King of Fighters XIII PlayStation 3
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King of Fighters XIII Product Details
Released on 25-Nov-2011
Bringing together warriors from SNK fighting games like Fatal Fury and Art of Fighting, as well as heroes from other classic games like Psycho Soldier and Ikari Warriors, and adding an exciting story, The King of Fighters series is a dream festival of 2D fighting, and has become a household name in the genre, with many games released in the arcades, on the NEOGEO and on home consoles.
In a genre dominated by 1 on 1 battles, this series introduced an all-new 3 on 3 fighting style, pitting teams of 3 players against each other, thus popularising the concept of Team Battles. This series started in 1994 with The King of Fighters '94 and would eventually see the exciting Orochi Saga in KOF '95-'97, the NESTS Saga in KOF '99-2001 and the Ash Saga from KOR 2003 onward, introducing such iconic characters as Kyo Kusanagi and Iori Yagami, which have earned a large fan following the world over.
The King of Fighters XIII features fighters from the entire history of the series and concludes the Ash Saga storyline.
NEO MAX Super Moves
New for KOFXIII are the NEO MAX super moves, the ultimate move for each character. The requirements are strict and it takes practice to get the move to connect, but it boards the most destructive power of all available attacks and has the possibility of completely turning around a match. It features the most impressive graphic and sound effects in the game to realise the maximum sense of exhilaration and excitement.
Game Mode: Arcade
- 3 on 3 battles, 6 basic stages +2 extra (boss stages) based on player score
- A movie explaining the story will run after certain stages to keep players immersed
- Ten team ending movies and three special endings
- During battle, 'Target Actions' are displayed which earn players points and gauge boosts if pulled off
- Unique conversations for each character combination at the beginning of each fight, providing background story
Game Mode: Story
- Gives a clear illustration of numerous events not touched upon in the Arcade Mode
- Uses 2D slide scenes and impressive animated movies
- Stories are branched by offering the player choices, leading to multiple ways to enjoy each narrative
- Game Mode: Online is used for fighting players from all over the world through on PlayStation Network.
There are three online battle types:
- Ranked Match - challenge players to increase your ranking on the global leaderboards
- Player Match - challenge players to friendly matches which does not affect your online ranking
- Friends Match - play with a specified friend by sending or receiving a friends invite
Online Ranking calculates and displays the ranking for all players in the world on PlayStation Network.
Round 1 - Storied Reputation
Fighting games like Tekken and SoulCalibur have enjoyed an unprecedented resurgence over the last two years. But before Mitsurugi's katana skills and Paul Phoenix's extreme hairstyle came into style, old-school gamers were playing The Way of the Exploding Fist and Yie Ar Kung-Fu on their humble ZX Spectrums and Commodore 64s. These early fighters - which were inspired by martial-arts films - then paved the way for the most important fighting game of all time.
Street Fighter II: The World Warrior kick-started the golden era of fighting games in the early nineties. It achieved this with a cast of eight international fighters and an epic (and allegedly accidental) combo system. Street Fighter then matured into a globally adored series and inspired everything from Mortal Kombat and Killer Instinct to Virtua Fighter and Dead or Alive. But when the genre fell into decline in the years following the turn of the millennium, it seemed like the honeymoon period was finally over.
Round 2 - Re-enter the Dragon Punch
This all changed when Capcom pulled the pin on a grenade labelled Street Fighter IV in 2008 - because not only did the ensuing explosion revive the genre in spectacular style, it made it the strongest it's ever been. SFIV kept all the iconic characters and special moves from Street Fighter II, and by reworking the classic 2D controls with the new Focus and Ultra systems, it offered accessibility and depth in equal measure. But while Street Fighter IV set the benchmark, its 2010 follow-up, Super Street Fighter IV, smoothed out the kinks and offered unrivalled diversity.
SSFIV could have been a lazy update. Instead it offered ten new faces and a choice of two Ultra Combos. This allowed each fighter to be played in two distinct styles. But Super isn't the end of the story, as it was ported onto Nintendo 3DS as Super Street Fighter IV: 3D Edition, and on June 7th, Super Street Fighter IV: Arcade Edition will be released. The inclusion of Yun, Yang, Evil Ryu and Oni will bring the roster up to 39, making Arcade Edition the definitive Street Fighter.
Round 3 - The New (and Old) Challengers
Street Fighter IV was the game that led the charge, and in its wake, other fighting games followed. A particular highlight was BlazBlue: Calamity Trigger in 2009. This beautiful 2D fighter was the spiritual successor to the intense Guilty Gear series, and much like its eccentric forbearer, BlazBlue was brimming with innovation. It featured a rapid tempo and an ingenuous Drive system which made each fighter unique. Then, when BlazBlue: Continuum Shift tightened up the gameplay in 2010, BlazBlue established itself as the hardcore fighter of choice. An accomplished port of Calamity Trigger is also available for the PSP.
But the award for “most accessible fighting game” goes to the long running Vs. Series. This Capcom-developed series began in 1996 with X-Men vs. Street Fighter. After a long hiatus, it returned to Europe last year with Tatsunoko vs. Capcom: Ultimate All-Stars on the Wii. But while Tatsunoko is massively popular in Japan, it only has a niche following in the West. So when Marvel vs. Capcom 3 launched earlier this year with its familiar cast of celestial wolves, bionic commandos, thunder gods and less-than-jolly green giants, it stole the show in style. Its rabid tag-team combat and X-Factor system also allowed for many astonishing combos.
Round 4 - Fatal Fantasy
Another classic that made a comeback this year is Mortal Kombat. This brutal fighter was on a slippery slope after switching haphazardly to 3D, but with a series reboot having just been released on the 360 and PS3, Mortal Kombat is back in the realm of 2D gameplay where it belongs. We get the classic Raiden torpedo dive and Liu Kang bicycle kick, as well as a new super gauge that allows for gory X-Ray attacks. But Mortal Kombat's crowning achievement is the variety of content it offers, because even after finishing the seven-hour Story Mode, a Tower of 300 challenges awaits.
If a fully fledged narrative isn't surreal enough, how about a PSP fighting game based on Final Fantasy? Dissidia Final Fantasy is a 3D fighter that brought together the heroes and villains from Final Fantasy I through to Final Fantasy X. This allowed RPG fans to fight battles between Sephiroth and Squall using a unique combat system that centred on HP and Bravery attacks. The recent sequel, Dissidia 012 Duodecim Final Fantasy, included more characters - including Tifa and Yuna from Final Fantasy VII and X - as well as a significantly expanded single-player mode.
Round 5 - Fight for the Future
When you add all these excellent games to the likes of Tekken 6, The King of Fighters XII, Super Smash Bros. Brawl and SoulCalibur: Broken Destiny, it's clear that fighting game fans are being spoilt for choice. But what's next for the genre?
In the coming months we'll see the release of Guilty Gear XX Accent Core Plus on the Wii and PSP (May 6th), the manga-inspired Arcana Heart 3 on the PS3 and 360 (June 24th) and Dead or Alive Dimensions joining Super Street Fighter IV: 3D Edition on the new Nintendo 3DS (May 20th).
After that, we have the Capcom-developed Street Fighter X Tekken to look forward to next year, as well as the long awaited Tekken Tag Tournament 2 and the Namco Bandai-developed Tekken X Street Fighter. All in all, there's never been a better time to own an arcade stick!
Rising Star Games has confirmed that The King of Fighters XIII will be hitting UK shores in 2011.
The 13th instalment of SNK Playmore's legendary fighting game franchise is shaping up to be one of the best yet, promising a wealth of modes, more than 30 playable combatants and vastly improved online functionality.
Choosing between the likes of Elisabeth Blanctorche, Ash Crimson or fan-favourite Mai Shiranui, gamers can experience a refined fighting system that introduces NEO MAX super attacks and lightning-fast action.
A robust story mode featuring multiple endings has been promised, as well as deep character customisation options, stunning visuals and multiple ways to play.
The King of Fighters XIII is coming to Xbox 360 and PlayStation 3 and comes packaged with an A3 poster and a digital art disc, while preorder customers can also obtain a four-CD soundtrack set with music from throughout the series.
Martin Defries, managing director for Rising Star Games, said: 'This latest instalment in the series has notable differences from the previous titles and is without a doubt one of the best fighting games that will come out this year.'
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