Gran Turismo 5 Prologue PlayStation 3
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Gran Turismo 5 Prologue showcases the automotive experience that is imminent with Gran Turismo 5...… See more
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Released on 28/03/2008
Gran Turismo 5 Prologue showcases the automotive experience that is imminent with Gran Turismo 5. Featuring 71 meticulously detailed cars - including vehicles by Ferrari, Audi and Nissan - for users to race on six beautifully rendered reversible tracks from around the globe, Gran Turismo 5 Prologue runs in stunning 1080p High Definition. Gran Turismo 5 Prologue will also introduce to the franchise an in-cockpit view, providing a unique perspective for Gran Turismo 5 Prologue players and featuring real-time gauges and human animations that accurately represent the true performance and handling of each vehicle. Additionally, in conjunction with a robust offline experience, for the first time in the history of the Gran Turismo franchise, Gran Turismo 5 Prologue will support up to 16 players racing head-to-head online, complete with community events and leaderboards, to quell any question of who is the best driver in the World of GT.
Dedicated to expanding the player's immersion in automotive culture, Gran Turismo 5 Prologue will feature access to Gran Turismo TV, a dedicated online channel available exclusively from PlayStation Network. In effect, Gran Turismo 5 Prologue delivers some of the greatest motorsport and manufacturer content that television has to offer.
Gran Turismo 5 Prologue Features:
- Play Gran Turismo 5 Prologue Online!: A first for the franchise, Gran Turismo 5 Prologue supports online racing with up to 16 drivers racing simultaneously on a beautifully rendered race track.
- Race 71 high-performance and exhaustively detailed cars: Gran Turismo 5 Prologue includes vehicles from Ferrari, Audi, Nissan and Mitsubishi.
- Race on six stunningly realistic tracks: the Eiger Nordwand, the Daytona International Speedway, the London City Track , the Fuji Speedway, Suzuka and the High Speed Ring - and then race them in alternative layouts.
- A new physics engine for a Gran Turismo game: Gran Turismo 5 Prologue delivers next-generation vehicle handling. True to the heritage of the Gran Turismo franshise, the physics engine in Gran Turismo 5 Prologue provides unprecedented realism and authentic handling specific to each car.
- A new in-cockpit view: Provides a unique perspective for Gran Turismo 5 Prologue players and features a customised dashboard for each of the cars in Gran Turismo 5 Prologue. Real-time gauges and human animations accurately represent the true performance and handling of each vehicle.
- All-new and improved opponent AI: Gran Turismo 5 Prologue delivers a nail-biting and more strategic racing experience.
- Access to Gran Turismo TV: Gran Turismo 5 Prologue presents a clearinghouse of great motoring TV (video), programming (both HD and SD – all broadcast quality) online through PlayStation Network.
- Extend the real driving simulator: Gran Turismo 5 Prologue is also compatible with the new DualShock 3 controller, which has vibration functionality.
- Quick Tune facility: Allows Gran Turismo 5 Prologue players to adjust power, tires, suspension and more!
- Stunning near-photorealistic next-gen visuals: Gran Turismo 5 Prologue runs in stunning High Definition at 1080p (race: 1080p-60fps, replay: 1080p-30fps).
Gran Turismo 5 Prologue Additional Features for Europe:
- Drift Mode – The player’s drifting technique is measured based on drift angles, racing lines, and speeds within evaluation zones located at various turns on the course.
- In Depth Car Tuning – Players have the ability to adjust the vehicle’s performance, including power, tyres, suspension and the ability for quick tuning whilst racing.
- Two-player Split Screen Racing – Allows players to race head-to-head offline.
- New Race Events – Online racing fans can join in on a new set of scheduled events and time trials.
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It's G[rrrrrrrrrrrea]T!
The first Gran Turismo was a sensation, appealing to petrolhead Max Power readers and casual arcade racer fans alike – as detailed in our History of GT feature. Such was its success that the series has endured for over a decade, spawning three fully-fledged sequels, several spinoffs, a host of imitators – and now Gran Turismo 5 Prologue, a comprehensive teaser for the full version of next year's Gran Turismo 5.
This isn't the first time we've seen a Prologue title, but unlike the one for GT4, Gran Turismo 5 Prologue is a content-packed piece of programming that can be considered far more than an expensive demo.
A content-packed piece of programming that can be considered far more than an expensive demo.
But we'll begin with visuals. They're the first thing you'll notice from screenshots of Gran Turismo 5 Prologue – but seeing it in motion is something else entirely. From the intro to gameplay, lighting to car models and trackside detail, Gran Turismo 5 Prologue is an incredible, eye-bulging, graphical tour-de-force for Sony's hardware, setting the graphical standard in the way GT games always did on PlayStations of old.
That content, though. Gran Turismo 5 Prologue lacks GT's usual expansive career mode, but still presents a lengthy singleplayer experience, with wins in first Class C, then Class B and class A Events earning you credits with which to buy new cars at the in-game Dealerships and tinker with them at the Garage. There's 71 in total, with unlockable mirrored versions of the five default tracks taking the total courses to ten. It doesn't sound much, but by the time you've gotten round to Gran Turismo 5 Prologue's 10 uber tough S Class races, you'll have enjoyed over a good twenty hours of gameplay.
A far fresher challenge
Arcade is the other main singleplayer draw, and two-player splitscreen is also welcome, but it's nonetheless Gran Turismo 5 Prologue's online play that fans will be most looking forward to. Unfortunately, we've got both good and bad to report here.
While it plays fantastically well, and racing against 15 real-life opponents feels a far fresher challenge than facing computer AI, the actual implementation is underwhelming. Online, Gran Turismo 5 Prologue gives you listed events (many of which you won't initially have the right car to enter), and matches you with random racers. No custom races. No friends list. They can fix it in due course, but at the time of writing it's not a patch on Xbox 360 Forza 2 – with even online leaderboards, and the novelty of GT TV (offering downloads of Top Gear, amongst other motoring TV content), not entirely making up for the disappointment. Shame.
An incredible, eye-bulging, graphical tour-de-force for Sony's hardware.
The other big criticisms of Gran Turismo remain, too. Gran Turismo 5 Prologue's racing is simulation to a tee – AI follows the racing line, refusing to acknowledge your existence, and rarely reacts to prevent overtaking manoeuvres. The lack of vehicle damage also feels entirely at odds with this realism, and cornering at a snails pace does little to get the blood pumping, especially when you first begin re-acclimatising to GT's anal approach to driving detail. Still gaming Marmite, then.
This is a series which dubs itself The Real Driving Simulator, however, so maybe that's missing the point. There's certainly a lot in Gran Turismo 5 Prologue for GT fans to enjoy, and while it will win few new converts, the handling, visual splendour, dizzying tuning options and compulsion at growing a garage of highly-tuned automotive artworks remains as satisfying as ever.
Gran Turismo 5 Prologue will certainly see Sony's sales increase, and could well help it make up the ground in the current console war which the PS3's late arrival created. But this is about much more than brand recognition – underneath the hype is a solid and spectacular-looking driving game that's lengthier than many of the console's biggest adventures and already as good as any other racer on PS3. It's not perfect, especially online, but Gran Turismo 5 Prologue is definitely worth the budget price, and bodes well for things to come for both its series and system.
GAME's Verdict
- Over 20 hours of GT goodness makes Gran Turismo 5 Prologue far more than an expensive playable teaser.
- Unbelievable HD visuals, more realistic handling than anything else out there.
- Playing against 15 human opponents feels far fresher than racing against A.I.
- At time of writing, online is random matching only - no custom races or friends list.
- The old criticisms remain: Driver A.I. blindly follows the racing line, no vehicle damage.
- Gaming Marmite: You'll either love or hate Gran Turismo 5 Prologue.
Review by: Mark 'Marmite' Scott
Review Published: 04.04.08Published: 04/04/2008
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Its long been a reason to own a PlayStation console and is considered by many to be the pinnacle of its genre, but Gran Turismo has also caused controversy and met with its fair share of criticism over the years. In anticipation of Gran Turismo's next-gen debut with GT5 Prologue, we take a look at the franchise's highs and lows, in this full in-depth retrospective on gaming's greatest driving sim. Ladies and gentlemen, casual and hardcore gamers, race fans and car fanatics... start your engines!
History of Gran Turismo
Automotive Heaven

Gran Turismo is one of the most divisive series in gaming. For car aficionados it's automotive heaven. Fuelled by a vehicular love that borders on obsessive, it has consistently raised the bar for racers, delighting digital drivers with realism, detail, handling prowess and visual polish. For many players, Polyphony Digital's hardcore driving template has been oft imitated, but never bettered.
To others, Gran Turismo is just a great racer. For them, tons of tuning options and a succession of increasingly obscure, exotic car models mean less to than the sheer triumph of passing a license test or making it first to the finish line by mastering gaming's greatest handling and most painstakingly detailed car models.
There are those, of course, who altogether don't 'get' Gran Turismo - don't go for its lifelike physics and sophisticated seriousness - while others still seem bemused by the lack of vehicle damage. But even amongst these gamers you'd be hard-pushed to find one that disputes the overall quality and value-for money packed in each edition of this seminal series.
The Real Driving Simulator - Gran Turismo (1997)
There really was nothing like it, and it's difficult to imagine the gaming landscape had GT not hit when it did. Released in 1997, Gran Turismo followed Sony's award-winning 'double life' PlayStation marketing, waving lifelike visuals and a commercial licensed soundtrack in the collective faces of a 90's culture still pigeonholing videogames as hi-tech children's toys.A symbol of gaming's growing mainstream acceptance, GT soon became the poster plaything for a new generation of teen and twenty-something lifestyle gamers. Where WipeOut and Ridge Racer piqued interest, GT did away with the fantasy and made driving games at once ultra accessible, and completely cool.
Predicated on the type of tinker-happy, wideboy-pleasing authenticity found in Max Power magazine, Gran Turismo's 178 cars, 11 tracks and myriad modification options set a new standard. The feeling of accomplishment at collecting a garage of world-beating beasts was similar to that in developing a character in today's MMORPGs. The seemingly mundane license tests, meanwhile, ingeniously drip-fed the intricacies of GT's handling mechanic, gleaning a new appreciation for the subtleties of each individual auto.
And controlling them was a masterstroke. Gran Turismo's release coincided with the launch of Sony's first Dual Shock Controller, giving gamers total mobility and a new appreciation for the bumps, twists and collisions of racing real-life cars.
That reality-check shows why GT endures. The goal may be to amass a garage of juggernaut autos, but you began in Gran Turismo with the kind of ride ran by many a fresh-faced 17 year-old boy racer. A GT career was a slow, believable rags-to-riches tale of hard gameplay graft, meticulous motor tuning, real racing skill and hours of watching replays and committing tracks to memory. Revolutionary at the time, Gran Turismo remains today a how-to dossier for driving game design.
The Real Driving Sequel Gran Turismo 2 (1999)
Inevitably, Gran Turismo's follow-up soon saw the light of day. Rushed to retail, it arrived shortly after Christmas, helping draw attention away from Sega's impending Dreamcast console. Due to this, GT2 was found to have some notable bugs, and despite receiving universal critical acclaim, didn't sell quite as well as its fantastic forebear.Nonetheless, Gran Turismo 2 went on to be another huge smash-hit for Sony's market-conquering console. Offering a bigger, better, enhanced take on the template, Gran Turismo 2 was enormous by PSone standards, delivered on two discs and boasting over 600 fully licensed cars, a grand total of 49 tracks, and six license tests of which the first three could be instantly bypassed by upgrading old GT1 save data.
Despite the short development time, the term 'fan service' comes to mind with Gran Turismo 2; in which Polyphony encapsulated the game's schizophrenic appeal and tailored its offering to GT's two core audiences.
The first disc of Gran Turismo 2 delivered arcade and multiplayer modes, replete with unlockable cars, aimed squarely at the casual gamer. The second gave hardcore car nuts a refined, fleshed-out Simulation mode, with cleaner menus and all-new off road rally racing amongst the biggest draws.
Where GT had polarised opinion, GT2 delivered far-reaching racing nirvana. With handling still spot-on and visuals pushing the PlayStation to its limit, Gran Turismo 2 is regarded as arguably the finest technical tour-de-force on Sony's original system.
The Third Place Gran Turismo 3: A-Spec (2001)
Two steps back, three giant leaps forwards; Gran Turismo 3: A-Spec hit PS2 with less cars and tracks than its predecessor, but realised jaw-dropping visuals, a focus on the world's most exotic motors (hence the subtitle), and a few notable brand new features.A-Spec's 185 car selection allowed Polyphony to present their most polished Gran Turismo yet. Gone were most of the everyday vehicles, meaning this GT lost some of its real-life feel but it turned out to be a triumphant decision, delivering the freshness the franchise needed and with it branching out to offer new and exciting challenges.
In came a selection of speedy retro F1 cars. In came multi-hour endurance races. There was another reworking of the famous front-end, now categorised by country and manufacturer. Driver A.I. was criticised for hugging the racing line, however, meaning Arcade Mode's later stages were more of challenge than Gran Turismo mode itself. A lack of online play, meanwhile, was only partially made up for by a six-console system link option. In all though, Gran Turismo 3: A-Spec was a sensational shift onto Sony's second hardware, and a must-have for the fledgling console that is second only to Grand Theft Auto 3 in the system's all-time best sellers list.
Bright Ideas Gran Turismo Concept (2002)

Polyphony then turned the GT3 engine to making a racer based around concept cars. Following releases in Japan and South Korea than contained cars from the from the 2001 and 2002 Tokyo and Seoul Motor Shows, 2002's European release was the most complete version, adding a further 30 cars from the Geneva Motor Show and going on to sell a million units.
4-Play - Gran Turismo 4: Prologue (2004)With Gran Turismo 4 failing to make its original Christmas 2003 release, GT4: Prologue was issued as a budget-price stop-gap taster for hardcore fans. Putting together 50 cars, five courses and including cut-down version of GT stalwarts like license tests, a Free Run mode and early renditions of GT4's courses, GT4 Prologue whetted appetites, but ended up being less representative of the final Gran Turismo 4 driving experience.
4 To the Floor - Gran Turismo 4 (2005)
After an agonising year and a half wait, Gran Turismo 4 finally arrived and was instantly hailed as hands-down the most comprehensive title of its type.
Not even GT2 had been this big or well-polished. 50 tracks, including real-life circuits like the famous Nburgring, and over 700 cars from 80 different manufacturers, made GT4 the most good-looking, well-balanced, finely-tuned, minutely detailed, compulsively authentic and accomplished driving simulation of them all.In realism stakes, GT4 was a stellar success. Indeed, Sony even invited auto journos to try real life vs GT4; same track, same car. Top Gear's Jeremy Clarkson commented that Gran Turismo 4 'would only be more real if a big spike shot out of the screen and skewered your head every time you crashed'.
As a racer, however, GT4 met with criticism. Polyphony's obsession with the minutiae of car technology granted Gran Turismo 4 a far less forgiving edge; this was less an exhilarating race experience, and more about tinkering for maximum track performance. With GT4 the divide became even more pronounced; car nuts adored it, but casual gamers were left a little alienated.
A more sophisticated arcade mode provided some relief, extending GT3's three speed variants to a whopping 21. But the real draw of GT4 was that the career could be played in two modes, with A-Spec your usual progression, and B-Spec letting players speed up races by three times (reducing endurance races to a manageable playtime) and step out of the car to give direction to an A.I. driver. In effect, this meant the game played itself, players allowing the game to simply achieve wins on its own, earning them prize money for parts and cars with little of the original GT's invested grind.
Lacking the planned online mode (apart from in Asia, where an online test version was released), retaining computer A.I. that blindly followed the racing line, and boasting a novel but superficial Photo Mode, GT4 is considered the apex of videogame driving, yet fixed few of the franchise's existing problems, and felt to fans like an Nth-degree refinement of what had gone before instead of the revolution begun nearly nine years prior.
GT Goes Next-Gen - Gran Turismo 5 Prologue and Beyond (2008 - ???)
Having whetted PS3 player appetites with the free-to-download Gran Turismo HD demo (20 vehicles, Time Trial and Drift Trial modes, one course also playable mirrored, and online leaderboards), Polyphony's first retail PS3 GT presents a succession of three's.Three years; three home PlayStation consoles; and three promises of online play later, and we finally get Gran Turismo 5 Prologue, delivering long-awaited 16-player head-to-head races, as well as two-person split-screen play, to a console capable of eye-bulging HD visuals and more sophisticated driver intelligence.
Gran Turismo 5 Prologue is a low-cost precursor to the first full next-gen GT. 71 cars are present, playable on six courses, with mirrored versions taking the total tracks to ten. A new high-detail in-cockpit view, Quick Tune facility and Dual Shock 3 compatibility make it more realistic than ever, boding well for a final version of GT5 that promises the Top Gear test track amongst its course quota.
Community events, online leaderboards, and the automotive program-providing GT TV channel give Gran Turismo 5 Prologue a sizeable amount of content for a budget release, really giving gamers a flavour for the upcoming final version of Gran Turismo 5.
One thing is an absolute certainty; With existing and prospective PS3 owners all eagerly awaiting a triple-A system-seller, fans demanding a sequel that exceeds GT's own high standards, and seemingly everyone expecting GT's next-gen debut to have a massive impact on mainstream lifestyle culture, Sony and Polyphony Digital are pulling out all the stops to ensure Gran Turismo 5 redefines the term 'The Real Driving Simulator'.
Article by: Mark Scott
Published: 07.03.08 -
Kazunori Yamauchi is one of the greatest game designers in the world. He the man behind the Gran Turismo series for one thing, and he been proving he as good at racing real cars as crafting videogames about them. How? He been racing around the Nburgring. In real life.
Yamauchi was part of a four-man team that recently competed in the Nburgring 24-hour race, according to DualShockers. He drove a Nissan GT-R and capped a time of nearly seven-and-three-quarter hours. Not bad!
"The Nurburgring 24 hour race was dramatic and a lot happened during the last leg," Yamauchi wrote on Twitter. "Class victory goes to the GT-R. Thanks a lot for the congratulatory messages. Time for the awards ceremony now."
If you want to see what Yamauchi like when he at his day job, of course, you can check out Gran Turismo 5. The game a PlayStation 3 exclusive, and will probably go down in history as one of the greatest sim racers ever made.
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Gran Turismo 5 Prologue Review (04/04/2008)
It's G[rrrrrrrrrrrea]T!
The first Gran Turismo was a sensation, appealing to petrolhead Max Power read…
See more about ‘Gran Turismo 5 Prologue Review’
Its long been a reason to own a PlayStation console and is considered by many to be the pinnacle of its genre, but Gran Turismo has also caused controversy and met with its fair share of criticism ove…
Kazunori Yamauchi is one of the greatest game designers in the world. He the man behind the Gran Turismo series for one thing, and he been proving he as good at racing real cars as crafting videogames…
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