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Nintendo 3DS Coral Pink 3DS - Coral Pink

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This isn’t just another DS model – the Nintendo 3DS is a whole new console with more power, better graphics and improved control over the previous DS consoles… See more

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Nintendo 3DS Coral Pink Product Details

Released on 11-May-2012

Introducing the Nintendo 3DS!

This isn’t just another DS model – the Nintendo 3DS is a whole new console with more power, better graphics and improved control over the previous DS consoles.

Play games and watch films in 3D on the Nintendo 3DS top screen without the need for 3D glasses! And with an added analogue stick combined with the touch screen you’ll be more precise than ever, even as you’re blown away by the gorgeous 3D graphics.

The Nintendo DS was an evolution in handheld consoles – now experience the 3D revolution with Nintendo 3DS.

Included in Hardware:

  • Nintendo 3DS system
  • Nintendo 3DS charging cradle
  • Nintendo 3DS AC adapter
  • Nintendo 3DS stylus
  • SD Memory Card (2GB)
  • AR Card(s) (view the cards using the outer cameras to play supported AR games)
  • Quick-Start Guide
  • Operations Manual (including warranty)

Characteristic Features:

  • 3D screen, enabling 3D view without the need for special glasses and the ability to adjust or turn off 3D effect with the 3D Depth Slider.
  • Stereo cameras that enable users to take 3D photos that can be viewed instantly on the 3D screen.
  • New input interfaces including the Circle Pad, motion sensor, gyro sensor
  • SpotPass, a feature that lets Nintendo 3DS detect wireless hotspots or wireless LAN access points and obtain information, game data, free software, videos and so on for players even when the system is in sleep mode.*
  • StreetPass, a feature that lets Nintendo 3DS exchange data automatically with other Nintendo 3DS systems within range, even in sleep mode once this feature is activated by the user. Data for multiple games can be exchanged simultaneously.
  • Convenient features that users can access without stopping game play such as the HOME menu, Internet Brower, Notifications, etc.
  • Plenty of built-in software such as the Nintendo 3DS Camera, Nintendo 3DS Sound, Mii Maker, StreetPass, Mii Plaza, AR Games, Activity Log, Face Raiders, etc.
  • Nintendo eShop where users can view trailers, software rankings and purchase software.
  • System Transfer which enable users to transfer already purchased software from one Nintendo 3DS system to another. DSiWare purchased for the Nintendo DSi or the Nintendo DSi XL can also be transferred into a Nintendo 3DS system.**
  • Compatibility functions where both new software designed for Nintendo 3DS and most software for the Nintendo DS family of systems can be played.
  • Parental Controls which enable parents to restrict game content by ratings as well as use of specific wireless connectivity, 3D functionality, etc.

Features:

  • Size (when closed): Approximately 5.3 inches wide, 2.9 inches long, 0.8 inches tall.
  • Weight: Approximately 8 ounces.
  • Look: Final design is TBA.
  • Top Screen: 3.53-inch widescreen LCD display, enabling 3D view without the need for special glasses; with 800x240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing).
  • Touch Screen: 3.02-inch LCD with 320x240 pixel resolution with a touch screen.
  • Cameras: One inner camera and two outer cameras with 640x480 (0.3 Mega) pixel resolution.
  • Pre-Installed Software: TBA
  • Nintendo 3DS Game Card: 2 GB Max. at launch.
  • Wireless Communication: Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the Internet and allow people to enjoy games with others. Will support IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the Internet while in sleep mode.
  • Game Controls: Touch screen, embedded microphone, A/B/X/Y face buttons, + Control Pad, L/R buttons, Start and Select buttons, "Slide Pad" that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.
  • Other Input Controls: 3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.
  • Input/Output: A port that accepts both Nintendo 3DS game cards and game cards for the Nintendo DS™ family of systems, an SD memory card slot, an AC adapter connector, a charging cradle terminal and a stereo headphone output jack.
  • Sound: Stereo speakers positioned to the left and right of the top screen.
  • Battery: Lithium ion battery details TBA.
  • Languages: TBA
  • Parental Controls: Parental controls similar to the Nintendo DSi system will be included.

Please Note: That the Preowned Nintendo 3DS may not come with 2GB SD Memory Card, AR Cards or the 3DS Charging cradle.

  • The popular Nintendo 3DS will be available in two new colours from February 10th 2012 onwards.

    Nintendo has announced that it will be launching the hit handheld system in Coral Pink and Ice White shades next month, bringing the total number of available colours to five.

    Previously, these colours were only available as part of special bundles, with the pink unit coming with Nintendogs + Cats, while the white model accompanied Super Mario 3D Land.

    Now they are being made available individually, prospective 3DS owners will be able to take their pick of Coral Pink, Ice White, Cosmos Black, Aqua Blue and Metallic Red versions of the system.

    Since its launch in March 2011, the Nintendo 3DS has sold more than 15 million units worldwide, thanks to hit games such as Super Mario 3D Land, Mario Kart 7 and The Legend of Zelda: Ocarina of Time 3D.

    The console offers 3D photography and video recording, web browsing and online gameplay and shopping, as well as compatibility with more than 1,000 Nintendo DS titles.

    Published: 26/01/2012

  • Online gaming on the go just got a lot easier, as Nintendo has announced that the 3DS now has access to over 5000 free wireless internet hotspots across the UK. The locations include popular fast food outlets McDonalds, Burger King, KFC and Subway, as well as Ibis and Etap hotel chains.

    Firing up your 3DS in any of the hotspots will enable the console to automatically detect and open the connection. Features available over Wi-Fi on the 3DS include downloading game content via SpotPass, browsing and downloading new game content and, of course, using the web browser.

    "The access points are largely located in popular restaurants and hotels - places where Nintendo 3DS owners are likely to want, and to unwind in," explained Laurent Fischer, Nintendo's European director of marketing and PR. "We also urge all Nintendo 3DS owners to also take advantage of the latest System Update which has brought an array of new features and enhancements, including 3D video capture."

    The 3DS is out now, in case you hadn't noticed.

  • Nintendo 3DS owners will be able to enjoy online gaming at a much wider range of locations thanks to a new agreement between Nintendo and free-hotspot.com.

    The gaming giant has struck a deal with the free wi-fi network provider to allow 3DS users to automatically connect their console to more than 5,000 hotspots across 21 European nations.

    It means gamers will be able to easily browse the web on the 3DS systems at fast food restaurants such as McDonald's, Burger King, KFC and Subway, as well as at a number of leading hotel chains.

    Doing so provides users with access to a wide range of online content, including downloadable software from the Nintendo eShop or 3D videos via the free Nintendo Video app.

    Nintendo's Laurent Fischer said: "The access points are largely located in popular restaurants and hotels - places where Nintendo 3DS owners are likely to want to unwind in."

    Having also recently agreed a separate connectivity deal with Boingo Wireless covering many leading UK airports, Nintendo is ensuring it has never been easier to take their 3DS consoles online.

    Published: 02/02/2012

  • Nintendo has revealed that a demo of Sega's platform game Crush 3D will be available to download for Nintendo 3DS this week.

    The trial version can be downloaded for free via the Nintendo eShop and will let players get a taste of its innovative blend of 2D and 3D gameplay, which challenges them to use all their wits and spacial awareness to reach the goal.

    Crush 3D is a remake of the acclaimed PSP game Crush and centres on Danny, a young man who is trapped in a dream world created from his own worries and must escape his own labyrinthine, tangled imagination.

    Gamers can "crush" the visuals from 3D to 2D at any point, allowing them to progress through more than 50 levels in different head-scratching ways.

    The 3DS version of the game includes all sorts of bonus content, including new collectibles and unlockable artwork, as well as the ability to swap gifts using StreetPass.

    Other demos already available for 3DS include Resident Evil: Revelations and Cooking Mama 4.

    Published: 06/02/2012

  • A June 2012 release date for the Nintendo 3DS version of Myst has emerged through the fog, with Funbox Media handling publishing duties.

    The latest version of the enduringly popular puzzle adventure will feature revamped 3D visuals thanks to the 3DS' signature stereoscopic screen, which will help to breathe new life into the 1993 megahit.

    Myst transports players to the eponymous fantasy island and challenges them to explore their surroundings, learn about the history of Myst and figure out how to get home.

    Featuring six worlds and more than 80 hours of gameplay, it has sold more than 13 million copies and was once the best-selling PC game ever.

    Myst has also proved a common staple of recent handheld console libraries, with versions appearing on Nintendo DS and PSP.

    Mark Clemens, sales manager at Funbox, said: "We're sure it's going to be a big hit with the fans that remember the original and those that will be new to one of the greatest adventure games ever."

    Published: 16/02/2012

  • Nintendo 3DS owners will be receiving weekly doses of fluffy fun with exclusive new Shaun the Sheep shorts from March 7th 2012 onwards.

    Award-winning Wallace & Gromit creator Aardman Animations are teaming up with Nintendo to create brand new 3D clips based on its popular kids' TV show, which will be distributed via the Nintendo Video service.

    The first film will see Shaun and his farmyard friends heading to the countryside for a picnic, with a total of 15 new shorts to be available for download over the next few months.

    Aardman co-founder David Sproxton said: "To be contributing to something as innovative as the Nintendo 3DS from the very outset is an extraordinary experience for us."

    The Nintendo Video app is available for free at the Nintendo eShop and works using the console's SpotPass wireless connectivity feature, which means content is automatically downloaded to the system when it enters a compatible wireless zone.

    Over the last year, the application has featured 3D movie trailers, Sky 3D previews, Zelda orchestral music performances, Kirby animations and much more.

    Published: 20/02/2012

  • Now that the 3DS is flying off shelves in Japan, where it recently became the fastest console to reach five million sales, it looks like we're going to see some stranger ideas making their way to the machine.

    Top of that list? Sega's bizarre and frankly disturbing 1999 Dreamcast virtual pet game, Seaman. In the original, players used a microphone to raise, nurture and befriend a fish with a grumpy (and nightmare-inducing) human face. Seaman started as an egg and could be evolved into a frog. Just to make it even more surreal, the game was narrated by Leonard Nimoy, best known as Spock in Star Trek, when it was released in the west.

    It's unclear whether the new version will be a straight remake, or an all-new game based on the same pant-wetting concept. With the addition of a touchscreen, the possibilities are both endless and horrifying.

    Japanese news source Nikkei reports that the move is part of an initiative by Nintendo to identify and revive popular old games from other publishers that would work well on the 3DS.


  • Sony PlayStation Vita- 3G or WiFi at Gamestation

    This week saw the long-awaited UK release of the PlayStation Vita, the most powerful handheld gaming console ever. Despite a size that fits snugly into your palms, it's a muscular beast of a machine capable of giving its PS3 big brother a run for its money where graphics and processing oomph are concerned. But how did we get here? How did gaming on the go become such a big deal?

    The simple answer is that it's always been a big deal. Even way back in the early 1980s, when the best games were on giant arcade cabinets and the best home gaming had to offer was the bleeping blocks of the Atari 5200, Nintendo was cleaning up with its Game & Watch series of handheld LCD games. Simple in the extreme, they were a cultural phenomena - and Nintendo's first runaway gaming success.

    They were so popular, in fact, that their creator, Gunpei Yokoi, couldn't leave the idea of portable gaming alone. As well as designing classic games such as Donkey Kong and Metroid, he is best known as the father of the GameBoy.

    Nintendo GameBoy - ahh, memories

    Launched in 1989, this chunky beige brick with a tiny monochrome screen was nothing short of a revolution. Gamers snapped the system up, along with portable versions of hit console games, movie tie-ins, the first entries in the evergreen Pokemon franchise and a certain little game called Tetris. Bundled with the GameBoy, the Russian puzzle classic helped to define handheld gaming as the natural home of simple yet addictive one-more-go game design. It also pioneered the world of multiplayer, using a link cable to allow two GameBoy owners to battle against each other.

    The GameBoy was such an enormous hit - shifting well over 100m units in its lifetime - that other electronics companies tried to ride the bandwagon. Atari released the Lynx, the first handheld with colour graphics, but it struggled to match Nintendo's efficient tech, draining its batteries at inconvenient speed.

    The Sega Game Gear - giving the Game Boy the only serious run for it's money

    More challengers emerged from Japan, such as the TurboExpress, but it would be Nintendo's long-standing rival, Sega, that put up the best fight. The Game Gear launched in 1991, and shrewdly used the same technology as the popular Master System home console, allowing hit games to be quickly ported to the handheld. Although it never outsold the GameBoy, the Game Gear put up a solid challenge.

    GameBoy and Game Gear battled for handheld supremacy throughout the 1990s, with other - often technically superior - portables such as the Neo Geo Pocket and WonderSwan barely making a dent in their dominance. Nintendo's lead was so assured that they waited until 1998 before upgrading the GameBoy's grey and black screen to a colour model.

    Getting stylish with a stylus - the Nintendo DS

    As the 21st century rolled around, however, the home console experience was becoming so sophisticated that the handhelds were starting to look outdated. Nokia tried to capitalise on the rise of mobile phones with the ill-fated N-Gage, a clumsy hybrid of phone and console that failed to capture the public's imagination.

    It was Nintendo, once again, in 2004 that changed the landscape. The Nintendo DS at first appeared to be an act of supreme folly. Boasting two screens - much like some of the Game & Watch titles of yesteryear - as well as a stylus for touchscreen interaction, it was like nothing else around. And, as with the original GameBoy, Nintendo kept the DS fresh by constantly revising and relaunching the machine in different configurations - smaller, larger, and with more features.

    Sony PSP - Like a PlayStation but, y'know, portable

    With Sega having long since abandoned the hardware market, the challenge to the DS came from a new rival: SONY. Having exploded into gaming with the PlayStation, SONY's take on handheld gaming was sleek, powerful and designed for the hardcore gamer on the go. The PSP, or PlayStation Portable, certainly made the cheerful DS look like a toy but, much like the Game Gear, it was never quite able to topple Nintendo from its throne, even with cult hits such as Monster Hunter making the system a must-have in Japan.

    Nintendo 3DS - Avoid joke about a new dimension

    Which brings us to 2012, where once again Nintendo and SONY are battling for the palm of your hand. Nintendo's 3DS continues the design approach of the original DS, with left field technical innovation and a breezy pick-up-and-play approach. The PS Vita, as we've seen, is the PSP on steroids, a desirable bit of beautiful entertainment technology that pushes the boundaries of what can be done in a small space.

    Looking from dazzling titles like Uncharted: Golden Abyss, all the way back to the rudimentary two-button Game & Watch experience, it's hard to believe only thirty years separate them and yet it feels as though handheld gaming is only just getting up to speed. Imagine where we'll be in 2042!

  • Two new additions to Tecmo Koei's acclaimed psychological horror series Project Zero will be heading to Nintendo consoles across Europe this year.

    Coming to Nintendo 3DS in the second quarter of 2012 is Spirit Camera: The Cursed Memoir, a unique augmented reality game that utilises the console's in-built cameras to deliver a spine-chilling experience.

    The game challenges players to help a mysterious girl called Maya, who is caught in a terrifying curse and can be seen interacting with gamers' real-world environments through the camera.

    Included with the game is a 16-page notebook filled with unsettling images that come to life when viewed through the 3DS screen, some of which reveal clues to unravel mysteries, while others will cause players to come under attack from evil spirits.

    Meanwhile, Nintendo also confirmed a Western release for a new Wii remake of Project Zero II: Crimson Butterfly, originally launched on PlayStation 2 in 2003.

    Over the years, the game has developed a reputation as one of the scariest games ever made.

    Published: 23/02/2012

  • Nintendo's acclaimed Fire Emblem series will be making its debut on Nintendo 3DS this year.

    The gaming giant has confirmed a 2012 European release for the latest instalment in the popular tactical role-playing series, which promises to feature strategic battles, an epic fantasy story, full voice acting and a lavish anime art style.

    It will also be one of the first 3DS games to offer premium downloadable content, which will be available to purchase following the launch of the main game.

    It means fans will be able to look forward to new maps and characters becoming available as DLC add-ons.

    Created by Intelligent Systems, which is also responsible for the Advance Wars and WarioWare franchises, the Fire Emblem games have been a well-established institution in Japan since 1990.

    However, the series did not receive a Western release until after the launch of the blockbuster GameCube fighting game Super Smash Bros Melee in 2002, which included Fire Emblem characters Marth and Roy as playable characters.

    Published: 24/02/2012


  • The Nintendo 3DS has been with us for just over a year now - where does the time go? - and in that time it's really started to come into its own. With an array of features and controls that can't be found anywhere else, the latest games for this handheld feature some classic Nintendo icons as well as creating some new ones, and show that you can have console-quality gaming on the go, and that 3D is here to stay!

    Play on the court online with Mario Tennis Open for 3DS at GAME

    Mario Tennis Open

    Mario once again proves that he's as adept at sports as he is with a plunger in a game that offers tactical tennis fun previous unseen on a handheld. With a choice of traditional controls or the use of touchscreen and gyro sensors, Mario Tennis Open offers players a chance to really maek use of what the 3DS can do. It also takes advantage of Nintendo's StreetPass, letting you play online with friends or with other players in the local area, as well as the chance to upgrade your player. Whether it's a friendly game or a fight to the championship, Mario Tennis Open and 3DS are a perfect match.

    Heroes of Ruin, bringing role-playing and online and social features together on Nintendo 3DS at GAME

    Heroes of Ruin

    Heroes of Ruin is the first RPG designed specifically for the 3DS, and takes unique advantage of the handheld's interactive features. You can quest alone or with other players both locally or online using drop-in, drop-out gameplay. There are extra daily challenges online to earn rewards, you can meet and trade with other players using the 3DS social features, and even buy in-game items using StreetPass. And on top of all this, the game itself is fun and immersive, coming from the strong RPG pedigree of Square Enix.

    Catch ghosts and solve puzzles in 3D in Luigi's Mansion 2 on 3DS at GAME

    Luigi's Mansion 2

    The original Luigi's Mansion was a launch title for the GameCube back in 2001 and has become something of a cult classic. This follow-up promises more of the same, sending Luigi back into a haunted mansion to capture ghosts using his "Poltergust 5000" vacuum cleaner. Promising a more puzzle-based approach than it's predecessor, Luigi's Mansion 2 also makes use of the gyroscopic controls to move Luigi around the mansion, and will finally deliver the 3D ghost-chasing that they didn't quite manage for the original!

    Hidden objects and puzzles help a hapless wizard in Azada for Nintendo 3DS at GAME

    Azada

    There aren't many games that suit a transfer from PC to 3DS, but Azada is just that. Following the misadventures of hapless magician Titus, this is a series of mini-games, hidden object games and escape the room puzzles. This may seem like a simpler, older style of gameplay, but it's one that suits the on-the-go nature of the 3DS and seems a suitable follow-up title for fans of Professor Layton and other puzzle games.

    More homes, more clothes and more fun in Animal Crossing on Nintendo 3DS at GAME

    Animal Crossing

    Another Nintendo franchise gets a 3D facelift as Animal Crossing arrives on the 3DS. The use of 3D is said to be subtle, giving a new depth and detail to the animal village, with the bigger changes coming in the form of how much more you can do within the game itself. Customisation has been enhanced for both your player and your home, allowing for more choice in type of house, furniture and clothing. For fans of the series looking to move from DS to 3DS, this "a bit more of everything" approach is really all the reason you need!

    Published: 08/05/2012


  • Sony PlayStation Vita- 3G or WiFi at Gamestation

    This week saw the long-awaited UK release of the PlayStation Vita, the most powerful handheld gaming console ever. Despite a size that fits snugly into your palms, it's a muscular beast of a machine capable of giving its PS3 big brother a run for its money where graphics and processing oomph are concerned. But how did we get here? How did gaming on the go become such a big deal?

    The simple answer is that it's always been a big deal. Even way back in the early 1980s, when the best games were on giant arcade cabinets and the best home gaming had to offer was the bleeping blocks of the Atari 5200, Nintendo was cleaning up with its Game & Watch series of handheld LCD games. Simple in the extreme, they were a cultural phenomena - and Nintendo's first runaway gaming success.

    They were so popular, in fact, that their creator, Gunpei Yokoi, couldn't leave the idea of portable gaming alone. As well as designing classic games such as Donkey Kong and Metroid, he is best known as the father of the GameBoy.

    Nintendo GameBoy - ahh, memories

    Launched in 1989, this chunky beige brick with a tiny monochrome screen was nothing short of a revolution. Gamers snapped the system up, along with portable versions of hit console games, movie tie-ins, the first entries in the evergreen Pokemon franchise and a certain little game called Tetris. Bundled with the GameBoy, the Russian puzzle classic helped to define handheld gaming as the natural home of simple yet addictive one-more-go game design. It also pioneered the world of multiplayer, using a link cable to allow two GameBoy owners to battle against each other.

    The GameBoy was such an enormous hit - shifting well over 100m units in its lifetime - that other electronics companies tried to ride the bandwagon. Atari released the Lynx, the first handheld with colour graphics, but it struggled to match Nintendo's efficient tech, draining its batteries at inconvenient speed.

    The Sega Game Gear - giving the Game Boy the only serious run for it's money

    More challengers emerged from Japan, such as the TurboExpress, but it would be Nintendo's long-standing rival, Sega, that put up the best fight. The Game Gear launched in 1991, and shrewdly used the same technology as the popular Master System home console, allowing hit games to be quickly ported to the handheld. Although it never outsold the GameBoy, the Game Gear put up a solid challenge.

    GameBoy and Game Gear battled for handheld supremacy throughout the 1990s, with other - often technically superior - portables such as the Neo Geo Pocket and WonderSwan barely making a dent in their dominance. Nintendo's lead was so assured that they waited until 1998 before upgrading the GameBoy's grey and black screen to a colour model.

    Getting stylish with a stylus - the Nintendo DS

    As the 21st century rolled around, however, the home console experience was becoming so sophisticated that the handhelds were starting to look outdated. Nokia tried to capitalise on the rise of mobile phones with the ill-fated N-Gage, a clumsy hybrid of phone and console that failed to capture the public's imagination.

    It was Nintendo, once again, in 2004 that changed the landscape. The Nintendo DS at first appeared to be an act of supreme folly. Boasting two screens - much like some of the Game & Watch titles of yesteryear - as well as a stylus for touchscreen interaction, it was like nothing else around. And, as with the original GameBoy, Nintendo kept the DS fresh by constantly revising and relaunching the machine in different configurations - smaller, larger, and with more features.

    Sony PSP - Like a PlayStation but, y'know, portable

    With Sega having long since abandoned the hardware market, the challenge to the DS came from a new rival: SONY. Having exploded into gaming with the PlayStation, SONY's take on handheld gaming was sleek, powerful and designed for the hardcore gamer on the go. The PSP, or PlayStation Portable, certainly made the cheerful DS look like a toy but, much like the Game Gear, it was never quite able to topple Nintendo from its throne, even with cult hits such as Monster Hunter making the system a must-have in Japan.

    Nintendo 3DS - Avoid joke about a new dimension

    Which brings us to 2012, where once again Nintendo and SONY are battling for the palm of your hand. Nintendo's 3DS continues the design approach of the original DS, with left field technical innovation and a breezy pick-up-and-play approach. The PS Vita, as we've seen, is the PSP on steroids, a desirable bit of beautiful entertainment technology that pushes the boundaries of what can be done in a small space.

    Looking from dazzling titles like Uncharted: Golden Abyss, all the way back to the rudimentary two-button Game & Watch experience, it's hard to believe only thirty years separate them and yet it feels as though handheld gaming is only just getting up to speed. Imagine where we'll be in 2042!

    Published: 22/02/2012

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