New Super Mario Bros Wii
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New Super Mario Bros on Wii offers the first multiplayer Super Mario Bros.platform game ever. … See more
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Released on 20/11/2009
New Super Mario Bros on Wii offers the first multiplayer Super Mario Bros.platform game ever. You can now take on the adventures of Mario with your friends in tow, it will offer a platform Mario experience for all the family to enjoy.
Players can navigate the side-scrolling worlds of Mario alone as before or invite up to three friends to join them at the same time on the same level at any point in the game for competitive and cooperative multiplayer fun. New Super Mario Bros Wii will retain the elements we all know and love but also introduce some fantastic new levels and surprises including quirky new suits, characters and innovative ways to use the Wii remote to guide your character through the adventure.
Playing 4 player in New Super Mario Bros, does not have to mean working together. In this new multiplayer activity you can either help or hinder your family and friends. You can chuck your friends character at baddies to save yourself or jump on there head to get ahead, you can even use your Yoshi to gobble them up and then spit them out. But its not all about competitive game play you can work alongside your friends and help each other through the levels. Either way this game is guaranteed to bring out some healthy rivalry between friends and families.
Grab your friends and family and get ready for an enthralling multi player adventure in the New Super Mario Bros Wii.
New Super Mario Bros. Wii Features:
- New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it.
- Mario, Luigi and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game.
Players can even ride different Yoshi characters and use their tongues to swallow enemies - or their fellow players. - In some areas, players use the motion abilities of the Wii Remote™ controller. The first player to reach a seesaw might make it tilt to help his or her character reach a higher platform - and then tilt it incorrectly just to mess with other players.
- New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote and Mario’s new ability to transform into Penguin Mario.
- At the end of each stage during the multiplayer mode, players are ranked based on their score, the coins collected and the number of enemies
defeated.
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Multi-player Mario
There's nothing quite so special, for the videogame connoisseur, as the release of a new Mario game. Sure, us die-hard Mazzer fans have had our hearts broken a few times, and our high expectations have been dashed against the rocks of disappointment more often than we would like. But we're not going to list all the Mario games we've been upset by for fear that Nintendo will send round the Hammer Brothers to bash our heads in. No, let's just concentrate on what we have in front of us, and that's a brand new 2D Mario game that distinguishes itself through its multi-player options.
Following in the footsteps of New Super Mario Bros. on DS, NSMB Wii is essentially a 2D platform game but with characters rendered in polygonal 3D. The plot is spectacularly unoriginal, featuring, as it does, the kidnap of Princess Peach by Bowser and the subsequent efforts of the Mario boys to rescue her. This lack of original storytelling, however, is understandable because NSMB Wii regularly harks back to previous Mario games, something we'll return to shortly.
Easy Peasy
As far as the basic gameplay goes there are few surprises here. It is, for the most part a traditional Mario title set over eight worlds with platforms, obstacles enemies and the like. However, if you're an old-school fan of Mario games, you'll find the insanely difficult challenges found in Super Mario Brothers 3 or Super Mario World largely absent. This is Mario-lite, but this is perhaps more to do with opening up the game to a wider audience through the multi-player options than a desire to dumb things down.
This is Mario-lite, but this is perhaps more to do with opening up the game to a wider audience than a desire to dumb things down.
New Super Mario Brothers Wii's unique selling point, you see, is its multi-player mode. For the first time in a Mario platformer up to four players can play at once, taking control of Mario, Luigi and the two Toads. If you're feeling in a good mood you can play cooperatively, helping each other through the levels by rescuing the other player, or moving an object to their advantage. If there are scores to be settled, players can take part competitively and attempt to increase their ranking by putting their opponents in the path of danger.
Propellor Head
New Super Mario Bros Wii boasts other new features, too. There's a propellor suit which enables players to hover and fly with the shake of the Wii remote and they can even pick up their friends and fly them to safety if they so wish. Mario also has a new Penguin suit. When activated, Penguin Mario can fire ice balls and slide around the levels at high speed on his belly. There are also Yoshi's available that players can ride on. Another neat innovation is the dynamic help system which enables players who are stuck to see how a level should be completed.
When activated, Penguin Mario can fire ice balls and slide around the levels at high speed on his belly.
While this is a new game, there are plenty of references to the classics, including Super Mario World and Super Mario Bros 3 as we've already mentioned. These nods to the past come in the form of level design that harks back to classic bits of various games. So, for example, there's an airship like the ones found in SMB3 and annoying Kooperling mini bosses. These levels and challenges are nothing like as tough as the originals, but it's still good to see some old favourites.
How much you enjoy New Super Mario Bros Wii depends on how you feel about the older games in the series, but whatever your view, there's no doubting Nintendo's determination to keep pushing the franchise in different directions.
GAME's Verdict
- Looks nice.
- Classic format.
- Multi-player fun.
- Cooperative or competitive play.
- New suits.
- A bit easy for a Mario game.
Review by: Simon 'Yoshi Botherer' Kirrane
Version Tested: Wii
Review Published: 18.11.09Published: 18/11/2009
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What's new, Mario?
No, really... What is new? At first glance, not a lot. New Super Mario Bros. Wii is a side-scrolling 2D platform game in the classic Mario style. It's got question blocks and Koopas and Goombas and power-bestowing mushrooms, and everything in its cheerfully surreal world has spots, or eyes, or both.
It's built on the same foundations that were laid for the first Super Mario Bros. on the Nintendo Entertainment System in 1985. Gameplay-wise, things haven't moved on much since classic nineties SNES title Super Mario World. Even the graphics and sound haven't changed much from the New Super Mario Bros. DS game, although they benefit from the extra size and resolution of a TV screen. No one's complaining - after all, we're talking about some of the best games ever made - but there doesn't seem to be much new here.
It's-a us!
That's until you turn on a second controller. And a third... And a fourth. Up pop Luigi and a couple of Toads and soon four of you are bouncing around the screen in a merry, chaotic muddle - not just in multiplayer mode but in any of the main game's levels, at any time. New Super Mario Bros. Wii is the first properly multiplayer Mario platform game and in a way, that makes it the newest of the lot.
The clever thing about New Super Mario Bros. Wii is that it works just as well played on your own as with friends, and just as well played co-operatively and competitively. Things inevitably get a bit out of hand as you nick each other's items, nudge each other off platforms, collide in mid-air or just pick up and throw each other right into a piranha plant's maw - it's just so much fun to be mean in this game - but at the same time, having a friend or few on-screen can be a real help getting through the game's tougher levels. And they do get plenty tough - this is no walkover like the DS game, but a proper test of reflexes and improvisation like the 2D Mario games of old.
When you lose a life in multiplayer you come back on screen in a bubble. Shaking the remote brings you close to a friend who can pop the bubble and bring you back. It sets up a tag-team style that gives you two, three or four chances to get through any particular section. If you don't fancy helping each other you also get a Free Play mode which tots up individual scores. Then there's the brilliant Coin Battle, where you're just competing for coins, and which features some hilariously madcap special levels.
Level best
By and large though, the levels are exactly the same played solo and there's just as much to interest you. Nintendo's designers are absolute masters at cramming an apparently simple 2D level with secrets, surprises, jokes, challenges, unhinged enemies and even the odd bit of drama. They can do this sort of stuff in their sleep - and to be fair, New Super Mario Bros. Wii is pretty familiar in places if you're a Mario aficionado - but there's still enough reason to play most of these levels half a dozen times over, scouting out the star coins and secret exits, or just for the fun of it.
Stick this in your pipe
Another area where this is much better than the DS New Super Mario Bros. is in the power-ups, which are the silliest and cutest in 20 years. The Penguin Suit and Propeller Suit are fun to use - the former gives you snowball and slide attacks, better swimming, better traction on ice and an adorable waddle; the latter sends you soaring into the air and floating back down with a spin - which is even more fun to watch. You also get the fire flower, the new ice flower, mini-Mario from the DS game. Plus, joy of joys, Yoshi - Mario's irrepressible, insatiably hungry and stupidly bouncy dinosaur steed - is back.
With the smart Super Guide that helps you out if you're really stuck on a level, unlockable hint videos and the option to get your friends involved at any stage, it's never been so easy to enjoy a Super Mario title. It's not the best and certainly not the most original game Nintendo has ever made, and it looks and sounds a bit retro (mostly in an enjoyable way).
But in this day and age, any game as focused on pure fun and total silliness as New Super Mario Bros. Wii is a breath of fresh air - no matter how new or old it claims to be.
Bros.
+ Classic, challenging Mario gameplay.
+ Magnificent multiplayer hi-jinks.
+ Just like old times .Toss
- No online multiplayer.
- Nintendo recycling past glories again.
- Makes you wonder why you bought all those nun-boards, balance plusses and motion chucks. -
With Prince of Persia returning to consoles in the same month the Hollywood version hits the big screen, what better excuse to look back at how others have fared when games and films overlap?
Prince of Persia
The Game: Nimble, athletic acts of derring-do played out against a colourful Arabian Nights backdrop since 1989. The graphics have changed, but gameplay still focuses on the simple pleasures of swishy swordplay and stunts that laugh in the face of physics.The Movie: Based on the 2003 game, The Sands of Time, this shamelessly entertaining romp captures the daredevil thrills of the game perfectly, while inserting appropriate amounts of character and story. The yummy Jake Gyllenhaal and the yummier Gemma Arterton supply the eye candy and witty banter, while Ben Kingsley camps it up as the villainous Vizier.
Verdict: Since the original game was inspired by Errol Flynn?s swashbuckling antics, Prince of Persia was always ripe for the movie treatment. Thankfully, they got it right.
Street Fighter
The Game: The fighting fan's franchise of choice for over twenty years, this venerable series continues to go from strength to strength with the superbly balanced refinement of Super Street Fighter IV, released last month. Crazy characters with sublime gameplay - it doesn?t get much better than this.
The Movies: Oh dear. The 1994 movie version is terrible, but has at least taken on a certain cheesy charm over the years, if only for the bizarre pairing of Jean Claude Van Damme as Guile and Kylie Minogue as Cammy. The laughably bad 2009 movie slipped past cinemas and went straight to DVD, more dull than demented. For a truly faithful film experience, fans should stick to the Street Fighter II anime.Verdict: Bizarre characters smashing each other to a pulp should be perfect B-movie fodder, but the lack of plot combined with dense backstory keeps tripping Street Fighter up.
Ghostbusters
The Movie: A seminal combination of action, comedy and horror, the 1984 original is still one of the most enjoyable and quotable blockbusters around. The 1989 sequel repeats the formula to disappointing effect, but the cast manage to keep things lively even as the story droops into slimy sentimentality.The Game: There have been several Ghostbusters games over the years, but it wasn't until 2009 that we got something that truly recaptured the movie's unique tone. Having Dan Ackroyd and Harold Ramis on script duty helped, but getting the notoriously reluctant Bill Murray to return was a real coup. Strip away the fan-pleasing scenarios and dialogue and it's just another corridor shooter, but a shamelessly entertaining one all the same.
Verdict: It took twenty five years, but the result was an affectionate game that expanded and honoured its source material rather than just exploiting it.
Super Mario Bros
The Games: Really? You need this explaining? The most successful videogame franchise in history. A catalogue of nigh perfect game design. A series that continues to inspire and innovate, whether its New Super Mario Bros on the DS or Super Mario Galaxy 2 on the Wii. If you hate Mario, you have no soul. That?s science, people.The Movie: Urgh. Look away, children! Taking the bright, inviting worlds created by Miyamoto and drowning them in an oily mess of techno-grunge architecture and smug 1990s blockbusterisms, this is one of the worst films ever made. Bob Hoskins has the moustache and dungarees, but the film bears no resemblance to the games, either in quality or intent. Horrible.
Verdict: Burn it with fire. The perfect videogame hero, Mario simply doesn't translate to live action. Never try this again, Hollywood.
Resident Evil
The Games: Bombastic sci-fi horror with a parade of tough cops and military types creeping around mansions and secret labs trying - and spectacularly failing - to contain the monster-making T-Virus. Since Resident Evil 4 the games have become more about action than atmosphere, much to the annoyance of some fans.The Movies: Well, they've got the sci fi and horror bits, and key characters from the games crop up occasionally, but this surprisingly hardy series exists more as an alternate off-shoot from the games than a literal translation. The lack of blood and guts is the number one complaint from fans used to brain-bursting headshots.
Verdict: Both are as daft and camp as each other, but apart from sharing a title and some characters, there's not much connection between the two. Harmless dumb fun.
Tomb Raider
The Games: Posh girl Lara Croft travels the globe, locating ancient relics, battling supernatural forces and shooting endangered species while wearing the very latest in bottom-and-boob hugging outfits. Some would say her appeal has dimmed in recent years, as developers struggle to find new ways to do the same old thing, but she?s still a force to be reckoned with.The Movies: All the pieces are there, but the fact that both the Angelina Jolie-starring efforts have been average (and that's being generous) suggests that you need more than an ass-kicking babe and exotic locations to make a good movie.
Verdict: The movies are accurate enough in translating all the important elements of Lara to the big screen, but her exploits are inevitably more interesting when you're controlling every leap and scramble.
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Super Mario hits his 25th birthday
It's-a-me, Mario! This month sees Nintendo's greatest mascot Mario celebrating his 25th birthday, apparently. That's right! The plucky little plumber is a quarter of a century old.
While Mario got his start as Jumpman in the arcade game Donkey Kong, it wasn't until Super Mario Bros for the NES that things really got cooking. The side-scroller is one of the greatest platform games ever made, and kickstarted a career that has seen him selling over 240 million games.
"Stimulated by advancements in technologies, we have always enjoyed creating the Super Mario Bros. games," said Mario's creator, the legendary Shigeru Miyamoto. "The series has always taken advantage of the latest technological advancements and is the fruit of creativity of many of my hard-working friends working closely as a team."
Mario's been a bit of a shape-shifter over the years, trying his hand at a variety of sports, such as with the excellent Mario Golf and Mario Strikers series, but what's been truly amazing is to watch the way that Nintendo has managed to keep his platforming spirit alive in the shift from two dimensions to three. If you don't believe us, check out Super Mario Galaxy 2, which is currently available for the Wii.
Happy 25th birthday, Mario. We can't wait for the next 25, either.
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Super Mario originally had a gun!
If you like Nintendo games half as much as we do, you could be forgiven for thinking you knew everything there was to know about the genesis of the company's plucky plumber, Super Mario. Wrong. Did you know he originally came with a gun?
Believe. The news comes from Japan's Famitsu magazine, which interviewed Mario's dad, Shigeru Miyamoto, to tie in with the 25th anniversary of Super Mario Bros. It turns out that, for a large part of the game's creation, he was packing a pistol!
"During much of development, the controls were A for shoot bullets, B to dash, and up on the control pad to jump," says Miyamoto. "The bullets wound up becoming fireballs later - we originally thought about having a shoot 'em up stage where Mario jumps on a cloud and shoots at enemies, but we dropped it because we wanted to focus on jumping action. The sky-based bonus stages are the remnants of that idea, you could say. In the end, we realised that being able to shoot all the fireballs you want while running gave Mario too much of an advantage, so instead we had it so you shoot only one fireball when you start running."
Totally weird. If it's been a while since you played Super Mario Bros, incidentally, why not pick up the compilation pack when Super Mario All-Stars: 25th Anniversary Edition hits the Wii on 3rd December?
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It's obvious, but it's still good to hear: Nintendo's already working on a Super Mario game for the 3DS. Phew!
The news came from Mario's daddy, Shigeru Miyamoto, speaking on Iwata Asks - thanks, Eurogamer. The legendary designer announced, "In the interests of adopting new technology for the Super Mario Bros. tradition, I am now making a new Super Mario Bros. game for the Nintendo 3DS system."
He didn't offer any further details, but he did expand on a comment of Mario co-creator Takashi Tezuka's, suggesting that Mario must always be family friendly. "I think Tezuka-san is exactly right about making something that families can enjoy together," he said, "but I also think it's important to always use the most advanced technology for Mario in order to create something no one has ever seen before. Of course, it's important to make sure people still say things like "Falling down the holes is the most fun!" but something new is necessary for other aspects of the games, and it's those new elements that make a Super Mario Bros. game what it is."
With no news of a date, this is one we're probably going to have to wait for - but it will be worth it.
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2011 has been a fantastic year for gaming most recognisable face, Nintendo Mario, and 2012 looks set to be another. From platforming to kart racing, tennis, Olympic sports, role playing and party games, the portly yet agile plumber is clearly a highly versatile character who can do it all. Here, GAME takes a look back at a couple of the best Mario games from this year, in case you missed them, and looks ahead to some of 2012 undoubted highlights.
3DS hasn exactly been lacking in quality games in its first year on the market, but the arrival of Super Mario Land 3D (3DS) in November and the launch of Mario Kart 7 earlier this month have really made the portable console a must own system. Mixing the best elements of older Mario games with new ideas and technology, the former is perhaps best described as a blend of the more straightforward, accessible 2D Super Mario Bros. games for Wii and DS and Wii more challenging 3D Super Mario Galaxy titles. Its magical worlds are essentially made up of left to right dashes through obstacle courses, which see players running, jumping, hovering and gliding to master the environments with the aim of reaching a flagpole at the end of each level. With simple, intuitive controls, it instantly accessible and there always a clear path to completing each stage, usually littered with coins to collect, question blocks to bump and enemies to stomp. But Mario can also wander around a little in the game 3D environments, and only explorers and the most skilled players will locate all of the secret areas, items and unlockables ingeniously hidden away in the expertly designed levels.
Mario Kart 7 is another must-play title for newcomers and series veterans alike, mixing old and new to great effect too. It offers 16 new courses and 16 classic ones from older MK games for players to compete on, all based on environments and characters from Nintendo Mushroom Kingdom. The best showcase of the console's 3D screen yet, theye absolutely gorgeous to look at and just as well designed, featuring exciting new airborne and underwater sections to compliment the on-track action. With basic accelerate, brake, fire and jump buttons, the game easy enough that anyone can pick it up and play instantly, but itl take months of practice to master the multi-route tracks, learn all of the shortcuts and become an online karting king.
Looking ahead to 2012, Mario will be joined by a host of Nintendo stablemates as well as characters from Square Enix popular Dragon Quest series in January release Boom Street (Wii). A Monopoly-style board game that challenges players to play the real estate and stock markets to win,here are 27 characters to choose from 13 from Mario games, 13 from Dragon Quest and your Mii and over 15 boards based on memorable areas from each series, with different shapes and layouts providing loads of replay value. Players race around the board trying to accumulate wealth and hit a target value while buying, selling and trading property to see who can be the first to cash out, and with both beginner and advanced settings, it could be the perfect game to get the family huddled round the telly on those cold winter nights.
Mario Tennis (3DS) also looks set to be a smash hit next year. If previous games in the series are anything to go by, itl do its best to nail the balance between realism and zany, fast-paced tennis action starring all of your favourite Mushroom Kingdom characters, as well as a few surprise ones. Wee expecting a mixture of tactical tennis gameplay, special moves and plenty of mini-games that should make a great title for Mario and sports fans alike.
Mario and friends, including Sega favourites like Sonic the Hedgehog, will keep things physical in Mario & Sonic At The London 2012 Olympics on the Nintendo 3DS, which launches in February 2012. Players will go for gold in over 50 Olympic events that make full use of the handheld different control methods, serving up a wide variety of ways to play. Competing for the top of the podium alone or in head-to-head games with friends, players will frantically slide the Circle Pad round and round to row, tilt the system to keep their balance on the beam, and blow into the microphone to keep breathing at the right time while swimming.
Also in 2012, players will see the moustachioed, genre-hopping plumber embark on an exciting new role playing adventure in Paper Mario also on the Nintendo 3DS. It will feature frantic, turn-based battles set in a colourful and varied 3D world that takes in weapons, locations and items from Mario past and present,. It will also require clever strategic use of a range of ability-giving stickers, which can be used to carry out attacks on enemies or to fill in missing parts of the levels.
Published: 21/12/2011
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Nintendo has confirmed that a 2D side-scrolling entry in its iconic Super Mario series is in development for Nintendo 3DS.
Company president Satoru Iwata revealed that the previously unannounced title will be released for its newest handheld console at some point between March 2012 and April 2013.
Expectations will be high for the new title, as recent 2D adventures New Super Mario Bros and New Super Mario Bros Wii have proven to be among the most popular titles in Nintendo DS and Wii, respectively.
The news also follows hot on the heels of the successful launch of Super Mario 3D Land, Mario's first 3DS platforming adventure, which fuses gameplay elements from past 2D and 3D Mario titles.
It has proven a major critical and commercial success, becoming the first 3DS game to sell more than five million copies, while helping the console itself to surpass the 15 million mark in terms of global sales.
Published: 30/01/2012
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Familiar feel
New Super Mario Bros. 2 doesn't deviate greatly from the formula established in past entries in the New Super Mario Bros series on DS and Wii. It's a side-scrolling platform game in which you travel through the Mushroom Kingdom on a quest to rescue Princess Peach from Mario's nemesis Bowser, collecting coins and jumping on enemies as you go.Much of it will feel familiar to anyone who has played one of the older titles, from the themed worlds you explore to the bosses you fight, but you can now collect three large hidden coins in each level to unlock extra ones, and as they're often tucked away in hard-to-reach locations this rewards skill in an otherwise rather easy game.
Gold rush
Another new element is the title's increased focus on coin collecting. As ever, amassing 100 grants you an extra life (half-decent players will be swimming in lives by the midway point), but they also act as an overarching high score. The game logs every single coin you collect, even across multiple save files, and lets you compare your total to that of passers-by using the 3DS StreetPass system.The game's coin obsession culminates in a new Coin Rush mode. With one life, and against a time limit, you have to collect as many coins as possible across three randomly selected stages taken from the main game. Again, your total number of coins collected will be recorded and compared with fellow players' over StreetPass.
Suits you
The game features a number of power-ups that give you special abilities, like a powerful golden mushroom that lets you unleash fireballs that turn everything into coins, a brick-hat that sits on Mario's head spewing out coins every second it's still attached, and a flight-capable raccoon suit which enables you to reach airborne platforms full of coins, pull off crafty shortcuts, and whip nearby enemies with its tail.Mushrooms increase your size and power, while invincibility stars make you temporarily invulnerable. The game also offers you a gilded racoon suit with the power of invincibility after you've died a few times in quick succession to make things easier for novices, although it does nothing to help avoid deaths by sheer drop.
Co-op fun
Perhaps the biggest new addition to the game is a co-operative mode which lets another player with their own copy of the title play alongside you as Mario's brother Luigi. It's a great option to have, although players are required to stay in close proximity to one another (stray too far and you'll be turned into a bubble and sent back to your partner). While this was understandable in New Super Mario Bros' Wii co-op mode, in which players shared a TV screen, it seems unnecessary to limit freedom of movement when each player has their own 3DS.With the last two New Super Mario Bros games having sold over 50 million copies between them, it might be unsurprising that Nintendo's not keen to take many risks with an established formula, but years of being spoilt mean we've come to expect more than straight sequels from Mario games. It's therefore a little disappointing that the series doesn't feel like it has progressed as much as it could have since the original NSMB title hit DS six years ago.
But even a lesser Mario game remains an incredible title - it may play things safe, but all that it does it achieves masterfully. The physics and level design are so fine-tuned, and the overall gameplay so responsive and intuitive, that this is the best side-scrolling platformer available on 3DS, and a game that everyone should really play.
GAME's verdict:
The Good
- Accessible, top quality platforming.
- Some fantastic level design.
- Co-op is a welcome addition.
The Bad
- Could be more adventurous in terms of new ideas.
- Co-op mode could offer more freedom of movement.
- Not the most impressive use of 3D.
Published: 08/08/2012
- Accessible, top quality platforming.
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With Prince of Persia returning to consoles in the very same month the Hollywood version hits the big screen, what better excuse to look back at how others have fared when games and films overlap?
Prince of Persia
The Game: Nimble, athletic acts of derring-do played out against a colourful Arabian Nights backdrop since 1989. The graphics have changed, but gameplay still focuses on the simple pleasures of swishy swordplay and stunts that laugh in the face of physics.
The Movie: Based on the 2003 game, The Sands of Time, this shamelessly entertaining romp captures the daredevil thrills of the game perfectly, while inserting appropriate amounts of character and story. The yummy Jake Gyllenhaal and the yummier Gemma Arterton supply the eye candy and witty banter, while Ben Kingsley camps it up as the villainous Vizier.
Verdict: Since the original game was inspired by Errol Flynn's swashbuckling antics, Prince of Persia was always ripe for the movie treatment. Thankfully, they got it right.

Street Fighter
The Game: The fighting fan's franchise of choice for over twenty years, this venerable series continues to go from strength to strength with the superbly balanced refinement of Super Street Fighter IV, released last month. Crazy characters with sublime gameplay - it doesn?t get much better than this.
The Movies: Oh dear. The 1994 movie version is terrible, but has at least taken on a certain cheesy charm over the years, if only for the bizarre pairing of Jean Claude Van Damme as Guile and Kylie Minogue as Cammy. The laughably bad 2009 movie slipped past cinemas and went straight to DVD, more dull than demented. For a truly faithful film experience, fans should stick to the Street Fighter II anime.
Verdict: Bizarre characters smashing each other to a pulp should be perfect B-movie fodder, but the lack of plot combined with dense backstory keeps tripping Street Fighter up.
The Movie: A seminal combination of action, comedy and horror, the 1984 original is still one of the most enjoyable and quotable blockbusters around. The 1989 sequel repeats the formula to disappointing effect, but the cast manage to keep things lively even as the story droops into slimy sentimentality.
The Game: There have been several Ghostbusters games over the years, but it wasn't until 2009 that we got something that truly recaptured the movie's unique tone. Having Dan Ackroyd and Harold Ramis on script duty helped, but getting the notoriously reluctant Bill Murray to return was a real coup. Strip away the fan-pleasing scenarios and dialogue and it's just another corridor shooter, but a shamelessly entertaining one all the same.
Verdict: It took twenty five years, but the result was an affectionate game that expanded and honoured its source material rather than just exploiting it.

Super Mario Bros
The Games: Really? You need this explaining? The most successful videogame franchise in history. A catalogue of nigh perfect game design. A series that continues to inspire and innovate, whether its New Super Mario Bros on the DS or Super Mario Galaxy 2 on the Wii. If you hate Mario, you have no soul. That?s science, people.
The Movie: Urgh. Look away, children! Taking the bright, inviting worlds created by Miyamoto and drowning them in an oily mess of techno-grunge architecture and smug 1990s blockbusterisms, this is one of the worst films ever made. Bob Hoskins has the moustache and dungarees, but the film bears no resemblance to the games, either in quality or intent. Horrible.
Verdict: Burn it with fire. The perfect videogame hero, Mario simply doesn't translate to live action. Never try this again, Hollywood.
Resident Evil
The Games: Bombastic sci-fi horror with a parade of tough cops and military types creeping around mansions and secret labs trying - and spectacularly failing - to contain the monster-making T-Virus. Since Resident Evil 4 the games have become more about action than atmosphere, much to the annoyance of some fans.
The Movies: Well, they've got the sci fi and horror bits, and key characters from the games crop up occasionally, but this surprisingly hardy series exists more as an alternate off-shoot from the games than a literal translation. The lack of blood and guts is the number one complaint from fans used to brain-bursting headshots.
Verdict: Both are as daft and camp as each other, but apart from sharing a title and some characters, there's not much connection between the two. Harmless dumb fun.
Tomb Raider
The Games: Posh girl Lara Croft travels the globe, locating ancient relics, battling supernatural forces and shooting endangered species while wearing the very latest in bottom-and-boob hugging outfits. Some would say her appeal has dimmed in recent years, as developers struggle to find new ways to do the same old thing, but she's still a force to be reckoned with.
The Movies: All the pieces are there, but the fact that both the Angelina Jolie-starring efforts have been average (and that's being generous) suggests that you need more than an ass-kicking babe and exotic locations to make a good movie.
Verdict: The movies are accurate enough in translating all the important elements of Lara to the big screen, but her exploits are inevitably more interesting when you're controlling every leap and scramble.
Published: 18/05/2010
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New Super Mario Bros. Wii Review (18/11/2009)
Multi-player Mario
There's nothing quite so special, for the videogame connoisseur, as the rele…
See more about ‘New Super Mario Bros. Wii Review’
No, really... What is new? At first glance, not a lot. New Super Mario Bros. Wii is a side-scrolling 2D platform game in the classic Mario style.…
With Prince of Persia returning to consoles in the same month the Hollywood version hits the big screen, what better excuse to look back at how others have fared when games and films overlap?…
Super Mario hits his 25th birthday…
If you like Nintendo games half as much as we do, you could be forgiven for thinking you knew everything there was to know about the genesis of the company's plucky plumber, Super Mario. Wrong. Did yo…
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What has Mario got planned in 2012? (21/12/2011)2011 has been a fantastic year for gaming most recognisable face, Nintendo Mario, and 2012 looks set to be another. From platforming to kart racing, tennis, Olympic sports, role playing and party game…
New 2D Super Mario game coming to Nin… (30/01/2012)Nintendo has confirmed that a 2D side-scrolling entry in its iconic Super Mario series is in development for Nintendo 3DS.…
New Super Mario Bros 2 - Review (08/08/2012)New Super Mario Bros. 2 doesn't deviate greatly from the formula established in past entries in the New Super Mario Bros series on DS and Wii. It's a side-scrolling platform game in which you travel t…
Popcorn and Joysticks - GAME goes to … (18/05/2010)With Prince of Persia returning to consoles in the very same month the Hollywood version hits the big screen, what better excuse to look back at how others have fared when games and films overlap?…
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