven't played the original. In fact, the manner in which you're told about the background info really works well - Heller wasn't there for it, and his knowledge and emotions is reflected to really get you going.

    Except with all this introduction it does take a little while to actually get going. What you're being told is very important - heck, it sets up you, your powers and your mission - so just be patient, because once you get going there's very little stopping you.

    New powers in New York Zone - Prototype 2 at GAME

    I've Got The Power

    After Heller is exposed to the Blacklight Virus (and given the very strong suggestion of who the real enemy might be) you set off into the city to piece together exactly what is going on, and never has the phrase "having the run of the place" been so apt than in Prototype 2. Like in the original game, you can effortlessly run all over the streets and buildings with very few limits, which is very handy once the bad guys get you in their sights.

    Awesome parkour skills aren't the only powers to be carried over from the first Prototype game - consuming others and taking their form is another key ability for you. Not only is it a way for you to rebuild your energy - and a very useful way at that, especially in battle! - and to help you get around without suspicion, but now you can absorb memories as well. This latter power is used with some degree of inconsistency, as you only absorb the right memories and information you need at that point in the game.

    When it comes to taking on other mutated monstrosities, rather than taking their form when you consume them, you can take on some of their own abilities. You want massive claws? Just consume the monster with massive claws - and then go on to use them against the next enemy. This consumption and shape-shifting really is the gift that keeps on giving.

    There's also the new sonar power, another handy tool that helps you locate your enemy. It can take a while to get used to, especially when tracking someone who is much further away. It's another super-convenient super power and Heller's own reflection that "I don't know how this works, but it's real useful" seems to be the game's only attempt to 'explain' it, a tongue-in-cheek suggestion to just relax and enjoy the ride!

    Who's behind the Blacklight Virus? Find out in Prototype 2 on Xbox 360 and PS3

    I (Heart) NYZ

    This convenience is easily forgiven. The gameplay is smooth and somewhat effortless, with combat and movement seemingly designed for both the "button-mashers" and those with a bit more refined skills. It's quick and easy to pick up how your powers work, and you soon learn not to make silly mistakes (like shifting at just the wrong time) more than once! Each step reveals a little more about what's actually going on, revealing that events, and, more tellingly, people, are not quite what they seem. It's a handy metaphor for someone who spends half the time shifting into the appearance of others.

    Prototype 2 has a really strong visual style, too. The large open world environment that is the newly sectioned-off "New York Zone" does a good job to make the familiar seem new. The grey-hued palette keeps the atmosphere from the opening sequences throughout, with the visceral red and black colours of those mutated by the Blacklight Virus almost bursting out of the screen; unlike elsewhere in the game, there's no doubting what these beasties are!

    For a game that starts with the main character's family being killed, it's very easy to get carried away with the effortlessness and fearlessness that your powers give you. Some of the details might get lost in the ruckus and exploration, but there's a decent story here too and plenty to keep gamers of all abilities busy.

    GAME's Verdict


    The Good
    • Almost effortless gameplay
    • Compelling and revealing story
    • Expanding powers are fun to play with

    The Bad
    • Opening cut-scenes are not for the impatient
    • Powers can be inconsistent
    • NYZ can be a bit too big at times

    Published: 23/04/2012


  • It's Hellver vs Mercer in Prototype 2 at gamestation

    This week sees the release of Prototype 2, where the Alex Mercer, hero from the first game seems to have become the new bad guy to beat. So, in celebration of all things vile and villainous, the digital team has once again been gently prodded to share with you our favourite evil-doers. These are the people, who, in the style of Bugsy Malone, are "the very best at being bad"


    Diablo returns in Diablo 3 at gamestation

    Glenn - Mad Mod

    Diablo is the Lord of Terror and a Prime Evil of Hell. That's a job title that alone warrants a spot on our best bad guys list.

    He manipulates his opponents using their innermost fears and then obliterates them with his Demonic strength and incredibly powerful Spells. The strongest Demon in Hell, named after the Devil himself, and seemingly indestructible (Read - he's been destroyed a number of times, even with the Arch Angels helping and he's still keeps ticking, like a malevolent Duracell bunny), devious and able to possess his enemies, Diablo is the Ultimate Bad Guy. And he's back in Diablo 3!

    F.E.A.R. itself? Alma Wade in F.E.A.R. at gamestation

    Marc - Analyst to the Stars

    The little girl from F.E.A.R. - Alma Wade.

    She was scary. Honest. Like the girl from the Ring (Japanese version, obviously). The first corridor experience with her and the ceiling of blood is one of the scariest scenes ever in a game.

    The Music and Sound was eerie too. It was just all far too scary and Alma was the cause of it all.

    Carl - Design Doodler

    Shao Kahn from Mortal Kombat. Because he is a massive #@+! and I can't kill him!

    Who will be the bad guy getting Revengenace? Metal Gear Rising Revengeance on PS3 and Xbox 360 at gamestation

    Ali - Queen of the Internet

    My favourite video game villain is Revolver Ocelot. He started life in Metal Gear Solid as a random gunslinger who you could kill if you (as Solid Snake) waited for him to need to reload his revolver - he really should have named himself something with more than 6 bullets!

    After cutting off his arm you assume that's the end of him, but he's more maniacal than you realise as he replaces his arm with that of your dead clone brother Liquid Snake. In a strange twist of surgery his arm takes over his mind so you have to beat him again in Metal Gear Solid 4: Guns of the Patriots. Finally the epic family feud of a lifetime is over, but with Metal Gear nothing ever seems to stay dead. Roll on Metal Gear Rising: Revengeance!

    James - Captain Category

    G-Man from Half-Life - not really a villain but still very creepy

    Wesker is our resident baddie. Grab Resident Evil 6 at gamestation

    Nick - Colonel Category

    Wesker from Resident Evil.

    How many times did he die escape get retconned? Nigh on unkillable (until the muddle that was Resident Evil 5), the variety of his super powers (whatever the situation demanded, basically) and his smartass one-liners made him the man (ish?) well all loved to hate.

    Plus, sunglasses in those dark places, yes, THAT's how hard he was!

    Louis - Merchandising Meddler

    Wesker be top of my favourite picks, too. From his humble beginnings in a dual life as a scientist/Umbrella genius/STARS Leader, he goes about sacrificing his entire team in the name of science... and obtaining reliable combat data.

    After he is foiled by Chris and Jill, Wesker fakes his own death, escapes, and, not content with the destruction of Raccoon City, tries to continue his research away from the tenacious and meddling Redfield...

    But, Wesker is a bad guy and is therefore doomed to fail. After failing twice, mutating his body beyond belief and moving to Africa, he becomes nothing short of annoying and impossible to kill. The only way he is stopped is by being tackled by Chris and Eva and hundreds of bullets later, is engulfed in a pool of lava.

    Truly special, I'll always remember him for his rubbish sunglasses (worn at all times) and even worse Matrix-esque coat (RE 5). It was also really weird the way his accent changed too. He went from camp American to indignant English... I guess that cemented the transformation from mildly devious to completely evil!

    My second pick would be The Shredder (many Turtles games, but in particular, the 1989 TMNT Arcade Game). Not content with burning down April's apartment building, he kidnaps her too - forcing the Turtles into action and on a mission to end all missions. To a degree, menacing, but generally just annoying and incessant ; )

    Finally, I'd say my third pick would be Dr. Robotnik from Sonic. Generally, he's also just annoying, but also very devious and innovative. From trying to run Sonic down with a drill machine, to smashing Sonic with a giant wrecking ball, to trying to drown Sonic, to pitting Sonic against Metal Sonic in a race to save Amy Rose. Robotnik never gives up... You gotta love a good villain!

    Baron von Blubba

    Robyn - In-Yer-Face Interfacer

    Baron von Blubba. You know, the whale in Bubble Bobble! When time runs out it goes ape and super fast... Waaaaaah!!!! (o_o)

    Damien - Good Word Writing Man

    Does 'Dragonforce - Through the Fire and Flames' from Guitar Hero: World Tour count? Talk about an unbeatable enemy... No? Well then there's always the Joker in Arkham Asylum and City - played with delicious glee by Mark Hamill. He won an award for it and everything.


  • It's Heller vs Mercer in Prototype 2 at GAME

    This week sees the release of Prototype 2, where the Alex Mercer, hero from the first game seems to have become the new bad guy to beat. So, in celebration of all things vile and villainous, the digital team has once again been gently prodded to share with you our favourite evil-doers. These are the people, who, in the style of Bugsy Malone, are "the very best at being bad"


    Diablo returns in Diablo 3 at GAME

    Glenn - Mad Mod

    Diablo is the Lord of Terror and a Prime Evil of Hell. That's a job title that alone warrants a spot on our best bad guys list.

    He manipulates his opponents using their innermost fears and then obliterates them with his Demonic strength and incredibly powerful Spells. The strongest Demon in Hell, named after the Devil himself, and seemingly indestructible (Read - he's been destroyed a number of times, even with the Arch Angels helping and he's still keeps ticking, like a malevolent Duracell bunny), devious and able to possess his enemies, Diablo is the Ultimate Bad Guy. And he's back in Diablo 3!

    F.E.A.R. itself? Alma Wade in F.E.A.R. at GAME

    Marc - Analyst to the Stars

    The little girl from F.E.A.R. - Alma Wade.

    She was scary. Honest. Like the girl from the Ring (Japanese version, obviously). The first corridor experience with her and the ceiling of blood is one of the scariest scenes ever in a game.

    The Music and Sound was eerie too. It was just all far too scary and Alma was the cause of it all.

    Carl - Design Doodler

    Shao Kahn from Mortal Kombat. Because he's massive and I can't kill him!

    Who will be the bad guy getting Revengenace? Metal Gear Rising Revengeance on PS3 and Xbox 360 at GAME

    Ali - Queen of the Internet

    My favourite video game villain is Revolver Ocelot. He started life in Metal Gear Solid as a random gunslinger who you could kill if you (as Solid Snake) waited for him to need to reload his revolver - he really should have named himself something with more than 6 bullets!

    After cutting off his arm you assume that's the end of him, but he's more maniacal than you realise as he replaces his arm with that of your dead clone brother Liquid Snake. In a strange twist of surgery his arm takes over his mind so you have to beat him again in Metal Gear Solid 4: Guns of the Patriots. Finally the epic family feud of a lifetime is over, but with Metal Gear nothing ever seems to stay dead. Roll on Metal Gear Rising: Revengeance!

    James - Captain Category

    G-Man from Half-Life - not really a villain but still very creepy

    Wesker is our resident baddie. Grab Resident Evil 6 at GAME

    Nick - Colonel Category

    Wesker from Resident Evil.

    How many times did he die escape get retconned? Nigh on unkillable (until the muddle that was Resident Evil 5), the variety of his super powers (whatever the situation demanded, basically) and his smartass one-liners made him the man (ish?) well all loved to hate.

    Plus, sunglasses in those dark places, yes, THAT's how hard he was!

    Louis - Merchandising Meddler

    Wesker be top of my favourite picks, too. From his humble beginnings in a dual life as a scientist/Umbrella genius/STARS Leader, he goes about sacrificing his entire team in the name of science... and obtaining reliable combat data.

    After he is foiled by Chris and Jill, Wesker fakes his own death, escapes, and, not content with the destruction of Raccoon City, tries to continue his research away from the tenacious and meddling Redfield...

    But, Wesker is a bad guy and is therefore doomed to fail. After failing twice, mutating his body beyond belief and moving to Africa, he becomes nothing short of annoying and impossible to kill. The only way he is stopped is by being tackled by Chris and Eva and hundreds of bullets later, is engulfed in a pool of lava.

    Truly special, I'll always remember him for his rubbish sunglasses (worn at all times) and even worse Matrix-esque coat (RE 5). It was also really weird the way his accent changed too. He went from camp American to indignant English... I guess that cemented the transformation from mildly devious to completely evil!

    My second pick would be The Shredder (many Turtles games, but in particular, the 1989 TMNT Arcade Game). Not content with burning down April's apartment building, he kidnaps her too - forcing the Turtles into action and on a mission to end all missions. To a degree, menacing, but generally just annoying and incessant ; )

    Finally, I'd say my third pick would be Dr. Robotnik from Sonic. Generally, he's also just annoying, but also very devious and innovative. From trying to run Sonic down with a drill machine, to smashing Sonic with a giant wrecking ball, to trying to drown Sonic, to pitting Sonic against Metal Sonic in a race to save Amy Rose. Robotnik never gives up... You gotta love a good villain!

    Baron von Blubba

    Robyn - In-Yer-Face Interfacer

    Baron von Blubba. You know, the whale in Bubble Bobble! When time runs out it goes ape and super fast... Waaaaaah!!!! (o_o)

    Damien - Good Word Writing Man

    Does 'Dragonforce - Through the Fire and Flames' from Guitar Hero: World Tour count? Talk about an unbeatable enemy... No? Well then there's always the Joker in Arkham Asylum and City - played with delicious glee by Mark Hamill. He won an award for it and everything.

    Published: 22/04/2012

Prototype 2 Radnet Edition User Reviews
Top review
Marcus
1 year ago
Great Fun
Brought this game a few days ago. its a pretty decent game, i have allready earned full gamerscore on it. yet its still worth me keeping hold of. as there are new content being released every week to come up until the end of june, Also as a thank you with the radnet edition u get some nice avatar freebies :)
Paul
1 year ago
Stotty
Outstanding game! So hard to stop playing and carry on with your real life ;)
Bp
1 year ago
Great game.
I got this today, and thought it was brilliant. Great game-play and graphics. I love the slice n' dice part xD 5 stars.
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