Halo 4 Season Pass Xbox Live
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Halo 4 Season Pass Product Details
The Map Pass will save you 15% on the individual map packs and you'll also get the Scanner and Strider Helmets for use in multiplayer customisation as well as an exclusive Falcon emblem!
The Halo 4 Season Pass will grant you access to the following map packs when released:
Crimson Map Pack (December*)
- Witness the chaos of a clash of civilizations in Wreckage, with its blend of claustrophobic spaces and dangerous exposures.
- Venture into the human colony environs of Harvest.
- Explore a human foray on an alien moon in Shatter.
Majestic Map Pack (February*)
- Landfall’s emphasis is on infantry battles against a glittering ocean on a distant world.
- Monolith exposes you to the naked vacuum of space – and the firepower of opposing teams.
- Skyline’s distinctly industrial feel provides new challenges in somewhat familiar, but occasionally confined spaces.
- Daybreak is set in a military facility against the backdrop of an idyllic mountain range.
- Outcast plunges you into the warrens, canyons and arches of an alien edifice.
- Perdition takes players into the heart of an urban sprawl, with tactical speed and situational awareness its key features.
Please Note: This product is for use with UK Xbox consoles only.
Please Note: By purchasing an Xbox LIVE game or add on you are actually purchasing the Xbox LIVE points required to download the game/add on via Xbox LIVE marketplace. Once you receive your code you will need to add your new points to your Xbox LIVE account and then use them to purchase the game
Hollywood has been trying to make a Halo movie for the best part of a decade, but the most recent effort - with Peter Jackson producing and District 9 director Neil Blomkamp at the helm - fell apart in 2007.
At the time, Blomkamp ruled out a return to the project if it got off the ground. "I worked on it for five months... I put a lot of sort of sweat and blood into Halo," he told Slashfilm. "Creatively, its very compelling. I love it. But, when you work that long on something and you have it bottom out and collapse...I love the world of Halo. I dont think I would go back there."
It seems the passage of years may have changed his mind, however. "I still really love the world and the universe and the mythology of Halo," Blomkamp has told IGN. "If I was given control, I would really like to do that film."
He's clearly not kidding about his love for the franchise. As well as directing live action promotional films for Halo 3 back in 2007, his new movie - the Matt Damon-starring sci-fi adventure Elysium - takes place on a giant space ring that looks very familiar.
Will a Halo movie ever get in front of cameras? Microsoft certainly wants it to happen, and the project is not without high profile supporters. Steven Spielberg, no less, has expressed interest in helping to make it a reality.For now, we've always got the games. Halo 4, was released last year for Xbox 360, recently received its third and final multiplayer DLC update in the shape of the Castle Map Pack. It's really very good.
Halo 4 only came out just before Christmas, to the delight of fans and critics everywhere, but Frank O'Connor, the Microsoft man in charge of the franchise, is already talking up the next game in the series - and promising that it will be even better.
"Halo 4 is the best and fastest-selling Halo game in the series," he posted on Halo Waypoint. "It won critical acclaim. It won awards, from Best Graphics at the VGAs to Game of the Year at the Inside Gaming Awards. We altered the engine. We expanded the universe. We innovated in storytelling, technology, and even marketing. It wasn't flawless by any stretch of the imagination, but by most objective criteria, it was a resounding success. So we know we have a lot to do. And we know we have a lot to learn. But we also know that we now have the capacity, the teamwork, the technology and the experience to do much better next time."
In talking about 343 Studios, the developer which inherited Master Chief from his creators at Bungie, O'Connor even let slip the strongest hint yet that Halo will be appearing on the next Xbox, describing the Halo development team as "a collection of talent and souls that can do something genuinely amazing on this and next-generation hardware".
Halo 4 is out now for Xbox 360.
You might have thought that Halo 4 was a fairly generous package, what with its blockbuster solo or co-op campaign, varied competitive modes, Forge map editor and ongoing Spartan Ops side missions. Well, developer 343 Studios clearly feels it hasn't been generous enough, as it's adding some new modes to the multiplayer suite.
Nestled under the umbrella of a Free-For-All Throwback playlist, the new modes offer solo versions of Oddball and King of the Hill matches. Designed for team play, these modes have been tweaked to test the skills of players who think they can win by themselves.
The maps used for Throwback are Haven, Abandon, Adrift, Complex and Solace. Each match will last for 12 minutes, with room for eight players. You'll need to score 100 points to win Oddball and 50 to claim victory in King of the Hill.
Jessica Shea, overseer of the Halo Waypoint service, threw down the gauntlet on the official blog. "If you've been dominating these modes with teammates," she said, "see how the game changes when it's every Spartan for themselves."
Halo 4 is out now for Xbox 360.
After a four-year hiatus, Microsoft's flagship series returns to our screens with Halo 4, the first entry to a new Halo trilogy, this time developed by newcomers 343 Industries. Despite Halo 3's thin claim to have 'finished the fight', Master Chief, our super-soldiering, world-savioring, helmet-wearing protagonist is once again called out of his stasis sleep to battle an alien threat, this time in the form of the Prometheans, a race of arcane insectoids and robot dogs.
Master Chief - or John as he's known to his mum - may not have gained any weight while in cryogenic sleep, but he has undergone a number of changes that long-time fans of the series will immediately perceive. For one, he's a little heavier on his feet, 343 having added significant weight to his movement. You'll still be leaping over enemies' heads in long, arcing jumps, but this hero has never felt more like a marine when racing at full pelt into the battle's throng.
At the start of the game Master Chief crash lands on the planet Requiem, a beautiful world of lush, green swamps, bronzed mountains and futuristic looking underground lava pits. As soon as he's gained his composure he's joined by a friendly ship, filled with marines also crash-landing on the planet who, over the course of the 8-hour campaign, go on to fight alongside him. While you're tasked with protecting these soldiers, saving these comrades isn't your only task.
Cortana, Master Chief's ever-present AI companion is also dying - succumbing to a form of computer disease known as Rampancy, which effects all AIs after seven years of service. It's this task that proves the strongest motivation to continue the fight as you race through the world in search of a way to save Cortana, the human voice that has guided your footsteps for all these years.
343 has played it safe by basing many of its new levels on familiar stages from past games, and the routine tasks can be somewhat tiresome - especially when you're tasked with destroying three generators for the fourth time in a row. But the diversity of environments makes up for the lack of invention in the mission tasks, pulling you along when the story fails to.
Playing To Spec
Indeed, Halo 4 is a beautiful game, perhaps the best looking on Xbox 360, 343 Industries squeezing every last drop of potential from the system's aging silicon. But it's in the hands that the game dazzles, even if its basic systems are familiar from previous games, gently tweaked and adjusted, but never fully overhauled. As ever you have just two weapons to choose from at any one time. Come across a new sidearm and you'll need to discard one of your current pieces. This forces tactical decisions as you choose what to take and what to leave behind. A huge array of weapons makes these choices particularly difficult, the Prometheans' new, exciting weapons joining the cast of familiar battle rifles, shotguns, Needlers and rocket launchers to provide a range of tactical options.
Outside of the main campaign - which can be played with up to three other friends - 343 has created a number of Spartan Ops missions, 15 minute-long co-op tasks for four players to complete together. These expand the story of the Halo universe and, while there are only five of these included at launch, each week new missions will be made available for players to download for free.
Friends In High Places
Once the single-player content has been exhausted it falls to Halo's famous multiplayer battles to provide longevity. A smaller number of game types is made up for by a greater flexibility in your load-outs (your choice of guns, perks and armour options). A somewhat awkward leveling system awards you with currency with which to purchase new guns and load-out options - and this imbalances the game in the early stages (as those who have played for the longest generally have the best gear). But at the upper end of the spectrum everything is finely-balanced, as Microsoft hopes Halo 4 can become a serious e-Sports title.
Halo 4 is a familiar game. It has next to no invention in its pixels, merely improvements and upgrades to existing ideas. But as these ideas have been proven time and time again, what remains is a robust, enjoyable playpen for shooting aliens, one built upon solid foundations, and proving that 343 has the chops to carry Master Chief forward into the future.
- Focused, balanced multiplayer
- Sumptuous visuals
- Master Chief's improved 'feel'
- Level editor can be difficult to get into
- Story takes a while to gather momentum
- Dearth of secrets
As if you needed any more reason to dive into Halo 4 this week, Microsoft has unveiled a scheme which rewards players with free Microsoft Points.
Those wishing to take advantage of the offer must first enrol in the Xbox LIVE Rewards scheme. Once your Xbox LIVE account in signed up, just start playing Halo 4's multiplayer modes. Spend 35 hours online in the game and you'll get 100 MS Points. 70 hours earns you 300 points, while a whopping 140 hours will grant you 600 points. The offer runs to the end of November, and if you were planning to spend hours online anyway, you might as well get paid for it!
You can also earn bonus points whenever you buy Halo themed content from the Xbox Marketplace. Spending 1500 MS Points on Halo goodies will earn you a 100 point refund, while spending 3000 MS Points will get you 200 points. Spend over 3000 points and clock up over 35 hours in the multiplayer and you'll get a generous 800 point rebate.
Halo 4 is out now, exclusive to Xbox 360. If you haven't picked up your copy yet, what are you waiting for?
Five games ideal for escaping the Christmas madness
As you'll no doubt be aware if you've walked down the high street recently, Christmas is coming. The season of hearty cheer, peace and goodwill to all. Except it never really works out like that, does it? Christmas can also be a hellish scrum of last-minute present shopping, fraught family get-togethers and children driven to insanity by toxic levels of sugar and chocolate.
But don't fret! As gamers we have the perfect escape route at our fingertips. Fire up your console or computer, wedge a chair under the door handle and lose yourself in a game immersive enough to blot out the Yuletide yahoos outside. Thankfully, this season's blockbuster crop offers plenty of games with the sort of long term gameplay and enduring appeal needed to keep you sane until January kicks the door in. Here's our pick of the top five festive gaming getaways.
Formats: PlayStation 3, Xbox 360, PC, Wii U
Out: Now (PlayStation 3, Xbox 360), November 24th (PC), November 30th (Wii U)
It's hard to believe the Assassin's Creed series has only been around for five years but it's quickly grown into a gaming giant, in gameplay as well as sales. This year's trilogy-capping epic promises to the be the biggest yet, an open-world romp through the American War of Independence that also brings to a close the modern day story of history-hopping hero Desmond Miles and his battle to escape the clutches of the Templars. With a vibrant rural community to build and upgrade, not to mention the prospect of commanding your own frigate in naval battles, this is a game with far more to do than just hiding in haystacks and stabbing people. And once you polish off the single-player story, there's the fantastic multiplayer modes - now so large they demand their own disc. Whether you want to roam the forests or battle online, this is a game that will keep you busy well into 2013.
Formats: PC, Mac
Sports Interactive's evergreen soccer simulation has long been the gaming getaway of choice for footy fans everywhere. With its deep, intricate systems and canny knack for capturing the highs and lows, ebbs and flows of the beautiful game, it not only offers months of brilliant gameplay but also creates a compelling alternate reality where your sofa-bound frustration at real-world performance can be transformed into a vindicating "this is how you should do it!" sandbox, as you kick out the manager whose decisions cause you so much anguish and see if you can do a better job. This year's edition is even more detailed, but also comes with the much-praised Classic Mode, stripping the game down to the absolute basics and letting you power through a season in a few days. Perfect for some special alone-time while you wait for that turkey to digest.
Format: Xbox 360
Out: November 6th
We haven't been starved of Halo games, what with Halo: Reach in 2010 and the remastered Halo: Anniversary Edition last year, but the encroaching dark winter nights just haven't been the same without Master Chief, last seen drifting off into deep space at the end of Halo 3 in 2007. Well, he's back, and bigger and better than ever. Halo 4 marks the start of a new story arc - the Reclaimer Trilogy - and it offers multiple ways to spend those awkward hours between opening presents and trudging to bed full of pudding and sweets. A robust single-player campaign is also playable in four-player co-op, and the new Spartan Ops offers even more co-operative goodness, offering regular downloadable spin-off missions in a TV box-set style. And, of course, there's the multiplayer - one of the most rewarding and balanced online games around, now perfected and polished to keep pace with modern multiplayer expectations. This won't just keep you playing over Christmas, it'll keep you playing until Halo 5.
Format: Wii U
Out: November 30th
There's something grimly ironic about the fact that Nintendo's latest console is launching with a gruelling survival horror game alongside the expected cheery and colourful fare. After so many years of the Wii being the default family gaming system, fiendish souls looking to clear the lounge will certainly appreciate the ominous tone and brutal violence that ZombiU offers. Set in London after an undead apocalypse, the game uses the Wii U's tablet controller as a handheld inventory and survival kit, your only lifeline against the shambling, flesh-eating horde. The sight of brain-chomping British bobbies outside Buckingham Palace will scare grandparents away nice and quickly, but gory-minded youngsters may prove harder to shake off. The game's unforgiving difficulty - which includes permanent character death and the need to return to the scene of your demise and battle your zombified body to retrieve your backpack - should send them scurrying for something less taxing, leaving you free to endure the end of the world in blissful peace and quiet.
Formats: Xbox 360, PlayStation 3, PC, Wii U
Out: November 13th (Xbox 360, PlayStation 3, PC), November 30th (Wii U)
November is Call of Duty month in the gaming calendar, and this year's offering isn't short of new ideas. The single-player campaign is split between flashback missions set in the 1980s, and stages set in the technologically advanced combat zones of 2025. In these futuristic sections, you'll undertake Strike Force missions which will impact the direction of the story. The horrific co-operative Zombies mode now has its own campaign and supports eight players rather than four. It's in multiplayer where COD has earned its stripes, however, and Black Ops II promises to shake up the enormously popular formula more than any previous game in the series. In come multi-team matches, pitting three or four forces against each other rather than the traditional two-sided battles. Combat classes have been made more fluid, allowing you to pick and choose the abilities and loadouts that suit your play style, while the scoring system has been tweaked to encourage more teamwork and objective-based success, rather than lone wolf soldiers and constant headshots. It's shaping up to be the pinnacle of an already enormously successful series, and if you're planning on sneaking away for a few hours of digital carnage on Christmas Day, you certainly won't be alone.
The long awaited return of Master Chief to the Xbox 360 is now less than a week away, and the first reviews are starting to come in. The good news is that the critical response has been overwhelmingly positive, with plenty of praise for the way 343 Studios has picked up the reins from series creator, Bungie.
"Halo 4 is a masterstroke everyone can and should celebrate," reckons IGN, handing out a stonking 9.8/10 score. "Halo has been rebuilt," continues the review. "It has been redefined. And it has been reinvigorated. The Xbox's original king has returned to his rightful place on the throne."
A full five stars have been awarded by Joystiq, with a review that highlights increased difficulty and greater variety as evidence that 343 has done more than just follow in Bungie's footsteps. "The game strives for more than competence, giving it a forceful march and a decadent show of strength," says the review. "Our doubt and questioning of Halo's continued existence has, in some small way, helped deliver one of the best games in the series and one of the finest shooters in years."
Even the more serious end of the gaming press has come away impressed, with US website Polygon dishing out a 9.5 score and commenting on how the game uses new enemies, locations and gameplay ideas to bring back the element of surprise. "Halo 4 is most like the original Halo, where the novelty and wonder of exploring something really alien and different is a key factor," says the review. "That sense of awe, of discovery, has been light since the first game, and I didn't realize how much I missed it until I played Halo 4."
Halo 4 is out on November 6th exclusively for Xbox 360.
Microsoft studio 343 Industries is taking a stand against sexist abuse in multiplayer gaming, with two of its senior female staff speaking out about the problem ahead of Halo 4's launch.
"There are always going to be jerks out there," said the fantastically named Kiki Wolfkill, executive producer of the Halo 4, in an interview with Gamespot Australia. "If you give them a way to express that side of their personality without being seen, you're going to see this type of behaviour manifest itself."
"I'd like to think most of our Xbox LIVE players don't support this kind of behaviour," added studio head Bonnie Ross. "Most people look at a franchise like Halo, and automatically assume it's run by a guy. People are surprised to learn that it's a woman who's running the Halo 4 show."
"With Halo 4, we were very deliberate in thinking about who should be female and who should be male in the game," added Ross, "and if we came off stereotypical, we went back to question what we were doing and why."
Halo 4 hits on November 6th, exclusively for Xbox 360.
Jen Taylor, the actor who voices Cortana in the Halo games, has revealed that for Halo 4 the game's production methods differed from before - and that the story will benefit as a result. Speaking to NBC News in the US, she explained that for the first time her dialogue with Steve Downes, the voice of Master Chief, were recorded with both actors together in the studio, rather than separately.
"It feels more authentic to work off of somebody," Taylor said, "Even the happy-go-lucky scenes and the wry scenes are more fun. Steve and I get along incredibly well. So it made it more emotional, more intense. Everything is more heightened because you are experiencing the journey with someone else."
Halo 4's story also gave Taylor the chance to do some new things with Cortana, though it seems we'll have to play the game to find out exactly what she's referring to. "I was given very different work to do this time," she said. "The character is going through some big changes. She has quite a different journey in this game from what she's ever had."
Intriguing, no? Halo 4 brings Master Chief back to the franchise for the first time in five years, after he ended Halo 3 by going into cryosleep and drifting off into space. Will his big comeback be worth the wait? We'll find out on November 6th when Halo 4 launches exclusively for Xbox 360.
As you'd expect for such an eagerly anticipated shooter with a long and illustrious multiplayer history, the upcoming Halo 4 will be beefed up well into 2013 with additional maps for online play.
Three expansions are planned, bringing a total of nine new maps to the game. December will bring the Crimson Map Pack, containing maps called Wreckage, Harvest, and Shatter. The winter doldrums will be blasted away in February thanks to the Majestic Map Pack, which will add Landfall, Monolith, and Skyline to the roster. Finally the Castle Map Pack will hit way off in April 2013, with the Daybreak, Outcast, and Perdition maps.
Signing up for the War Games Pass not only guarantees immediate access to these maps as soon as they launch, but at 2000 MS Points you'll save 15% on the individual price tags. You'll also get Scanner and Strider helmets for multiplayer customisation, and an exclusive Falcon emblem.
Alternatively, you could pick up the limited edition Halo 4 Xbox 360 console bundle - that comes with the War Games Pass as standard.
Halo 4 is out for Xbox 360 in just a few weeks, on November 6th.
The last time a numbered entry in the Halo series was released, the whole world stopped. Well, certain parts of it did, anyway - New York's Times Square was taken over for a Microsoft-funded celebration, and in London Pharrel Williams headed up a party at BFI's IMAX cinema. When a new Halo launches, it's a big event.
The launch of Halo 4 this November is likely to be similar, although it's going to be a very different proposition. Bungie, the developer that created the series and made every mainline entry since 2001, has left Halo behind, leaving the Master Chief in the hands of the newly formed studio 343 Industries. Will this be a very different Halo, then?
Well, perhaps not - but that's not exactly a bad thing. 343's formed of veterans who are as in love with Halo's well-established formula as the millions of players on Xbox LIVE who've danced the Spartan's merry dance for countless hours. This is Halo as you likely know it - there's the same spongy movement and the same collection of weapons, both muscular and bizarre.
Wake Me... When You Need Me
It's the same, then, but it's oh-so-slightly different. The return of the hero Master Chief (ODST and Reach, the two games that preceded Halo 4, moved the spotlight to other, less iconic characters) is a momentous occasion in itself, and 343's seen fit to celebrate the moment with the finest looking Halo game yet. Indeed, it's probably the best looking game on the Xbox 360 to date, and given how the console's days are slowly ticking down it may be the best to ever grace it.
The opening level - a homage of sorts to the beginning of the very first Halo game, if you can remember that far back - sees the Chief rudely awaken from the hyper-sleep he entered at the end of Halo 3, working his way through the destroyed innards of the hulking spaceship Forward Unto Dawn.
Cool blue light rushes through the steel halls, occasionally lit by the most spectacular of explosions. Halo 4 feels more cinematic than its predecessors, and there's the creeping influence of Call of Duty in some of the first-person moments where control's wrestled away from you in a dimly interactive cut-scene.
Starting The Fight All Over Again
That's not to say that the free-form combat that's defined Halo - and that's made it such an incredible success - isn't there. It returns for Halo 4, and it returns in some style. The Covenant, Master Chief's arch-rivals with which an uneasy truce was made in the last game proper, make a mysterious return, but it's the introduction of some new enemies that really steals the show.
Prometheans are a new part of Halo's make-up, and they promise to be the trickiest, most challenging foes yet. They come in various shapes and sizes: there are Crawlers, small canine units that are easily disposed of. More troublesome are the Knights, the Promethean's answer to the Covenant Elites who possess the rather irritating ability to teleport across the stage. Knights are often flanked by Watchers, airborne units that can generate shields for their allies, and it's advisable to dispose of the Watchers first before clearing out the rest of the battlefield.
Returning To The Ring
It all makes for combat that's got a very different pace to earlier Halo games, and it results in a very different experience. Also helping distinguish Halo 4 is the new weaponry lent by the Prometheans - it's typically inventive, setting Halo further apart from more terrestrial shooters such as Call of Duty. Why spend your time online with a mere AK-47 when there's the option of using a plasma-spitting Promethean rifle?
Five years on from Halo 3's release, though, and it's going to have its work cut out to oust the likes of Modern Warfare and Black Ops from the hearts and minds of the shooter faithful. Halo 4 looks like it's got what it takes to do just that - and come November 6, it looks like the world will stop once more for the Master Chief.
Microsoft clearly isn't pinching the pennies when it comes to promoting the return of Master Chief in Halo 4 next month. It's hired critically acclaimed Hollywood director David Fincher, best known for Fight Club and most recently Oscar-nominated for the Facebook flick The Social Network, to produce a live action and CGI hybrid trailer for the game.
Fincher will oversee the production, handing directorial duties over to Tim Miller, a special effects man with experience on the X-Men series amongst others. The pair have prior form together, as Miller created the remarkable opening credits for Fincher's remake of The Girl With The Dragon Tattoo last year.
The trailer goes by the title Scanned, and was filmed in Prague. It sheds light on Master Chief's history and reveals more about the Forerunners, the ancient aliens whose technology drives the Halo franchise. The two-minute film is set to debut on US television on October 18th during Late Night with Jimmy Fallon.
"Halo is one of the most iconic sci-fi universes, with a depth that allows for amazingly cinematic and emotionally riveting stories," Miller has said. "The chance to tell a story that explores never-before-seen facets of Master Chief's journey is an honour. Our goal is to deliver a blockbuster, Hollywood-quality trailer that raises the bar for the award-winning legacy of live-action 'Halo' storytelling and gets fans stoked for the return of Master Chief."
Halo 4 is released worldwide on November 6th, exclusively for Xbox 360.
343 Industries, the Microsoft studio which has inherited the Halo series from creator Bungie, has revealed it won't be making iconic hero Master Chief remove his helmet any time soon. Despite being the figurehead of the most popular Xbox franchise, the legendary Spartan soldier has never shown his face - and probably never will.
He's come close a few times though. In the very first game, Halo: Combat Evolved, the camera pans away coyly as Master Chief removes his helmet. In Fall of Reach, the spin-off prequel novel, we learn that he's almost albino white, with pale blue eyes and reddish hair.
"It's funny we don't then show his face," Halo franchise boss Frank O'Connor explained to Eurogamer when quizzed about a possible reveal for Master Chief's mug in Halo 4. "But that's a device to keep the player invested in the character and keep the player from constantly being reminded that they're not a hero or that they have to be a boy or they have to be a girl, or whatever that is."
While they won't show his face, it sounds like there's a chance that 343 might kill Master Chief, with O'Connor saying the long-term future of the character is "a conversation I can't get into". He goes on to suggest that previous games were "scared" to take Halo's story into difficult areas, but that with Microsoft's blessing, the developers have been freed up to tell stories "that are not comfortable and that are meaningful and that are permanent".
What can it all mean? We'll find out on November 6th when Halo 4 strides into action for Xbox 360.
Fans who literally can't wait any longer for fresh Halo 4 goodness have reason to be cheerful today. Forward Unto Dawn, the live action web series that leads into the plot of Halo 4, has gone live over on the official Halo Waypoint website.
It tells the story of a group of young recruits at the UNSC training facility, all of whom are struggling to live up to their senior officer parents. There's a bull-headed jock, a love interest and our hero, Lasky, whose hot-headed ways suggest that at least one DVD copy of Top Gun has somehow survived the Covenant assault on Earth.
This first episode isn't particularly action packed, serving more as an introduction to the characters, but there is a real working Warthog vehicle to coo over, and the promise of Master Chief himself putting in an appearance in the future. The video runs twenty minutes, and is the first of five. Splice them all together and you'll have that Halo movie you're still dreaming of.
It also marks the official start of the countdown to Halo 4's launch. The four remaining weekly instalments will take us right up to November 6th, when Halo 4 finally hits the shops.
Halo movie could still happen, says d… (11/04/2013)
Will a Halo movie ever get in front of cameras? Microsoft certainly wants it to happen, and the project is not without high profile supporters…
343 Studios already promising to make… (10/01/2013)
Halo 4 only came out just before Christmas, but Frank O'Connor, the Microsoft man in charge of the franchise, is already talking up the next game in the series…
New free-for-all multiplayer playlist… (23/11/2012)
You might have thought that Halo 4 was a fairly generous package, what with its blockbuster solo or co-op campaign, varied competitive modes, Forge map editor and ongoing Spartan Ops side missions. We…
Halo 4 - Review (08/11/2012)
A robust, enjoyable playpen for shooting aliens, one built upon solid foundations, and proving that 343 has the chops to carry Master Chief forward into the future.…
Play Halo 4 and earn free Microsoft P… (07/11/2012)
As if you needed any more reason to dive into Halo 4 this week, Microsoft has unveiled a scheme which rewards players with free Microsoft Points.…
Festive Gaming Getaways (02/11/2012)
This season's blockbuster crop offers plenty of games with the sort of long term gameplay and enduring appeal needed to keep you sane until January kicks the door in. Here's our pick of the top five f…
Review Roundup: Halo 4 (01/11/2012)
The long awaited return of Master Chief to the Xbox 360 is now less than a week away, and the first reviews are starting to come in. The good news is that the critical response has been overwhelmingly…
Halo 4 will tackle sexism in gaming, … (31/10/2012)
Microsoft studio 343 Industries is taking a stand against sexist abuse in multiplayer gaming, with two of its senior female staff speaking out about the problem ahead of Halo 4's launch.…
Halo 4 is "more emotional" says Corta… (30/10/2012)
Jen Taylor, the actor who voices Cortana in the Halo games, has revealed that for Halo 4 the game's production methods differed from before - and that the story will benefit as a result. Speaking to N…
Halo 4 War Games Pass Detailed and Pr… (25/10/2012)
As you'd expect for such an eagerly anticipated shooter with a long and illustrious multiplayer history, the upcoming Halo 4 will be beefed up well into 2013 with additional maps for online play.…
Halo 4 - Preview (12/10/2012)
Five years on from Halo 3's release, though, and it's going to have its work cut out to oust the likes of Modern Warfare and Black Ops from the hearts and minds of the shooter faithful. Halo 4 looks l…
New Halo 4 trailer produced by Fight … (11/10/2012)
Microsoft clearly isn't pinching the pennies when it comes to promoting the return of Master Chief in Halo 4 next month. It's hired critically acclaimed Hollywood director David Fincher, best known fo…
Master Chief will be keeping his helm… (08/10/2012)
343 Industries, the Microsoft studio which has inherited the Halo series from creator Bungie, has revealed it won't be making iconic hero Master Chief remove his helmet any time soon. Despite being th…
Halo: Forward Unto Dawn web series la… (05/10/2012)
Fans who literally can't wait any longer for fresh Halo 4 goodness have reason to be cheerful today. Forward Unto Dawn, the live action web series that leads into the plot of Halo 4, has gone live ove…
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