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GRID 2 GAME Exclusive Brands Hatch Special Edition PlayStation 3

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Be fast, be first and be famous as the race returns in GRID 2, the sequel to the BAFTA-award winning, multi-million selling Race Driver: GRID… See more

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GRID 2 GAME Exclusive Brands Hatch Special Edition Product Details

Released on 31-May-2013

GRID 2 GAME Exclusive

Be Fast, Be First and Be Famous as GRiD 2, sequel to BAFTA-Award winning Race Driver GRiD, screams onto PlayStation 3.

  • TrueFeel Handling System
  • Ego Game Technology Platform
  • Race across 3 stunning continents
  • Full RaceNet Integration
  • Race handpicked iconic cars that show off 40 years of Automotive Engineering.

GRiD 2 moves away from handling assists and puts you in full control of each vehicle as you battle AI and other drivers for the Chequered Flag. Through the TrueFeel Handling System, the handling team have given the cars of GRiD 2 simulation based handling whilst retaining drivability.

This has been achieved by taking the real-world tech specs of each vehicle including physical dimensions, weight distribution, aero dynamics and gear ratios to name a few of the specs that were included and entering them into the game to simulate the car as accurately as possible. Once the simulation are done, the handling team would search for any blocking characteristics that would hamper your enjoyment, such as under-or-over steer, and tweaking these slightly to hit the sweet spot between accessibility and simulation.

GRiD 2’s stunning visuals, hellacious car damage and computer AI are brought to life by the Ego Game Technology Platform. You’ll see the cars surroundings reflected in the cars windows and body work as you fly through Cities and countryside, smoke whipped into the slipstream of cars and of course, the carnage as you grind metal and get caught in bone-jarring crashes.

In GRiD 2 you’ll race across 3 continents at break neck speeds as you fight for the chequered flag. You’ll see breath-taking scenery from twisting, country back-roads to built-up cities in America, Europe and Asia.
Through the power of RaceNet you’ll be able to track your progress through GRiD 2 and all other Codemasters racing games. You can set up events for you and your friends and check their progress as you each try to take the No1 position!

The real stars of GRiD 2 are not the tracks, it’s the cars. Codemasters have looked over 4 decades of automotive engineering to come up with an all star line up of cars that will get petrol heads geared up, including:

Tier One:

  • BMW E30 M3
  • Subaru BRZ
  • Mustang Mach 1
  • Volkswagon Golf (Modified)
  • Alfa Romeo Giulietta

Tier Two:

  • Ford Mustang Boss 302
  • Chevrolet Camaro SS
  • Nissan R34 Skyline
  • Nismo Z-Tune
  • Dodge Challenger
  • Nissan 370Z

Tier Three:

  • McLaren MP4-12C
  • Ariel Atom
  • BAC Mono
  • KTM X0Bow R

Tier Four:

  • Koenigsegg Agera R
  • Pagani Huayra

  • Grid 2 Review for Xbox 360, PlayStation 3 and PC at GAME

    It's been five years since Codemasters first released GRID, its explosive, energetic racer that took the traditional motorsport of the old TOCA Race Driver games and put them through a Hollywood filter. Much has happened since - racing studios have come and, more often than not, gone, the once vibrant genre now left with precious few games left flying the flag.

    Codemasters is one of the survivors, and after a series of off-road excursions with DiRT, it's good to have them back on track. Like its predecessor, GRID 2's a wide-ranging racer where one second you're in a drift battle skidding merrily out of control down a Japanese hill, the next pounding around the surreal Yas Marina circuit in Abu Dhabi as its hotel glitters in the desert night.

    PowerGRID

    And again its handling's an effective middle ground between arcade and simulation racing. Cars behave with weight and momentum, and they'll happily snap away from your control, the tires belching fat clouds of tire smoke in the process. Give it a few laps, though, and you'll be whipping into corners with the conviction of Sebastian Vettel on one of his better afternoons. It's accessible and exciting, making the tricky act of hurling powerful cars at the scenery fun rather than frustrating.

    Grid 2 Review for Xbox 360, PlayStation 3 and PC at GAME

    Framing GRID 2's handsome handling is a career mode that is, unlike pretty much every other racer, compelling. You're an upstart driver employed by Patrick Callahan, an enterprising American who's looking to set up the World Series Racing - or WSR - a global tour that takes in motorsport disciplines from around the world.

    As an excuse to take in drift racing from Japan, street racing from America and circuit racing from Europe it's a perfect excuse, and one that's delivered with no small amount of flair. Team liveries can be designed, sponsors can be assigned, and it's all wrapped up in some smart presentation courtesy of ESPN. Your garage starts off as a messy, cramped workshop that evolves over time to reflect your successes, and at the end of each season you're treated to some convincing punditry from the broadcaster's presenters.

    Fender Bender

    That level of presentation is matched on the track, and then some. GRID 2 looks absolutely exquisite. The detail in each track is superb - newspapers litter the streets of Chicago, while sparks fly from the train-tracks that cross the road. In California there's a low, mean mist that hugs the track. Cars don't look too shabby either, and in the finest Codemasters tradition they can be torn apart piece by piece throughout the course of a race.

    Grid 2 Review for Xbox 360, PlayStation 3 and PC at GAME

    Which is more likely than not, given how aggressive the opposition can be in this sequel. This is no game for gentleman drivers, and it's only by getting your elbows out that you'll get anywhere. In single-player it makes for boisterous, energetic events, and in multiplayer it's a step up again, with races chaotic, frenetic and unbearably exhilarating affairs.

    Friends And Rivals

    There's a thread of competition present throughout GRID 2 thanks to RaceNet, Codemasters' alternative to Need for Speed's Autolog and Forza's Rivals. Online leaderboards trail each career race, allowing you to compare times with your friends, and it's also possible to head into bespoke online challenges where you can compete to be the quickest.

    It's a fantastic new feature, although it highlights one of the few problems with GRID 2 - there's not too much of substance that's been added to the original formula, which can sometimes leave it all feeling a little underwhelming. When the original's so good, though, that's a minor gripe. After five years away, it's great to get reacquainted with Codemasters' racing expertise again.

    GAME's Verdict

    The Good:

    • Looks exquisite
    • Plenty to do
    • Car handling hits the sweetspot

    The Bad

    • Not much there that's genuinely new

    Published: 30/05/2013

  • Codemasters has declared war on short games, announcing that completing the single player career mode of its upcoming racer GRID 2 is currently taking its game testers at least 30 hours.

    "It's massive," boasts senior executive producer Clive Moody. "Playthroughs at the moment - if you want to 100% the whole game - you're looking at 30-hours plus for the average gamer to get through that experience. That's doing everything we have to offer, all of the side events, promotional events and challenges as well. It's a large experience that will keep people busy, and once they've blitzed that then online multiplayer is there."

    "We've noticed a trend in recent years with some of the supposedly 'big' games that were actually six hours long, and we didn't feel that was sufficient value for money for our fans at all," adds senior designer Ross Gowing. "We wanted to make sure there was so much more for them to do."

    GRID 2 is already shaping up to be a beast of a game. As well as six multiplayer modes and weekly RaceNet challenges, the game will randomly match you with a similarly skilled rival from around the world every week, making leaderboard progression a distinctly personal battle. Play too rough, barge opponents off the track too often and you'll find yourself relegated to online matches with other unsporting racers to bash it out amongst yourselves.

    It certainly sounds like a game loaded with great ideas, and we'll get to find out on May 31st when GRID 2 roars into life for Xbox 360, PlayStation 3 and PC.

    Published: 12/04/2013

  • Hotly tipped racing sim GRID 2 will roar onto the track (aka shop shelves) on 31st May, publisher Codemasters has confirmed. That's the same date for Xbox 360, PlayStation 3 and PC versions of the game.

    Also announced was that GAME get the exclusive Brands Hatch Edition for Xbox 360 and PS3, which contains two additional DLC content packs.

    The McLaren Racing Pack offers the exclusive McLaren MP4-12C GT3 Special Edition car for normal play and in a special online event. It also unlocks two new routes around the Brands Hatch GP circuit, as part of the game's optional LiveRoutes system which alters the track layout for each lap, keeping experienced racers on their toes.

    You'll also get the Head Start Pack containing an exclusive Mercedes-Benz SLR McLaren 722 GT as well as discounts in the multiplayer Car Upgrades Store and a unique RaceNet bonus.

    "GRID 2 will challenge players to be fast, be first and be famous," boasts Codemasters. "Going behind the wheel of a handpicked selection of automotive icons spanning four decades, gamers will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Chicago to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating racing yet."

    Published: 01/02/2013

  • For GRID 2, the next entry in the hugely popular racing series, Codemasters has decided to hand over the creation of the Xbox 360 Achievements and PlayStation 3 Trophies to someone who has spent years criticising developers efforts in this area.

    Dan Webb, the creator and editor of the Xbox360Achievements.org and PS3Trophies.org websites, has been tasked with drafting the challenges that players will have to meet in order to hear that reassuring bloop or ping.

    "For years we've been criticising lacklustre Achievement and Trophy lists, and now, we finally get the chance to put our money where our mouth is," said Webb. "Codemasters have put their faith in us to work with them on creating the ultimate list, and we're looking forward to repaying that trust to design Achievements and Trophies with unique objectives that will put a smile on players' faces with each and every unlock."

    "It's a new approach," admits GRID 2's executive producer Clive Moody, "but we think it will be a lot of fun and a great way to give player's an insight into this increasingly important element of game design."

    GRID 2 is set to hit the road next summer. Codemasters recently reinvented itself as a racing game specialist, with this year's Dirt: Showdown, F1 2012 and quirky karting romp F1 Race Stars its current releases.

    Published: 26/11/2012

  • "That's probably the question I've been asked more than any during the last couple of years," GRID 2 executive producer Clive Moody has told VG247, when asked why it's taken three years to come up with a sequel for serious racing hit GRID, while sibling series DiRT has accrued two sequels in the same time. "There's been a very conscious effort to take our time over creating GRID 2," Moody explains, "More than anything because of the ambition we have for the game."

    It turns out that crafting the perfect driving sim takes a little longer than a more arcadey racing game. "The original GRID was 'all about the race' and this is a mantra which is absolutely driving the sequel," says associate producer Toby Evan-Jones. "Putting everything else aside for a moment, the single most important area within GRID 2 is the player's experience when on-track, driving some of the most iconic, aspirational vehicles that the world has to offer. Delivering a handling model to the player which feels authentic, exciting, occasionally scary and massively rewarding has been the goal."

    It's all built up to something Codemasters is calling TrueFeel, which aims to provide an authentic racing experience that is accessible to newcomers without the use of assists.

    GRID 2 is out next summer for PlayStation 3, Xbox 360 and PC. If you can't wait that long to get behind the wheel, the more mainstream sibling sequel DiRT Showdown is out right now for the same formats.

    Published: 29/08/2012


  • Preorder Grid 2 on Xbox 360, ps3 and pc at game

    The Race For Survival

    Codemasters has just announced that it's making a sequel to its well-regarded driving game, Race Driver: Grid. Called simply Grid 2, it's due out in the summer of 2013 for Xbox 360, PS3 and PC.

    It's been a long time coming. By the time it arrives we'll have had three Forza Motorsports, a Gran Turismo, three Dirt Games, God knows how many Need for Speeds and three F1 games from Codemasters themselves. We've seen the traditionally strong industry for racing games in the UK start to fail, with Bizarre Creations (Blur, Project Gotham) and Black Rock (Pure, Split/Second) both closing their doors. With Codemasters recently choosing to focus its efforts entirely on racing games, it's clearly got everything to play for with this sequel.

    Streets ahead

    On the surface, Grid 2 is pretty similar to its predecessor, and that's no bad thing. It's got the great Ego Engine graphics with their moody lighting, dramatic effects and aggressive-looking car models - all considerably improved in the last four years. If you're playing on PC in particular, Grid 2 looks absolutely spectacular. (A warning for fans of the in-car view, though - it's been removed, after Codemasters discovered that only 5% of players used it.)

    burn rubber on xbox 360, playstation 3 and pc at game

    It's got a similar line-up of exotic road cars past and present, all done up in racing trim and ready to do battle on the track. It's got the same focus on dramatic, intense racing action, rather than grinding out hundreds of laps and customizing your cars. It's got the same innovative rewind feature - since copied by many other games - that offers you a second stab when you mess up a corner.

    Once again you'll be racing on city streets - including Paris, with its cobbled alleys and wide boulevards, and Chicago, with its L train tracks winding between skyscrapers - and racing tracks, like the new Yas Marina F1 circuit. But Grid 2 also adds point-to-point road races, like the winding cliff-top California Coast stage, which takes the speeds and the danger to new heights.

    Codemasters hasn't talked about the structure of the single-player game in detail yet, but you can expect something quite similar to the first game's excellent campaign mode, which emphasized variety and a sense of progression through the ranks of the racing world. As you move through the game, the locations will transform and the races will turn into bigger events; you'll go from participating in street races with hardly any spectators, to lavish race days with packed grandstands, fireworks and fly-pasts.

    trial grid 2 on ps3, xbox and pc at game

    Wheel to wheel

    You'll also progress through four tiers of cars. The first tier will have classics like the 1970s Ford Mustang and 1980s BMW M3; tier two will have the Nissan Skyline GT-R, as well as more modern muscle cars like the Chevrolet Camaro SS; tier three introduces some seriously quick machinery like the McLaren MP4/12C and the BAC Mono; and tier four features truly mental hyper-cars like the Pagani Huayra and Koenigsegg Agrea R.

    The handling of all these beasts has been revamped with a new system called TrueFeel, which Codemasters says allows it to capture the feel and character of the real things. Although based on the cars' real data running through a powerful physics simulator, cars in Grid 2 should be easier to drive than in more hardcore racing simulation games - so much so that Codemasters has taken all the driving assists options out. They're aiming for pick-up-and-play handling that still has real depth when you spend time with it - and having tried two separate cars and events in the game, we're happy to report that the developer's on the money so far.

    When it comes to playing online, once again Codemasters isn't going into great detail at this stage - but they have one important thing to reveal. Grid 2's online mode will be entirely separate from the single-player, with its own progression system and unlocks - a mode more influenced by Call of Duty than any other racing games out there. There'll also be a service called RaceNet, available over the web and on smartphones and tablets, that allows you to track your progress as well as what's going on in the game generally.

    Above all, it's this online mode that could really set Grid 2 apart, and we can't wait to hear more about it. But for fans of the first game - and of racing that's more about exciting battles on the track than shaving seconds off a lap time - Grid 2 can't come soon enough.

    Published: 16/08/2012

GRID 2 GAME Exclusive Brands Hatch Special Edition User Reviews
Top review
jakemini98
2 weeks ago
AMAZING GAME!!!
When I was seeing the videos of the game on YouTube, it looked alright. But when i got my hands on it, I really felt how good they're new 'TrueFeel' handling system was and it is immense. It's new EGO 3.0 engine is fab the tyre noises really sound like tyres now as they have different tones and the graphics are pretty good not amazing but they weren't trying to make a racing simulator, it was just supposed to be a really fun game and it so is. My review 9.9/10
Alex
2 weeks ago
Disappointing
Well, the title sums it up. We all waited a good few years for Codemasters to bring out a sequel to, in my eyes, the greatest racing game ever, Grid 1, but it has been one large disappointment. Whilst the graphics and racing dynamics are still the best you can get on any game, they have barely improved since the original game. This being said, there wasn't much that could have been changed to improve it. However, the HUD has gone back a step by removing damage view (a vital driving aid which impacted on how a player would drive). The main disappointment is how they have removed the financial side from the game and replaced it with 'Fans' - an intangible gauge of how well you're doing. They have also removed the 'Team-Mate' feature which was an important feature in the original - making a tactical decision based on personal strengths and weaknesses, financial implications and general rivalry. The loss of this feature is extremely disappointing. The whole experience from the original of 'buying' a car was part of the attraction. Making decisions based on car specs and finance made everything more realistic. Being given a car before or after each race is one dimensional and boring. Overall the graphics and race experience have taken a slight step forward. The real feel of speed which other games just do not have is still there. The HUD and in game options have taken a step back (in line with other racing games). The main and HUGE disappointment is the career mode gameplay; very basic, uninvolved and intangible. The career just doesn't feel like a career. If Codemasters dare make another game (or make us wait 4 years again) they MUST revert to their original career mode and HUD, but keep the fantastic racing experience. Having said all this, it is still probably the best racing game on the market - surpasses GT5 with ease, and the variety of events moves it above F1. Just disappointing in relation to how perfect the original version was.
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