Duke Nukem Forever: Balls of Steel Edition PS3
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Released on 09/06/2011
Duke’s got them, now you can too with the Duke Nukem Forever® Balls of Steel edition . This collectable edition is a must have for all of those who await the return of the King.
Duke Nukem Forever Balls of Steel Edition on PS3 Includes:
- Duke Nukem Forever game in Balls of Steel edition exclusive packaging
- Collectible bust of Duke Nukem
- Numbered limited edition certificate of authenticity
- 100-page hardcover book: History, Legacy & Legend: Duke Nukem Forever Art from the Vault
- Duke Nukem Forever postcard series
- Duke Nukem Forever radioactive emblem sticker
- Duke Nukem Forever collectable comic book
- Duke Nukem Forever foldable paper craft
- Duke Nukem Forever poker chips
- Duke Nukem Forever mini-card deck
- Duke Nukem Forever radioactive emblem dice
Duke Nukem Forever Balls of Steel Edition on PS3
Mark your calendars, forever is nearly here. May 6, 2011 marks the launch of Duke Nukem Forever, the most anticipated game of all time.
Put on your shades and prepare to step into the boots of Duke Nukem, whose legend has reached epic proportions in the years since his last adventure. The alien hordes are invading and only Duke can save the world. Pig cops, alien shrink rays and enormous alien bosses can’t stop our hero from accomplishing his one and only goal: to save the world, save the babes and to be a bad-ass while doing it. The King arrives with an arsenal of over-the-top weapons, non-stop action, and unprecedented levels of interactivity. Duke Nukem was and will forever be immortalized in gaming history; this is his legend.
Duke Nukem Forever Balls of Steel Edition on PS3 Features:
- Return of the King of All Shooters: He’s back, baby! The King of All Shooters returns in an explosive and action packed shooter that puts pedal to the metal and tongue firmly in cheek, among other places. Kick ass from the Vegas Strip to the Hoover Dam all while serenading your ears with your favorite Duke-isms.
- Interact With the World, the Duke Way: Experience a fully interactive and immersive look into Duke’s world. Shoot hoops, lift weights, read adult magazines, draw crude messages on white boards or ogle one of the many beautiful women that populate Duke’s life; that is if you can pull yourself away long enough from kicking ass and taking names
- Kick-Ass Arsenal Brings Puts the F-U Into Fun: Obliterate enemies in style while giving them the Duke Nukem one finger salute. Prepare to shoot enemies in the face with a bad-ass assortment of shotguns, RPGs, pipe bombs and other trademark Duke Nukem tools of destruction. That’s going to leave a mess!
Come get some?
To a certain calibre of gamer, the idea of not having heard of Duke Nukem would be unthinkable. But due to the unusual circumstances of Duke Nukem Forever's production, it is entirely conceivable that a fair number of people absorbing this introduction have never been exposed to the cigar-chomping, babe-loving, alien-hating one-man war machine. Incredibly, his last serious outing in Duke Nukem 3D occurred in January 1996.
Take a bite of peach
So why should anyone care about Duke Nukem Forever? That's probably one question that Gearbox Interactive, the studio behind games like Brothers In Arms and more recently Borderlands, had to ask itself when company president Randy Pitchford bought the rights to finish it off. The game had become something of a laughing stock by then a never-ending development that began over 13 years ago.
And the obvious answer, it turns out, is exactly that: it's interesting because it's been in development for well over a decade. People want to see what original developer 3D Realms actually spent all that time doing. I've been around since those days I was more of a Quake man myself, but I always had a soft spot for Duke and even I would throw down some money to own this particular piece of history and satisfy my own curiosity. A more pertinent question, though, is whether the finished Duke Nukem Forever can stand on its own merits.
Pigs might fly
Duke Nukem Forever is certainly not your archetypal first-person shooter. It is not relentless, slick, full of big-name actors and explosions and more aggressively choreographed than the Royal Wedding. Instead you take control of Duke, a six-foot wall of sunglasses-wearing testosterone, and have to repel invading aliens using increasingly science-fictional weaponry while solving light puzzles and playing around with interactive toys.
Your playground in this case is the city known as America's playground, Las Vegas, but in keeping with the series' origins it is a Las Vegas viewed through the prism of satire. It's not exactly Call of Duty by Armando Iannucci, mind you this is satire by shock and awe, where there's a prominent casino saucily named to rhyme with The Bellagio, and the pig enemies in cop uniforms you encounter are former humans who have been transformed by the alien invaders because, er, men are pigs.
I say kill 'em all
Visually it will be a little jarring for a child of the Modern Warfare revolution, who probably doesn't realise that not everything runs that smoothly or looks that consistently spectacular. Duke looks like a product of its time, to some extent a bit sharp and angular, with slightly fuzzier textures and less environmental detail.
The developers' argument is that they have put the resources of modern gaming technology to use in another way by making the world really rich with diverse interactive detail. And the world is certainly very interactive. In an early section as you fight your way through the basement of Duke's casino, you can stop off in his gym and play around with weights, a basketball, a pinball machine and other distractions, all of which boost Duke's health.
Later on the pace changes again as you are shrunk down to six inches and get to bounce around on seat cushions and launch a remote-control car from wheelchair ramps over roulette tables. The diversity is also the source of a lot of Duke's milder jokes and cultural references, and satisfyingly these draw you back to films and events from across the span of the game's development, so you're just as likely to encounter a riff on Starship Troopers as you are on Halo.
Long live the king, baby! After fourteen years’ wait, Duke Nukem Forever arrived in UK stores on Friday and landed itself the first place in the UK sales charts.
Duke’s handlers may be celebrating, but the team at Sucker Punch has reason to be pleased, too, with inFAMOUS 2, the PlayStation 3 exclusive superhero game, coming in at a strong fourth position. Red Faction Armageddon, meanwhile, came in at eighth, with its gritty take on subterranean alien blasting.
With Zumba Fitness at the third spot, and Lego Pirates of the Caribbean at fifth, there’s something for everyone in the chart this week. Given such variety, it’s not hard to see why video games are increasingly catering to such a wide audience.
Still, it’s hard not to feel extra satisfied for Duke, though. The development team poured their hearts and souls into this one, so he deserves his spot at the top. It will be interesting to see how long he can hold onto it.
Suda51's cult studio, Grasshopper Manufacture, was most recently responsible for the barking mad Shadows of the Damned, a survival horror shooting-fighting mash-up so filthy and politically incorrect it makes Duke Nukem look like Michael McIntyre.
Don't expect the same levels of guts and gore from Lollipop Chainsaw, despite the game revolving around a cheerleader ridding her school of the undead using the power tool of the title. nstead of sprays of blood, we have the zombies emitting bursts of pink light Suda has explained. If by xplainedyou mean eft us more confused than ever
Warner Bros has tapped Hollywood horror man James Gunn (Slither, Dawn of the Dead) to help craft a script that at least makes a little bit of sense.
Speaking at US games convention PAX, Gearbox boss Randy Pitchford confirmed that his studio had stepped in to rescue the game on the understanding that they'd be able to create their own Nukem titles afterwards.
"We didn't do it just to make sure we could all play Duke Nukem Forever, but because we wanted to make our own Duke game", he told the crowd at the show, sponsored by gaming web comic Penny Arcade.
When will we find out what that game will be? "Soon", quoth Pitchford, "But not today."
Gearbox is a busy place at the moment. Not only is it working on Aliens: Colonial Marines and pulpy war game Brothers in Arms: Furious 4, but it also revealed that a follow-up to the hit RPG shooter Borderlands is in production. Quite where they'll find room for Duke's bulging biceps in amongst those blockbusters remains to be seen.
To a certain calibre of gamer, the idea of not having heard of Duke Nukem would be unthinkable. But due to the unusual circumstances of Duke Nukem Forever's production, it is entirely conceivable that…
Long live the king, baby! After fourteen yearswait, Duke Nukem Forever arrived in UK stores on Friday and landed itself the first place in the UK sales charts.…
Lollipop Chainsaw, the next game from ahem eccentric Japanese developer Suda51, will come to western shores courtesy of Warner Bros Interactive in 2012.…
Loveable sexist brute Duke Nukem is getting another crack at the comeback crown, following disappointing reviews (but healthy sales) for the long overdue Duke Nukem Forever.…
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