Dissidia Final Fantasy (PSP Essentials) PSP
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Dissidia Final Fantasy (PSP Essentials) Product Details
Released on TBC-2012
Prepare for the fighting game on PSP that only the makers of the legendary Final Fantasy series could deliver, in a special celebration of the renowned series that has sold over 85 million units. Dissidia Final Fantasy brings together the largest collection of Final Fantasy characters ever in a fighting-styled game where players can choose their allegiance between Cosmos, the goddess of harmony, and Chaos, the god of discord. Fighting gameplay and character customisation now moves to another level on PSP, presented with truly blockbuster quality visuals and audio.
Dissidia Final Fantasy Features:
- Exhilarating 3D battles: An exciting system lets your character run up walls, fly across the sky and unleash hardware-defying attacks all with intuitive operation.
- Genre-defining customisation: As your character grows, a vast range of actions, abilities and equipment become more available. Customised characters can be taken online for a wide variety of play experiences.
- Dramatic story contents: Why have the warriors been gathered? A sumptuous tale awaits, presented with stunning event scenes and voice acting
- User community: Challenge other players via ad hoc or online play. Trade Friend Cards, create items and share AI characters with other players and even engage in virtual AI battles made possible by the PSP system ad hoc mode.
- New features not in the Japanese version: New features include an additional Arcade Mode, improved gameplay balancing, new play tutorials, additional event scenes and more.
- Diverse range of Characters: Bonus characters are also included!
- Warrior of Light (FF) - A legendary warrior blessed by the light. Bearing sword and shield, he is skilled in all aspects of combat.
- Garland (FF) - A knight sworn to face the Warrior of Light. He wields a powerful, adaptive weapon.
- Firion (FFII) - A young warrior skilled in many types of weaponry. He is hot-blooded, with a strong sense of duty.
- The Emperor (FFII) - A ruthless, single-minded man with an insatiable lust for power.
- Onion Knight (FFIII) - A youth bearing the title of Onion Knight. Intelligent and mischievous, he unquestionably believes there's nothing he can't do.
- Cloud of Darkness (FFIII) - An existence that wishes for all to return to nothingness. She has transcended the abstract and is the embodiment of fear
- Cecil Harvey (FFIV) - A kind-hearted knight that wields the accursed power of darkness.
- Golbez (FFIV) - A figure clad in armor of deepest night who walks the path of darkness.
- Bartz (FFV) - A cheerful man with a strong sense of justice and the inability to ignore those in trouble.
- Exdeath (FFV) - A magus of supreme darkness, born from a great evil sealed into a tree.
- Terra (FFVI) - A pure, innocent girl born with the power of magic.
- Kefka (FFVI) - A mage who finds no greater joy than in destruction
- Cloud (FFVII) - An acerbic young swordsman with glowing eyes who wields a blade as large as he is.
- Sephiroth (FFVII) - A legendary member of SOLDIER once revered as a hero.
- Squall (FFVIII) - A cold, taciturn youth who wields a gunblade, a weapon part sword, part gun.
- Ultimecia (FFVIII) - A powerful sorceress possessing a deep-seated rage and the ability to control space and time.
- Zidane (FFIX) - A thief with great energy and a sharp wit, though all is lost when it comes to women.
- Kuja (FFIX) - A sadistic, narcissistic silver-haired man of a delicate, epicene beauty.
- Tidus (FFX) - A light-hearted, cheerful youth able to calm others even through the most trying of situations.
- Jecht (FFX) - A former blitzball star, and Tidus's father. His surly and rough-spoken nature belies a much gentler heart.
Final Fantasy producer Yoshinori Kitase has said that he feels the series took too long to come to the current console generation, and aims to speed up development to enable a new entry in the series every few years.
'Final Fantasy XIII was obviously the first game [on current consoles], and personally I think we took a little too long getting it out,' he told Game Reactor. 'When you think of Western AAA titles like Call of Duty, Battlefield, and Assassin's Creed, they seem to work with a lot shorter turnaround - they make a new game in one to two years. That is something we need to follow up, because that seems to be the best way to keep our fans interested and attracted to the franchise.'
There wasn't an entry in the main Final Fantasy series for the current consoles until Final Fantasy XIII in 2010.
Final Fantasy XIII-2 is set to arrive on Xbox 360 and PS3 in the first week of February 2012. It's taken a spritely 18 months to put together, compared to the five years it took to create Final Fantasy XIII.
Round 1 - Storied Reputation
Fighting games like Tekken and SoulCalibur have enjoyed an unprecedented resurgence over the last two years. But before Mitsurugi's katana skills and Paul Phoenix's extreme hairstyle came into style, old-school gamers were playing The Way of the Exploding Fist and Yie Ar Kung-Fu on their humble ZX Spectrums and Commodore 64s. These early fighters - which were inspired by martial-arts films - then paved the way for the most important fighting game of all time.
Street Fighter II: The World Warrior kick-started the golden era of fighting games in the early nineties. It achieved this with a cast of eight international fighters and an epic (and allegedly accidental) combo system. Street Fighter then matured into a globally adored series and inspired everything from Mortal Kombat and Killer Instinct to Virtua Fighter and Dead or Alive. But when the genre fell into decline in the years following the turn of the millennium, it seemed like the honeymoon period was finally over.
Round 2 - Re-enter the Dragon Punch
This all changed when Capcom pulled the pin on a grenade labelled Street Fighter IV in 2008 - because not only did the ensuing explosion revive the genre in spectacular style, it made it the strongest it's ever been. SFIV kept all the iconic characters and special moves from Street Fighter II, and by reworking the classic 2D controls with the new Focus and Ultra systems, it offered accessibility and depth in equal measure. But while Street Fighter IV set the benchmark, its 2010 follow-up, Super Street Fighter IV, smoothed out the kinks and offered unrivalled diversity.
SSFIV could have been a lazy update. Instead it offered ten new faces and a choice of two Ultra Combos. This allowed each fighter to be played in two distinct styles. But Super isn't the end of the story, as it was ported onto Nintendo 3DS as Super Street Fighter IV: 3D Edition, and on June 7th, Super Street Fighter IV: Arcade Edition will be released. The inclusion of Yun, Yang, Evil Ryu and Oni will bring the roster up to 39, making Arcade Edition the definitive Street Fighter.
Round 3 - The New (and Old) Challengers
Street Fighter IV was the game that led the charge, and in its wake, other fighting games followed. A particular highlight was BlazBlue: Calamity Trigger in 2009. This beautiful 2D fighter was the spiritual successor to the intense Guilty Gear series, and much like its eccentric forbearer, BlazBlue was brimming with innovation. It featured a rapid tempo and an ingenuous Drive system which made each fighter unique. Then, when BlazBlue: Continuum Shift tightened up the gameplay in 2010, BlazBlue established itself as the hardcore fighter of choice. An accomplished port of Calamity Trigger is also available for the PSP.
But the award for “most accessible fighting game” goes to the long running Vs. Series. This Capcom-developed series began in 1996 with X-Men vs. Street Fighter. After a long hiatus, it returned to Europe last year with Tatsunoko vs. Capcom: Ultimate All-Stars on the Wii. But while Tatsunoko is massively popular in Japan, it only has a niche following in the West. So when Marvel vs. Capcom 3 launched earlier this year with its familiar cast of celestial wolves, bionic commandos, thunder gods and less-than-jolly green giants, it stole the show in style. Its rabid tag-team combat and X-Factor system also allowed for many astonishing combos.
Round 4 - Fatal Fantasy
Another classic that made a comeback this year is Mortal Kombat. This brutal fighter was on a slippery slope after switching haphazardly to 3D, but with a series reboot having just been released on the 360 and PS3, Mortal Kombat is back in the realm of 2D gameplay where it belongs. We get the classic Raiden torpedo dive and Liu Kang bicycle kick, as well as a new super gauge that allows for gory X-Ray attacks. But Mortal Kombat's crowning achievement is the variety of content it offers, because even after finishing the seven-hour Story Mode, a Tower of 300 challenges awaits.
If a fully fledged narrative isn't surreal enough, how about a PSP fighting game based on Final Fantasy? Dissidia Final Fantasy is a 3D fighter that brought together the heroes and villains from Final Fantasy I through to Final Fantasy X. This allowed RPG fans to fight battles between Sephiroth and Squall using a unique combat system that centred on HP and Bravery attacks. The recent sequel, Dissidia 012 Duodecim Final Fantasy, included more characters - including Tifa and Yuna from Final Fantasy VII and X - as well as a significantly expanded single-player mode.
Round 5 - Fight for the Future
When you add all these excellent games to the likes of Tekken 6, The King of Fighters XII, Super Smash Bros. Brawl and SoulCalibur: Broken Destiny, it's clear that fighting game fans are being spoilt for choice. But what's next for the genre?
In the coming months we'll see the release of Guilty Gear XX Accent Core Plus on the Wii and PSP (May 6th), the manga-inspired Arcana Heart 3 on the PS3 and 360 (June 24th) and Dead or Alive Dimensions joining Super Street Fighter IV: 3D Edition on the new Nintendo 3DS (May 20th).
After that, we have the Capcom-developed Street Fighter X Tekken to look forward to next year, as well as the long awaited Tekken Tag Tournament 2 and the Namco Bandai-developed Tekken X Street Fighter. All in all, there's never been a better time to own an arcade stick!
Final Fantasy producer Yoshinori Kitase has said that he feels the series took too long to come to the current console generation, and aims to speed up development to enable a new entry in the series …
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