Medal of Honor Limited Edition Xbox 360
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Medal of Honor Limited Edition Product Details
Released on 15/10/2010
Limited Edition Extra Content
- MP-7 – Exclusively in the Limited Edition, is a weapon utilized by Tier 1 Operators in the field. With its light weight, high rate of fire as well as its ability to penetrate body armor, the MP7 handles like a pistol yet allows targets to be engaged like a rifle.
- TOZ194 and 870MCS Shotguns and Slugs – Get instant access to these two devastating shotguns and more powerful ammo for close-range fights.
- Spec Ops Class Camouflage – Players can don this unique camouflage to help them disappear into the environment as well as distinguish themselves from the other standard grunts.
Medal of Honor delivers a truly unique modern war experience – an authentic look into today’s war in Afghanistan through the lens of today’s warrior, the Tier 1 Operator. Numbered in the low hundreds, this elite soldier is a living, breathing, precision instrument of war. He is an expert in the application of violence.
The Medal of Honor single-player campaign is being developed by Electronic Arts Los Angeles in close conjunction with Tier 1 Operators from the U.S. Special Operations Community to create the most authentic modern war experience ever. The campaign has been inspired by real Tier 1 Operators and real events.
Put in the boots of a Delta and Seal Tier 1 Operator, as well as a US Ranger, players will battle against a huge force of highly trained Taliban and Al-Qaeda soldiers in a critical operation set in the most unforgiving and hostile environments of Afghanistan.
The Medal of Honor multiplayer is being developed by the world-class DICE studio, creators of the Battlefield franchise. Players are forced to rely on their raw skill and knowledge to survive intense close-quarters combat as they compete to rank up to Tier 1 Operator status. Played out on maps inspired by real locations, the multiplayer action supports 24 players and delivers realistic destruction, tactical support, and a weapon and customization system with modifications that generate hundreds of combinations.
Medal of Honor dev explains Taliban controversy
The ability to play as the Taliban in Medal of Honor's multiplayer mode has been a bone of contention in recent weeks, with MPs attempting to ban the game and US military stores refusing to stock it, ultimately leading to a climbdown from the developer, who changed the name to 'Opfor' - a term used by the armed forces - so as not to offend.
"[It's] more out of respect," explains Danger Close marketing director Craig Owens. "The objection was kind of from an older generation that doesn't understand games, that the soundbite was 'Play as the Taliban and kill US soldiers.'"
The game's executive producer Greg Goodrich had earlier said the change was made in response to feedback provided by the families of serving soldiers. Speaking to Joystiq, Owens pointed out that among the half-million players who experienced the multiplayer beta there were no complaints whatsoever. Owens further suggested that the controversy had arisen through a misunderstanding. "[The] soundbite kinda caught wind and got taken out of context, really."
Throughout development, Danger Close has insisted its focus has been on respecting those troops still on active service, and having played the campaign we can only agree that it succeeds on that level. You can find out for yourself when Medal of Honor launches on PS3, Xbox 360 and PC this Friday.
Medal of Honor deemed successful, sequel likely
Despite all the controversy surrounding its release, and a handful of less-than-impressive review scores, EA's Medal of Honor has been a resounding success for the publisher, the company's CEO John Riccitiello has said.
Speaking to investors yesterday, Riccitiello claimed the game "has exceeded our plan and expectations", adding that "consumer feedback has been strong". Most excitingly, he all but confirmed that a sequel was in the offing, continuing by saying "we've got a franchise now that we can successfully sequel in the future. I think it's the first step for this franchise back into the marketplace."
It seems Riccitiello's confidence is well placed. To date, Medal of Honor has sold over 2 million copies worldwide - not bad for a game that's only been on sale for three weeks. It seems this is one series that has been successfully rebooted, and we can expect any sequel to continue the focus on contemporary conflict.
Earlier this week, EA's Patrick Soderlund refused to confirm speculation that another developer was working on the next game in the franchise, though he did admit that Danger Close - who worked on the single-player portion of the game - was "absolutely working on something". We're looking forward to finding out exactly what that could be.
After attracting criticism for using Taliban forces as a multiplayer faction in the 2010 reboot of Medal of Honor, developer Danger Close has revealed that it plans to take a very different approach to online battling for Warfighter, the upcoming sequel.
Rather than pitching two armies against each other, online play will take the form of a "who's hardest" contest between elite fighting forces from around the world. Britain's SAS, Australia's SASR, Germany's KSK and Poland's GROM units will all be available alongside the expected US troops.
"We're doing this because, quite frankly, kids in Poland do not grow up dreaming of being Navy SEALs. They don't," explained executive producer Greg Goodrich at the Game Developer's Conference in San Francisco. "They imagine themselves as GROM commandos, so we're taking a page out of the FIFA playbook and giving gamers the chance to feel some national pride in an FPS. Play for the home team, wave that flag, battle with the best of the best online."
"This is good guys versus good guys," he continued. "This is who would win in a fight - Batman or Superman. It's really, really cool and I can't wait for you guys to see it."
In our eco-friendly times, recycling is everything. But it's not just empty soup cans and milk cartons, as great ideas are increasingly being mulched down, rebuilt and turned into something cool. Hollywood, somewhat inevitably, is ahead on this curve, increasingly plucking its summer blockbusters from the TV shows, movies and even toys that we enjoyed in the past. Now the games industry is catching on, and publishers are rummaging in their cupboards for beloved franchises that are ready for a second chance.
Syndicate, currently nestled in the top ten, is a prime example. First released in 1993 for the PC and Commodore Amiga, the original game was a cyberpunk strategy game in which you played as the head of a sinister international mega-corporation. Able to despatch (and then control) four-man squads of bionic agents to disrupt and destroy the competition - with little regard for public safety - the game was a subversive cult hit.
Revived last week by The Darkness developer Starbreeze, the new Syndicate flips the perspective from top-down view to first-person shooter, and casts you instead as one of the elite agents, able to augment your attacks with an array of cybernetic abilities.
Back For Good
Not all reboots opt to switch the gameplay style so dramatically though. PC cult classic Jagged Alliance also began life with a birds-eye viewpoint in 1994, but when it was revived earlier this February it had retained the distinctive turn-based strategy top-down style. Once again released for PC, the new version - Jagged Alliance: Back in Action - stays close to the original template, but injects lots of modern ideas as you train mercenaries and wage war on evil dictators across a campaign that can last 70 hours.
Have A Little Patience
Then there are the retro classics that try to have it both ways. X-COM was yet another PC strategy game from 1994, when its B-movie tale of government agents battling alien invaders was a natural fit for a world besotted with TV hit The X-Files. The series eventually fizzled out, but will return not as one reboot, but two. 2013 will bring the now hyphen-less XCOM, which re-imagines the game as a 1950s-set first-person shooter, developed by some of the team behind BioShock 2.
Before that radical re-do arrives, however, we'll get XCOM: Enemy Unknown, which stays true to the isometric 3D tactical gameplay of old but updates it with such 2012 flourishes as destructible scenery and advanced AI. Developed by Firaxis, the company behind the mighty Civilization series, it should be a real treat. Is this the future of video game reboots? One game for the purist fans, another for the modern blockbuster audience? That remains to be seen, but it's an interesting and commendable experiment.
Relight My Fire
Reboot fever isn't just restricted to cult strategy titles from the early 1990s, however. Take the Medal of Honor series, for example. The original was a sombre World War 2 shooter developed in 1999 in conjunction with Steven Spielberg's Dreamworks Interactive. A new version, still developed by veterans of the same studio, now called Danger Close, hit the shelves in 2010, updating the action to modern Afghanistan but kept the same sense of duty to its real-life military subjects. It's also the first of the modern reboots to spawn its own sequel. Medal of Honor: Warfighter arrives this October.
Rule The World
The trend has even spread beyond the obvious avenues of the FPS genre. This year the decision was made to defrost the 2000 snowboarding game SSX, and the result is on the shelves now. There's not much scope to turn extreme winter sports into a first-person shooter, so instead we get a game that sticks to the style and tone of the beloved original, but beefs up the gameplay with cutting edge physics, oodles of online social features and over a decade of accumulated wisdom regarding how best to allow players to flip, grind and spin on virtual boards. It effortlessly straddles the joys of both old and new,
Is this urge to revive and remix the past a healthy one? It would seem so. The games industry has a better track record than Hollywood of improving franchises as time goes on, and few would deny that there are some amazing games and ideas in the history books, waiting to be dusted off and given new relevance. Combining the comfort of the familiar with the thrill of today's technology, what's not to love? And which would you like to see come back?
Medal of Honor dev explains Taliban controversy…
Despite all the controversy surrounding its release, and a handful of less-than-impressive review scores, EA's Medal of Honor has been a resounding success for the publisher, the company's CEO John Ri…
After attracting criticism for using Taliban forces as a multiplayer faction in the 2010 reboot of Medal of Honor, developer Danger Close has revealed that it plans to take a very different approach t…
Rebooting The Classics: The '90s Game… (01/03/2012)
In our eco-friendly times, recycling is everything. But it's not just empty soup cans and milk cartons, as great ideas are increasingly being mulched down, rebuilt and turned into something cool. Now …
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