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At the end of the trade day at Gamesom we managed to grab a quick few minutes with the the dev team of Mass Effect. We threw the questions open to you on our Twitter feed @GAMEdigital and here is what you asked . . .
At the Eurogamer Expo, we were lucky enough to grab some time to speak with David Vonderhaar, one of the designers responsible for Call of Duty: Black Ops II.…
F1 hopeful and nephew of an F1 legend, Bruno Senna was at Thorpe Park for our Need For Speed Grand Final. We caught up with him to talk F1, Jenson Button and his thoughts on the new Need For Speed...…
We got to sit down with Carlos Ferro, the man behind the voice of Dominic Santiago, heartbroken COG who has nothing left to fight for except humanity and the Brothers who have stuck by him until the end. …
GoldenEye 64, released in 1997 on the Nintendo 64, defined multiplayer gaming for a generation. Now fans of the game can play the much-awaited remake, GoldenEye 007 Reloaded, on Xbox 360 and PS3!…
We recently got to interview Hisaharu Tago, producer of Soulcalibur V and he has shed some light on the upcoming sequel to one of the most championed beat-em-up franchises in the gaming universe! Read on to see what he had to say!…
Hi Andy, can you tell us who you are and who you work for?
My name's Andy Tudor, I'm from Slightly Mad Studios who are developing Need For Speed SHIFT. I'm the lead designer, and we're working in collaboration with the Black Box team who were responsible for the previous NFS titles.…
With Aliens: Colonial Marines set to chest burst it's way onto Xbox 360, PS3, Wii U and PC early next year, we sat down with Brian Burleson Senior Producer at Gearbox to discuss expanding the Xeno Family and the story of LV 426.…
At Gamescom 2011 we were lucky enough to get time alone with Ray Muzyka, co-founder and CEO of BioWare. With an impressive array of big-hitters to his name and the upcoming Mass Effect 3 demoing at Gamescom, there was a lot to get our teeth into. …