Devil May Cry 4 PlayStation 3
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Released on 08/02/2008
From the producer of the original Devil May Cry and Resident Evil 4 comes Devil May Cry 4, the next instalment in the hugely successful stylised action series that has so far achieved global sales of nearly seven million units.
Devil May Cry 4 immerses gamers in a supernatural world where a new protagonist clashes with a familiar hero. As the new leading man, Nero, Devil May Cry 4 players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic, his powerful Devil Bringer arm.
With the advanced graphical capabilities of new consoles, high definition visuals and intricate detail come to life as players explore new and exotic locales. Devil May Cry 4's dynamic action and undeniable style combine with explosive fighting options and a gripping Devil May Cry story to produce the incomparable experience that only a Devil May Cry game can deliver.Devil May Cry 4 Features:
- Devlish speed: Devil May Cry 4 runs at 60 frames per second
- Blend of familiar and new: newcomer Nero clashes with veteran Dante
- New Devil May Cry adventure: Includes fresh characters and environments
- Signature blend: Devil May Cry 4 mixes Capcom's classic guns and swordplay
- Deep combo system: Devil May Cry 4 rewards stylish dispatching of enemies
- Unique Devil Bringer arm: Opens up a range of combo options!
- Distinct set of weaponry and moves: Devil May Cry 4 features fresh action for Nero and Dante
- Exceed System: Allows Nero to charge up his sword with a throttle effect, revving up to three levels with powerful attack options
- New active style change system: In Devil May Cry 4 Dante can to switch styles and weapons on the fly, producing crazy combo possibilities
The devil you don't...
The original Devil May Cry was arguably the PS2's first must-have title. Arriving in the console's first year, what had begun as a new Resident Evil suddenly became a standard-setting revamp to the scrolling beat ‘em up genre. Bags of style, amazing art direction, a cool kick-ass protagonist and addictive combo-focused combat ensured Dante's debut transcended a relatively short playtime to become an instant all-time classic.
One dodgy first follow-up and a stunning return to form for the second sequel later, and we're about where we were seven years ago. Devil May Cry 4 will see Capcom's series ignite interest in Sony's still-fledgling PS3 – plus arrive, for the first time, simultaneously on Xbox 360 and PC, too.
And Devil May Cry 4, much like its forebear, delivers a brand new playable character. After Devil May Cry 3 gave us Dante's evil brother Vergil, Devil May Cry 4 presents Nero; another white-haired, sword-swinging, pistol-packing badass who, for all intents and purposes, plays a lot like the franchise's favourite son of Sparda.
With one major exception; the Devil Bringer. Nero's right arm is a glowing blue claw which adds a whole new dimension to Devil May Cry 4's combat. Anyone who's been playing the demo on Xbox Live will attest to this; not only does Devil May Cry 4 retain the melee, gun and jump buttons, but as Nero the B button lets players grapple, swing and throw enemies, or in conjunction with the RB lock-on, stretch out, grab demons, and pull them in close.
It all makes for some devilishly delightful free-flowing fights. In Devil May Cry 4 you'll hack, slash, shoot and circle foes with near-balletic ease, pounding them into the ground and juggling them in the air – and if the on-screen combo meter begins to dip, you can drag them back for more punishment, stringing together some frankly bonkers blows and earning yourself more points in the process.
This is the series which defined the term ‘Gothic Action', and Devil May Cry 4 boasts heavily stylised gothic backdrops, evocative lighting and environment effects to die for.
The Devil Bringer arm has also allowed Capcom to integrate long-distance jumping not unlike that as Wolf Link in Zelda: Twilight Princess. In Devil May Cry 4, stand on a blue platform and you'll instantly be able to hop to another off in the distance – which in the demo sees Nero leaping water, between buildings and more impressively rendered backdrops with a stylish blue trail.
Indeed, Devil May Cry 4 boasts every bit the strength of style you'd expect from the franchise, and, running in high definition on a 40” telly, has been one of the few titles everyone in the office here has stopped to admire. This is the series which defined the term ‘Gothic Action', and Devil May Cry 4 boasts heavily stylised gothic backdrops, evocative lighting and environment effects to die for (the chilling snow landscape needs to be seen to be believed), plus an overall spellbinding sense of scale, with the throwback ‘fixed camera' system altering views for maximum cinematic impact.
DMC fans shouldn't start writing angry letters to Capcom, however; all this talk of Nero doesn't mean Dante won't be in Devil May Cry 4... but alas, they're not giving much away at the moment. They have promised that Dante's new ‘Active Style Change System' will let players mix it up on-the-fly; but in truth, we see little reason to worry – Nero is so like Dante in look and feel that you'll quickly forget who you're playing as. And who can blame you, really, when the action is this good?
Which it most definitely is. Wrapping up the Devil May Cry 4 demo is an enormous boss fight with Berial, a flaming, four-legged, two-armed foe who proves to be a rather tricky prospect to take down. That said, the Devil May Cry 4 demo is nowhere near as difficult as the hardest parts of DMC3, and so fans can expect to get a lot of value from the title's two distinctly different difficulty settings.
Due on the second Friday in February, Devil May Cry 4 could well be the best in the series yet, and amongst the most accomplished titles we've yet seen on Sony or Microsoft's next-gen hardware – plus probably the best game this year so far.
Iain goes from Zero to Nero.
Silliness. Silliness with limitless guns and unlikely swords. That’s pretty much what it comes down to, but then that’s all it has ever been with the Devil May Cry games but that hasn’t them stopped being (with an exception, of course) exemplary examples of the genre.
It’s always been enough to make me dubious though. I remember a mate of mine getting impossibly hyped up over the release of the original back in 2001 and not seeing what the appeal was. I’m not entirely sure what it was that put me off though, the gothic excess of the universe should have been right up my late-teenage-angst-living-is-pain street. For whatever reason, I just wasn’t feeling it. Then the release day rolled around (nowhere near soon enough for my now mouth-foamingly fanatical friend) and I got a chance to see it played, still fairly indifferent, but I had to admit that it was...cool. It oozed cool. That definable kind of cool that Tarantino movies are renowned for. It was also hard. That definable kind of hard that diamonds are renowned for. More on that later.
If it ain't broke...
Now on the fourth game on the series, after a sequel that everyone hates and a prequel that was hailed as a return to form, and the formula is still much the same. Only this time, you’re not Dante. At least, not at first and not for most of the game. It’s not the radical departure that some people were expecting though. Sure, the new hero Nero has some interesting new tricks up his demonically enhanced sleeve that give the combat a nice twist, but it’s still very much in the same vein as the previous games.
So like in the previous games, the focus is the aforementioned cool. Every aspect of the game world, from the environments to the characters, their movements and paraphernalia has been brilliantly crafted and stylised with the specific intention of wringing every possible drop of cool from them. This is particularly evident, as ever, in the flamboyant combos. Anyone familiar with the franchise will be able to recall the deadly one-two of sword blows and gunplay that has defined the series so far and will be instantly at home with the new additions. Namely Nero’s Devil Bringer arm, which can be used to devastating effect against normal demons but is the key to some absolutely brutal sequences in the boss battles.
Silliness. Silliness with limitless guns and unlikely swords. That’s pretty much what it comes down to.
It succeeds in adding more depth to the already satisfying combo system from the previous games and allows for many more new and improved “whoa” moments. In fact, it quickly becomes so much of an integral part of the gameplay that when it’s taken away from you about halfway through it almost feels unfair. You’ve been so used to having this awesome power at the touch of a button that it takes a while for you to remember that Dante has access to equally awesome power, but it’s not the same at all and has to be employed in a completely different way.
The sections with Dante see a return of the styles system from Devil May Cry 3, with you being able to switch between Gunslinger, Trickster, Sword Master and Royal Guard on the fly, using the abilities that each style grants to take advantage of the situation and trying to negate the disadvantages as much as possible.
Each style is mapped to a direction on the d-pad, which while a solid concept, is sullied somewhat by the shoddiness of the Xbox 360 directional buttons. Sure, it’s fluid when it works but it’s always a bit of a gamble as to whether it’ll register the right direction and put you in the correct stance. You’ll be glad to know that there are no such issues with the PS3 version however.
DMC 4 is unashamedly “hardcore” in most of its sensibilities.
Earlier, I mentioned the difficulty of the previous games. Devil May Cry 3 in particular was known for having an especially unforgiving learning curve. Devil May Cry 4 on the other hand, has definitely gone towards the easier end of the spectrum. Whereas before you were only offered Easy mode as an act of pity if you repeatedly got your butt handed to you, there’s no such concessions here, Easy mode (or “Human” difficulty) is available right from the off. While for some people (myself included, I’m only slightly ashamed to admit) will appreciate this others will find the general downturn of the games toughness slightly hard to swallow. DMC 4 is unashamedly “hardcore” in most of its sensibilities, but anyone who revels in the term should be able to breeze through it with little trouble on the harder of the two difficulty settings available from the start.
So it’s more accessible for newer players (and the rubbish established ones, like me) but loses the hardcore edge that it had in previous games. That’s pretty much all it loses though, and everything it gains more than make up for that.
- Combat is as deep and satisfying as ever.
- Absolutely beautiful, visually.
- Extremely well produced cut-scenes.
- The second half of the game is the same as the first, just backwards.
- It's almost too easy in places.
- Some really, really frustrating puzzles.
Coded by UK studio Ninja Theory, which wowed us with Heavenly Sword and Enslaved, the all-new Dante will steam into battle against the forces of darkness while wrestling with two warring sides of his own nature.
Now reimagined as a half-demon half-angel hybrid, Dante's history translates into gameplay in the form of a magical weapon which changes form depending on which side of Dante's personality is dominant. Go demonic and you're wielding a gigantic axe, but if you're all angelic then you'll be twirling a scythe of righteousness.
The decision to start over on the series, following mixed reception for 2008's Devil May Cry 4, has angered some fans but judging from the gameplay trailer screening at Gamescom, Ninja Theory has brought their talent for intuitive melee combat and acrobatic flow to a series that was in danger of becoming irrelevant.
As they embark on their quest to destroy a powerful dragon, players will interact with hundreds of fully voiced characters, battle mystical creatures and learn to take advantage of an in-depth battle system.
Uniquely, the game allows players to recruit up to three intelligent AI partners called Pawns, who can be trained up with specific skills and traded with other fans online.
Capcom has also revealed that people who buy Dragon's Dogma will gain exclusive first access to the demo version of the eagerly awaited Resident Evil 6.
All copies of the game come with a download token for the demo, which can be redeemed in July 2012 for Xbox 360 and in September for PlayStation 3.
Devil May Cry 4 Preview (31/01/2008)
The devil you don't...
The original Devil May Cry was arguably the PS2's first must-have title. Arriving in the console's first…Devil May Cry 4 Review (07/03/2008)
Iain goes from Zero to Nero.
Silliness. Silliness with limitless guns and unlikely swords. That…
Capcom has also used Gamescom to explain a little more about the changes they've made to their popular Devil May Cry series for its upcoming reboot, rather stylishly titled DmC.…Dragon's Dogma receives May 2012 laun… (02/02/2012)
Capcom has announced that its brand new open-world action game Dragon's Dogma will be hitting stores worldwide in May 2012.…Devil May Cry 4 User ReviewsTop review1 year agoNice game!I recommend this game for who liked Devil May Cry 3! Awesome presentations! I loved this game.1 year agoDevil May Cry 4THIS IS AN AWESOME GAME.1 year agoDevil May Cry 4the best game1 year agoDevil May Cry 4Certainly one of the best games that came out in this generation of consoles. the eye candy is a big plus cause playing the game recently still feels entertaining and challenging4 years agoDevil May Cry 4Another capcom triumph! lets hope that they keep up thios standard as we disregard the failure of the umbrella chronicles!Configuring your price alert
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