Kinect Extension Cable Accessories
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Kinect Extension Cable Product Details
The Cable Extension for the Xbox 360® Kinect™ Sensor will allow you to extend your connection by 10 feet, allowing you to place your Xbox 360® Kinect™ Sensor virtually anywhere in your living space. The Cable Extension is great for all but will best appeal to consumers with large living spaces and entertainment centers. This design has been inspected and approved by Microsoft.
Kinect Extension Cable Features:
- Officially licensed cable allows for expanded placement of the Xbox 360® Kinect™ Sensor in a variety of settings
- Carries both data and power signals. No additional AC adapters needed
- Provides an additional ten feet of range
Formerly known as Project Natal, Kinect has been a bit of a mystery to us here at Game. But Microsoft put a stop to that today by allowing us to get hands-on (so to speak).
The basics of Kinect are that it will let you play and navigate with out the need of a controller. Instead of slouching in a cheer you'll need to get up and active in order to play.
My Kinect playfest began with Joyride, a fun little driving game using your Xbox Avatar as the driver. To steer your car you hold your hands in the 10-2 position and steer like you would in a car (a bit like Mario Kart Wii, without the wheel!). You won't need to worry about accelerating as this is automatic, but you can boost by simply thrusting your hands forward and to send your car shooting into the screen.
Drifting is also in Joyride, and just like steering it's easy. Just lean into the turn with your body whilst steering with your hands and your car will start to slide around the corner. There are also jumps to hit and whilst in the air by you'll be able to pull of some pretty awesome tricks with simple hand gestures.
Next up was Kinect Adventures, which boasts several minigames that let youyou're your body to control the on-screen action.
First up was the river rapids game, which saw me and my colleague, Chris, stood side-by-side as we navigated a perilous rapid river in a little rubber dingy. It's crucial to point out at this point that if you are playing cooperatively on Kinect Adventures, communication is key.
To begin with we stepped independently and jumped at different times, which got us around some of the obstacles in our way but by the smallest of margins. It wasn't until we started yelling "LEFT" "RIGHT" and "JUMP" that we started to make good progress in missing obstacles and gaining greater height by jumping at the same time.
We then tried a game in Kinect Adventures where we needed to duck, jump and sidestep obstacles whilst riding on a cart on tracks, which was pretty fun. Next we tried a game where we hit red balls at blocks, which broke revealing targets beneath them.
My time with Kinect proved to me that it's much better than I thought it would be.
Kinect Joyride and the Bowling game in Kinect Sports were fun and the responsiveness was impressive. Navigating the menus by swishing your arms around is awesome as well, straight out of a sci-fi spaceship!
My only concern is that the games I tried weren't quite enough to carry the device by themselves - but I'm sure more titles will arrive once developers get to grips with this incredibly clever piece of kit.
All in all, I'm pleasantly surprised!
There's no doubting Kinect is cool. I loved being able to move my hands and navigate a menu, or runnin and jumping about to watch my little avatar do the same!(that's right your Xbox avatar is you in the game, so seeing my little gear of war running around would be wicked!)
Having one of your friends jump into the game just in time to push your raft round that rock in the rapids is a really nice feature, too; anyone who walks within the scope of the Kinect camera can jump in to the game and help you out!
Kinect is a serious bit of kit, and I truly believe that in a couple of years when developers have had some time, to go all out, we will see some incredible titles and have some awesome fun!
The 2009 Xbox E3 conference had me whooping and hollering at my PC monitor, with Microsoft's sci-fi Kinect video and demonstrations hinting at an entirely new way to play games. As you can imagine, I was more than excited to finally get a go with what's being touted as the future of Xbox gaming!
I started with the bowling game in Kinect Sports, which was even easier to play than the famous Wii Sports interation of Fred Flintstone's favourite pastime. With the camera swooped in behind my on-screen Avatar, I reached down to my right to make him pick up a ball, then held it in front of my head to aim, and, to my delight, got a strike on my first throw, with the Kinect camera managing to pick up the spin I naturally impart on a bowling ball in real life, and translate it to the screen in much the same way.
Next up was a swift go on the athletics mode of Kinect Sports, which had my same Avatar running a hurdles race. For me, that meant running on the spot - the faster I did so, the faster my Avatar sprinted - and hopping up in the air when the upcoming on-screen hurdle turned green as I closed in on it. Luckily no actual hurdling skills were required!
Obviously there's a big question mark about how Kinect will handle titles for 'core gamers', and the selection of games on show when Microsoft headed to GAME HQ was never going to answer that. What it did show us though was how responsive Kinect is to movement, which can only be a good thing; the crowds of people cheering and laughing as people jumped, bounced and yelped as Tom and Chris played on Kinect Adventures (and as I crashed through my fourth hurdle in a row... *sadface*) would attest to that.
Put that together with some of the videos Microsoft have already shown and you start to build up a picture of the kind of experiences Kinect will offer. Can you imagine playing a first-person adventure game where you can walk in the spot to move, grab in-game items with your arms to solve puzzles, thrust your arms to slice a sword, and talk to characters using your actual voice?
The possibilities are practically limitless.I am excited!
Kinect for Xbox launched in the UK on 10th November, 2010.
Microsoft invited us to experience the countdown to the launch of Kinect at the celebrity party on the evening of the 9th. Billed as 'the most anticipated and exciting launch in entertainment history' and hosted at London's Natural History Museum, the party featured presenter Kate Thornton with music from The Wanted and Leona Lewis, and skating for all those who were brave enough!
The party was followed by a midnight launch at GAME stores across the UK.
Find out what happened here.
Wow. Everybody suspected that Microsoft's Kinect add-on, a camera peripheral that allows players to interact with their Xbox 360 without a controller, was going to be big, but who knew how big? The platform holder's just announced that 10 million Kinects have been sold around the world.
That's not bad going at all, and according to Eurogamer, it gets better, as Guinness has just awarded Microsoft the title of astest selling consumer electronics device ever
Apparently, Kinect sold an average of 133,333 units each day for the first 60 days it was available. "The sales figures here speak for themselves," said Gaz Deaves, who is the gaming editor for Guinness World Records. "According to independent research, no other consumer electronics device sold faster within a 60-day time span, which is an incredible achievement considering the strength of the sector."
What about the games? With Kinect Adventures as a pack-in, and the likes of Kinect Sports and Dance Central providing all your goal-scoring and dancing needs, you're pretty well catered for. Things get really exciting later this year, though, when the beautiful Kinect shooter Child of Eden arrives.
You're probably aware that Microsoft's Kinect motion-sensing peripheral is a record-breaking triumph - according to Guinness, it's the fastest-selling peripheral ever - but did you know it might be able to help the blind?
That's according to a Eurogamer report that suggests smart coders have created a software mod for the camera which helps partially-sighted and blind people navigate better.
Originally uncovered by SlashGear, the mod's called NAVI (Navigational Aids for the Visually Impaired), and it was created by two university grad students named Michael Zollner and Stephan Huber. The gadget works by connecting a Kinect to a helmet, and plugging in into a laptop. The laptop in turn is connected to a Bluetooth headset and a ibratactilebelt.
This means that the Kinect camera will be able to offer verbal and tactile warnings when the user comes up against an obstacle. A bit more clever coding sees the unit reading signs and offering directions. Not bad.
It's a project in a university lab at the moment, but it's still nice to know that videogame technology can be useful as well as brilliant fun. Nice job!
Googly Eyes latest addition to E3 Kinect line-up?
According to Eurogamer, next month E3 will be a great show for Kinect owners. It looks like Microsoft is planning to unveil at least 10 new Kinect titles, not counting sequels. The latest addition to the line-up? Kinect Googly Eyes.
We have absolutely no idea what to expect from this one, although there are rumours going around that it could be a new game from Kinect Sports creator Rare. Googly Eyes won be alone, though, as it joining a line-up that also includes the likes of Hole in the Wall, Fruit Ninja Kinect, as well as Kinect Me and Kinect Lab. Some of those games are pretty self-explanatory, but for the low-down on the rest wel have to wait until the first week in June.
On top of all that, internet sleuth Superannuation has dug up some CVs suggesting that the Spanish developer Virtual Toy is also working on a Kinect title. Once again, wee no idea what this could be, but it all good news for anyone who picked up Microsoft motion-sensing peripheral. And with 10 million Kinects sold, that probably quite a lot of you!
Formerly known as Project Natal, Kinect has been a bit of a mystery to us here at Game.…
When Microsoft unveiled Kinect at E3, a great whooping howl of dismay went up from the hardcore gamers.…
Wow. Everybody suspected that Microsoft's Kinect add-on, a camera peripheral that allows players to interact with their Xbox 360 without a controller, was going to be big, but who knew how big? The pl…
You're probably aware that Microsoft's Kinect motion-sensing peripheral is a record-breaking triumph - according to Guinness, it's the fastest-selling peripheral ever - but did you know it might be ab…
According to Eurogamer, next month E3 will be a great show for Kinect owners. It looks like Microsoft is planning to unveil at least 10 new Kinect titles, not counting sequels. The latest addition to …
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