PlayStation Move Navigation Controller Accessories
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PlayStation Move Navigation Controller Product Details
Released on 17/09/2010
PlayStation Move Sub-Controller
This newly announced part of PlayStation Move is a one handed controller that further expands the interaction that you can experience with PlayStation Move titles.
The sleek design makes the Sub-controller easy and comfortable to use. But for those who still enjoy buttons, the Sub-contoller comes with an analog stick and directional buttons to move
Heavy Rain gets ready to Move
Good news, noir fans. It looks like Sony's releasing the PlayStation Move-enable version of the arty-but-gripping interactive thriller Heavy Rain very soon. In fact, you'll be able to pick it up on 8th October!
Heavy Rain Move Edition may not have the most inventive name out there, but it's a pretty full package, offering bonus content including the Taxidermist playable scene, a range of three dynamic cross media bar themes to beautify your PS3 menus, the full game stereo soundtrack - it's moody but brilliant - and nine Making Of videos.
More importantly, you'll be able to control the game with Sony's dazzling new motion-sensing peripheral, which hits shops on 17th September. Yikes, that's this Friday!
Heavy Rain sees you playing as a handful of different characters as you track down a vicious criminal in a very rainy American city. It's a bold new direction for games, and it's clearly one people were curious to explore, as the interactive fiction title has gone on to sell over 1.5 million copies.
Made by the quirky geniuses at French development studio Quantic Dream, Heavy Rain is not to be missed - and with Move controls, it should be even more fascinating.
Heavy Rain Move Edition is a PlayStation 3 exclusive.
Move sales break 1.5m barrier
It seems Sony may have underestimated its entry into the motion control market as the platform-holder revealed to Bloomberg last night that it had sold over 1.5 million Move units across Europe since its September launch.
The device's remarkable precision seems to have impressed European gamers, with Sony admitting that sales have well exceeded expectations. The company's Andrew House said that sales were "very significant...in the first month since launch."
House continued: "The initial sales response has been so far in excess of our initial plan that we'll probably be looking at accelerating production."
This contrasts with earlier statements from Sony, who had erred on the side of caution before Move's release, suggesting that it wouldn't be expecting big launch week sales but that positive word-of-mouth could make Move a big hit in the long run. With titles such as Sports Champions and Start The Party appealing to a wide range of players, it seems that has happened much sooner than anticipated.
Sony will no doubt be hoping that such glowing feedback will help in its battle against rival Microsoft, which launches its own motion controller - the eagerly anticipated Kinect - in early November. Though whichever device sells most, the ultimate winner has to be the gamer. Start saving those pennies - it's going to be an expensive Christmas...
With the upcoming Bioshock Infinite, creator Ken Levine has shown he isn't afraid to completely change the setting and tone of the series in the search for more interesting sequels. In an interview with IGN, he's promised that the version planned for the new PlayStation Vita console will be even more distinct from the original underwater game than the aerial city of Infinite.
think we always want to surprise people Levine told the gaming site. "If I'm just saying, 'Here's BioShock 1 on Vita'... you don't need us to do that. Somebody could make that happen if they wanted that to happen."
So Bioshock Vita will be an all-new game, designed from the ground up for Sony's powerful new portable and Levine seems to relish the chance to try new things. or us, it's like, 'Hey, here's this weird experiment you want to do.' Experiments always carry risks, though...I'm fortunate that I get to do things that are risky, my team gets to do things that are risky.
Bioshock Infinite launches its ambitious horror-adventure on Xbox 360, PS3 and PC in early 2012. The PS3 version will support PlayStation Move controls. Bioshock Vita has yet to be given a release date.
Speaking in an interview with Industry Gamers, Peter Moore pointed to EA's own upcoming blockbuster Battlefield 3 as an example of how little room for improvement there is where visuals are concerned. ow much better could this stuff look at some point? There a point of diminishing returns. I don even know if there anything better than 1080p./p>
And if Moore's predictions are accurate, expect future games consoles to concentrate more on control and community features rather than how many polygons they can throw at your face.
ow it about interfaces...Youe seen that with Move, youe seen it with Wii MotionPlus more recently, and youe certainly seen it with Kinect he said. don know what Xbox and PlayStation plans for their next platforms are, but it not going to be hanging on graphic fidelity. I guarantee you that./p>
The Wii U is set for release worldwide in 2012.
This sci-fi/western hybrid was action-packed to say the least. The game boils down to two rival factions fighting over 'rift energy', which can not only power technology but people, too. In the story mode, you play as Emmet, a man caught in the middle and who works as a very accessible entry point to the conflict. We sampled the first of nine mission, and it certainly got us pumped for more.
The third-person controls worked more or less as you'd imagine, with the classic cover-based tactics intact, in both the rocky deserts and the frontier-like settlements dotted around it, and boy do you need it when the enemies come rolling in from all directions, including crashing down from drop ships above.
Fortunately, you have air support yourself and can call down everything from pre-fab mining bases to automatic gun turrets to help you out with your missions. This 'Build and Battle' function really helps shape the battlefield to your advantage... in theory at least - we made the rookie mistake of turning our newly-arrived wall into a gate. Not the best defensive strategy, and one we won't repeat next time!
The space frontier setting really seemed to set this apart from other shooters, with the golden deserts and blue skies of the planet lightyears away from the industrial cities of other shooters. And it's a fairly open-world to explore as well, with plenty of the planet to explore and danger luring around almost every corner. The music was also a stand-out, too, with bluesy steel guitars further cementing the western mood.
This really whet our appetites for the release of the game on 11th May. If you want to have a similar test, the Beta version is on PSN now.
We then took a trip to the Faerie kingdom to try out this hot new fantasy title, specially crafted for the PlayStation Move - and a game that really takes advantage of the Move controller by using it as a magic wand. And boy did we have fun with that, zapping away and turning sheep into pigs, squelching away pumpkins, moving rubble out of the way and taking out reanimated skeletons.
The game is set in a lush fantasy world inspired by Celtic mythology, with a quirky, animated style that's part Lord of the Rings, part Shrek. The main character is Finn, an ambitious sorcerer's apprentice who is goaded into action by his sarcastic magical cat, Erline. There are five realms to travel through, each with a different boss and assorted enemies to conquer.
Again, we only sampled a small part of his adventures from his first experiments with the wand to his overconfident trip to retrieve a magical ingredient that took him into a Banshee's tomb. But we picked up three of the six "core spells" needed throughout the game in that short time, as well as learning valuable skills and tactics for defeating opponents where timing and combination of spells - as well as accuracy with your Move controller - is key.
This really feels like the game Move was made for, and the confidence that SONY have in the game showed in every aspect, from the astounding visuals, to the characters and their development, to the puzzles and action of the gameplay itself. Even overcoming the smallest of challenges filled us with delight, and, quite frankly, we could have gladly played all day!
Sorcery really looks like the kind of game you would not tire of playing, and we're heartily looking forward to picking up our copies when it's released on 25th May.
Go to the back of the class, Potter! Better brush up on those incantations, Gandalf! Because there's a new kid on the block - and he knows how to make the most from a Move controller. Welcome to the spell-binding Sorcery on the PlayStation 3...
Come on, admit it; we've all had that nagging feeling that there's something 'artificial' about certain motion-controlled games. It can feel as if the developers have bolted on the motion bit at the last minute because they've been ordered to by the powers-that-be - plus it makes for a really cool bullet point on the back of the box. Ring any (alarm) bells? Well, they won't be ringing with this Move-powered gem thankfully.
First things first - you won't be forced to wear spectacles, sport a bowl haircut or bang on about Lord Voldemort 24-7. Instead this is a fresh third-person adventure about a sorcerer's apprentice and his cat who must banish the Nightmare Queen back to her flaming penthouse in hell. Cue venturing out across the dark world of the Faerie Kingdoms to face an over-stuffed menagerie of monsters with your Move-powered wand.
And what a splendid wand it is; the Move controller does a fine job of making you feel like you really are the one casting the 25+ spells that make up your arsenal of black arts. But it doesn't stop there; you can wiggle your Move to make potions, solve puzzles and indulge in the ancient art of alchemy. Sorcery has clearly been designed from the ground up to be used with the Move, meaning that the gameplay blends perfectly with every part of the plucky little peripheral; yes, even that glowing, multi-coloured, sphere on the end of it...
It's a game then that will bewitch, entertain and most importantly, show off what the Move can really do. And better still, it's the perfect way for parents to sit/stand/flap about with their kids for a few hours. Truly magical stuff then - and most importantly, 100% gimmick-free.
Heavy Rain gets ready to Move…
It seems Sony may have underestimated its entry into the motion control market as the platform-holder revealed to Bloomberg last night that it had sold over 1.5 million Move units across Europe since …
With the upcoming Bioshock Infinite, creator Ken Levine has shown he isn't afraid to completely change the setting and tone of the series in the search for more interesting sequels. In an interview wi…
The COO of Electronic Arts has come out in defence of Nintendo's new console, declaring its tablet-style control to be more important to future gaming than graphical perfection.…
PlayStation 3 Hands-On - Sorcery and … (25/04/2012)
Last week we were lucky enough to have our friends from SONY stop by and let us have a preview of a couple of their upcoming PlayStation 3 releases - Starhawk and Sorcery.…
It's a game then that will bewitch, entertain and most importantly, show off what the Move can really do. And better still, it's the perfect way for parents to sit/stand/flap about with their kids for…
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