The Legend of Zelda Phantom Hourglass Duo Games Case - White Accessories
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The Legend of Zelda Phantom Hourglass Duo Games Case - White Product Details
Released on 19/10/2007
Following the recent celebrations of Super Mario's 25th Anniversary, another Nintendo series has reached a similar milestone. With the original Legend of Zelda going on sale in Japan on 21st February 1986, the franchise is officially 25 today.
Sales of Zelda games topped 60 million last year, and while it hasn't been quite as commercially successful as the Mario and Pokon titles, the series remains one of Nintendo's biggest hits.
Though Nintendo hasn't announced plans for a compilation similar to this year's Super Mario All-Stars 25th Anniversary Edition, it does have two Zelda games planned for release this year. First with us should be The Legend of Zelda: Ocarina of Time 3D, a remake of the N64 classic for Nintendo's newest portable. Ocarina of Time remains the most critically-acclaimed game of all time, and the new version benefits from reworked puzzles and controls as well as revamped visuals to make the most of the 3D effect.
Later this year, we'll also see The Legend of Zelda: Skyward Sword for the Wii, which utilises the Wii MotionPlus add-on for 1:1 sword controls as well as introducing a new Impressionistic art style. Most excitingly, creator Eiji Aonuma has promised a number of major changes to the Zelda formula. Tinkering with tradition has historically brought about some of the franchise's most memorable moments - from the inventive 3-day structure of Majora's Mask to the initially divisive cel-shaded visuals of Wind Waker - so we're happy to learn that we're in for a fresh take on this much-loved series.
We'll bring you release date news for both games as soon as we get it.
Mario may have had a brand new game announced at GDC, but Zelda wasn't left out of Nintendo president Satoru Iwata's keynote speech. In fact, there was plenty of news to go around.
First up, Iwata revealed that the 3DS remake of Zelda: Ocarina of Time will be hitting shelves in June. That's soon! Fantastic stuff.
Secondly, he showed a new trailer for the new Wii adventure The Skyward Sword, which is expected by the end of the year. Making use of the Wii's Motionplus peripheral for added precision, the new trailer showed lots of combat, but also puzzle sections where Link has to manipulate 3D objects to open doors, and a tight-rope walking set-piece where the player must keep the remote level to stop Link from falling. The game looks incredible, too.
Finally, Iwata teased "something" related to Zelda to mark the series' 25th anniversary, which is this year. He wouldn't say what the plan is, but admitted that Zelda creator Shigeru Miyamoto is working on a treat for Zelda fans everywhere. What could it be?
In the latest Iwata Asks, Nintendo's Shigeru Miyamoto talks about why he's been so eager to update N64 games like The Legend of Zelda: Ocarina of Time and Star Fox 64 for the company's new 3DS handheld.
"One major reason is that at the time of their release, both games ran at the limit in terms of polygon counts and frame rates," Miyamoto said in the latest Iwata Asks (thanks to Andriasang for the translation and Eurogamer for the spot). The update has given his team the perfect opportunity to deliver the games as they were always intended to be - with the added bonus of 3D visuals.
Miyamoto went on to add that gamers who played the games first at school would now be in their mid-twenties, and that "the time was right for a remake."
We personally can't wait to get the chance to charge across Hyrule Field again when Ocarina of Time hits the 3DS in June. Star Fox 3DS is due out later this year, while the console itself hits shelves on 25th March - that's really, really soon!
Nintendo is one of the most secretive developers around: the Japanese videogame legend makes some of the best games in the business, but it rarely lets us in on how it works. Now, though, Nintendo spilled the beans on how the famous targeting system for Zelda: Ocarina of Time came about.
These days, plenty of action games allow you to pull a trigger to lock onto an enemy, but Zelda N64 outing was the first to come up with the idea and it was inspired, according to the game general director, Toru Osawa, by a trip to a theme park.
Speaking to Nintendo head honcho on the latest Iwata Asks, Osawa remembers: "We thought if we went [to the theme park], we might get some ideas. We got our boss's approval, and Koizumi-san, Ikeda-san and I went. It sure was a hot summer! We ducked into a playhouse to cool off. They were doing a ninja show. A number of ninja were surrounding the main samurai and one lashed out with a kusarigama (sickle-and-chain). The lead samurai caught it with his left arm, the chain stretched tight, and the ninja moved in a circle around him."
The fact that each ninja attacked one at a time, giving the samurai the chance to defeat them, was all the inspiration the Nintendo team needed to revolutionise 3D gaming controls. It an amazing story and if you want to see how it turned out, The Legend of Zelda: Ocarina of Time 3D is out right now for the 3DS.
With the original Legend of Zelda going on sale in Japan on 21st February 1986, the franchise is officially 25 today.…
Mario may have had a brand new game announced at GDC, but Zelda wasn't left out of Nintendo president Satoru Iwata's keynote speech. In fact, there was plenty of news to go around.…
In the latest Iwata Asks, Nintendo's Shigeru Miyamoto talks about why he's been so eager to update N64 games like The Legend of Zelda: Ocarina of Time and Star Fox 64 for the company's new 3DS handhel…
Nintendo is one of the most secretive developers around: the Japanese videogame legend makes some of the best games in the business, but it rarely lets us in on how it works. Now, though, Nintendo spi…
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