- Home
- Games
- Hardware
- Accessories
- Gifts and Gadgets
- The GAME Sale
-
Community
Gaming Community
Prototype 2: Exclusive Limited Edition Xbox 360
Released on 24-Apr-2012
Pre-order
The sequel to Radical Entertainment’s best-selling open-world action game of 2009, PROTOTYPE® 2 takes the unsurpassed carnage of the original PROTOTYPE… See more
Released on 24-Apr-2012
The Prototype 2 ‘RADNET Edition is a highly limited edition of Prototype 2. Designed for ‘early bird’ fans, it comes equipped with a RADNET Access Code found on the back of the game manual. RADNET Editions can be distinguished from the regular edition of Prototype 2 by a distinct RADNET Sticker placed on the front of all new shrink wrapped copies of Prototype 2.
This limited edition is only available while supplies last!
What is RADNET?
Gamers who enter their unique RADNET access code will find that it unlocks an awesome mix of over 55 exclusive in-game events, themed rewards and friend-vs-friend score-based challenges.
Obtaining access to RADNET will unlock seven weeks of unique digital content, commencing from the worldwide launch date of April 24th.
- 20 Events (EG. Death Defying chopper races, intense combat scenarios, plus more!)
- 20 Challenges (Online- Leaderboard Enabled - Compete with and Beat your friends' Scores!)
- 5 Exclusive Behind the Scenes Videos
- 5 Exclusive Mutation Abilities
- Exclusive Xbox 360 Avatar Items (eg: your very own Alex Mercer avatar outfit!)
- 1 Ultimate In-Game unlockable Reward (Worldwide Announcement Coming March 2012)
LIMITED EDITION ALSO INCLUDES:
Bio-Bomb Butt Kicker:
Don’t get mad…get even!! The Bio-Bomb Butt Kicker pre-order unlock allows Sgt James Heller to perform a supercharged drop-kick that literally punts enemies across the map, turning them into living projectiles that virally explode on impact! The most spectacular pre-order unlock move ever created by Radical Entertainment.
Vehicle Specialist:
In New York Zero, you can NEVER have enough protection, that’s why Radical Entertainment are proud to present the gift of armor resistance with the Vehicle Specialist upgrade. Once enabled, Sgt James Heller receives a supercharged armor boost when driving or piloting ANY military vehicle. Regardless of whether the evil Blackwatch forces strike with armour piercing rounds, RPGs or even Hellfire missiles, the Vehicle Specialist will let you laugh off their attacks and will help make the difference in even the most intense firefights.
The sequel to Radical Entertainment’s best-selling open-world action game of 2009, PROTOTYPE 2 takes the unsurpassed carnage of the original PROTOTYPE and continues the experience of becoming the ultimate shape-shifting weapon. You are Sgt James Heller, husband to a deceased wife and child and a soldier left simply to die.
As the game’s all-new infected protagonist, players will experience Sgt James Heller cutting a bloody swathe through the wastelands of post-viral New York Zero. Equipped with unparalleled new shapeshifting powers, players will gradually build a vast genetic arsenal of deadly new biological weapons and abilities as they hunt, kill and consume their way toward the ultimate goal – to kill…Alex…Mercer!
Bio-Bomb Butt Kicker Terms And Conditions: UK ONLY. Limited Offer while stocks last. Customers who have already preordered this product will also receive the bonus item. You will need access to Xbox LIVE (Xbox 360 Customers) or PlayStation Network (PlayStation 3 Customers) in order to access your bonus item. Your item will be delivered with your preorder. This offer is only valid against mint boxed copy of the game and not the download or preowned version. This offer is exclusive to GAME Group. Exclusive until 12/06/2012.
-
With Prototype 2 soon to be winging its way onto Xbox 360 and PlayStation 3, we were lucky enough to squeeze some time in with Dave Fracchia, VP of Technology at Radical Entertainment as part of his whirlwind tour of Europe.
Dave spoke with great enthusiasm about the game, giving away just enough to really whet our appetites...
GAME: First of all Dave, could you tell our readers a little bit about yourself, your role at Radical Entertainment and your involvement on the development of the PROTOTYPE series?
DAVE FRACCHIA: I started creating video games back in the old days of the Commodore 64 and Atari 2600, programming with my best friend in his basement. I ended up a professor, teaching computer graphics for seven years before being lured into developing software for CG television, DVD and films for 10 years. I returned to gaming five years ago when I joined Radical Entertainment as VP of Technology, heading their central tech group. I'm now more of an overall Studio VP. I joined about a year into the development of the original PROTOTYPE game and focused on the engine side from the exec level, but for PROTOTYPE 2 I've been overseeing the project with the leadership team, with some hands-on work on the story side. But, I can only take minimal credit as it's our great team that deserves the lion's share for developing an amazing sequel.
G: The original PROTOTYPE has sold over two million copies and has been played by gamers all around the world. What sort of feedback have you had from gamers moving into development on PROTOTYPE 2?
DF: The feedback has been incredible and invaluable. We have the very best fans! And one thing I absolutely love about gamers is that they are incredibly vocal. Gamers don't pull punches. When we first broke the news of PROTOTYPE 2, our fans were ecstatic! Of course, at first, the decision to bring in a new protagonist (Sgt. James Heller) and make the original game's main character (Alex Mercer) the antagonist became polarising. But after explaining our choice and how epic a PROTOTYPE vs. PROTOTYPE showdown would be, our fans became even more excited. Also, for those gamers critical of the first game, I believe we're on the path of demonstrating that we've heard their voices as well. In fact, we incorporated this feedback into the design of PROTOTYPE 2, and the press and gamers have taken notice. We've added many new great features so that PROTOTYPE 2 isn't just an improvement on the first game, but an absolutely great game in its own right.

G: We last got to see PROTOTYPE 2 up close and personal at GAMEfest 2011 and the game looked a blast! It was already looking extremely playable and polished - what have you guys been doing with the game since then?
DF: Thanks for saying so! It's a great testament to our team, technology, and processes that this was universally felt by those that saw PROTOTYPE 2 during GAMEfest and other shows in 2011. Since then we've continued to focus and play-test the game, tune and polish missions, finish up our cinematics, localise the game for many countries, and squash a lot of bugs in the process. If you liked what you saw then, just wait until you see the final version!
G: The web of intrigue has us... well intrigued! Could you tell us a little more about it?
DF: Well, I'm certainly not going to give away any spoilers. But yes, the ability to consume key targets and access their memories is back in PROTOTYPE 2, and this time, those memories may unlock new objectives. We've also kept that great WOI style look and feel from the first game. One memory that still really haunts me is...oh yeah, no spoilers.
G: Sgt. James Heller seems like a worthy replacement as the lead character in PROTOTYPE 2. What was the thought process behind switching Mercer out as the bad guy, is there more to this switch than meets the eye?
DF: When we first started working out the story for PROTOTYPE 2, we did consider continuing with Alex Mercer as the protagonist. The issue is that we had built Alex up to such god-like powers in the first game, that there weren't many directions we could go without entering into a more fantasy-like land. Sure, we could have taken Alex's powers away and started again, but we felt that was a disservice to Alex. That's when we realised that the star of PROTOTYPE wasn't actually Alex, but rather it was the Blacklight Virus itself, and its story told through the protagonist. As Alex was still alive at the end of the original, we wanted to still continue that story. When we hit upon the ideas of having Alex create the next PROTOTYPE and the epic battle of PROTOTYPE vs. PROTOTYPE that could ensue, it all began to come together. We also wanted to fuel our new protagonist's motivation very deeply and clearly. And what could prompt someone to want to kill another more than the murder of their family? Enter our new protagonist, Sgt. James Heller. And, of course, Alex has a story as well. In fact, the story of PROTOTYPE 2 is really the collision of two stories, Heller's and Mercer's, nestled in the third story of New York Zero.
G: We love the idea of 'hunting' in PROTOTYPE 2, can you tell us more about how this works?
DF: With hunting, we wanted a more active way for Heller to find key targets in the world beyond just finding some icon on a mini-map. We were inspired by the feeding behaviour of bats and the technology used by submarines for tracking and navigation. In our game, Heller hunts by sending out a sonar pulse into the open-world. Visually, the pulse tints the world a reddish tone, with the front of the pulse wave brightly highlighted. When the pulse hits the hunting target, it sends a return pulse back. As the pulse travels, it returns the world back to its natural colour, so that the direction of the return pulse is very clear. Heller can then traverse the world looking for the centre of the return pulse. It really makes the player feel like a predator as they can trigger a pulse while gliding and swoop down on their unsuspecting target!
G: Do you have a personal favourite aspect of PROTOTYPE 2?
DF: I've realised I've given more than one answer to this question. At first I said I loved the visceral feel of the new dismemberment system, and then it was the great feeling of being a predator while hunting. But I've come to realise that my most favourite thing about PROTOTYPE 2 is that it is a game that allows a player to create their own amazing over-the-top moments. One of my own is when I carried a car to the top of a skyscraper, threw it at a damaged chopper knocking it out of the sky, leapt onto the second chopper, ripped off its weapons system, destroyed it as I fell, targeted a tank below, trashed it with my Hammerfist, unleashed a devastator on the remaining soldiers, and then... quiet... and I felt like the most amazing badass ever! That's the best part of PROTOTYPE 2 - it is THE ultimate power fantasy! Just saying this felt damn good.
G: With the 'Bio-Bomb Butt Kicker' as a pre order bonus to GAME in the UK, was there anything you considered putting in the game and thought 'actually, that's probably going a bit too far'?
DF: Yes.
G: Any final words for all the people who haven't preordered yet?
DF: One word... RADNET.
Prototype 2 is released on 24th February. The Limited Edition and Blackwatch Collector's Edition are both available.
Published: 17/02/2012
-
Gamers have been given another incentive to reserve their copies of Prototype 2, after Activision and Radical Entertainment announced a raft of preorder bonus content.
A limited number of launch copies of the game will offer a one-time code that provides players with access to 55 pieces of RADNET Edition content, to be released over seven weeks following the title's April 2012 launch.
This will include in-game events, challenges, themes, avatar items and bonus mutations, as well as behind-the-scenes video content.
Those who participate in all of these promotions will be able to unlock an extra-special exclusive reward, more details on which will be revealed next month.
Ken Rosman, studio head at Radical Entertainment, said: "Radical Entertainment has always focused on bringing long lasting fun to its fans and Prototype 2's RADNET content is our way of rewarding the game's most loyal supporters."
The superpowered action sequel will be coming to Xbox 360, PlayStation 3 and PC, with Dark Horse also set to produce a comic spin-off.
Published: 02/02/2012
-
Radical Entertainment has announced a new agreement with Dark Horse Comics to produce a new comic based on the forthcoming Prototype 2.
The digital comic serial will comprise three original stories, commencing on February 15th 2012, and will bridge the gap between the original Prototype game and the eagerly-awaited sequel, which launches on Xbox 360, PlayStation 3 and PC this April.
Fans will be able to learn more about the descent into evil of Alex Mercer, the superpowered protagonist of the first adventure, as well as being introduced to new lead James Heller, who is tasked with taking Mercer down in Prototype 2.
Dave Marshall, editor of Dark Horse Comics, said: "Sgt James Heller's heart-wrenching backstory meshed with the sheer amount of over-the-top shape-shifting action in Prototype 2 lend themselves perfectly to a comic book series."
The new game is set to up the ante on the original with an even more action-packed experience, as Heller becomes the ultimate bioweapon and wreaks havoc in a post-apocalyptic New York using a genetic arsenal of deadly armaments.
Players will be able to use sonar abilities, steal enemies' memories and upgrade themselves with new mutations as they strive to complete their mission.
Published: 23/01/2012
-
Prototype 2 - Interview with Radical … (17/02/2012)
With Prototype 2 soon to be winging its way onto Xbox 360 and PlayStation 3, we were lucky enough to squeeze some time in with Dave Fracchia, VP of Technology at Radical Entertainment as part of his w…
-
Extensive pre-order content coming fo… (02/02/2012)
Gamers have been given another incentive to reserve their copies of Prototype 2, after Activision and Radical Entertainment announced a raft of preorder bonus content.…
-
Prototype 2 to receive Dark Horse Com… (23/01/2012)
Radical Entertainment has announced a new agreement with Dark Horse Comics to produce a new comic based on the forthcoming Prototype 2.…
As a valued customer we now offer you the facility to sign up to email price alerts. Please enter the price you want to be, or below, and if drops to that level we will let you know...
-
-
New
Pre-order - Only £49.99
-
Free UK Delivery
-
-
Earn 500 reward points
Please note: prices in GAME Stores may differ.
You have chosen to add this product to your Wish List, but which version would you prefer to add?
Similar Xbox 360 games you may like
-
Mass Effect 3 (Xbox 360)
- Only £39.99
-
Av. User Rating
-
UFC Undisputed 3 Exclusive Ultimate Pack (Xbox 360)
- Only £39.99
-
Av. User Rating
-
Battlefield 3 (Xbox 360)
- Only £24.99
-
Av. User Rating
-
Call of Duty: Black Ops (Xbox 360)
- Only £24.98
-
Av. User Rating
-
Kingdoms of Amalur: Reckoning (Xbox 360)
- Only £37.99
-
Av. User Rating
-
FIFA Street (Xbox 360)
- Only £39.99
-
Av. User Rating
-
SSX Limited Edition (Xbox 360)
- Only £39.99
-
Av. User Rating
-
FIFA 12 (Xbox 360)
- Only £34.99
-
Av. User Rating
-
Syndicate: Executive Edition (Exclusive) (Xbox 360)
- Only £39.99
-
Av. User Rating
-
The Elder Scrolls V: Skyrim (Xbox 360)
- Only £37.99
-
Av. User Rating
