DmC: Devil May Cry Strategy Guide Strategy Guides and Books
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DmC: Devil May Cry Strategy Guide Product Details
Released on 15-Jan-2013
Lose yourself in Dante's world with the BradyGames DmC: Devil May Cry Signature Series Guide, the official strategy guide to the latest in the Devil May Cry game series. Featuring a full walkthrough of the game, gameplay hints and tips covering the hardest difficulty level, plus bios and lists covering all Devil May Cry characters, enemies and bosses.
Exclusive illustrated maps ensure you'll never get lost when maneouvering Dante around the treacherous world of Limbo Town; gameplay tactics mean you'll master the most complex attack combos in no time and every single mission is covered, including secret missions and hidden items.
DmC: Devil May Cry Signature Series Guide is the complete strategy guide to the newest installment of this classic game. Once you've finished learning about how best to use Dante's famous weapons (his sword Rebellion, and twin pistols Ebony and Ivory), get on the PS3, Xbox 360 or PC and get playing.
DmC is a British reinvention of a Japanese classic, and a game that will leave you open-mouthed in amazement. A third-person brawler with looks to die for, you'll be gazing in wonder while clutching the joypad so hard it creaks. This is a title any serious gamer should own.
DmC's leading man is Dante, the hard-edged but drop-dead gorgeous offspring of angel and demon. The way he moves is irresistible; a wiry powerhouse that runs on flair, every arc and sweep of his blade oozing arrogance and style. DmC's animation is incredible and Dante is the showcase, his hundreds of moves stitched together into the most incredible extended sequences. With attitude in spades, and a clutch of killer lines, he's a joy to control.
Call That A Knife?
The combat system is fluid and stylish, but it's the sheer range and utility of Dante's move-set that is most impressive. As well as his sword you'll quickly acquire other weapons, divided into Angel and Devil types. Angel weapons are a scythe and a pair of oversized shuriken, which damage lots of enemies at once - the former whirs around Dante like a rotor blade, the latter herds and shreds huge groups at once. In contrast, the Devil weapons are about smashing things to bits: a massive axe that hits like a truck and a giant pair of lava fists. In the middle sits Dante's classic sword Rebellion, a weapon of supreme utility that never seems to stop revealing new tricks.
So the boy's not short on tools, and there's one more surprise up his sleeve: a pair of chains that can be used to yank enemies over or zoom Dante towards them. These set up combos beautifully; Dante can whip into huge rucks and arrive with an uppercut, before eviscerating everything around with a whirling scythe.
Dante's up against a winningly weird collection of demonic footsoldiers with a futuristic finish; gleaming fold-out blades, glowing anatomy and the odd thrilling whirr of a chainsaw. These bad guys hunt in packs, and force you into constant movement. Don't worry though - soon you'll be slicing through the crowd in an unbroken streak, stopping only to buff with perfect evades, throw in a few parries, and finally deliver the coup de grace with an asteroid punch. Whatever you call that state of intense focus that the best kind of games can bring, once it lets loose DmC brings it and then some.
DmC's world shows a visual imagination few other games can match, channelling everything from Escher to Soylent Green and back via Bayonetta. The settings are often so beautiful, so odd, that you spend long stretches just panning the camera between fights. It's not just a still kind of beauty either; DmC's levels shift and warp as you move through them, often violently twisting into new forms as you progress, and towards the game's conclusion there's a fantastic idea involving blueprints. But the most spectacular settings are often reserved for DmC's platforming sections - brief respites from the action which let you catch your breath before the next big ruck.
And there's one final flourish. After the credits roll, DmC's 'Son of Sparda' difficulty level is unlocked. This makes the enemies tougher, with extra moves, as well as heavily re-mixing the encounters in every level. Son of Sparda difficulty does everything it can to overwhelm Dante, with the increased numbers and combinations matched by a rise in aggressiveness. Here things start to get really tough as you time power blows in a crowd, maximise the chains, pick out key targets and smash them instantly. It's where DmC is at its best - you've learned the ropes, and now it does everything it can to knock you out. And if you somehow win through, next up is 'Dante Must Die' mode - which means exactly what it says.
DmC's highs are sublime - this isn't just a revitalisation of a classic series, but a classic in its own right. The leading man and the combat system complement each other perfectly, and beneath the attitude and the look and the fancy moves, the most important thing hasn't changed. This Dante might be new, but he's still hardcore.
- Amazing combat!
- Gorgeous settings!
- Huge replayability!
- OTT story
- Final boss is pants
- Slightly dodgy platforming
It's one of the most hotly debated titles of this young year, but DmC - Capcom's radical reinvention of the demon-mashing Devil May Cry series - has wowed the critics with glowing praise almost across the board.
The Official Xbox Magazine UK says the game is "deep, satisfying, and just welcoming enough to let you in, before losing the smile, slapping your face and making you pay attention" in its 9/10 review. GamesTM also gives it 9/10 and praises the "razor-sharp" combat.
It's an 89% from GamesMaster magazine for what it describes as a "dazzling reboot". IGN says "This is digital action at its finest, steeped in the blood of angels, spiced with gunpowder, and garnished with a middle finger". There's an 8/10 from Eurogamer as well, in a review which points out that the title is "clearly a labour of love, a tribute as well as a new beginning".
The notoriously hard to please Edge dishes out a generous 8/10 and declares Dante's return to be the best game of its type since the universally lauded Bayonetta, while the similarly highbrow Polygon adds another 8/10 to the pile for a game that is quite simply "fast, intense and fun".
Even fusty old media like the Daily Telegraph is on the Dante train, offering up a glowing five star review. "As DmC progresses, it becomes clear that it is a phenomenal action game in its own right, with an interesting alternate take on the fiction and a sublime handle on action gaming... Ninja Theory has shown they know how to weave superb action, biting dialogue and a brilliant visual style into a wonderful, cohesive whole. A blistering start to 2013."
So, it seems that only two weeks in and 2013 already has its first must-play blockbuster.
DmC: Devil May Cry is out now on PlayStation 3 and Xbox 360.
Fans still unsure as to whether this week's reboot of Capcom's demonic brawler Devil May Cry, now also known as DmC, will retain its hardcore roots can rest easy. The Japanese publisher has confirmed that Bloody Palace mode, an absolutely brutal survival challenge introduced in 2005's Devil May Cry 3, will be making an appearance.
It will be available as free downloadable content from January 15th, and you'll need to have completed the main game in order to access its ferocious combat. "As in previous instalments of the series, Bloody Palace Mode will be playable on completion of the main game and deliver over 100 levels of demons and enemies, including five brutal bosses," Capcom said in a statement to VG247.com. "As ever stylish combat will be recognised with gamers having the opportunity to top the global leader boards as Bloody Palace's number one demon slayer."
DmC reboots the beloved series, itself originally developed from abandoned code for an unfinished Resident Evil sequel. Players will control Dante, a demon-battling warrior, as he patrols the monster-infested Limbo Town. UK studio Ninja Theory is behind the game, working in conjunction with Capcom's Japanese HQ.
DmC: Devil May Cry is out on January 11th for Xbox 360 and PlayStation 3.
Balancing the combat in a game designed to reboot a popular series, winning over new players without turning off existing fans, is no mean feat but Capcom reckons it has pulled it off with the imminent Devil May Cry reboot DmC.
Developed in the UK by Enslaved studio Ninja Theory, the game uses the same mechanics as the frantic Japanese titles that launched the saga of demon-slaying warrior Dante, but tweaks them to allow those new to the game the chance to get a taste of the cool stuff that the expert players can do.
"When I looked at videos of pro-players playing the old DmCs, they're always in the air, they're always juggling enemies around, and doing stuff that most of us look at and think 'I have no idea how that works'", combat designer Rahni Tucker has told Official Xbox Magazine. "We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on."
This won't, however, mean that there will be no challenge for those with prior experience. "You can take the techniques built up during the old series, and the bar to entry for new users is very low," says Capcom's Hideaki Itsuno who has overseen the game from Japan. He's clearly very happy with the balance that Ninja Theory has struck. "Both old and new fans will be able to enjoy the game, and I'm very proud of them."
DmC: Devil May Cry is out on January 15th for Xbox 360 and PlayStation 3.
DmC: Devil May Cry - Review (16/01/2013)
This isn't just a revitalisation of a classic series, but a classic in its own right…
Review Roundup: DmC Devil May Cry (15/01/2013)
It's one of the most hotly debated titles of this young year, but DmC has wowed the critics with glowing praise almost across the board.…
Devil May Cry's hardcore Bloody Palac… (10/01/2013)
Capcom has confirmed that Bloody Palace mode, an absolutely brutal survival challenge introduced in 2005's Devil May Cry 3, will be making an appearance in DmC…
Devil May Cry goes easy on new player… (04/01/2013)
Winning over new players without turning off existing fans is no mean feat, but Capcom reckons it has pulled it off with the imminent Devil May Cry reboot DmC…
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