Nintendo 3DS Clean and Protect Kit Accessories
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Nintendo 3DS Clean and Protect Kit Product Details
Released on 23/03/2011
- 1 x Tri-fold Nintendo DS Game Case (Holds 4 3DS game cards)
- 2 x Single Game Cases
- 3 x Replacement Stylus
- 2 x Screen Protectors
- 1 x Cleaning Cloth
The glasses-free 3D visuals of Nintendo forthcoming 3DS have been wowing critics and gamers alike ahead of the console March release, but an interview with Nintendo Hideki Konno a key figure in the development of the handheld reveals that it didn originally have that feature.
"In 2008 [it] didn't have 3D visuals," Konno told Famitsu magazine. "They [Nintendo] have had a history of experimenting with 3D visuals. With this system, you could say the timing was just right for us. It was the right time to start thinking about using the latest in high-tech and try out glasses-free 3D."
Konno also revealed that the console motion sensor was another late addition to the feature set, with Shigeru Miyamoto ultimately responsible for its inclusion. "We officially went with them just before E3 last year," he explained. "The boat had really left the port by that point the hardware team had the final specs and just had to work it all out. Then, in the midst of that, Miyamoto said his isn enough; we can really change things if there a gyro sensor in there.We had a prototype for the sensor already, so we got everyone together to try it out."
A wise decision, we think; Nintendo 2DS doesn't quite have the same ring to it. The 3D- and gyro-enabled portable hits Japan this weekend and will be available across Europe on 25th March.
No surprise here: Nintendo has a huge hit on its hands. The legendary company's new 3DS handheld console went on sale in Japan over the weekend and promptly sold by the bucketload.
How big is a bucketload? In this case, it's 400,000 - count 'em - consoles, as Japanese gamers rushed to pick up the spangly new device, that sees Nintendo embracing the third dimension with an amazing 3D top screen to complement the good old touch screen below.
With reports that queues stretched to over 750 people - thanks, Eurogamer - the initial shipment sold out almost immediately, with Nintendo seeming likely to shift 1.5 million units in Japan alone by the end of March.
Figures are all right, of course, but what about us? Well, we'll be getting our hands on the 3DS on 25th March, which means the wait is almost over. Better yet, we'll be able to grab games like PilotWings Resort and Super Street Fighter IV on the same day, with Mario Kart and Zelda instalments hopefully arriving before the year is out.
If Japan's proved one thing, though, it's that you should probably pre-order to avoid disappointment. This one's selling out on day one, we reckon.
Nintendo has expressed hope that sales of its 3DS console are back on track after reaching 6.68 million units at the end of September.
Although the figure is below the company's expectations, it is ahead of the data for the device's predecessor the DS during the same period, reports MCV.
Sales of the 3DS, which allows users to experience an innovative way of playing new and exciting games, increased during August as a result of a substantial price cut.
Nintendo has also forecast strong sales during the festive period, with the reduced cost and an improved software line-up expected to attract customers.
This comes after the Japanese technology firm announced the launch of a new coral pink 3DS console, created to mark the upcoming release of Nintendogs + Cats.
Set to hit stores on November 18th, the new title will see the portable pooch accompanied by an adorable female friend to play with.
GAME : 3DS update Round-up
If there's one thing the latest generation of consoles has taught us, it's that newly purchased gaming systems aren't the finished article when you first take them out of their shiny wrapping. Not to say they 're lacking anything fundamental, far from it in fact, but system updates now mean it's possible for platform holders like Nintendo to dramatically improve a console's functionality and boost the user experience post-launch.
December's free 3DS system update is a prime example, introducing fresh game content, social features and hardware functionality to the console. Here, GAME runs you through all the major new additions.
One of our favourite new features is the ability to make ten minute long 3D videos with just a few simple button presses. Icons on the 3DS touch screen allow you to select or fine-tune different recording features such as the 3D effect, altering the sharpness and brightness of your video, and choosing whether to film in regular colour, black and white or sepia. The quality of the recordings we've made so far is surprisingly good, although you obviously have to see them in person to get the full 3D effect.
While the basic ability to record in 3D is a cool feature in itself, special praise is reserved for the three Trick Shot modes. Interval Shot takes still snaps at your choice of intervals, between every half a second and 60 seconds, before playing them in a rapid slideshow.
Frame Pick, which essentially enables you to create stop-motion animations, is similar to Interval Shot except it lets you capture images of a physically manipulated object whenever you choose, creating the illusion of movement when the series of pictures is played as a continuous sequence.
Meanwhile, Clip Link enables you to record various video segments which are then mashed together in the same video file. There's no doubt that budding animators and movie makers will spend a lot of time playing around with these simple to use but rewarding new video recording features.
New Plaza updates
The system update also introduces a range of new features for Mii Plaza, the place where 3DS owners can view the Mii characters they've met via StreetPass (which automatically swaps the Miis and gameplay profiles of players who pass each other on their travels). These include a follow-up to the free, in-built 3DS RPG-style game StreetPass Quest, and new 3D puzzles of famous Nintendo characters to complete by collecting pieces from other players.
You now receive congratulatory messages in the Mii Plaza for achieving goals such as meeting a certain numbers of Miis or ones from different countries (which are displayed on a new StreetPass Map showing the locations of all the Miis you've encountered), or by working your way through StreetPass Quest 2. There are 78 accomplishments to get in total and a congratulatory message for each. They also unlock up to 35 different tunes to listen to in a new Mii Plaza Music Player.
The new Puzzle Panel pieces we've collected so far are for Donkey Kong Country Returns and Legend Of Zelda: Ocarina Of Time 3D. The puzzles themselves are larger than the originals, with 24 pieces to collect instead of 15, including four pink pieces which can only be collected via StreetPass (others can be purchased with Play Coins, a virtual currency accumulated by carrying your 3DS around with you like a pedometer).
New Street Pass Quest
StreetPass Quest 2, in which you control a team of fighters made up of your friends' Miis, challenges players to save three fictional family members kidnapped by slimy monsters and placed in separate cages. It contains branching paths as well as brand new enemies, and even lets players make parties of Miis to carry out team attacks using weapons or magic. The game also offers players the chance to collect a total of 57 hats for their Miis, compared to the original game's 16, but the title's only accessible if you've completed the first one twice.
Additionally, the 3DS system update paves the way for players to download demos of 3DS games, although none have been made available yet, as well as making it easier to browse and pay for games and content in the Nintendo eShop. Players can now transfer games purchased from the eShop, as well as account funds and save data including photographs and audio files, from one 3DS system to another too.
All in all, the 3DS system update is an impressive release, adding great new hardware functionality, amusing new game content and cool new social features. It has been almost nine months since release and our 3DS feels like a fresher piece of kit than ever before, all of which leaves us eagerly awaiting the next major system update.
This week saw the long-awaited UK release of the PlayStation Vita, the most powerful handheld gaming console ever. Despite a size that fits snugly into your palms, it's a muscular beast of a machine capable of giving its PS3 big brother a run for its money where graphics and processing oomph are concerned. But how did we get here? How did gaming on the go become such a big deal?
The simple answer is that it's always been a big deal. Even way back in the early 1980s, when the best games were on giant arcade cabinets and the best home gaming had to offer was the bleeping blocks of the Atari 5200, Nintendo was cleaning up with its Game & Watch series of handheld LCD games. Simple in the extreme, they were a cultural phenomena - and Nintendo's first runaway gaming success.
They were so popular, in fact, that their creator, Gunpei Yokoi, couldn't leave the idea of portable gaming alone. As well as designing classic games such as Donkey Kong and Metroid, he is best known as the father of the GameBoy.
Launched in 1989, this chunky beige brick with a tiny monochrome screen was nothing short of a revolution. Gamers snapped the system up, along with portable versions of hit console games, movie tie-ins, the first entries in the evergreen Pokemon franchise and a certain little game called Tetris. Bundled with the GameBoy, the Russian puzzle classic helped to define handheld gaming as the natural home of simple yet addictive one-more-go game design. It also pioneered the world of multiplayer, using a link cable to allow two GameBoy owners to battle against each other.
The GameBoy was such an enormous hit - shifting well over 100m units in its lifetime - that other electronics companies tried to ride the bandwagon. Atari released the Lynx, the first handheld with colour graphics, but it struggled to match Nintendo's efficient tech, draining its batteries at inconvenient speed.
More challengers emerged from Japan, such as the TurboExpress, but it would be Nintendo's long-standing rival, Sega, that put up the best fight. The Game Gear launched in 1991, and shrewdly used the same technology as the popular Master System home console, allowing hit games to be quickly ported to the handheld. Although it never outsold the GameBoy, the Game Gear put up a solid challenge.
GameBoy and Game Gear battled for handheld supremacy throughout the 1990s, with other - often technically superior - portables such as the Neo Geo Pocket and WonderSwan barely making a dent in their dominance. Nintendo's lead was so assured that they waited until 1998 before upgrading the GameBoy's grey and black screen to a colour model.
As the 21st century rolled around, however, the home console experience was becoming so sophisticated that the handhelds were starting to look outdated. Nokia tried to capitalise on the rise of mobile phones with the ill-fated N-Gage, a clumsy hybrid of phone and console that failed to capture the public's imagination.
It was Nintendo, once again, in 2004 that changed the landscape. The Nintendo DS at first appeared to be an act of supreme folly. Boasting two screens - much like some of the Game & Watch titles of yesteryear - as well as a stylus for touchscreen interaction, it was like nothing else around. And, as with the original GameBoy, Nintendo kept the DS fresh by constantly revising and relaunching the machine in different configurations - smaller, larger, and with more features.
With Sega having long since abandoned the hardware market, the challenge to the DS came from a new rival: SONY. Having exploded into gaming with the PlayStation, SONY's take on handheld gaming was sleek, powerful and designed for the hardcore gamer on the go. The PSP, or PlayStation Portable, certainly made the cheerful DS look like a toy but, much like the Game Gear, it was never quite able to topple Nintendo from its throne, even with cult hits such as Monster Hunter making the system a must-have in Japan.
Which brings us to 2012, where once again Nintendo and SONY are battling for the palm of your hand. Nintendo's 3DS continues the design approach of the original DS, with left field technical innovation and a breezy pick-up-and-play approach. The PS Vita, as we've seen, is the PSP on steroids, a desirable bit of beautiful entertainment technology that pushes the boundaries of what can be done in a small space.
Looking from dazzling titles like Uncharted: Golden Abyss, all the way back to the rudimentary two-button Game & Watch experience, it's hard to believe only thirty years separate them and yet it feels as though handheld gaming is only just getting up to speed. Imagine where we'll be in 2042!
The glasses-free 3D visuals of Nintendo forthcoming 3DS have been wowing critics and gamers alike ahead of the console March release, but an interview with Nintendo Hideki Konno a key figure in the de…
No surprise here: Nintendo has a huge hit on its hands. The legendary company's new 3DS handheld console went on sale in Japan over the weekend and promptly sold by the bucketload.…
Nintendo 3DS sales reach 6.68 million (04/11/2011)
Nintendo has expressed hope that sales of its 3DS console are back on track after reaching 6.68 million units at the end of September.…
GAME : 3DS update Round-up (14/12/2011)
If there one thing the latest generation of consoles has taught us, it that newly purchased gaming systems aren the finished article when you first take them out of their shiny wrapping. Not to say th…
A Brief History of Handheld Gaming (22/02/2012)
This week saw the long-awaited UK release of the PlayStation Vita, the most powerful handheld gaming console ever. Despite a size that fits snugly into your palms, it's a muscular beast of a machine c…
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