Darksiders II: Exclusive Death Rides Limited Edition Xbox 360
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Released on 21-Aug-2012
Saddle up and join Death's quest to find out who REALLY started the Apocalypse in Darksiders II.
Darksiders II on Xbox 360 picks up the story from the original Darksiders game. The Horseman War has been blamed - and banished - for starting the Apocalypse early. Death believes War was framed, which leads to less of a sequel and more of a side-story: Death's search for those responsible.
Darksiders II Features:
- An agile new anti-hero with fierce new weapons
- Skill-based armour choices that define your character and style - choose your own Death!
- A massive and visually stunning world - dungeons, demons and so much more
- Unique locations with unique challenges - from lava pits to lost souls
- Loot systems to top up your skills and arsenal
Walk On The Dark Side
Darksiders II not only expands the story, but it expands the Darksiders world, too. Combining combat, platform-style adventuring and mind-challenging puzzles through maps and dungeons that dwarf the scale of the first game. Whether you're in the Overworld or the Abyssmal Plane, each location has its own distinct look, its own distinct challenges, and its own distinct dangers.
Fans of the original game will enjoy the same visual style carried over, with even more unique ghouls, goblins, beasties and bosses to take out, while new players will get to experience this awesome attack on the senses for the first time!
Death Becomes You
As Death, you are nimble and ninja-like, with an emphasis on agility and plenty of opportunities for parkour moves. You're armed with your Harvester scythe - which can split into two blades - and Ghost Hand grappling hook. Plus your handy Steed Despair and Raven Guide Dust are at hand to help you make your way to your goal.
The different armour you choose will influence how your Death fights. From the sorcery of Necromancer to the rogueish Wanderer, your armour is like a skill class that you can build throughout your quest. MMO-style loot systems will enhance your arsenal even further, and you can even build up to full 'Reaper' form to take on the really big bads.
Exclusive Death Rides Edition Content
Preorder Darksiders II and grab the Exclusive Death Rides Edition, including:
- Death Rides Pack: multiple side-quests for you to further explore the Maker's Realm and the Dead Plains and earn more experience and loot. aid an ancient Construct, recover lost treasure and battle the Bloodless!
- Argul's Tomb: This new dungeon isn't ready to explore yet, but with a download code included in this edition, it's yours to access as soon as it becomes available!
Are you tough enough to ride with Death? Order Darksiders II today!
Jesper Kyd, one of gaming's most renowned musical composers, has signed up to provide the score for the forthcoming action adventure Darksiders II.
The award-winning musician, who is well known for his iconic soundtracks for the Assassin's Creed games, will be working with THQ and Vigil Games to create dark, moody themes for the apocalyptic sequel.
Since Darksiders II follows the exploits of Death, one of the Four Horsemen of the Apocalypse, fans have been told to expect ethereal melodies and fantastical tunes that will heighten the impact of the game's story and atmosphere.
Kyd said: "Darksiders II is an awesome game and one of the most fun and creatively satisfying projects I have scored. I had a blast working with the team at Vigil."
Remember Darksiders? Of course you do! THQ's monumental hack-and-slash is one of the greatest new adventures to have graced our TV screens for the last few years. It told the story of War, one of the Four Horsemen of the Apocalypse, who was sent down to a ravaged planet Earth in order to find out why the end of the world had been triggered ahead of schedule. What followed was a brilliant combination of exploration, dungeon-crawling, puzzle-solving and combat - amazing, ground-shuddering combat - as War righted wrongs, one unfortunate demon at a time.
Well, get ready for more where that came from, since Darksiders II is headed to consoles and PC later this year. We've already played a decent chunk of it, and we couldn't be more excited.
A new man in the saddle
Darksiders II will unfold with a story that runs parallel to the events of the first game, and it focuses on a brand new hero. You guessed it, with War off clearing his name, his fellow Horseman and best friend Death departs on his own adventure to see if he can work out why War's been framed in the first place. Death's just as formidable as War, but he has his own distinct flavour, and we think you're going to love the series' latest leading man.
The biggest difference with Death is that he's a lot more nimble than War, and this means Darksiders II has a much stronger emphasis on platforming. Whether it's running up walls, hopping from one pillar to the next, or chaining a series of moves together to cover huge distances in a few seconds, Death pulls off stunts that War could only dream of, and it makes for a game with far more elaborate environments, many of which will cause serious problems for any vertigo sufferers out there.
It's not just running and jumping, though. Death's pretty good in a fight too, and his style is noticeably different from that of his fellow horseman. War tended to wade straight in and rely on blocks whereas Death jumps around his foes, dodging attacks before laying on serious damage, and he fights with his iconic death's scythe, Harvester, which can also transform into two nasty sickles.
He'll need all of his abilities, too, because from what we've played of the game, the enemies are gigantic. Standard grunts fill the screen and take real punishment before going down, while bosses start around the size of skyscrapers and probably only get bigger from there. It's truly an epic video game.
Grab some kit
Death isn't the only thing that's changed, however. Darksiders II offers an entirely new armour and weapon system that should ensure the game's huge campaign and masses of side quests keep you plugging away until the very end. That's because each enemy you defeat will now drop loot - either potions to top up your health, or new items for your character. Chest plates, boots, brutal axes: just half an hour playing the new game left us with plenty of stuff to pick through and try out.
It's all modelled in 3D, and it all changes the appearance of Death, meaning that by the end of the game, you can be pretty sure that your own version of the legendary horseman is unique. There's loads of kit to collect, from what we've seen, and you can spend hours just comparing the stats and making the most of your current build.
If that's not your thing, though, Darksiders II is very good at explaining which item is best for the challenges you're currently facing. The loot's a lot of fun, in other words, but if you don't want the distraction, it'll still be business as usual.
And business as usual has never looked better. With its huge bosses, detailed character models, stunning comic book art, and epic environments, this is one of the most visually astonishing action games we've ever seen. If you're ready for tons of combat, dozens of dungeons, mountains of loot, and set-pieces that blend agility and brutality into something really mesmerising, Darksiders II is a game you should keep an eye out for. Death's on his way, and we couldn't be happier.
Fans of Darksiders, the brutal apocalyptic action adventure from Vigil Games, had a bit of a moment earlier this week when the new boss of publisher THQ declared in an interview that "Darksiders II is very interesting but I think I can get that team to make other very interesting games."
Many took this to mean that Jason Rubin, who founded Uncharted developer Naughty Dog, would scrap the franchise in favour of something new. Rubin has now posted to the official Darksiders Facebook page to put minds at rest.
"The quote implied that I am not enthusiastically behind the Darksiders universe, and that THQ has made decisions not to continue the Darksiders franchise. This is simply untrue," he said. He went on to explain that his intention was to have Vigil working on more Darksiders projects as well as new titles.
"I have been playing a lot of Darksiders II and it is far better than the first. I'm incredibly excited about Vigil and the Darksiders franchise," he added.
Darksiders II will launch on August 14th for Xbox 360, PlayStation 3 and PC. A Wii U version will follow. The original game starred War, one of the Horsemen of the Apocalypse. The sequel stars his brother, Death. Nice family. Lots of fun at picnics.
Did you play Darksiders, the grandly gothic 2010 action adventure from THQ? If not, you should have. Not just because it was a real treat, with beefy combat, compelling characters and a gameworld that expanded the more skills you acquired, but also because that save file could give you a head start when the even more ambitious sequel launches later this month.
Should Darksiders 2 notice a Darksiders save file on your hard drive, it'll generously unlock the Pauldron of the Horsemen, a level five armour set that increases both stats and damage for Death, the grumpy apocalyptic horseman who stars in the sequel. For those dedicated souls who completed Darksiders the there's an additional bonus in store in the shape of Chaos Fang, a powerful scythe weapon that will give Death the edge in combat.
Darksiders 2 is out on August 21st for Xbox 360, PlayStation 3 and PC. That gives you just enough time to pick up the original and earn those freebies. Get moving!
Something borrowedThe Darksiders franchise borrows adventure and puzzle elements from The Legend of Zelda, action and combat elements from God of War, and platforming elements from Prince of Persia, before wrapping them all up in a story based on the mythology of the Four Horsemen of the Apocalypse.
War, the first game's protagonist, has been charged with starting Armageddon early, leading to the destruction of mankind. In Darksiders II you step into the shoes of masked horseman Death, who believes War to be the victim of a conspiracy, and set off on a mission to prove your brother's innocence and restore life to all humanity.
To do so you embark on an interplanetary journey that sees you hopping between increasingly corrupted realms, each of which is packed with dungeons to explore. The dungeons are thoughtfully paced and offer a highly satisfying mixture of enemies to overcome, puzzles to solve and platforming sections to navigate.
There's a great balance between the different gameplay elements, which alternate regularly so things don't get repetitive. One minute you're fighting a horde of demonic soldiers, the next you're running along walls and swinging between platforms, and the next you're trying to figure out how to open a gateway to progress.
Variety showWielding dual scythes along with one alternate weapon which can range from speedy claws to massive hammers and maces, Death's fighting abilities are more varied and exciting than War's. Combos are fairly simple to pull off, and you're awarded points for kills that can be spent on improving close-quarters melee-based abilities or ranged ones like spell casting.
A series of giant bosses generally offer thrilling conclusions to each dungeon. Ranging from giant mechanical constructs to insectoid creatures, they often challenge you to memorise attack patterns or expose weak points using recently acquired items to defeat them.
When you're not fighting through or traversing dungeons, you'll be exploring wide-open areas and visiting hub towns, both of which offer plenty of distractions in the way of optional sub-quests between major plot points. And a new loot system introduces an item hording element to the series - there are tonnes of collectibles to find or nab from enemies, including rare weapons and pieces of armour that can be used level up your character.
Borrowing heavily from a variety of sources, Darksiders II is the video gaming equivalent of a variety show, but it manages to successfully combine a range of established ideas and gameplay elements to create one of the best action-adventure titles of the year. Improving on the original game in almost every way, it offers a deep combat system, fun platforming, largely rewarding puzzles, a huge world to explore, plus an interesting story and wonderful art direction to boot.
- Varied gameplay keeps things interesting.
- Great hacking and slashing.
- Compelling worlds with fantastic art design.
- Lacking some originality.
- A few puzzles aren't clear enough.
- Clunky menus.
Behold The Pale Rider
If you played the original Darksiders, you'll know that it's a hard game to top. It tells the thrilling tale of War, one of the famous four horsemen of the apocalypse, and a man framed for a terrible crime. War has triggered the end of the world a little too early, and the time has come to try and clear his name and undo all of the damage.
With great combat, spectacular dungeons to explore, and luminous, chunky comic book visuals from famous artist Joe Mad, it's a proper classic - and now Darksiders II is here to best it in every way that matters.
Darksiders II casts you as Death, another of the four horsemen, and a close ally of War. While his brother returns to the ruins of Earth to try and seek his salvation, Death rides to a distant Forge World to see if he can sort this terrible mess out once and for all. What he finds there offers the same blend of action as the original game - the same overworld to explore on phantom horseback, and the same deep dungeon-based set-pieces - but it's bigger, bolder, and absolutely jam-packed with content everywhere you look.
Death's a more nimble horseman than his brother, relying on a dodge rather than a block, nipping in and out of combat, landing blows, and then retreating to a safe distance. Without War's massive sword, he must rely on twin sickles for fast slashing attacks, and they come together when he's properly powered up to form The Harvester, the classic Grim Reaper scythe which does gigantic amounts of damage.
When Death isn't brawling, of course, his more athletic nature allows him to get about a lot faster than War ever could: wall-running, scrabbling from one beam to the next, and back-flipping around increasingly complex spaces without breaking a sweat. If you love the balletic parkour in games like Assassin's Creed or Prince of Persia, you'll be right at home here, and Death's fleet-footed movement adds a whole new dimension to what was already a massive and detailed adventure.
The biggest new addition, though, comes in the form of loot, which now spills from every downed enemy and allows you to constantly upgrade your character and tailor him to your own playing style. Whether it's armour sets, magical talismans, or even brand new weaponry, you'll have plenty to pick through and keep you busy. Every few minutes you can change out some old kit for entirely new treats, revelling in items that boost critical hits, defensive stats, or even throw in elemental damage.
One Scythe Fits All
On top of all that, Darksiders II offers one of the biggest campaigns we've seen outside of an RPG this generation. It will take you a minimum of twenty hours to work through just the basic storyline here as you hop between different realms, fight colossal bosses, and explore dozens of different dungeons. After all that's taken care of, you've still got plenty of side-quests and bonus dungeons to get stuck into as well as a new game+ option, giant storerooms filled with the best loot, and a decent arena-brawling horde mode that encourages you to really refine your combat ability.
Any problems? Very few really: the frame-rate sometimes takes a hit when there are lots of enemies on screen at once towards the end of the game, and while the single-player campaign is more than adequate, we'd love to be able to dabble in some multiplayer too. These are tiny annoyances, though, and when stacked up against a game as gloriously generous and beautiful to look at as this one, they seem truly insignificant.
The art's even better than before, and the brutal bone-crunching combat's even more intense: with Darksiders II, THQ has really pulled off the impossible. While we'll never forget the time we spent with War in the first game, Death's adventure is even more thrilling. It may be the end of all life on Earth, but hopefully this amazing, colourful, inventive, and action-packed series is only just getting started. Another horseman down - bring on the next guy!
Our Verdict: 9.0
- Brilliant art!
- Awesome combat!
- A massive campaign!
- Occasional frame-rate issues
- No multiplayer
- We want more!
When publisher THQ collapsed earlier this year, most of its games were snapped up by other companies. Saints Row 4 and Metro: Last Light both ended up with Dead Island publisher Deep Silver, for example.
Some titles remained unsold however, resulting in a second auction. Now Nordic Games has splashed out and picked up the rights to series such as Red Faction and Darksiders. It's the latter title that has gamers buzzing at the moment, after word that original developer Vigil Games - now part of Crytek - still wanted to work on a new game in the apocalyptic saga.
It seems that Nordic Games agrees, and while owner Lars Wingefors won't confirm who he's been talking to, it seems clear that Darksiders 3 is something he's definitely interested in.
"We are not a developer," Wingefors said in a Eurogamer interview. "We should not create a sequel. We need to find the best creative team to look into a sequel.
Does that mean he'll be tapping the former Vigil team to continue the series? "Without saying we have been in contact with Crytek USA, I'd love to do something with them if we can find the right set-up," he said. "I have a great respect for those guys. They made very good games. But I'm sure they have a full agenda. Making games takes time."
The previous two Darksiders games are among the most underrated of this console generation, so here's hoping this is more than business chatter.
Darksiders II to feature music from A… (05/03/2012)
Jesper Kyd, one of gaming's most renowned musical composers, has signed up to provide the score for the forthcoming action adventure Darksiders II.…
If you're ready for tons of combat, dozens of dungeons, mountains of loot, and set-pieces that blend agility and brutality into something really mesmerising, Darksiders II is a game you should keep an…
Fans of Darksiders, the brutal apocalyptic action adventure from Vigil Games, had a bit of a moment earlier this week when the new boss of publisher THQ declared in an interview that "Darksiders II is…
Did you play Darksiders, the grandly gothic 2010 action adventure from THQ? If not, you should have. Not just because it was a real treat, with beefy combat, compelling characters and a gameworld that…
Darksiders II - Review (23/08/2012)
In Darksiders II you step into the shoes of masked horseman Death, who believes War to be the victim of a conspiracy, and set off on a mission to prove your brother's innocence and restore life to all…
With great combat, spectacular dungeons to explore, and luminous, chunky comic book visuals from famous artist Joe Mad, Darksiders was a proper classic - and now Darksiders II is here to best it in ev…
Darksiders reborn? (24/04/2013)
Nordic Games has splashed out and picked up the rights to THQ series such as Red Faction and Darksiders…
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