Dead Space 2 Xbox 360
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Dead Space 2 Product Details
Released on 27/01/2011
Dead Space 2 pushes the limits of action, horror and terror. After waking up in a sprawling, dark and mysterious location, Dead Space 2 hero Isaac Clarke again finds himself thrust into the middle of a massive necromorph invasion. Surrounded by the screeching cries of undead monsters and the haunting drum of echoing noises, Isaac plots a course through abandoned building after creepy abandoned building. Dead Space 2 is set to deliver best-in-class sound design, visuals and action sequences.
In Dead Space 2, engineer Isaac Clarke makes his return in a blood-curdling new adventure on an all-new space installation known as “The Sprawl.” The lone survivor of a horrific alien infestation, Isaac finds himself confronting a catastrophic new nightmare. Battling dementia, Isaac will do whatever it takes to save himself and dominate the relentless enemy onslaughts. Equipped with a new arsenal of tools to dismember the necromorphs, Isaac faces the challenge head-on. Players will see Isaac fight bigger, scarier and more epic battles that will keep them on the edge of their seats.
Dead Space 2 multiplayer takes shape
EA's sci-fi survival horror Dead Space 2 is getting multiplayer on this outing, by the looks of it. According to Gamernode (thanks for the spot, Eurogamer), the developers at Visceral games have been getting all deathmatchy with the sequel, and what they're planning sounds great.
For the moment, all that's known is that EA has revealed that you'll be able to play as the Necromorphs - the horrible, mutated alien scum of the Dead Space universe - in Dead Space 2 in battles which pitch the grisly beasts against regular ?soldiers?. It sounds like there's going to have to be some pretty interesting balancing taking place to match melee-heavy nasties against more traditional squaddies, but if anybody can do it, it's probably Visceral Games.
More multiplayer characters - and possibly some additional modes - will be unveiled in the near future. For the time being, however, it's worth remembering that the core of the game is still a brilliantly-paced survival horror as you explore a huge sci-fi city, taking on huge bosses and generally getting scared out of your wits.
Dead Space 2 erupts on the PC, PS3 and Xbox 360 on 28th January. We're already quaking.
Poor old Isaac Clarke. In true Hollywood fashion, the sole survivor of the unpleasant necromorph infestation on the USG Ishimura is about to go through it all again, this time in a sprawling abandoned colony rather appropriately called The Sprawl.
Odds of Isaac having time to do some shopping and meet up with friends for a latte? Slim, since those shambling, rotting meatsack alien entities are back again, forcing Isaac to clamp himself into his pressurised survival suit, slap on that tasteful bucket helmet and start carving the monsters up piece by piece all over again.
We're promised new weapons but those sly foxes at Visceral Games, the studio responsible for Isaac's first bloodcurdling adventure and this sequel, aren't giving too much away just yet. A glimpse at the demo version running at E3 confirms some new creatures - including one that vomits caustic slime - as well as more gravity-free floaty combat and gigantic boss beasties.
The story expands on the role of the sinister Church of Unitology, which lingered around the edges of the first game, and if you can't wait until Dead Space 2's newly announced January 2011 release date, you could always tide yourself over with the first spin-off novel, Dead Space: Martyr, which comes out in July.
"Expect plot twists that will surprise you and a huge cast of twisted, disgusting monsters that are sure to scare the daylights out of you" says Executive Producer Steve Papoutsis. Sounds good to us.
Dead Space 2 gets multiplayer
Everyone enjoyed Dead Space - if you can say that you enjoyed a game about racing around in the dark on a spooky, derelict space ship while monsters erupted from vents to give your face a good chewing on a regular basis. With a sequel - handily called Dead Space 2 - on the way, EA's just dropped some big news: the game's getting multiplayer. Good multiplayer.
Dead Space 2's online component will allow you to play as either human security forces or the game's villainous alien Necromorphs, and you'll be battling it out across five maps which all have an objective for the humans to achieve - resetting a solar array, perhaps, or putting together an explosive. The Necromorphs have an objective, too - to stop the humans in their tracks and eat their brains. Fun.
Playing as the aliens, you'll have four types of baddie to play as, ranging from the Lurker, who can climb walls, to the Pack - those hideous alien babies we don't like to think about too much. You can choose where to spawn on the map, and you'll be able to use your alien ways to ruin humanity's day. As a human, meanwhile, you'll have all the nasty weapons Isaac Clarke has at his disposal in the main game.
Dead Space 2 hits the PC, PS3 and Xbox 360 next January.
Isaac's alive and kicking
The first Dead Space should, by rights have been a miserable failure. Designed by a studio known principally for licensed action games, yearly sports updates and uninspired sequels to workmanlike franchises, even the synopsis sounded tired.
Wearing its influences not so much on its sleeve as slap bang in the middle of its forehead, here was a space horror game that owed its premise and ambiance to movies such as Alien and Event Horizon, and its mechanics to games such as Doom 3 and Resident Evil 4.
And yet somehow the developer, in selecting the finest ingredients from its influences and introducing a clutch of fine ideas of its own, happened upon a space survival horror game that was both mesmerising and terrifying.
This sequel picks up where the first game left off, following the tortured journey of Isaac Clark, a space engineer hero. In the first game Clark answered the distress call of a stranded spaceship, the USG Ishimura, to find its belly overrun by Necromorphs, reanimated human corpses with flailing limbs and dislocated, snapping jaws.
Three years on from the events of Dead Space, and Isaac wakes in a psychiatric ward on a space station known only as The Sprawl. Now, instead of chasing after the promise of his lost girlfriend as in the first game, he is haunted by her, his decaying mind invaded by hellish visions.
But not all of the hellish visions are of Isaac’s imagination. The Sprawl has also been overrun by Necromorphs and as soon as you break from the leather straps of your strait jacket, you’re right back into the action, working your way through dark corridors and eerie rooms as you search for a way out of both the situation and your own madness.
Much of the emphasis is placed on combat. Isaac has access to various weapons, up to four of which can be equipped at any one time. In contrast to most shooting games, the weak spot on all Necromorphs is their limbs, and the quickest way to kill an enemy is to incapacitate them by shooting off their arms and legs and stomping on their head with a heavy boot.
Additionally, Isaac can use telekinesis powers to lift objects in the environment up and fire them into enemies. Finally, a ‘statis’ shot, when accurately fired at an enemy, will stop them dead in their tracks for a few seconds, especially useful for taking down the Stalkers, mangy wolf-like creatures that sprint for your neck the moment you let your guard down.
It’s not all tense shooting on The Sprawl, however, as numerous puzzles block your progress through the game. At times you’ll need to use your ‘Statis’ shots to, for example, slow the shuttering of a malfunctioning door while, at others, you’ll need to replace broken batteries with your telekinesis powers.
The combination of combat, puzzles and, of course, those set pieces battles the first game executed so successfully make for a fresh, intriguing mix of play.
Sounds of Silence
Nevertheless, it's developer Visceral’s unrivalled ability to deliver an audio-visual treat wherein the game’s greatest appeal lies. The sound design is exemplary, rendering the muffled silence of floating through zero gravity space with just as much effectiveness as the stifled groans of unseen enemies.
Likewise, Dead Space 2’s environment artists deliver a smorgasbord of interesting environments within The Sprawl, from tall ceilinged churches with intricate strained glass windows, to horror clichés such a nurseries.
Best played at its hardest difficulty level with the lights turned off, Dead Space 2 is a ghost train ride of a experience, a tense horror game that plays games with your mind through sights and sounds, before trying to eat it out with a Necromorph bursting through a wall. Survival horror rarely epitomized its terms so well.
Our Rating: 9
+ Unrivalled atmosphere.
+ AI design.
+ Exemplary sound design.
- Linear design.
- Relies heavily on horror cliché.
- Story is of mixed quality.