Prince Of Persia Xbox 360
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Released on 05/12/2008
Prince of Persia for Xbox 360
Set in a land rooted in ancient Persian mythology, the Prince of Persia finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince of Persia arrives just in time to witness the destruction of the legendary Tree of Life - an act which threatens to plunge the entire world into eternal darkness. Manifested in the form of the Corruption, a dark substance that physically contaminates the land and the skies, the Prince of Persia must partner with Elika, a deadly companion, to heal the world from the evil Corruption.
Prince of Persia for Xbox 360 Features:
- A new Prince of Persia: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Prince of Persia for Xbox 360 lets you Grip Fall down the face of a building, perform perfectly timed acrobatic combinations, swing over canyons, buildings and anything that is reachable. This new Prince of Persia must utilise all of his new skills along with a whole new combat system to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light.
- A new epic Prince of Persia adventure begins: Escape to experience the new fantasy world of ancient Persia. Prince of Persia for Xbox 360 sees masterful storytelling and sprawling environments deliver to action-adventure fans an experience that rivals even the best Hollywood movies.
- A new open world structure: A first for the franchise, Prince of Persia for Xbox 360 gives you the freedom to determine how the game evolves in this non-linear adventure. In Prince of Persia for Xbox 360 players will decide how they unfold the storyline by choosing their path in the open-ended world.
- Emergence of a deadly new ally: History's greatest ally is revealed in Prince of Persia for Xbox 360 in the form of Elika, a dynamic AI companion who joins the Prince of Persia in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving enabling the Prince of Persia to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks.
- Prince of Persia for Xbox 360 utilises Ubisoft's proprietary Anvil engine, the same engine used to develop Assassins Creed.
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The Prince of Persia: Sands of Time Trilogy was a high point of the previous console generation. The original game in particular was a masterwork, with unparalleled acrobatic animation, a wonderful time-rewinding hook, and level design so good that it made each room seem like a big platforming puzzle. This Prince of Persia, however, is a new character for a new era. The question is, can he recapture the magic of past PoP titles?
Artistry in motion
First impressions are favourable. Next-gen Prince of Persia features a distinct visual style that gives it the feeling of a moving painting. Coupled with improved animation it soon seems like you're in for another artistically astounding and silky-smooth platforming epic.
It soon seems like you're in for another artistically astounding and silky-smooth platforming epic.
Having said that, the visuals have proved divisive here at GAME HQ. Some people love 'em, while others seem underwhelmed. Whichever camp you're in, it definitely takes some getting used to – perhaps because it's so unusual to see realistic looking characters with a cartoon-style black outline and flat, stark primary colours. Curiously western in its art direction but utilising the cel shading technique prevalent in uber Japanese games like Okami, its an odd clash of cultures – though that's perhaps not surprising, considering that it's from the same publisher which gave us Red Steel.
What's undeniable is the sheer awe-inspiring scale of the Prince's new world. Prince of Persia on Xbox 360, PS3 and PC is the first in the franchise to have a hub structure; letting you choose to tackle any of the four significant areas in any order.
Once you're there, though, the illusion of a large, open world quickly gives way to typically high-flying straightforward Prince of Persia platform antics. Thankfully, the Prince moves like a dream – he leaps, springs and swings responsively, wall-runs automatically, and features some ceiling scampering hand-over-hand moves that his Sands of Time counterpart would envy, as well as the ability to slide down sheer cliff faces courtesy of his spiked gauntlet.
The best bit, though, is that this Prince of Persia can't die – if you fall off a ledge, his magical companion Elika will reach out a hand and drop you back to the safety of the last ledge you leapt from. It's a brave decision in-keeping with recent trends; together with Fable II, Prince of Persia is blazing a trail for games to be empowering, without being punishing.
What we have here is platforming for the Assassin's Creed generation.
The combat in Prince of Persia shares this ideology. Gone are the days of slow-mo slashing multiple enemies for fun – this Prince of Persia will fight only one foe at a time, with tactically paced lock-on combat reminiscent of Assassin's Creed. Fortunately, it's a little more in-depth; sword attacks, gauntlet strikes, leaping vaults and Elika's magical moves are each mapped to a different fascia button, while occasional QTEs add to the cinematic value. Lose enough life, meanwhile, and Elika will again rescue you – at the cost of allowing the enemy to regenerate a fraction of health.
With platforming and fighting out of the way, the last key gameplay component left is based around Elika's magical abilities. These can trigger one of four coloured magical pads, which let you travel great distances to the next pad in the sequence. The problem is, these sections aren't always well designed, with long NiGHTS-style flying parts in particular proving frustrating. You still can't die, but one false move and you'll be placed back at the start to suffer it all over again. Not so fun.
Rinse and repeat
The big problem with Prince of Persia then, is that for all of the astounding scope and empowering ideas it has, the execution ends up lacking in imagination. The first few hours are full of genuinely pleasing platform play, but after you've climbed to the top of a few towers, had a few fights, finished off the first of the (admittedly memorable) bosses, restored fertility to that part of the world and leaped, slid and swung around collecting orbs, you realise that the rest of the game rinses and repeats this structure until you've finished. And it's all far more forgiving, than Sands of Time ever was; with less precise timing required on your jumps, and a main character who, despite his affecting bond with Elika, proves far too cocky for players to really care for.
What we have here is platforming for the Assassin's Creed generation which will divide opinion in much the same way. If you're looking for a deep, imaginative and diverse platformer, then Mario Galaxy and Sands of Time should still be your first ports of call. If, however, you want a sprawling, acrobatic and forgivingly playable eastern adventure within a gorgeous looking gameworld, then this fresh, wisecracking Prince of Persia could well be the one.
- Enjoyably empowering platform play that's never punishing.
- A wonderfully vibrant watercolour world with an astounding sense of scale and scope.
- The gameplay interaction between the Prince and Elika is seamles and really quite special.
- The fact that you can't die removes a certain degree of urgency and peril to the platforming.
- The game structure can get repetitive and levels lack a little imagination.
- The Prince is a cocky, wisecracking kind of guy who's easy to dislike.
It made some seriously cinematic games over the years, but now the French publisher Ubisoft is taking the plunge and opening up a movie division with the ultimate aim of creating films and TV shows based around its video games.
That according to the Hollywood newspaper Variety, anyway thanks for the spot, Eurogamer who announced last week that Ubisoft Motion Pictures is being formed, headed by Jean-Julien Baronnet, who already worked with famous directors like Luc Besson, the man behind Leon and The Fifth Element.
It early days, so wee not sure yet which Ubisoft games will be getting the big screen treatment, but Ubisoft already been sending out questionnaires asking gamers if they want to go to the cinema to see movies based on Ghost Recon or Assassin Creed.
We reckon that Ezio Auditore renaissance adventures would be particularly well-suited for a life on the silver screen: Assassin Creed has action, adventure, and a weird sci-fi twist that should ensure blockbuster dominance.
As Eurogamer points out, though, Ubisoft already had a bit of a run-up at Hollywood, in the form of last year Prince of Persia movie, starring Jake Gyllenhaal. What did you make of that one?
Prince of Persia Review (12/12/2008)
Back by PoPular demand...
The Prince of Persia: Sands of Time Trilogy was a high point of the previous…
It made some seriously cinematic games over the years, but now the French publisher Ubisoft is taking the plunge and opening up a movie division with the ultimate aim of creating films and TV shows ba…
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