Dead Synchronicity (PlayStation 4)


“Dead Synchronicity: Tomorrow Comes Today” is a 2D graphic adventure released for PC, Mac, Linux and iPad. The game features mechanics very similar to those displayed in old-school classics like “Day of the Tentacle”, “Monkey Island” and “Broken Sword”:

  •     point and click interface
  •     inventory
  •     puzzles that help the story move along
  •     dialog trees
  • Aside from these classics, at Fictiorama we have always loved games that dare to treat darker, more mature subjects such as “I Have No Mouth and I Must Scream” or “Sanitarium.”

    So we’ve combined the two influences in “Dead Synchronicity: Tomorrow Comes Today” and we are creating a sci-fi point and click adventure which is dark, violent, and even gruesome.

    PLOT

    “Dead Synchronicity: Tomorrow Comes Today” is the first installment of the “Dead Synchronicity” saga. It tells the story of Michael, a man with no past, who must recover his identity and decode the two events that brought the world to the edge of collapse. The first one is the so-called “Great Wave,” an inexplicable chain of natural disasters. The second is a pandemic that has turned humans into “the Dissolved,” infected beings with special cognitive powers whose sick bodies will eventually dissolve into blood. If Michael doesn’t hurry, he won’t be able to avoid the impending moment of “dead synchronicity” when Time itself starts to dissolve.

    As players, you’re going to find space-time distortions, concentration camps, supernatural phenomena, gruesome deaths, hard-to-solve puzzles and, all in all, a bloodstained challenge!
     
    APPROACH

    Besides this more mature approach, our goal has been to recover the “open world” feeling of free roaming that classic point and click adventures had. We tried to give you the liberty to interact with plenty of locations and characters and to face different puzzles simultaneously, just like in old-school adventures.
     
    ART

    “Dead Synchronicity: Tomorrow comes Today” features a distinctive, 2D style that fits the game’s mood. The characters are geometric, hard, angular and are somewhat inspired in expressionism. The locations have a rusty look that corresponds with the desolate society “the Great Wave” has left behind, both physically and morally.
     
    MUSIC

    We’re lucky to have two members of the indie rock band Kovalski in our crew. So the atmospheric, moody soundtrack is being written as we develop the game, instead of being outsourced when the game is finished, as many other companies do. This way, the music of the game, influenced by the orchestral rock of the 70’s and the Italian Giallo soundtracks, is intensely linked to the game’s plot and art.

    SKU: 617772-product
    Release Date: 04/11/2016