Mirror's Edge PlayStation 3
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Released on 14/11/2008
Mirror's Edge for PS3
In Edge City information is heavily monitored, and agile couriers called Runners live on the Mirror's edge, transporting sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.
You are a Runner called Faith - and this innovative first-person action-adventure is your story. Mirror's Edge for PS3 delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, Mirror's Edge for PS3 draws you into Faith’s world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain, in Mirror's Edge for PS3 you will learn how to run.
Mirror's Edge for PS3 Features:
- Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment in Mirror's Edge for PS3 to your advantage and salvation.
- Immerse yourself: Mirror's Edge for PS3 takes place entirely in first-person, so every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
- Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes in Mirror's Edge for PS3, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
- Free Yourself: Runner vision in Mirror's Edge for PS3 allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. In Mirror's Edge for PS3, the flow is what keeps you running – what keeps you alive.
We've got Faith... do you?
Whose bleedin' bright idea was this eh? Platforming hasn't worked in first-person games since Joseph Turok first fell repeatedly into The Bottomless Pits Of Foggy-Coated Dinosaur Doom on N64, and even with the power of next-gen hardware, there's no reason they should work now. Right?
The Edge of originality
Wrong. With Mirror's Edge, Battlefield developers DICE have proved that, while yes, a behind-the-eyes viewpoint and platforming gameplay are an odd fit, it can be done – and ruddy well, too. You've just gotta have faith...
And funnily enough, Faith is the name of Mirror's Edge's acrobatic heroine. Coincidence? To continue the (rather tenuous) analogy, we'll say not... but regardless, she's a memorable lead for a game which, on the whole, reignites the belief that originality in gaming might not quite be dead after all.
Get your timing wrong and plummet to your doom. Get it right and it's acrobatically satisfying free running that would make the Prince of Persia jealous.
For such a cutting edge game, Mirror's Edge is actually, rather strangely, built on old-fashioned gaming principles. It's platforming is of the sort Mario abandoned long ago – in it's most basic form Mirror's Edge is pretty much straightforward, momentum-driven run-and-jump parkour; get your timing wrong and you'll plummet to your doom. Get it right and it's instantly, acrobatically satisfying free running that would make the Prince of Persia jealous.
The environments themselves are spectacular. Much of Mirror's Edge takes place atop stark white skyscraper rooftops, set beneath a blazing blue sky – and in honesty, that's when Mirror's Edge is at its best. Carving lines between sterile piping and power generators, leaping chasms between buildings, launching yourself clean off fifty foot-high cranes and stretching last-gasp for ledges (and at one point early on, even the landing struts of a hovering helicopter) is both visceral and empowering. But occasionally Mirror's Edge mixes it up, too, with neon-lit underground tunnels, plush building innards and even a fast-moving train. It's never less than breathlessly chic, and effortlessly cool.
Hit n run
Sadly, combat in Mirror's Edge can't claim to be of the same high quality. It's ironic given DICE's FPS roots, but gunplay here feels imprecise and unforgiving. There's precious little of it, however, and the few times you'll find yourself needing to take on enemies you're far more likely to employ slow-mo disarms with a well-timed button press during Runner Vision. Faith also has some swish melee moves on the R trigger which work best at high speed – but for the most part, Mirror's Edge is all about running away from trouble.
A simple change of pitch and intensity of beat heighten tension and propel you forward, even before gunfire begins to erupt around you.
And there's such a sense of urgency to it. That's perhaps the standout thing about Mirror's Edge – it feels like gaming's version of a chase film, with perhaps the year's standout sound design. Such is the quality of audio in Mirror's Edge that it creates panic even in the sterile, totalitarian environment; a simple change of pitch and intensity of beat heightening tension and propelling you forward, even before gunfire begins to erupt around you.
As a story, Mirror's Edge is hardly Oscar-winning stuff, but as a context, it works – and twinned with the soundtrack you'll be desperately legging it away from 'the blues', soaring across the cityscape and balletically bob-weaving between bullets on the way to uncovering the conspiracy that has your big sis framed for murder. And when you're done with the plot, you can return for speed runs and time trials, which offset the somewhat short sub-10-hour playtime.
Unflinchingly next-gen to the naked eye but decidedly old-skool in its gameplay, Mirror's Edge has no right to work as well as it does. Short, sometimes frustrating and likely to cause not a small amount of motion sickness, it's still one of the year's mostly empowering, fast-paced and stylishly must-play titles. Faith rewarded.
- Fast-paced, slick and empowering first-person platform play.
- Stylishly sterile visuals.
- Possibly the best, most panic-creating sound design of the gaming year.
- Over far too quickly.
- Surprisingly poor gun combat and a couple of especially infuriating jumpy bits.
- Can cause motion sickness - you've been warned!
Mark walks the Edge...
It's one of the big trends in modern adventure games to go with an easy-to-pick-up control scheme that makes the experience playable for as many people as possible. Assassin's Creed famously made free-running easy, with main character Altair sprinting, climbing and soaring across rooftops as players simply held the Action button and upwards on the analogue stick. The upcoming Fable II meanwhile will feature simple-sounding one-button combat that has many fans of the first game's fighting system worried. And Mirror's Edge is another one that would appear to be ditching the usual conventions and control complications.
But unlike the competition, Mirror's Edge is minimal everything. Gameplay; gameworld; soundscape; the lot – all intensely stylised to offer the cleanest, crispest and most focused package possible. Its first-person pick-up-and-parkour with true next-gen horsepower, and it's shaping up to be something special.
Its first-person pick-up-and-parkour with true next-gen horsepower.
First, the look – in both senses of the word. It's a striking art style that Mirror's Edge boasts – the stark white skyscrapers of Edge City polished to a suitably mirror sheen (hence the name) and the bright blue sky stretching out in the distance, the aesthetic is completely still; sterile, almost – and a world away from the hell-for-hand-grenades grittiness of most modern first-person titles.
And that's the second thing that strikes you about Mirror's Edge; you actually look through your character's eyes. It's nothing new of course – Halo, CoD and the like have been doing it for years – but this is the first time in living memory that a game has opted for a first-person perspective without a gun at the foot of the screen.
Not everybody runs
But then, Mirror's Edge clearly isn't your usual shooter. There's very little shooting in Mirror's Edge at all, actually – with main character Faith favouring running, sliding, jumping, climbing and the occasional martial arts move in her quest to make it through Edge City alive.
Faith, you see, is an information runner, tasked with ferrying sensitive details around a society that may seem utopian, but is actually built on government repression and media censorship. Being a bit of a nonconformist, you start Mirror's Edge in control of Faith away from prying eyes atop one of the game's many skyrise glass towers, which handily serves as an opening tutorial.
Mirror's Edge play like a curious combination of Ubisoft's free-flowing Prince of Persia and Bizarre Creation's The Club.
As with most first-person titles, Mirror's Edge sees you moving with the left analogue stick and turning with the right stick. But unlike your typical FPS, Mirror's Edge is a game of perpetual motion. Moving forwards slowly builds up speed, with L1 governing upwards moves and L2 the downwards ones, and within minutes you're accelerating across rooftops, vaulting over fences, leaping up ledges, sliding under low-lying obstacles, balancing on pipes (with the help of the SIXAXIS on the PS3 version) and jumping across the chasm from the well-aired video – all the time keeping an eye out for the red-coloured objects that signify Faith's safest route through a level, and occasionally slowing down time to line up your leaps and avoid frustrating falls.
It's a completely unique premise that sees Mirror's Edge play like a curious combination of Ubisoft's free-flowing Prince of Persia and Bizarre Creation's slick, high-score action game The Club. Controlling Faith is an acrobatic, empowering experience that players of all skill levels will take to with ease – but for hardened gamers there will be the advanced techniques (180 wall-jumps spring to mind), the option to turn the red guide colours off, and the ever-present challenge of finding new routes through levels for the fastest time possible.
There's more to Mirror's Edge than sanitised skyrises too, with a spectacular neon-lit sewer amongst the other areas we've seen. And wherever you go, you'll have the ever-ominous threat of the gun-toting authorities, who Faith will need to disarm with swift and decisive martial arts moves. It's a simple game at heart, then, but Mirror's Edge might prove deceptively deep, stylishly original, and fully deserving of the hype that's gradually building around it.
Preview by: Mark 'Parkour' Scott
Preview Published: 05.09.08
Mirror's Edge Review (19/11/2008)
We've got Faith... do you?
Whose bleedin' bright idea was this eh? Platforming hasn't worked inMirror's Edge Preview (27/10/2008)
Mark walks the Edge...
It's one of the big trends in modern adventure games to go with an easy-to-pick-up control scheme that m…Mirror's Edge User ReviewsTop review6 months email@example.comYou dont have to be a freerunner to enjoy a game like this infact this inspired to become a freerunner :P lacks the fights but still picks up with amazing action1 year agoGreat gameYou dont have to be a freerunner to enjoy a game like this infact this inspired to become a freerunner :P lacks the fights but still picks up with amazing action feautres + worth the price 7/101 year agoAwsome game !This game is amazing but it's a shame that it only has 9 chapters but I completed it twice once on normal just for fun then hard,then without using a gun for a trophy I'd give it 10/101 year agovery goodgreat game, I recommend.1 year agoTruly InnovativeThis game blew me away on release. I have completed it over 30 times and continue to go back to it and enjoy it just the same. The free-running mechanic works well and it is fantastic fun working out how to negotiate the levels. If you think of it as a first person shooter, you will be disappointed. However, go into it with an open mind and think of it as a fast-moving action puzzler and you will love it. Please buy it...it deserves a sequel.Configuring your price alert
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