PlayStation Move Starter Pack 2 Accessories
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PlayStation Move Starter Pack 2 Product Details
Released on 08-Apr-2011
The Playstation move takes motion-sensing gaming to the next level. True 1:1, sub-millimeter tracking puts gamers into the virtual world of the PS3 and allows them to interact with the environment as if the objects were in their own living room. The controller uses the PlayStation Eye Camera in conjunction with the light emitting "orb" atop the controller to calculate your position in three-dimensional space. As the orb can change colour, multiple controllers can be tracked simultaneously.
The orb can also be used to enhance in-game actions, for instance changing to red when using a "fire spell". The controller will feature traditional buttons, including a trigger, for those actions which motion-sensing will not capture, such as firing a gun. The possibilities for the motion controller range from simplifying the user-interface of a real-time strategy (selection and commands) to true sword fighting in your favourite role-playing game.
Introducing the PlayStation Move
The PlayStation 3 Motion Controller contains built-in motion sensors, including a colour-changing orb at its head, which interacts with the PlayStation Eye Camera to track movement. This tracking is precise, meaning the PlayStation 3 Motion Contoller recreates every single swing of the arm and twist of the wrist exactly on screen.
Time to Move
The PlayStation Move gives PlayStation 3 gamers a new way to play and interact with their PlayStation 3. The Move is actually broken into three separate parts; the Motion Controller, Navigation Controller and the PlayStation Eye Camera.
The PlayStation Move: Motion Controller
The Playstation Move: Motion Controller contains advanced motion sensors such as a three-axis accelerometer, a three-axis gyroscope and a terrestrial magnetic field sensor to measure your movements and motions which are translated into on screen movements and commands. The colour changing sphere on the end of the controller is tracked by the PlayStation Eye and by using the power of the PlayStation 3 it detects the movements, angle and the absolute position in 3D space, to add to the accuracy.
Move to the beat
At this point there are 36 third party developers and publishers gearing up to support the PlayStation Move, releasing more than 20 games that are either dedicated to or support the PlayStation Move platform.
High definition gaming with the PlayStation Move and PlayStation Camera
PlayStation Move offers a motion-based, High Definition gaming experience unlike anything on the market. The PlayStation Move platform, including the motion controller, sub-controller and PlayStation Eye camera, work together - and along with a strong line-up of software titles, will deliver an innovative and highly immersive experience on the PS3 system.
The combination of the PS3 system and PlayStation Eye Camera detects the precise movement, angle and absolute position in 3D space of the PlayStation Move: Motion Controller, allowing users to intuitively play a game as if they themselves are within the game.
The PlayStation Move: Motion Controller delivers unmatched accuracy through its advanced motion sensors, including a three axis gyroscope, a three axis accelerometer and a terrestrial magnetic field sensor, as well as a colour-changing sphere that is tracked by the PlayStation Eye Camera.
With PlayStation Move, both fast and subtle motion can be detected, whether the user is swinging a tennis racket or painting with a brush. With the PlayStation Move: Motion Controller, users can provide direct input through action buttons and an analog trigger, while receiving physical feedback from vibration functionality.
With the upcoming Bioshock Infinite, creator Ken Levine has shown he isn't afraid to completely change the setting and tone of the series in the search for more interesting sequels. In an interview with IGN, he's promised that the version planned for the new PlayStation Vita console will be even more distinct from the original underwater game than the aerial city of Infinite.
think we always want to surprise people Levine told the gaming site. "If I'm just saying, 'Here's BioShock 1 on Vita'... you don't need us to do that. Somebody could make that happen if they wanted that to happen."
So Bioshock Vita will be an all-new game, designed from the ground up for Sony's powerful new portable and Levine seems to relish the chance to try new things. or us, it's like, 'Hey, here's this weird experiment you want to do.' Experiments always carry risks, though...I'm fortunate that I get to do things that are risky, my team gets to do things that are risky.
Bioshock Infinite launches its ambitious horror-adventure on Xbox 360, PS3 and PC in early 2012. The PS3 version will support PlayStation Move controls. Bioshock Vita has yet to be given a release date.
Speaking in an interview with Industry Gamers, Peter Moore pointed to EA's own upcoming blockbuster Battlefield 3 as an example of how little room for improvement there is where visuals are concerned. ow much better could this stuff look at some point? There a point of diminishing returns. I don even know if there anything better than 1080p./p>
And if Moore's predictions are accurate, expect future games consoles to concentrate more on control and community features rather than how many polygons they can throw at your face.
ow it about interfaces...Youe seen that with Move, youe seen it with Wii MotionPlus more recently, and youe certainly seen it with Kinect he said. don know what Xbox and PlayStation plans for their next platforms are, but it not going to be hanging on graphic fidelity. I guarantee you that./p>
The Wii U is set for release worldwide in 2012.
One of the first batch of games announced for PlayStation Move, Sorcery will be exclusively playable with the popular motion-sensing accessory, allowing players to use the peripheral as a virtual magic wand.
The game centres on Finn, a young apprentice wizard who accidentally unleashes an evil force upon the world and must journey across various magical realms in order to undo the damage, while proving himself as a sorcerer in the process.
As they explore areas such as the Endless Stair, the Faerie Forest and the Slumbering Palace, gamers will use their PlayStation Move controllers to cast spells and drink magic potions in an immersive manner.
Finn will need to solve tricky puzzles, face off against fearsome and fantastical foes and band together with the local townspeople if he is to defeat the Nightmare Queen and save his world.
With the upcoming Bioshock Infinite, creator Ken Levine has shown he isn't afraid to completely change the setting and tone of the series in the search for more interesting sequels. In an interview wi…
The COO of Electronic Arts has come out in defence of Nintendo's new console, declaring its tablet-style control to be more important to future gaming than graphical perfection.…
PlayStation Move game Sorcery confirm… (09/03/2012)
Sony has announced that its long-awaited wizard adventure Sorcery will make its debut on PlayStation 3 this May.…
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