Gears of War: Judgment with Original Gears of War Download Code Xbox 360
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Released on 22-Mar-2013
Gears of War: Judgment reveals an untold chapter in the history of Gears of War, telling of the days immediately following the Emergence of the Locust Horde and the battle to save Halvo Bay. This prequel will test your skills and courage in both the immersive campaign and a range of new multiplayer modes.
Key Features of Gars of War: Judgment on Xbox 360:
- A Riveting Campaign set before the original trilogy
- New Mission Declassification system adds challenges to the campaign
- Faster and More Intense Combat
- Explosive New Multiplayer Experiences
Gears of War: Judgement takes the action back to the events following E-Day, focussing on Damon Baird, Augustus ‘Cole Train’ Cole and the rest of Kilo Squad as they battle to save Halvo Bay from the Locust siege. The campaign is playable in both single-player and co-operative modes, with up to four-players taking part through Xbox LIVE.
Told in flashback by Damon Baird as he stands trial, this is not just the early days of the Sera/Locust conflict, but the early days of Kilo Squad itself. Journalist and author Tom Bissell and partner Rob Auten have written this new instalment in the Gears of War saga, adding humanity and humour to the action and violence as Baird and cole train get to know each other and form the bond they would carry into the previous games in the series.
The campaign of Gears of War: Judgment also introduces a new Mission Declassification system, offering new challenges and achievements that may prove vital to the campaign itself – and how it is played out. Declassifications are optional missions that will pop up as you make your way through the campaign. Taking on these challenges, and even how successfully you complete them, will impact Baird’s narration of the game from that point on. So while the story will remain the same, the way it is told will change every time. Just how reliable is Baird’s testimony, then?
Despite these new narrative features, the combat in Gears of War: Judgement is more old-school, combining everything you’d expect from Gears third-person action gameplay with a new faster pace that really ramps up the action. Judgment also introduces a new Smart Spawn System [S3] within both campaign and multiplayer modes. This new system ensures your Gears experience remains fresh and unpredictable with types, timing and locations of enemies changing with each new encounter.
Gears of War: Judgment continues the series’ success in multiplayer, offering up a wealth of new modes to keep even the most hardened Gears soldier on their toes. First up is OverRun, class-based competitive battles that sees five-player quads alternate between Locust and COG soldiers with a unique player progression system. Maps in OverRun include Rooftops, a returning map from the original Gears of War, and Island, set within the supply and re-fuelling depot on the inter-connected islands off the coast of Halvo Bay.
Multiplayer continues in the new Free-For-All mode. Team tactics are cast aside in this is all out battle for survival where it is literally kill or be killed. For the first time, this means you can go COG vs COG in multiplayer. Maps include Gondola, which takes you to an idyllic coastal community in the Agora foothills, and Library, set within the stacks and shelves of the Alexiy Desipich Memorial Library.
As E3, the games industry's annual trade show, kicks off in Los Angeles we're starting to get a lot more detail on the big games that will keep us playing into 2013. And at the forefront of that list is the just-announced Gears of War prequel, Judgment.
The game finds series creator Epic Games handing over the development to partner studio People Can Fly, whose over-the-top shooter Bulletstorm bodes well for an even more action-packed Gears game with more enemies. According to producer and long-time Gears evangelist Cliff "Cliffy B" Bleszinski, that's exactly what we'll get ?a harder, more challenging game.
"When was the last time a game really challenged you or asked something of you?" Bleszinski asked Eurogamer. "There's a reason why games like Dark Souls have taken off recently - they ask you to really try."
You'll have to try harder in Judgment too, with only the lowest difficulty suitable for casual players. Everyone else will be made to suffer. "You will die," threatens Cliffy. "When I play this in four player co-op I really have to hunker down and focus. If this game doesn't make you sweat we're not doing our jobs right."
Gears of War: Judgment is currently slated for released in early 2013, exclusively for Xbox 360.
When the decision was made to launch a Gears of War prequel, the big question for series creator Cliff "Cliffy B" Bleszinski was which of the characters should take the spotlight for this spin-off. The choice, in the end, was determined by the fans. Microsoft did some research and found that Damon Baird, the sarcastic Delta member whose quips needled Marcus Fenix from the first game onwards, was one of the most popular characters in the franchise.
"We actually had decided to use Baird based upon the assumption that he didn't have his story told in Gears of War 3," Bleszinski explained this week in a video interview with Game Informer. "Everybody else had their moments but Baird was kind of just left in the back being a sarcastic asshole, so from there we decided to put him the main character. But once we actually got data from Microsoft that he was one of the most beloved characters in the entire franchise that it really seemed like a no-brainer."
"I personally believe that Baird is so beloved by the fans because we live in a world where being cynical and snarky and sarcastic is the norm, especially on the Internet," he joked. "I think that's why he resonates with a lot of gamers."
Gears of War: Judgement is due on Xbox 360 later this year, with Bulletstorm developer People Can Fly taking over from Epic.
Gears of War was developed from the ground up as a third-person shooter based around its duck and cover gameplay, but that doesn't mean that now the Gears universe is well established, the studio won't consider making an FPS set in that world, if fans demand it.
"I'm a big believer in never say never," executive producer Rod Fergusson told Official Xbox Magazine in the current issue, out this week. "It's all about what's interesting in the industry at the time and where fans want us to take it. We don't want to say never but it's not on the top of my mind either. We look at what makes sense and move in that direction."
Right now, all eyes are on Gears of War: Judgment, which sees Epic handing the series over to People Can Fly, the developer responsible for crazy shooter Bulletstorm. The change in developer has also led to a change in pace, thanks to a new AI system which changes the behaviour and location of enemies on each playthrough. "Our Gears game was heavily scripted - lots of cinematics, big storytelling stuff," Fergusson says. "People Can Fly is very much about things in level with a high replayability because of the Smart Spawn System, which brought to it by changing the AI. So yeah, PCF's campaign is a different campaign, but at its heart it's Kilo squad, and Lancers and taking cover - it's a Gears game."
Gears of War: Judgment is set for release on Xbox 360 in March 2013.
The Gears of War series has always been a popular online choice, with its team-based gameplay and gruelling survival modes. For the upcoming Gears of War: Judgment developer People Can Fly, inheriting the series from creator Epic Games, intends to "turn friends into enemies".
In a break from tradition, the game will feature a free-for-all deathmatch mode as revealed in the latest issue of the US Official Xbox Magazine. A screenshot shows COG allies at each other's throats - literally - in a fight to the death.
Judgment is a prequel to the previous games, explaining how Delta Squad member Damon Baird ended up in court for some mysterious crime. People Can Fly has prior experience on the Epic-published shooter hit Bulletstorm, and will bring a faster pace of play to the series. Other new multiplayer modes include Overrun, in which COG soldiers defend a generator while the Locust team tries to destroy it. Then everyone swaps sides and tries again.
Gears of War: Judgment is exclusive to Xbox 360 and is due in March 2013.
Upcoming action extravaganza Gears of War: Judgment is making many changes to the template set down by Epic Games in 2006. Developed by Bulletstorm studio People Can Fly, it'll be faster and more character-driven, with multiplayer deathmatch for the first time.
For writers Tom Bissell and Rob Auten, what's most exciting is the possibilities opened up by something called "classifications". These are optional challenges that will pop up as you play, and the game's story and narration will adapt to include what you do. As the game is a prequel, and told in flashback from the perspective of Delta Squad member Damon Baird as he stands trial. The result is a linear game with a very flexible narrative.
"The outcome is the same; it's not a Choose Your Own Adventure," Bissell told Eurogamer. "What does change is the narration itself. You're never going to hear the same game narrated. When you pick them [classifications] the narration changes. And when you succeed at them the narration changes. And so what's cool about it is that it's going to be very hard to play through the game and hear the same narration... It's the same event from slightly different perspectives."
"I'm not entirely sure a game has been told quite in this way before," Bissell says. "Other games have done aspects of it, but we've been really committed to this aspect of the testimony and I think it really works."
Gears of War: Judgment is due next March exclusively for Xbox 360.
The Gears of War series has taken some pretty dark turns over the years, not least in trilogy-closer Gears of War 3 which often went for full-on tear jerking tragedy. That won't be the case with upcoming prequel Gears of War: Judgment.
The story for the new game features early tales from the Serran War with existing characters Damon Baird and Augustus "Cole Train" Cole, plus some new faces. The tone will be bloody and violent, but with less of the grim-faced drama. "It's Gears of War, it's fun, you're not playing this game to experience guilt and remorse," said Tom Bissell, one of the writers on the game, in an interview with Shack News. "They're getting to know each other, they poke at each other. And they're in a totally absurd situation, and there's a sort of comedy in that absurd situation."
"Ultimately we did try to go for a tone that was fun," agreed co-writer Rob Auten. "You want to hang out with these characters in the sense that they're fun to listen to interact with each other. All my favourite moments of Gears are the ones that had a little bit of lightness to the horror."
Gears of War: Judgment is due next March for Xbox 360. It's being developed by Epic Games and sister studio People Can Fly, the team responsible for the insane and very funny Bulletstorm.
GAME customers will be able to get hours of hands-on play time with the upcoming blockbuster Gears of War: Judgment at a series of special late night "lock in" events. The events will be taking place at branches across the UK from February 7th to 27th, over a month before the game's March 22nd release date. Food and drink will be provided, and you'll get to hang out with fellow fans and GAME staff while experiencing one of 2013's biggest games before everyone else. What's not to like?
The game is a prequel to the existing Gears of War trilogy, and finds Bulletstorm developer People Can Fly taking over from Epic Games. Expect all the action and mayhem you expect from the Gears series, but with a faster, punchier twist. There will also be brand new co-operative and multiplayer modes.
If you want to be among the lucky few to sample the game early, you need to move fast as places will be limited. Simply visit or contact your local GAME store to sign up.
Do you fancy playing upcoming prequel Gears of War: Judgment early, but won't be able to make it to any of the exclusive GAME lock-in events taking place throughout February? Don't fret - you'll still get a chance to try before you buy thanks to a downloadable demo.
The 2Gb demo will be available from March 19th, three days ahead of the game's retail release. You'll need Xbox LIVE Gold Membership to download it. The demo contains the multiplayer Overrun mode, a class-based team game that has been compared to multiplayer online battle arena (or MOBA) games such as League of Legends. Generously, any XP you earn while playing the demo can be carried over into the full game, provided you pick it up in the week of release.
Gears of War: Judgment drops for Xbox 360 on March 22nd. Check with your local GAME store to take part in the special lock-in preview events, which kick off from February 3rd.
The hype may be building for the next generation of consoles but Epic Games, the studio behind the Gears of War trilogy and co-developer of the upcoming prequel Gears of War: Judgment, still thinks there's more that can be done with the current hardware.
In an interview with Official Xbox Magazine, lead level designer Jim Brown said: "When we first released Gears of War, the first one, people were like 'woah, they're pushing the Xbox to its limits, they're doing crazy things' and every single time we've been able to step it up and find some corner of the 360 that no one was aware of and more areas for us to push."
"We're pushing way more enemies, way more particles, the environments are a lot more dense than on previous games," added Waylon Brinck, art director of People Can Fly, the lead studio on Judgment. "Our rendering engine, we've even added a few new features that allow us to do richer lighting, more dynamic lighting, darker darks, brighter brights. It's the most colourful Gears game ever, which feels weird to say. But I think it also has the richest darkest mood out of any Gears game since the first one. So yeah, it was all hands on deck optimising this thing, we squeezed a lot more out of it."
Gears of War: Judgment is out on March 22nd exclusively for Xbox 360.
Gears of War: Judgment, the fourth entry in Microsoft's beefy third-person shooter, is here, and with a more arcade-paced single player and co-op campaign courtesy of new developer People Can Fly, plus loads of new multiplayer modes, it seems to represent a subtle change of direction for the franchise. But what have the critics made of it?
IGN is a big fan, delivering a 9.2 score and calling the result "a fantastic prequel with superb combat, fun multiplayer and a meaningful story". The review also praises the addition of new weapons and skills which help to refresh the Gears formula, while the difficulty and competitive scoring system are apparently "rewarding".
Destructoid is also overwhelmingly positive, offering a 9/10 and highlighting the new OverRun game mode as the best new feature. "OverRun alone is worthy of praise," says the review, "but there's just so much stuff going on in this package, there's something for all followers of the series."
In the mainstream media, Metro Game Central reckons that Judgment is "a pleasingly worthwhile prequel that tweaks the structure and context of the campaign and multiplayer to the point where it seems surprisingly refreshing." The 8/10 review even goes so far as to suggest that with its tweaked gameplay and shorter, punchy levels it's actually a better sequel than Gears 2 and 3. Crikey.
Gears of War: Judgment is out on March 22nd for the Xbox 360
How Do You Plead?
Gears of War: Judgment has an unusual opening for the fourth entry in a series that has defined itself through a particularly muscular brand of machismo. Rather than the expected camaraderie and quips, we meet our heroes in chains, hauled before a military tribunal and charged with committing an act so heinous that a death sentence hangs over them.
Not much room for cover-based shooting and chainsaw antics there, you might think. Judgment has a trick up its sweaty sleeve, however. As the trial progresses, we flash back to the events that led to this situation, experiencing the story through the eyes of Kilo Squad's four members in turn as they recount their testimony.
Not only is Judgment played in flashback, but it's a prequel as well, set in the immediate aftermath of Emergence Day, when humanity's war with the Locust horde began. Fresh from the Pendulum War, supporting character Damon Baird is now elevated to the hero's chair.
The Louder You Scream, The Faster We Go
This isn't a series you'd expect to change radically, and it's true that much of Judgment feels familiar. You'll crouch and run to take cover behind crumbling walls, peering over the top with your Lancer rifle to take down the monsters that approach. If they get too close, you'll rev the chainsaw that's slung beneath your weapon and gut them from gizzard to groin. For those who only want the reassuring taste of Gears, everything you want is here.
But that taste has been cleverly changed by new developer People Can Fly, best known for the cheeky first-person shooter, Bulletstorm. Just as that cult hit was driven by a meta-scoring system based around the flair with which you dispatched enemies, so Judgment has taken on arcade qualities that result in a lighter, more accessible experience.
The game's six stages are broken up into seven or eight sections, each of which can last only five minutes or so. Taken together, the whole campaign still lasts well over seven hours, but it's far more replayable than any previous Gears title. Skirmishes are fast and bloody, and driven by a leaderboard mentality that ranks your progress using a three-star rating based on difficulty and performance.
Improving your star rating often involves undertaking optional "declassified missions". These are based on contradictions in your characters testimony and act as gameplay modifiers. You may be told that, actually, the following encounter was complicated by additional enemy forces, limited ammo or even high winds that made movement difficult. Accept these limitations and you'll score higher, but face a ramped up challenge in return.
These may seem like minor changes, considering the core feel of the game remains identical, but they make all the difference. This is a game designed from the ground up to be played and replayed, solo and in four player co-op, on multiple difficulty settings, and with or without the modified conditions.
The punchy bite-sized structure means that it's easy to dip back into favourite battles in search of better accolades, or just to enjoy the experience. Enemy spawns are randomised throughout, so no matter how many times you play the same section it will never be exactly the same.
There's a bonus campaign as well, unlocked when you earn 40 stars in the main campaign. Called Aftermath, this is a more traditional Gears experience with longer gauntlets of enemies to face down and no modifiers. Not only does it help to tie the story and characters of Judgment to the events of Gears of War 3, but it acts as a handy way to compare and contrast the difference in style between the two games. You may even find that the old way now feels a bit stodgy when played alongside the whipcrack action of this latest game.
There's multiplayer too, of course. You'll find the more traditional free-for-all and team deathmatch modes, along with Domination rounds where you hold and defend capture points against opponents. There's also a new Survival mode, an evolution of the Horde mode in the last game, where a team of human players must last ten rounds against wave after wave of Locust creatures.
All are great fun and well balanced, but it's OverRun that makes the package hum. This is a lop-sided match where you'll control both COG and Locust forces in turn, trying to push the other team back by opening or defending sealed E-Holes. There's a wonderful push and pull to these matches, and the chance to play as various outlandish monsters - from scuttling exploding Tickers all the way up to the thunderous spider-like Corpser, mean you'll discover new routes and tactics on the game's maps every time.
You'll level up in both campaign and online modes, but this isn't a game where veteran players are given an unfair advantage. There are no unlockable weapons or skills. Your level is simply there to show off your skill, reflected in the dozens of ribbons and medals you can earn for successful play. When so many shooters can be off-putting to those who haven't put in the hours needed to earn the best toys, there's a lot to be said for Judgment's ruthlessly level playing field where a Level 50 player has no more benefit than a Level 1 newcomer.
So while Judgment may technically be more of the same, it couldn't feel more different. The mechanics are familiar but everything around them has been shuffled, remixed and shaken up. It's a faster, gutsier, more inviting game and one that works just as well in a ten-minute burst as it does in an all-night session. Far from being a late and cynical addition to the franchise, it's the freshest sequel yet.
- The Gears gameplay you love with an arcade twist
- One of the best looking games on the Xbox 360
- OverRun is one of the best multiplayer modes in any shooter
- Aftermath campaign is a little thin
- XP is pointless if you're not interested in showing off
- Fragmented structure doesn't do the weak story any favours
Gamers have become used to the idea of paying for additions to our games, and that's why it's a lovely surprise whenever a publisher gives us something for nothing. That's the case with Microsoft's Gears of War: Judgment, which came out just a few weeks ago but is already getting a new game mode and an extra multiplayer map at no extra cost. The download is sponsored by men's mag Maxim, so you can probably thank them for the freebie.
The new map is called Haven, and takes place in a frozen monastery. It's a circular map, where all roads lead back to the centre. Domination games are particularly frantic here, as capture points are very exposed and difficult to defend. The wide open spaces are watched over by some fiendish sniper spots as well, so players will need to be wary of death from above.
Execution is the new game mode, a tweak to the deathmatch ruleset that means a kill only counts if you execute a player. Simply shooting or blowing them up won't work - they'll revive after a countdown expires unless you finish them off personally. Think of it as the Gears version of Modern Warfare's Kill Confirmed mode.
This won't be the only DLC for Judgment, of course. There are more paid map packs and updates planned, all of which can be pre-purchased with a season pass. For now, let's just wallow in the warm fuzzy afterglow of a cool freebie.
Gears of War: Judgment is out now for Xbox 360.
We came very close to getting a Gears of War movie back in 2007, when Underworld director Len Wiseman was set to direct from a script by Pirates of the Caribbean scribe Stuart Beattie. Before cameras could roll, studio New Line fell out with developer Epic Games and the project was mothballed.
Now it's back on again, with producer Scott Stuber picking up the rights. He's now developing a script himself, in conjunction with Epic, and will then shop it around the major studios. Stuber's CV is a strange one, boasting producer credits on gross-out comedy hits like Ted and Your Highness as well as blockbuster action flicks like Battleship, upcoming Keanu Reeves samurari epic 47 Ronin and the Denzel Washington thriller Safe House. Laughs, honour and thrills - could this be the combination needed to take Marcus Fenix and pals to the big screen?
After Halo, Gears of War is Microsoft's biggest exclusive franchise and it recently spawned a fourth game in the saga - the excellent prequel spin-off Gears of War: Judgment. All told, the Gears games have sold almost 20 million copies and the series has already spawned novels, action figures, comic books and even a board game.
As E3, the games industry's annual trade show, kicks off in Los Angeles we're starting to get a lot more detail on the big games that will keep us playing into 2013. And at the forefront of that list …
When the decision was made to launch a Gears of War prequel, the big question for series creator Cliff "Cliffy B" Bleszinski was which of the characters should take the spotlight for this spin-off. Th…
"Never say never": Epic teases Gears … (06/08/2012)
Gears of War was developed from the ground up as a third-person shooter based around its duck and cover gameplay, but that doesn't mean that now the Gears universe is well established, the studio won'…
Gears of War: Judgment gets free-for-… (29/08/2012)
The Gears of War series has always been a popular online choice, with its team-based gameplay and gruelling survival modes. For the upcoming Gears of War: Judgment developer People Can Fly, inheriting…
Gears of War: Judgment pioneers new a… (31/08/2012)
Upcoming action extravaganza Gears of War: Judgment is making many changes to the template set down by Epic Games in 2006. Developed by Bulletstorm studio People Can Fly, it'll be faster and more char…
Gears of War: Judgment adds lightness… (18/12/2012)
The Gears of War series has taken some pretty dark turns over the years, not least in trilogy-closer Gears of War 3 which often went for full-on tear jerking tragedy. That won't be the case with upcom…
Play Gears of War: Judgment first at … (22/01/2013)
GAME customers will be able to get hours of hands-on play time with the upcoming blockbuster Gears of War: Judgment at a series of special late night 'lock in' events…
Gears of War: Judgment demo announced… (29/01/2013)
Fancy playing upcoming prequel Gears of War: Judgment early, but won't be able to make it to any of the exclusive GAME lock-in events taking place throughout February?…
Gears of War dev says there's still j… (08/03/2013)
The hype may be building for the next generation of consoles but Epic Games, still thinks there's more that can be done with the current hardware…
Gears of War: Judgment review roundup (19/03/2013)
Gears of War: Judgment, the fourth entry in Microsoft's beefy third-person shooter, is here. But what have the critics made of it?…
Gears of War: Judgment - Review (21/03/2013)
While Judgment may technically be more of the same, it couldn't feel more different. The mechanics are familiar but everything around them has been shuffled, remixed and shaken up…
Get your free Gears of War: Judgment DLC (03/04/2013)
Gears of War: Judgment, which came out just a few weeks ago, is already getting a new game mode and an extra multiplayer map at no extra cost…
Gears of War movie back in development (01/05/2013)
We came very close to getting a Gears of War movie back in 2007 - now it's back on again, with producer Scott Stuber picking up the rights…
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