Metroid Prime: Other M Wii
Wii
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For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic… See more
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Released on 03/09/2010
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Nintendo wants Metroid: Other M to surprise fans
Metroid: Other M is shaping up to be one of the best Wii games this year, and the title's designers, Nintendo's Yoshio Sakamoto and Team Ninja's Yosuke Hayashi have been telling Eurogamer a bit about what players can expect when they finally get their hands on it.
And top of the developer's list of ambitions is an attempt to give players a bit of a surprise. "While we're trying to do these things that people have been clamouring for, we also don't want to do things the way people expect, because then there's no surprise," said Sakamoto.
Hayashi, meanwhile, suggested that players should prepare themselves for a much more story-focused experience this time around. "I think the essential Metroid design is something that's very beautiful, but in each game, I think it's had a slightly different manifestation," he said, adding, "if you think about Super Metroid, that was a game that was really characterised by silence. This time for Other M, the scenario that Mr Sakamoto has written for us is really that of a robust adventure game, with a story that makes players want to see more."
Sounds good to us! Metroid: Other M is a Wii exclusive, and will be out later this year.
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The best Wii game of 2010?
The Metroid Prime Trilogy may have reinvented Nintendo's spooky space platformer for the Halo generation, but as reboots go, Samus Aran's latest adventure looks to be even better. With Metroid Prime's developer, Retro Studios, busy at work on the next Donkey Kong game, Team Ninja has leapt into the bounty hunter's shiny golden jet boots - and the end result is shaping up to be the series' greatest instalment yet.
Metroid: Other M picks up where the SNES classic Super Metroid left off, with Samus Aran pondering the fate of the baby Metroid that saved her life during her climactic battle with the Mother Brain. Before she has time to get all sad about things, however, she's off on a new mission, answering a distress call coming from an abandoned Bottle Ship floating in deep space.
Spine-chilling and side-scrolling
With the crew missing and a small army of marines on board ready for a rumble, this is a pretty creepy spaceship - and it's an environment that Samus will be exploring from a third-person perspective once again. Harkening back to the glory days of the series, the action unfolds as the space adventurer races around gloomy corridors and abandoned hangars, taking on aliens with her handy arm cannon and unlocking new weapons that will gradually open up more of the ship's interior.
Our hands on with unfinished game code left us very excited. With Team Ninja - the creators of the Ninja Gaiden and Dead or Alive series - at the helm, Samus is a lot more nimble than she has been in previous outings, darting around enemies and getting in close for some bruising melee attacks. Her arm cannon has a decent lock-on that makes picking out the swifter foes a doddle, while rockets are fired by pointing the Wii remote at the screen, sending the game into the first-person perspective familiar to veterans of the Prime outings.
Marble madness
Exploration returns in a big way, with the game's environments switching between the huge and cavernous, and the tiny and claustrophobic. All of them are filled with secrets to discover and blocked doorways to roll past, however, as Samus unlocks her Morph-Ball power allowing her to turn into a deadly space marble.
Best of all, our demo ends with a tense boss fight against a mass of purple alien bugs who come together to form a two-storey monster. The battle is one of the most memorable the series has offered so far, with Samus first freezing parts of the giant terror's body, before blasting them off with rockets. Nasty.
A whole different story
Team Ninja's promising a deep narrative experience with this one, and the game certainly opens with some of the prettiest CGI movies the Wii has been graced with in the last few years. You'll also get to hear Samus speaking for the first time, as she puzzles through what's going on inside the mysterious dormant spaceship, and runs into some old friends - and older enemies as the plot thickens.
In short, Metroid: Other M is shaping up to be another Nintendo masterpiece. Darker than Zelda, more grown-up than Mario, this has always been the company's grittiest, most frightening adventure series. With Team Ninja, Samus Aran may have found her greatest ally yet - and Wii owners might just have stumbled across the best game of 2010.
Ninja Gaiden 3 will reboot the franchise
Like to chop up ninjas in your spare time? Like games that are really, really hard? We're guessing you'll be familiar with Team Ninja's classic slash-'em-up Ninja Gaiden, then. While the first two games in the franchise did a pretty good job of offering blistering arcade action interrupted by fantastically difficult boss fights, it looks like it's all change for sneaky Ryu and his blades of steel. Team Ninja boss Yousuke Hayashi says the series is up for a reboot with Ninja Gaiden 3.
Speaking to the Japanese magazine Famitsu, translated by Andriasang, Hayashi said that, "We're developing Ninja Gaiden 3 with the idea of restarting at the beginning, saying 'We'd like to make the action game that's most interesting for the current era.' With this meaning, it's going to be a game that's not bound by the past more than necessary. Of course, we will be valuing the past, but in a good meaning we'd like to make it into a game that's not tied down by the past."
Sounds exciting? You bet. There's no release date announced for Ninja Gaiden 3 yet, but we'll bring you news as soon as we have it. If you're interested in seeing what Team Ninja's been up to recently, of course, you could always check out Metroid: Other M for the Wii, which is out now.
Metroid 3DS on the way?
If you've already finished Metroid: Other M, the brilliant Wii-exclusive sci-fi action game, and you're itching for further adventures of intergalactic bounty hunted Samus Aran, help is potentially on the way. A very unlikely source has suggested that there's a new Metroid game planned for Nintendo's forthcoming 3DS handheld.
Eurogamer's reporting that the story started with TV legend Jonathan Ross, who was replying to a Twitter follower who said that he was hoping for a Metroid game to be announced at Nintendo's 3DS press conference that's scheduled for this Wednesday.
Ross, who's expected to host the event, said, "I think you're going to be pleased then..." Hmm. If there is a new game in the works, the smart money's on Metroid Dread, which is a project that's apparently been in development for a long time, with Advance Wars creators Intelligent Systems, and Metroid daddy Yoshio Sakamoto behind it.
You can count on us to bring you any news of Metroid - and all other 3DS reveals - following this Wednesday's big news splurge. In the meantime, though, it's worth remembering that Jonathan Ross has been right before. He is, after all, the man who accidentally announced the existence of Fable III on Twitter a while ago.
Developer Team Ninja has shown off a trailer which reveals that its new handheld fighting game will include a level based on the sci-fi series Metroid, allowing combatants to do battle in the middle of a fiery furnace.
At key junctures during the battle, players could find themselves under attack from Metroid's famous dragon-like boss enemy Ridley, who scoops up fighters in his claws and deals damage to them.
Moreover, Metroid heroine Samus Aran will occasionally make appearances on the special level, although players will have to find out for themselves how to make her appear.
The crossover is a tip of the hat to Team Ninja's recent collaboration with Nintendo on the Wii action game Metroid: Other M, which launched in October 2010.
Dead or Alive: Dimensions will be released during the 3DS launch window and will be the first game in the series to appear on a Nintendo console.
Published: 26/01/2011
When we finally get our grubby mitts on Bioshock Infinite in 2012, you can thank a certain caped crusader for some of the game's structure. That's because Ken Levine, head honcho of developer Irrational Games and Bioshock creator, has admitted that 2009 blockbuster hit Batman: Arkham Asylum tickled his creative reflexes and made him reconsider some of the choices he made in the original game.
Talking to Eurogamer, the man responsible for seminal PC game System Shock confessed that he was impressed with the way Arkham Asylum changed things around whenever the story took the player back through a previously explored location.
ne of the things that's great about Arkham Asylum is that it's similarly structured to BioShock in some ways but also one of their great innovations is when you come back through an area they establish an entirely different narrative he said.
"I think we're very much inspired by that. In BioShock 1 we just had respawning when you came back through an area, so I think when we put you back through an area we want to do it in a way that feels different and meaningful."
A true Bioshock sequel with a Metroid-style gameworld that evolves as you move through it? Next year can't come soon enough.
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Nintendo wants Metroid: Other M to surprise fans…
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M for 'Magnificent'
A collaboration between series co-creator Yoshio Sakamoto and Ninja Gaiden …
See more about ‘Metroid: Other M Review’
The Metroid Prime Trilogy may have reinvented Nintendo's spooky space platformer for the Halo generation, but as reboots go, Samus Aran's latest adventure looks to be even better.…
Like to chop up ninjas in your spare time? Like games that are really, really hard? We're guessing you'll be familiar with Team Ninja's classic slash-'em-up Ninja Gaiden, then.…
A very unlikely source has suggested that there's a new Metroid game planned for Nintendo's forthcoming 3DS handheld.…
Dead or Alive: Dimensions to feature … (26/01/2011)Nintendo fans are to receive a special treat when they pick up Dead or Alive: Dimensions for See more about ‘Dead or Alive: Dimensions to feature …’
When we finally get our grubby mitts on Bioshock Infinite in 2012, you can thank a certain caped crusader for some of the game's structure. That's because Ken Levine, head honcho of developer Irration…
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