DmC Devil May Cry Xbox 360
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Fight evil with attitude as you step into the Demon destroying boots of Dante in Devil May Cry on Xbox 360 … See more
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Released on 15-Jan-2013
Set in Limbo City, Dante is coming to terms with what it means to be the child of a Demon and an Angel. Due to his unusual heritage Dante suffers from a split personality that enables Dante to call upon Angel and Demon abilities, transforming himself and his Rebellion sword. This transformation gives Dante unique abilities that alter the way he moves and fights!
Angel mode sees Dante’s sword Rebellion becoming the scythe Osiris, which grants quick and stylish attacks. But unleashing the Demon within sees his sword becoming the Arbiter, slower but much more deadly as its attack power increases.
And as always Dante’ faithful guns, Ebony and Ivory, return loaded and ready to pump bullets into all that dare to confront Dante. This allows for some breathtakingly devastating combos as you switch from swordplay to gunplay on the fly!
But it’s not just enemies that Dante will need to take on as Limbo City does everything it can to make your journey of discovery all the more treacherous by moving walls, the floor and impeding your progress.
With the help of Capcom, UK developer Ninja Theory has been able to inject fresh blood into the Devil May Cry series. Pulling on their own expertise and Capcom Heritage, DmC remains true to the Devil May Cry DNA, meaning fans of previous Devil May Cry titles will have no problem stepping back into the fast and Furious fighting style that is Devil May Cry.
Devil May Cry on Xbox 360 Features:
- All-out Action – The style that brought Dante to the masses is back as you wield the Rebellion Sword and dual wield Ebony and Ivory!
- Discover Dante – Delve into Dante’s past and discover who he is as you meet new and familiar characters.
- Killer Combos – Chain together ground and aerial based combos using the Angel and Demon modes and go for the top style rank.
- Perfect Partners – Capcom and Ninja Theory team up to deliver a stylishly brutal Devil May Cry experience!
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Capcom's demon-battling melee fighter series Devil May Cry will return on January 15th 2013 in Europe, the publisher has confirmed.
The new game, simply titled DmC, finds development handed over to British studio Ninja Theory, with lead character Dante reimagined as a more western, emo-friendly outsider rather than more flamboyant character of the Japanese games, created by Resident Evil veteran Hideki Kamiya.
"DmC's Dante is a young man who has no respect for authority or indeed society in general," says Capcom. "Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast."
The game will also feature a changing gameworld which transforms during play. "It will feel like a proper Devil May Cry when you have the controller in your hand," Ninja Theory's co-founder Tameem Antoniades has said. His studio certainly has an excellent track record in the fighting game field, with similar character-driven action games like Heavenly Sword and Enslaved.
DmC will be released for Xbox 360 and PlayStation 3.
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DmC - the sequel that's a prequel
When gamers found out a third party was developing DmC, there were worries it would lose its original goodness. But never fear - DmC isn't straying away from its roots.
There's still the over-the-top combat with the intense and iconic sword and gun play of the original. You can still upgrade your weapons and there's additional weapons for you to choose from to dispatch the demonic spawn back to hell with panache. And when you find yourself in Limbo you'll have a medium as your guide.
Set before the action of Devil May Cry, DmC sees Dante return at an earlier stage in a gripping story that features familiar faces and scenes alongside new characters. The first thing you'll notice is that he hasn't got his look yet - in fact he's looking a little like a young Sean Bean.
At E3, we got our hands on the game for five minutes and already noticed some nice additions. Press R2 and the attack button and you can use your devil pull whip to wrench things out of the scenery. Now press Alt 2 to Angel Lift those wrenched items and attach to them. You can utilise Dante's Angel and Demon powers to chain together ground-based and aerial combos to achieve the best style ranking.
Developed by Ninja Theory, DmC is currently scheduled for release in January 2013 and will be available on PS3, Xbox 360 and PC.
Published: 06/06/2012
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When gamers found out a third party was developing DmC, there were worries it would lose its original goodness. But never fear - DmC isn't straying away from its roots.
There's still the over-the-top combat with the intense and iconic sword and gun play of the original. You can still upgrade your weapons and there's additional weapons for you to choose from to dispatch the demonic spawn back to hell with panache. And when you find yourself in Limbo you'll have a medium as your guide.
Set before the action of Devil May Cry, DmC sees Dante return at an earlier stage in a gripping story that features familiar faces and scenes alongside new characters. The first thing you'll notice is that he hasn't got his look yet - in fact he's looking a little like a young Sean Bean.
At E3, we got our hands on the game for five minutes and already noticed some nice additions. Press R2 and the attack button and you can use your devil pull whip to wrench things out of the scenery. Now press Alt 2 to Angel Lift those wrenched items and attach to them. You can utilise Dante's Angel and Demon powers to chain together ground-based and aerial combos to achieve the best style ranking.
Developed by Ninja Theory, DmC is currently scheduled for release in January 2013 and will be available on PS3, Xbox 360 and PC.
Published: 06/06/2012
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The thing about the hardcore crowd is that as much as they demand new and challenging experiences, they're the gaming group that's probably most averse to change. Take the most hardcore of series, place it into the hands of a new developer - and one that's got the temerity to be based on the other side of the globe from which that series developed - and you've got enough kindling to keep forums and message boards burning for months on end.
So it's been with DmC, Capcom's reboot of its long-running and much-loved Devil May Cry series. Having seen all four previous installments developed internally within Capcom's own Osaka-based studios, this fifth outing for the silver-haired Dante finds itself taking shape in Cambridge, of all places, with seasoned outfit Ninja Theory taking up the reins.
Cold Day in Hell
Ninja Theory's already proven itself to the rabid core - first with the brilliant if somewhat flawed Heavenly Sword, a PlayStation 3 launch title that did as much as any of Sony's internally developed games to prove the power of that particular machine. With Enslaved it proved that games can provide the same kind of emotional engagement as movies or TV - with a little help from famed film scribe Alex Garland, admittedly.

And now Ninja Theory's got to prove itself again with DmC, as all of its previous good work is drowned out in shouts of disgust from Dante's more traditionalist fanbase. God knows what they're upset about though, because this is shaping up to be one of the smartest and most dexterous action games in quite some time.
Ninja Theory's storytelling skills are intact here, and they've been transposed surprisingly well into Dante's world that brings gothic and anime together. Alex Garland's touch can be felt in a tale that's surprisingly well told, tracing the roots of a younger, more troubled Dante and grounding his supernatural world in our own through a series of inspired twists.
There's a slight nod to John Carpenter's cult classic They Live in the way the underworld merges with our own, with fairgrounds giving way to a hellish carnival. Dante himself is younger, leaner, possessing a more pronounced punk edge - and he's far removed from the emo sulk that early impressions portrayed him as.
But the story has always been but a meager side-helping to Devil May Cry's main dish, and Ninja Theory's been smart enough to acknowledge that in its own handling, placing a heavy emphasis on the action.
Royalguard Style
And what action it is: for all of the UK developer's achievements in storytelling, the combat in games like Enslaved always felt a little lacking - thankfully Ninja Theory's taken on board some of the Capcom expertise in order to create a fighting system that does the Devil May Cry name proud.
It's a supple, complex system that allows players to effectively craft their own combos, and a pair of modifiers on the character's shoulder pads opens up a dizzying amount of options when faced with an enemy. The responsiveness of past Devil May Cry games is here and - most importantly - so is the flair. You could even argue that this is one area where this reboot trumps its predecessors.
Despite all the early criticism, then, DmC's shaping up to be one hell of an action game, with developer Ninja Theory cutting a cocky, defiant figure amongst all of the naysayers, just as surely as the game's hero Dante. Instead of feeling cynical, the hardcore have every reason to be happy.
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Capcom has announced it will publish Remember Me, an exciting looking science fiction action adventure from French developer Dontnod.
The game is set in Paris in the year 2084. Technology known as Sensation Engines, or Sen-Sen, allows people to record and share their experiences, but this leads to a black market trade in illegal memories. The game's heroine, Nilin, is naturally gifted at using the technology and uses her gifts to take down the corporation responsible.
In a demo shown at the German Gamescom fair yesterday, we see Nilin infiltrating a building by using her powers to hack doors and disorientate guards, with some nifty hand-to-hand combat as back up. More interesting still is another scene in which she hacks the memories of another character, to make him believe he tried to murder his wife. Players will be able to replay, rewind and reformat these memories to create the perfect fake memories with which to distract and manipulate other characters.
The team behind Remember Me is drawn from former employees of Ubisoft, EA and Criterion. The announcement comes as part of what is turning out to be a very successful year for Capcom. Resident Evil 6, Lost Planet 3 and the rebooted Devil May Cry are all on the horizon, along with a sequel to the excellent RPG, Dragon's Dogma.
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The forthcoming reboot of Capcom's cult demon brawler Devil May Cry is in the hands of British studio Ninja Theory, famous for the rather excellent Heavenly Sword and Enslaved. Now Capcom US producer Alex Jones has spoken about how the development process has worked, and what it means for the blistering combat fans expect.
"In essence it was like a 25-year wisdom transplant from Capcom to Ninja Theory," Jones told VG247. "From Street Fighter up to Dragon's Dogma, everything Capcom's ever learned about one man hitting another essentially [laughs], as well as how you hit people in the most enjoyable fashion possible."
"We'd spend probably one day intensely on Dante's redesign at the start of the project, and then another three out of five days on just combat, combat, combat", he continued. "The thing is, the combat tree gives you infinite ways to attack. There are discreet combos that can be strung in an infinite number of ways to seamlessly change between angel and demon weapons. But within that you can use the d-pad to switch between weapons on the fly without any waiting. You can just jazz, you know? Just bust out attacks to your heart's desire, and we're expecting there will be tons of YouTube videos after launch that feature combo strings that even we haven't found out yet."
The game finds cursed demon hunter Dante battling the forces of evil, but this time the demons are already in charge. They've taken control of the media, and use propaganda and manipulation to frame Dante as a dangerous sociopath.
Devil May Cry, or DmC as it's also known, launches on January 15th next year, for Xbox 360, PlayStation 3 and PC.
Published: 24/08/2012
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Curious about Capcom's reboot of Devil May Cry? Impatient to find out if it lives up to the legacy of the original games, and if British studio Ninja Theory has reinvented the graceful melee combat classic? You won't have long to wait, as Capcom has confirmed that a playable demo will be available for both PlayStation 3 and Xbox 360 from November 21st.
The demo will feature two stages from the game - one normal mission and a boss fight. Once you've polished those off, you'll be able to replay them using the game's challenging Son of Sparda difficulty level, designed to sort the die-hards from the softies.
Ninja Theory, best known for the award winning Enslaved as well as PS3 launch exclusive Heavenly Sword, has been developing the game in conjunction with Capcom in Japan. Everyone who has played it has come away raving. "Exciting, hyper-kinetic, visually arresting" raved Eurogamer after spending time on the demo levels at E3 earlier this year.
Devil May Cry, or DmC as it's been rebranded by trendy marketing people, is out on January 15th next year. Perfect timing for spending that Christmas money!
Published: 15/11/2012
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Ninja Theory, the UK developer famous for Heavenly Sword and Enslaved, has taken to Twitter to quell rumours that it's working on a new version of Capcom's supernatural samurai series, Onimusha.
"We are not working on an Onimusha game," the tweet said, leaving little room for doubt. "Any rumours surrounding this are untrue."
It's perhaps not surprising that the studio was linked with the persistent gossip that Capcom is planning to revive the series. Ninja Theory is currently putting the finishing touches to the relaunch of another Capcom saga, Devil May Cry. Although the drastic redesign for lead character Dante earned the ire of some die hard fans, the word from all who've experienced its silky smooth combat is overwhelmingly positive.
Onimusha was last seen on the PlayStation 2, and featured different samurai protagonists battling against invading demons in the 16th century. Originally released in 2001, the game was followed by three sequels, a tactical strategy spin-off, a pachinko game and a CG animated movie.
It's certainly a series that deserves a new entry, but at least we've got the Devil May Cry reboot, due for PlayStation 3 and Xbox 360 on January 15th.
Published: 04/12/2012
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Balancing the combat in a game designed to reboot a popular series, winning over new players without turning off existing fans, is no mean feat but Capcom reckons it has pulled it off with the imminent Devil May Cry reboot DmC.
Developed in the UK by Enslaved studio Ninja Theory, the game uses the same mechanics as the frantic Japanese titles that launched the saga of demon-slaying warrior Dante, but tweaks them to allow those new to the game the chance to get a taste of the cool stuff that the expert players can do.
"When I looked at videos of pro-players playing the old DmCs, they're always in the air, they're always juggling enemies around, and doing stuff that most of us look at and think 'I have no idea how that works'", combat designer Rahni Tucker has told Official Xbox Magazine. "We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on."
This won't, however, mean that there will be no challenge for those with prior experience. "You can take the techniques built up during the old series, and the bar to entry for new users is very low," says Capcom's Hideaki Itsuno who has overseen the game from Japan. He's clearly very happy with the balance that Ninja Theory has struck. "Both old and new fans will be able to enjoy the game, and I'm very proud of them."
DmC: Devil May Cry is out on January 15th for Xbox 360 and PlayStation 3.
Published: 04/01/2013
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Fans still unsure as to whether this week's reboot of Capcom's demonic brawler Devil May Cry, now also known as DmC, will retain its hardcore roots can rest easy. The Japanese publisher has confirmed that Bloody Palace mode, an absolutely brutal survival challenge introduced in 2005's Devil May Cry 3, will be making an appearance.
It will be available as free downloadable content from January 15th, and you'll need to have completed the main game in order to access its ferocious combat. "As in previous instalments of the series, Bloody Palace Mode will be playable on completion of the main game and deliver over 100 levels of demons and enemies, including five brutal bosses," Capcom said in a statement to VG247.com. "As ever stylish combat will be recognised with gamers having the opportunity to top the global leader boards as Bloody Palace's number one demon slayer."
DmC reboots the beloved series, itself originally developed from abandoned code for an unfinished Resident Evil sequel. Players will control Dante, a demon-battling warrior, as he patrols the monster-infested Limbo Town. UK studio Ninja Theory is behind the game, working in conjunction with Capcom's Japanese HQ.
DmC: Devil May Cry is out on January 11th for Xbox 360 and PlayStation 3.
Published: 10/01/2013
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It's one of the most hotly debated titles of this young year, but DmC - Capcom's radical reinvention of the demon-mashing Devil May Cry series - has wowed the critics with glowing praise almost across the board.
The Official Xbox Magazine UK says the game is "deep, satisfying, and just welcoming enough to let you in, before losing the smile, slapping your face and making you pay attention" in its 9/10 review. GamesTM also gives it 9/10 and praises the "razor-sharp" combat.
It's an 89% from GamesMaster magazine for what it describes as a "dazzling reboot". IGN says "This is digital action at its finest, steeped in the blood of angels, spiced with gunpowder, and garnished with a middle finger". There's an 8/10 from Eurogamer as well, in a review which points out that the title is "clearly a labour of love, a tribute as well as a new beginning".
The notoriously hard to please Edge dishes out a generous 8/10 and declares Dante's return to be the best game of its type since the universally lauded Bayonetta, while the similarly highbrow Polygon adds another 8/10 to the pile for a game that is quite simply "fast, intense and fun".
Even fusty old media like the Daily Telegraph is on the Dante train, offering up a glowing five star review. "As DmC progresses, it becomes clear that it is a phenomenal action game in its own right, with an interesting alternate take on the fiction and a sublime handle on action gaming... Ninja Theory has shown they know how to weave superb action, biting dialogue and a brilliant visual style into a wonderful, cohesive whole. A blistering start to 2013."
So, it seems that only two weeks in and 2013 already has its first must-play blockbuster.
DmC: Devil May Cry is out now on PlayStation 3 and Xbox 360.
Published: 15/01/2013
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Devilishly Hot
DmC is a British reinvention of a Japanese classic, and a game that will leave you open-mouthed in amazement. A third-person brawler with looks to die for, you'll be gazing in wonder while clutching the joypad so hard it creaks. This is a title any serious gamer should own.
DmC's leading man is Dante, the hard-edged but drop-dead gorgeous offspring of angel and demon. The way he moves is irresistible; a wiry powerhouse that runs on flair, every arc and sweep of his blade oozing arrogance and style. DmC's animation is incredible and Dante is the showcase, his hundreds of moves stitched together into the most incredible extended sequences. With attitude in spades, and a clutch of killer lines, he's a joy to control.
Call That A Knife?
The combat system is fluid and stylish, but it's the sheer range and utility of Dante's move-set that is most impressive. As well as his sword you'll quickly acquire other weapons, divided into Angel and Devil types. Angel weapons are a scythe and a pair of oversized shuriken, which damage lots of enemies at once - the former whirs around Dante like a rotor blade, the latter herds and shreds huge groups at once. In contrast, the Devil weapons are about smashing things to bits: a massive axe that hits like a truck and a giant pair of lava fists. In the middle sits Dante's classic sword Rebellion, a weapon of supreme utility that never seems to stop revealing new tricks.
So the boy's not short on tools, and there's one more surprise up his sleeve: a pair of chains that can be used to yank enemies over or zoom Dante towards them. These set up combos beautifully; Dante can whip into huge rucks and arrive with an uppercut, before eviscerating everything around with a whirling scythe.
Gang Violence
Dante's up against a winningly weird collection of demonic footsoldiers with a futuristic finish; gleaming fold-out blades, glowing anatomy and the odd thrilling whirr of a chainsaw. These bad guys hunt in packs, and force you into constant movement. Don't worry though - soon you'll be slicing through the crowd in an unbroken streak, stopping only to buff with perfect evades, throw in a few parries, and finally deliver the coup de grace with an asteroid punch. Whatever you call that state of intense focus that the best kind of games can bring, once it lets loose DmC brings it and then some.
Location Location
DmC's world shows a visual imagination few other games can match, channelling everything from Escher to Soylent Green and back via Bayonetta. The settings are often so beautiful, so odd, that you spend long stretches just panning the camera between fights. It's not just a still kind of beauty either; DmC's levels shift and warp as you move through them, often violently twisting into new forms as you progress, and towards the game's conclusion there's a fantastic idea involving blueprints. But the most spectacular settings are often reserved for DmC's platforming sections - brief respites from the action which let you catch your breath before the next big ruck.
Knockout Blow
And there's one final flourish. After the credits roll, DmC's 'Son of Sparda' difficulty level is unlocked. This makes the enemies tougher, with extra moves, as well as heavily re-mixing the encounters in every level. Son of Sparda difficulty does everything it can to overwhelm Dante, with the increased numbers and combinations matched by a rise in aggressiveness. Here things start to get really tough as you time power blows in a crowd, maximise the chains, pick out key targets and smash them instantly. It's where DmC is at its best - you've learned the ropes, and now it does everything it can to knock you out. And if you somehow win through, next up is 'Dante Must Die' mode - which means exactly what it says.
DmC's highs are sublime - this isn't just a revitalisation of a classic series, but a classic in its own right. The leading man and the combat system complement each other perfectly, and beneath the attitude and the look and the fancy moves, the most important thing hasn't changed. This Dante might be new, but he's still hardcore.
GAME's Verdict:
The Good:
- Amazing combat!
- Gorgeous settings!
- Huge replayability!
The Bad:
- OTT story
- Final boss is pants
- Slightly dodgy platforming
Published: 16/01/2013
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Capcom's demon-battling melee fighter series Devil May Cry will return on January 15th 2013 in Europe, the publisher has confirmed.…
-
DmC - the sequel that's a prequel (06/06/2012)
Devil May Cry returns with DmC, a prequel that lets you into Dante's early years. The iconic sword and gun combat returns as you play through a gripping new narrative.…
-
E3 News - Dante is still angelic and … (06/06/2012)
When gamers found out a third party was developing DmC, there were worries it would lose its original goodness. But never fear - DmC isn't straying away from its roots.…
-
Ninja Theory's storytelling skills are intact here, and they've been transposed surprisingly well into Dante's world that brings gothic and anime together. Alex Garland's touch can be felt in a tale t…
-
Capcom has announced it will publish Remember Me, an exciting looking science fiction action adventure from French developer Dontnod.…
-
Devil May Cry reboot will have 'infin… (24/08/2012)
The forthcoming reboot of Capcom's cult demon brawler Devil May Cry is in the hands of British studio Ninja Theory, famous for the rather excellent Heavenly Sword and Enslaved. Now Capcom US producer …
-
Devil May Cry demo due on November 21st (15/11/2012)
Curious about Capcom's reboot of Devil May Cry? Impatient to find out if it lives up to the legacy of the original games, and if British studio Ninja Theory has reinvented the graceful melee combat cl…
-
Ninja Theory squashes Onimusha reboot… (04/12/2012)
Ninja Theory, the UK developer famous for Heavenly Sword and Enslaved, has taken to Twitter to quell rumours that it's working on a new version of Capcom's supernatural samurai series, Onimusha.…
-
Devil May Cry goes easy on new player… (04/01/2013)
Winning over new players without turning off existing fans is no mean feat, but Capcom reckons it has pulled it off with the imminent Devil May Cry reboot DmC…
-
Devil May Cry's hardcore Bloody Palac… (10/01/2013)
Capcom has confirmed that Bloody Palace mode, an absolutely brutal survival challenge introduced in 2005's Devil May Cry 3, will be making an appearance in DmC…
-
Review Roundup: DmC Devil May Cry (15/01/2013)
It's one of the most hotly debated titles of this young year, but DmC has wowed the critics with glowing praise almost across the board.…
-
DmC: Devil May Cry - Review (16/01/2013)
This isn't just a revitalisation of a classic series, but a classic in its own right…
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