Dead Space 2 Strategy Guide Strategy Guides and Books
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Dead Space 2 Strategy Guide Product Details
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Go Deep Into Dead Space: Dead Space 2 is more than just a game. It is an ever-growing story. And like any amazing story, it has an interesting array of characters. Check out this section starting on page 10 to learn more about Isaac Clarke, your character, as well as the other humans with whom he will be interacting. Even more important in this section is all of the info on and tactics for defeating each of the various types of Necromorphs.
Tools of the Trade: An engineer is nothing without his tools. In order to defeat the Necromorphs, you need to master the arsenal of weapons available to you. Flip ahead to page 18 to get the low down on all weapons and items in the game as well as tactics to use them effectively. This chapter, combined with the info in the Cast of Characters section, will help you pair the perfect weapon to every Necromorph so you'll always have the advantage.
Clarke's Log: Written from Isaac's perspective, the walkthrough has everything you need to survive the nightmare on the Sprawl. Advance to page 26 to find maps for each chapter of the game showing you where you can find important items, such as weapon and item Schematics as well as Power Nodes to upgrade your equipment. As this section walks you through the game, step-by-step, it also provides tips from Clarke, security warnings, and even information on how to earn Achievements and Trophies as you progress so you don't have to go back and get them later.
Multiplayer: New to Dead Space 2 is Multiplayer mode! In it, you play against other players in exciting multiplayer missions. Go straight to page 159 to learn how to fight as both humans and Necromorphs since you will have to play as each side during matches. This section also includes objectives and maps for each mission. Best of all, page 170 will reveal every unlockable and all experience bonuses!
Dead Space: Extraction Walkthrough: Previously released as a Wii exclusive, Dead Space: Extraction -updated with PlayStation Move controls - will be made available to people who buy the PlayStation 3 version of Dead Space 2. Turn to page 171 to find information on the basics, guns and gear, and a complete walkthrough of the story mode, strategies for the challenge mode, and descriptions of how to earn all of the Trophies.
Tons of Extras: Don't forget to check out this incredible section that begins on page 221. It is packed with tips for playing Dead Space: Ignition, lists of all Achievements and Trophies, as well as tips on earning them, and even has three exclusive previews of Dead Space Martyr, Dead Space Aftermath, and Dead Space Salvage! This wraps up the guide into one complete package of everything you need to know to get the most out of Dead Space 2 and explore the Dead Space universe.
Get the Exclusive Prima Suit: Starting on page 226 players can take an exclusive sneak peak at upcoming downloadable content where the upcoming suits and weapons are detailed. Best of all, learn how to unlock the exclusive Prima Games suit for Multiplayer!
During a promotional trip for his latest film, I Am Number Four, Hollywood director DJ Caruso claimed that the planned live-action Dead Space film was still in production.
Speaking to AreaGames, the helmer who signed on to direct the film back in 2009 admitted ee working on the story./p>
"We had one attempt of trying to do a prequel, but the story didn't quite work out as well as we wanted it to," Caruso continued. "But if we can capture how - I don't want to say, I guess, how scary or horrifying it would be to play that game because it's really, really fantastic - it'd be fun to make that into a movie."
You'll find no arguments from us, here. The cinematic action featured in both Dead Space titles - not forgetting rail-shooter spin-off Extraction, of course - makes the franchise an obvious choice for a leap to the big screen. It seems the director shares the opinion of developer Visceral Games, who earlier maintained that the film would be omething really worthwhileand not ust a cheap cash-in
Publisher Electronic Arts has partnered with producers of the Twilight series, Marty Bowen and Wyck Godfrey, on the film. Fingers crossed these story issues are sorted out and we can bring you more news on this potentially very exciting project.
Teasing details from the nameless Call of Duty spin-off, once under development at Sledgehammer, have been revealed at the Call of Duty XP event in Los Angeles.
Talking to Gamerzines, Sledgehammer boss Glen Schofield described the aborted project as a third-person shooter, not set in the modern day. He went on to add "It had a lot of atmosphere like, I should say Dead Space a little bit because you were underground in some places. You know, war is hell, war is scary and that's what we were trying to get across. We did a tonne of research."
The news is perhaps not particularly surprising both Schofield and fellow studio head Michael Condery set up Sledgehammer after working on Dead Space for EA at Visceral Games.
The decision to cancel the game was theirs, he insists, and not an order from Activision's high command. The offer came through from Infinity Ward to help on Modern Warfare 3, and after talking it through with the Sledgehammer team, the changeover was made.
Would a third-person Call of Duty have worked? We'll probably never know. What we do know is that Modern Warfare 3 is now just two months away from its November 8th release date. It'll be out on PS3, Xbox 360,and PC.
Analysis featured on Gamasutra compared EA's sci-fi thriller to a number of other chilling titles - including Resident Evil 5, Alan Wake and Condemned - in order to find out how players reacted to it.
It was found that both the hardcore and casual gamers who played the games rated Dead Space 2 as the most unsettling, with the experience eliciting various different types of fear response.
The findings of the study showed the game's expertise in creating anticipation and tension, with periods of creeping build-up increasing the fear when the gruesome undead Necromorph attacked.
Dead Space 2 was released earlier this year to strong sales and reviews, putting players in control of Isaac Clarke, a mentally damaged man who must flee a vast space station being plagued by an alien life form that reanimates the dead.
Isaac's Alive and Kicking
The first Dead Space should, by rights have been a miserable failure. Designed by a studio known principally for licensed action games, yearly sports updates and uninspired sequels to workmanlike franchises, even the synopsis sounded tired.
Wearing its influences not so much on its sleeve as slap bang in the middle of its forehead, here was a space horror game that owed its premise and ambiance to movies such as Alien and Event Horizon, and its mechanics to games such as Doom 3 and Resident Evil 4.
And yet somehow the developer, in selecting the finest ingredients from its influences and introducing a clutch of fine ideas of its own, happened upon a space survival horror game that was both mesmerising and terrifying.
Dead Space 2 picks up where the first game left off, following the tortured journey of Isaac Clark, a space engineer hero. In the first game Clark answered the distress call of a stranded spaceship, the USG Ishimura, to find its belly overrun by Necromorphs, reanimated human corpses with flailing limbs and dislocated, snapping jaws.
Three years on from the events of Dead Space, and Isaac wakes in a psychiatric ward on a space station known only as The Sprawl. Now, instead of chasing after the promise of his lost girlfriend as in the first game, he is haunted by her, his decaying mind invaded by hellish visions.
But not all of the hellish visions are of Isaac's imagination. The Sprawl has also been overrun by Necromorphs and as soon as you break from the leather straps of your strait jacket, you're right back into the action, working your way through dark corridors and eerie rooms as you search for a way out of both the situation and your own madness.
Much of the emphasis is placed on combat. Isaac has access to various weapons, up to four of which can be equipped at any one time. In contrast to most shooting games, the weak spot on all Necromorphs is their limbs, and the quickest way to kill an enemy is to incapacitate them by shooting off their arms and legs and stomping on their head with a heavy boot.
Additionally, Isaac can use telekinesis powers to lift objects in the environment up and fire them into enemies. Finally, a 'statis' shot, when accurately fired at an enemy, will stop them dead in their tracks for a few seconds, especially useful for taking down the Stalkers, mangy wolf-like creatures that sprint for your neck the moment you let your guard down.
It's not all tense shooting on The Sprawl, however, as numerous puzzles block your progress through the game. At times you'll need to use your 'Statis' shots to, for example, slow the shuttering of a malfunctioning door while, at others, you'll need to replace broken batteries with your telekinesis powers.
The combination of combat, puzzles and, of course, those set pieces battles the first game executed so successfully make for a fresh, intriguing mix of play.
Sounds of Silence
Nevertheless, it's developer Visceral's unrivalled ability to deliver an audio-visual treat wherein the game's greatest appeal lies. The sound design is exemplary, rendering the muffled silence of floating through zero gravity space with just as much effectiveness as the stifled groans of unseen enemies.
Likewise, Dead Space 2's environment artists deliver a smorgasbord of interesting environments within The Sprawl, from tall ceilinged churches with intricate strained glass windows, to horror clichés such a nurseries.
Best played at its hardest difficulty level with the lights turned off, Dead Space 2 is a ghost train ride of a experience, a tense horror game that plays games with your mind through sights and sounds, before trying to eat it out with a Necromorph bursting through a wall. Survival horror rarely epitomized its terms so well.
- Unrivalled atmosphere.
- Lots of game modes to keep you busy.
- Exemplary sound design.
- Linear design.
- Relies heavily on horror clichés.
- Story is of mixed quality.
During a promotional trip for his latest film, I Am Number Four, Hollywood director DJ Caruso claimed that the planned live-action Dead Space film was still in production.…
Teasing details from the nameless Call of Duty spin-off, once under development at Sledgehammer, have been revealed at the Call of Duty XP event in Los Angeles.…
Dead Space 2 named Xbox 360's scaries… (13/09/2011)
The acclaimed horror game Dead Space 2 has been named the scariest title on Xbox 360 in a new study by usability studio Vertical Slice.…
Dead Space 2 - Review (27/01/2011)
Best played at its hardest difficulty level with the lights turned off, Dead Space 2 is a ghost train ride of a experience, a tense horror game that plays games with your mind through sights and sound…
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