Michael Jackson: The Experience (Kinect compatible) Xbox 360 Kinect
Xbox 360 Kinect
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Michael Jackson: The Experience (Kinect compatible) Product Details
Released on 15-Apr-2011
Michael Jackson, one of the most widely beloved entertainers and the most popular global icons of all time, leaves an indelible imprint on popular music and culture. During his extraordinary career Jackson sold an estimated 750 million records worldwide, released 13 No.1 singles and became one of a handful of artists to be inducted twice into the Rock and Roll Hall of Fame. He won 13 Grammy Awards and received the American Music Award's Artist of the Century Award. His album “Thriller” is the world’s best-selling album of all time with more than 110 million copies sold.
Michael Jackson - The Game is family entertainment at its best and will provide an interactive experience that enables players to step into the shoes of Michael Jackson himself and re-live his most iconic performances through their own singing and dancing. Michael Jackson - The Game will include the most famous tracks from Michael Jackson’s extensive catalogue such as Beat It and Billie Jean, as well as an array of his awe-inspiring dance moves for players to learn and emulate within the game. Additionally, fans will be able to sing along and test their vocal skills while immersed in the performance.
Ubisoft's Michael Jackson game detailed
The King of Pop may no longer be with us, but his legend lives on in Ubisoft's Michael Jackson: The Experience, which the publisher has now confirmed will launch later this year.
The game will be released on multiple formats, with each version bringing something unique to the table. As reported by Eurogamer, the Wii version uses a similar template to Ubisoft's hugely successful Just Dance franchise, as players perform actions in time to famous Jackson songs, shaking their Wii remotes to the beat and striking poses.
The PlayStation 3 SKU will feature microphone support, allowing gamers to sing along to their favourite tracks. Meanwhile, the Xbox 360 version of the game features full support for Microsoft's Kinect peripheral, using the motion-sensing camera to transport the player into the game, using a method similar to that seen in the publisher's E3 demo of fitness title Your Shape. Kinect's voice recognition capabilities will also allow players to sing and dance simultaneously.
On handhelds, Ubisoft has opted for a familiar rhythm-action style, with gameplay reportedly similar to DS game Elite Beat Agents, as players tap numbered circles in order to perform dance moves with the correct timing.
It seems fans will be spoilt for choice when Michael Jackson: The Experience hits shelves this November.
Formerly known as Project Natal, Kinect has been a bit of a mystery to us here at Game. But Microsoft put a stop to that today by allowing us to get hands-on (so to speak).
The basics of Kinect are that it will let you play and navigate with out the need of a controller. Instead of slouching in a cheer you'll need to get up and active in order to play.
My Kinect playfest began with Joyride, a fun little driving game using your Xbox Avatar as the driver. To steer your car you hold your hands in the 10-2 position and steer like you would in a car (a bit like Mario Kart Wii, without the wheel!). You won't need to worry about accelerating as this is automatic, but you can boost by simply thrusting your hands forward and to send your car shooting into the screen.
Drifting is also in Joyride, and just like steering it's easy. Just lean into the turn with your body whilst steering with your hands and your car will start to slide around the corner. There are also jumps to hit and whilst in the air by you'll be able to pull of some pretty awesome tricks with simple hand gestures.
Next up was Kinect Adventures, which boasts several minigames that let youyou're your body to control the on-screen action.
First up was the river rapids game, which saw me and my colleague, Chris, stood side-by-side as we navigated a perilous rapid river in a little rubber dingy. It's crucial to point out at this point that if you are playing cooperatively on Kinect Adventures, communication is key.
To begin with we stepped independently and jumped at different times, which got us around some of the obstacles in our way but by the smallest of margins. It wasn't until we started yelling "LEFT" "RIGHT" and "JUMP" that we started to make good progress in missing obstacles and gaining greater height by jumping at the same time.
We then tried a game in Kinect Adventures where we needed to duck, jump and sidestep obstacles whilst riding on a cart on tracks, which was pretty fun. Next we tried a game where we hit red balls at blocks, which broke revealing targets beneath them.
My time with Kinect proved to me that it's much better than I thought it would be.
Kinect Joyride and the Bowling game in Kinect Sports were fun and the responsiveness was impressive. Navigating the menus by swishing your arms around is awesome as well, straight out of a sci-fi spaceship!
My only concern is that the games I tried weren't quite enough to carry the device by themselves - but I'm sure more titles will arrive once developers get to grips with this incredibly clever piece of kit.
All in all, I'm pleasantly surprised!
There's no doubting Kinect is cool. I loved being able to move my hands and navigate a menu, or runnin and jumping about to watch my little avatar do the same!(that's right your Xbox avatar is you in the game, so seeing my little gear of war running around would be wicked!)
Having one of your friends jump into the game just in time to push your raft round that rock in the rapids is a really nice feature, too; anyone who walks within the scope of the Kinect camera can jump in to the game and help you out!
Kinect is a serious bit of kit, and I truly believe that in a couple of years when developers have had some time, to go all out, we will see some incredible titles and have some awesome fun!
The 2009 Xbox E3 conference had me whooping and hollering at my PC monitor, with Microsoft's sci-fi Kinect video and demonstrations hinting at an entirely new way to play games. As you can imagine, I was more than excited to finally get a go with what's being touted as the future of Xbox gaming!
I started with the bowling game in Kinect Sports, which was even easier to play than the famous Wii Sports interation of Fred Flintstone's favourite pastime. With the camera swooped in behind my on-screen Avatar, I reached down to my right to make him pick up a ball, then held it in front of my head to aim, and, to my delight, got a strike on my first throw, with the Kinect camera managing to pick up the spin I naturally impart on a bowling ball in real life, and translate it to the screen in much the same way.
Next up was a swift go on the athletics mode of Kinect Sports, which had my same Avatar running a hurdles race. For me, that meant running on the spot - the faster I did so, the faster my Avatar sprinted - and hopping up in the air when the upcoming on-screen hurdle turned green as I closed in on it. Luckily no actual hurdling skills were required!
Obviously there's a big question mark about how Kinect will handle titles for 'core gamers', and the selection of games on show when Microsoft headed to GAME HQ was never going to answer that. What it did show us though was how responsive Kinect is to movement, which can only be a good thing; the crowds of people cheering and laughing as people jumped, bounced and yelped as Tom and Chris played on Kinect Adventures (and as I crashed through my fourth hurdle in a row... *sadface*) would attest to that.
Put that together with some of the videos Microsoft have already shown and you start to build up a picture of the kind of experiences Kinect will offer. Can you imagine playing a first-person adventure game where you can walk in the spot to move, grab in-game items with your arms to solve puzzles, thrust your arms to slice a sword, and talk to characters using your actual voice?
The possibilities are practically limitless.I am excited!
Kinect for Xbox launched in the UK on 10th November, 2010.
Microsoft invited us to experience the countdown to the launch of Kinect at the celebrity party on the evening of the 9th. Billed as 'the most anticipated and exciting launch in entertainment history' and hosted at London's Natural History Museum, the party featured presenter Kate Thornton with music from The Wanted and Leona Lewis, and skating for all those who were brave enough!
The party was followed by a midnight launch at GAME stores across the UK.
Find out what happened here.
Ubisoft has confirmed that the Xbox 360 and PlayStation 3 editions of Michael Jackson: The Experience will be released in April 2011.
The music game - which has already proven a smash hit on Wii, DS and PSP - will arrive on the high-definition consoles offering full Kinect and PlayStation Move compatibility, as well as exclusive gameplay features.
For example, the Xbox 360 version of the game will be the only one to support full-body movement tracking, while the PlayStation 3 edition includes an automatic Facebook feed that lets players share photos of themselves with their friends.
To date, the currently available versions of Michael Jackson: The Experience have sold more than two million copies.
The Wii edition allows players to sing and dance along to some of the King of Pop's greatest hits, including Billie Jean, Thriller, Earth Song and Smooth Criminal.
Ubisoft stated that even more tracks will be available for the Xbox 360 and PlayStation 3 versions, including Blood on the Dance Floor and I Just Can't Stop Loving You.
Wow. Everybody suspected that Microsoft's Kinect add-on, a camera peripheral that allows players to interact with their Xbox 360 without a controller, was going to be big, but who knew how big? The platform holder's just announced that 10 million Kinects have been sold around the world.
That's not bad going at all, and according to Eurogamer, it gets better, as Guinness has just awarded Microsoft the title of astest selling consumer electronics device ever
Apparently, Kinect sold an average of 133,333 units each day for the first 60 days it was available. "The sales figures here speak for themselves," said Gaz Deaves, who is the gaming editor for Guinness World Records. "According to independent research, no other consumer electronics device sold faster within a 60-day time span, which is an incredible achievement considering the strength of the sector."
What about the games? With Kinect Adventures as a pack-in, and the likes of Kinect Sports and Dance Central providing all your goal-scoring and dancing needs, you're pretty well catered for. Things get really exciting later this year, though, when the beautiful Kinect shooter Child of Eden arrives.
You're probably aware that Microsoft's Kinect motion-sensing peripheral is a record-breaking triumph - according to Guinness, it's the fastest-selling peripheral ever - but did you know it might be able to help the blind?
That's according to a Eurogamer report that suggests smart coders have created a software mod for the camera which helps partially-sighted and blind people navigate better.
Originally uncovered by SlashGear, the mod's called NAVI (Navigational Aids for the Visually Impaired), and it was created by two university grad students named Michael Zollner and Stephan Huber. The gadget works by connecting a Kinect to a helmet, and plugging in into a laptop. The laptop in turn is connected to a Bluetooth headset and a ibratactilebelt.
This means that the Kinect camera will be able to offer verbal and tactile warnings when the user comes up against an obstacle. A bit more clever coding sees the unit reading signs and offering directions. Not bad.
It's a project in a university lab at the moment, but it's still nice to know that videogame technology can be useful as well as brilliant fun. Nice job!
When Kinect was launched with titles such as Kinect Adventures and Kinect Joyride, some thought Microsoft's new motion control technology had abandoned the hardcore gamer, but all along the developers were thinking about you.
There are two types of Kinect games. Some can only use Kinect to work, they are controlled purely by it's motion control and voice recognition interface, and can't use a controller. There are other Xbox 360 games that can use Kinect to enhance the game-play with the additional features that Kinect offers.
Below we have a selection of games that are compatible with Kinect and are excellent examples of how Kinect can improve the world for the Core gamer.
Child of Eden
Offering a magical experience, Child of Eden is a game for the senses . Using elegant game-play mechanics to create a hugely immersive, first-person shooter. When you shoot, the music and the world around you shifts, the whole game ripples with gameplay. More than a game ,Child of Eden is an experience and can be done justice with words, an incredible title that needs to be played to be believed.
Ghost Recon Future Soldier
You are a ghost. The first, first-person shooter that allows you to operate solely with Kinect. Reload, zoom and fire with simple gestures. Bring down your enemies in a hail of bullets with a flick of your hand. Navigate the menu customise your weapons with voice control and hand gestures. Is it perfect? Well, wel let you be the judge of that!
Mass Effect 3
No messing around here this is a definitive hardcore Game. Mass Effect 3 is great example of how Kinect can enhance the gameplay of real games in a way that other consoles can currently compete with. Taking advantage of Kinect advanced voice software you can control your squad in combat with commands, giving yourself that extra edge. When out of combat, the same software allows you to take control in conversations so you need never click for your response again. If you have to save the universe, do it in style,and do it with Kinect.
Forza Motorsport 4
Forza 4 has Kinect integration in almost every area of the game. If you love cars, then the auto vista is for you, exploring every feature of the car with your hands, with Jeremy Clarkson providing a detailed voiceover. When racing, Kinect tracks your movement, enabling you to check your mirrors with a gentle turn of your head. It even allows you to steer the car using Kinect, putting you more firmly in the drivers seat than ever before.
Rise of Nightmares
Created by the guy behind, the classic, House of the Dead, this is clearly not a title for your mum! It gritty, it bloody, it full of zombies and you will die all the time. . . Either by being ripped apart by the hordes of undead or sliced in half by deadly traps, Rise of Nightmares is not a game for the faint hearted. You are the controller, so hold onto your limbs.
The games on this page are a but a few of the incredible range of games that Kinect can improve. With more coming out all the time, Kinect is soon to become an essential accessory for every gamer.
Ubisoft's Michael Jackson game detailed…
Formerly known as Project Natal, Kinect has been a bit of a mystery to us here at Game.…
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Michael Jackson: The Experience hits … (07/01/2011)
Ubisoft has confirmed that the Xbox 360 and PlayStation 3 editions of See more about ‘Michael Jackson: The Experience hits …’
Wow. Everybody suspected that Microsoft's Kinect add-on, a camera peripheral that allows players to interact with their Xbox 360 without a controller, was going to be big, but who knew how big? The pl…
You're probably aware that Microsoft's Kinect motion-sensing peripheral is a record-breaking triumph - according to Guinness, it's the fastest-selling peripheral ever - but did you know it might be ab…
Kinect for the Core (23/11/2011)
When Kinect was launched with titles such as Kinect Adventures and Kinect Joyride, some thought Microsoft's new motion control technology had abandoned the hardcore gamer, but all along the developers…
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