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Dark Souls Limited Edition Xbox 360

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Product summary

Dark Souls is a brand new action role-playing game developed by acclaimed studio From Software… See more

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  • Age Rating: P 16
Dark Souls Limited Edition Product Details

Released on 07-Oct-2011

Dark Souls Limited Edition on Xbox 360 Includes:

  • Original Game: Dark Souls.
  • Making-of DVD: All the cinematic materials related to game - trailers, dev diaries, gameplay footage, interviews and making-of exclusive video.
  • Original Soundtrack CD: Audio-CD with in-game music.
  • Artwork: All the artworks and preliminary designs featured in an exclusive Artbook.
  • Game Guide: Dark Souls digital game guide for both novice and experienced role-playing fans.

Dark Souls Limited Edition on Xbox 360

Dark Souls is a brand new action role-playing game developed by acclaimed studio From Software. Dark Souls is the spiritual successor of the award winning Demon’s Souls. Set in a rich, dark fantasy universe, Dark Souls features tense dungeon crawling, fearsome enemy encounters and ground-breaking online features which combine for a truly unique RPG experience. Dark Souls breaks down barriers with a seamless world design that encourages exploration and fosters adaptability. As players encounter terrifying enemies and discover new areas, the game's foundation of challenge and reward permeates the experience to provide an unparalleled sense of achievement.

Demons, spawned by the wrath of gods, have brought darkness to the world. Stricken by the curse of the undead, many have lost their souls. Players must battle hideous demons and unimaginable monsters to collect souls and find the Eternal Flame of Life, which is losing its power to restore souls and keep the eternal night at bay.

Dark Souls Limited Edition on Xbox 360 Features:

  • Seamless environments in a dark fantasy universe: abandoned castles infested with the undead, labyrinthine catacombs, a world of sunken ruins, haunted forests, vast dungeons and magical lakes are all there for the courageous to explore at will.
  • Expanded RPG elements: plentiful options to customise characters with different equipment, weapons and spells will provide players a deep RPG experience.
  • The Beacon Fire: placed at strategic points throughout the game world, the Beacon Fire serves as a Recovery, Restart and Sharing Point.
  • Unique online features
  • Namco Bandai has announced that its eagerly-awaited new action RPG Dark Souls will be launching in Europe next month.

    The new PlayStation 3 and Xbox 360 title is the spiritual successor to last year's surprise hit Demon's Souls, which has achieved fame for its punishing difficulty and old-school charms.

    Developed once again by FromSoftware, Dark Souls aims to up the ante with more weapons, magic styles and boundless character customisation, allowing players to tailor their warriors to match their own styles.

    The game will also build upon Demon's Souls' innovative online features, as players occupy the same game world and can choose to help or sabotage others on their quest.

    When Dark Souls makes its debut next month, it will be released in a special Limited Edition version that includes a making-of DVD, a soundtrack album and an artbook.

    It will also pack in a strategy guide that offers essential survival tips for rookies and experienced pros alike.

    Published: 22/09/2011

  • One of the year's most acclaimed titles will be hitting stores this week in the form of Namco Bandai's Dark Souls for PlayStation 3 and Xbox 360.

    From Software's action role-playing game is the follow-up to the surprise PlayStation 3 hit Demon's Souls and arrives in Europe after topping the sales charts in its native Japan.

    Like its predecessor, Dark Souls has become hugely talked-about for its extreme difficulty level, with players guaranteed to die over and over again as they slowly gain the skills they need to overcome the formidable enemies they will face.

    The game ups the ante on Demon's Souls with an expansive open-world structure, exploration-based gameplay and enhanced character customisation options.

    It also features a robust and innovative online component, allowing players to help or hinder others as they attempt to make their way through the Northern Realms.

    Carlson Choi of Namco Bandai said: "Gamers have been eagerly anticipating the release of Dark Souls ... I hope they're prepared. To die."

    Published: 07/10/2011


  • If you wanted to paint a portrait of the stereotypical geek, you'd have to include a nod to role-playing games in there somewhere. Along with Star Trek, the stat-based fantasies of the RPG form the basis of society's clichéd view of 'sad geek stuff'. And yet to look at the games charts today, you'd swear that role-playing was the hottest ticket in town.

    Skyrim - RPG go bit time!

    The Skyrim's The Limit

    The massive success of Skyrim last year was perhaps the most obvious indicator that RPGs were cool again. Bethesda's vast time-sucking epic is about as nerdy as role-playing gets, filled with magical weapons, skill tree management and all the trolls and dragons you could shake an enchanted mace at, yet it still thundered to the top of the charts and stayed there. Millions bought it, and the acclaim was unanimous from the critical community as well. As 2011 came to a close, Skyrim was over-encumbered and could not run, so full was its backpack with Game of the Year trophies.

    Dark Souls - RPGs go dark!

    But Skyrim wasn't alone. Vying for hardcore affection at the same time was Dark Souls, the punishingly brilliant third-person RPG by Japanese developer From Software. As foreboding and claustrophobic as Skyrim was empowering and liberating, Dark Souls showed that the genre could take console players to terrifying new places, simply by slowing down the pace, ratcheting up the difficulty and making every swing of your sword count. Few will manage to excavate all of Dark Souls' depths, but for those who make it out the other side alive, the experience will be transforming.

    Kingdoms of Amalur: RPGs go regal!

    Royal Flush

    Had the RPG bandwagon ground to a halt there, it could be written off as a freak occurrence, brought about by anticipation stoked by the five-year wait between Elder Scrolls sequels. But then along came Kingdoms of Amalur: Reckoning, another massive open world fantasy game, stocked with elves and magic and dwarves, and that too raced up the charts.

    With a story by acclaimed fantasy author R.A. Salvatore, and design work from legendary comic artist Todd McFarlane, Kingdoms of Amalur wore its geek credentials on its extravagantly embroidered wizard's sleeve. It may not have achieved the same ubiquity as Skyrim, but the fact it was so successful, so soon after Bethesda's monster smash should have exhausted the available pool of role-playing enthusiasts suggested that the genre could be on the upswing.

    So where will this renaissance take us next? Onwards and upwards seems to be the answer.

    Witcher 2: Assassins of kings - RPGs go a-hunting monsters

    Dungeons and Dragons and Monsters and Pirates and Demons and...

    April sees the Xbox 360 release of The Witcher 2: Assassins of Kings, a console remake of the critically acclaimed PC adult role player. Cast as a monster hunter in a complex world governed by prejudice and fear, it's a far cry from the whimsical fare people commonly associate with fantasy gaming.

    Had Polish developer CD Projekt simply shunted the Witcher 2 code into an Xbox shape and hurried it to shelves, it wouldn't be a surprise. That it's instead opted to completely rebuild the game for console players, with additional content and a lavish collector's edition, proves that there's a mature market beyond the usual dice-rolling hobbyists for this kind of long-term in-depth gaming experience.

    Risen 2 - RPGs go to the sea!

    Then in May we'll get Risen 2: Dark Waters, another sequel but one that trades the generic swords and sorcery realms of its predecessor for a saltier tale of pirate folk. Developed by Piranha Bytes, the studio behind hit RPG series Gothic, it promises to be more than a cult hit.

    Diablo 3: RPGs go to hell!

    We've just learned that May will also be the month that we'll finally get our hands on Diablo 3 from World of Warcraft developer Blizzard. A mere twelve years in the making, this top-down loot-dropping hack and slash RPG dungeon crawl is arguably the most eagerly anticipated PC game of the year.

    So what has caused this surge in role-playing fever? Are gamers simply burned out on militaristic first-person shooters and hungry for change? Or is it just that with their lengthy playing times and flexible character progression, RPGs offer more value for money and greater opportunities to define your own gaming experience?

    Whatever the reason, role-playing is firmly entrenched as the games industry's next big thing. These may be the games that have made it cool to roll the dice, but they certainly won't be the last.


  • Some people are put off from playing the critically acclaimed role-playing game Dark Souls because of its reputation for being ruthlessly difficult, and that makes the game's director, Hidetaka Miyazaki, sad.

    "Dark Souls is rather difficult and a number of people may hesitate to play," he told the Metro newspaper. "This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games."

    "However, I suppose gamers do not particularly prefer easy games," he added. "What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end."

    He goes on to explain how he'd rather have been describe Dark Souls as "satisfying" rather than "difficult", and worries that gamers have become too used to easy games that fail to tie difficulty to "interesting and worthwhile game elements".

    Dark Souls recently came out in a PC version, tastefully dubbed the "Prepare to Die" edition. The game already came out for both PlayStation 3 and Xbox 360 last year, where it was showered with praise by critics who are obviously rock hard and not scared of no game, not ever.

    Published: 05/09/2012


  • If you wanted to paint a portrait of the stereotypical geek, you'd have to include a nod to role-playing games in there somewhere. Along with Star Trek, the stat-based fantasies of the RPG form the basis of society's clichéd view of 'sad geek stuff'. And yet to look at the games charts today, you'd swear that role-playing was the hottest ticket in town.

    Skyrim - RPG go big time!

    The Skyrim's The Limit

    The massive success of Skyrim last year was perhaps the most obvious indicator that RPGs were cool again. Bethesda's vast time-sucking epic is about as nerdy as role-playing gets, filled with magical weapons, skill tree management and all the trolls and dragons you could shake an enchanted mace at, yet it still thundered to the top of the charts and stayed there. Millions bought it, and the acclaim was unanimous from the critical community as well. As 2011 came to a close, Skyrim was over-encumbered and could not run, so full was its backpack with Game of the Year trophies.

    Dark Souls - RPGs go dark!

    But Skyrim wasn't alone. Vying for hardcore affection at the same time was Dark Souls, the punishingly brilliant third-person RPG by Japanese developer From Software. As foreboding and claustrophobic as Skyrim was empowering and liberating, Dark Souls showed that the genre could take console players to terrifying new places, simply by slowing down the pace, ratcheting up the difficulty and making every swing of your sword count. Few will manage to excavate all of Dark Souls' depths, but for those who make it out the other side alive, the experience will be transforming.

    Kingdoms of Amalur: RPGs go regal!

    Royal Flush

    Had the RPG bandwagon ground to a halt there, it could be written off as a freak occurrence, brought about by anticipation stoked by the five-year wait between Elder Scrolls sequels. But then along came Kingdoms of Amalur: Reckoning, another massive open world fantasy game, stocked with elves and magic and dwarves, and that too raced up the charts.

    With a story by acclaimed fantasy author R.A. Salvatore, and design work from legendary comic artist Todd McFarlane, Kingdoms of Amalur wore its geek credentials on its extravagantly embroidered wizard's sleeve. It may not have achieved the same ubiquity as Skyrim, but the fact it was so successful, so soon after Bethesda's monster smash should have exhausted the available pool of role-playing enthusiasts suggested that the genre could be on the upswing.

    So where will this renaissance take us next? Onwards and upwards seems to be the answer.

    Witcher 2: Assassins of kings - RPGs go a-hunting monsters

    Dungeons and Dragons and Monsters and Pirates and Demons and...

    April sees the Xbox 360 release of The Witcher 2: Assassins of Kings, a console remake of the critically acclaimed PC adult role player. Cast as a monster hunter in a complex world governed by prejudice and fear, it's a far cry from the whimsical fare people commonly associate with fantasy gaming.

    Had Polish developer CD Projekt simply shunted the Witcher 2 code into an Xbox shape and hurried it to shelves, it wouldn't be a surprise. That it's instead opted to completely rebuild the game for console players, with additional content and a lavish collector's edition, proves that there's a mature market beyond the usual dice-rolling hobbyists for this kind of long-term in-depth gaming experience.

    Risen 2 - RPGs go to the sea!

    Then in May we'll get Risen 2: Dark Waters, another sequel but one that trades the generic swords and sorcery realms of its predecessor for a saltier tale of pirate folk. Developed by Piranha Bytes, the studio behind hit RPG series Gothic, it promises to be more than a cult hit.

    Diablo 3: RPGs go to hell!

    We've just learned that May will also be the month that we'll finally get our hands on Diablo 3 from World of Warcraft developer Blizzard. A mere twelve years in the making, this top-down loot-dropping hack and slash RPG dungeon crawl is arguably the most eagerly anticipated PC game of the year.

    So what has caused this surge in role-playing fever? Are gamers simply burned out on militaristic first-person shooters and hungry for change? Or is it just that with their lengthy playing times and flexible character progression, RPGs offer more value for money and greater opportunities to define your own gaming experience?

    Whatever the reason, role-playing is firmly entrenched as the games industry's next big thing. These may be the games that have made it cool to roll the dice, but they certainly won't be the last.

    Published: 15/03/2012

  • Super rock hard Japanese action RPG Dark Souls is getting a sequel, publisher Namco Bandai has confirmed. A teaser trailer for the game was shown at the Spike Video Game Awards. It shows a knight exploring suitably gloomy locations and discovering the bleached bones of a dragon, while a voiceover reminds you that you have "no hope" and "no light".

    That's business of usual for Dark Souls, of course, which impressed hardcore gamers with its ruthless but fair approach to combat and ingenious online features that enabled players to invade each other's games, leaving clues or attacking fellow gamers.

    Dark Souls 2 is once again being developed by From Software, under the watchful eye of series creator Hidetaka Miyazaki. Tomohiro Shibuya, veteran of Capcom's similarly tough Monster Hunter saga, will be the game director. No release date has been announced, but the game will be coming to PlayStation 3, Xbox 360 and PC.

    If you've never tackled Dark Souls, there's still plenty of time to get started. The ominously titled Prepare To Die special edition is out now, and while it's a fierce challenge it's also absolutely brilliant and incredibly rewarding. Of course, Dark Souls itself is an unofficial sequel to the PS3 exclusive Demon's Souls, also developed by From Software and published by SONY. That's pretty tough too.

    Published: 10/12/2012


  • Dark Souls creator Hidetaka Miyazaki has explained a little more about how the upcoming sequel to 2011's toughest game will be more accessible to new players without sacrificing the gritty heart of the series.

    "I'm talking about how we think about the difficulty level and how you achieve things in-game, about the concepts behind the mechanics and level design," Miyazaki told Japanese games mag Famitsu when asked what elements he considered part of the core Dark Souls experience. "Outside of that core, though, it's better to leave things to the discretion of the director," he continued. "There's a lot around that core that we need to fix or adjust besides, and individual touches always tend to come out in the world setting and artwork, so I'm not meddling in that very much."

    Miyazaki will oversee production on the sequel, but he's handed the creative reins over to Tomohiro Shibuya, a veteran of Capcom's similarly hardcore Monster Hunter franchise. For his part, Shibuya is staying coy about how the setting of the sequel connects to the previous game.

    "I can't completely answer this question, but the two settings are connected, yes," he said. "However, I wouldn't say there's a direct connection as far as story is concerned. The game is set in a different part of the same planet -- to put it another way, if the first game was set in the North Pole, this one would be in the South Pole; that sort of contrast. 'Time' is one of the central keywords we're keeping in mind as we create this. I can't give concrete details about this yet, so hopefully you'll be able to use your imagination for now."

    Also revealed in the interview is the news that Dark Souls 2 will have dedicated multiplayer servers, rather than the peer-to-peer connections used in the last game. "Setting up a dedicated server lets you retain your data, making it easier to share it with other players," says Shibuya. "We'd like to evolve the asynchronous message-oriented online support from the previous game; we're imagining a framework where players are able to directly interact with each other."

    Dark Souls 2 is awaiting a final release date, but is expected next year. For the truly hardcore, why not pass the time by trying the Dark Souls: Prepare To Die special edition, out now.

    Published: 19/12/2012

Dark Souls Limited Edition User Reviews
Top review
William
1 month ago
Amazing Game; Good challenge
This game is amazing if you have time for it...you will end up rage quitting many of times and it can get very frustrating but if you stick with it you'll get addicted and love it. I have clocked in at about 100hours of gameplay and I have hardly scratched the surface as I wasn't too good to start with and took me a while to get into. If you think that this game might be too hard for you then you can wait until Dark Souls 2 (http://www.game.co.uk/webapp/wcs/stores/servlet/HubArticleView?hubId=152251&articleId=207263&catalogId=10201&langId=44&storeId=10151&cm_sp=darksouls-_-hub-_-darksouls2) comes out and it is going to feature a difficulty setting so players will be able to decide if they would like it easier than what it was like before. I have recommended this game to many people and 3/4 of the people have enjoyed it and 1/4 have given up being it too difficult so it really depends on what sort of gamer you are.
Michael
1 months ago
Hard Game, But so much fun
a friend of mine reccomended i got this game and said it was great, but also warned of its difficulty. As a fan of Open World RPG games i enjoyed this alot. to start it was very frustrating but once i got the hang of things it was great. Definately a worthwhile buy, also if you are a Gamerscore Hunter then this will give you so many hours of gameplay considering multiple playthroughs are needed. Im also on the brink of NG+ which ive heard is twice as hard but also twice as rewarding. Prepare to Die and Praise the Sun
Deckhead
1 year ago
Tough but Satisfying
Even though it's been put aside thanks too Skyrim and my third play through of Mass Effect 2 this game is an excellent purchase. As many others have said yes its hard and DOES NOT hold you by the hand yet that old school approach to game play mechanics make its so deeply satisfying when you accomplish something. The world is not fleshed out through cut scenes or text between loading (which on that note there is barley any of apart from death) it is fleshed out through great landscapes and environments who tell the story of the land. There is few NPC's but when you meet one I promise it will be an interesting encounter. If you are even to tempted to get this DO. Get it pop it in the disc drive and get immersed in this dark fantasy world. Yes its hard and as the ads go you will die ALLOT but it has that infectious one more go syndrome to drive you towards that next great goal.
mark
1 year ago
One of my favourite games ever
I have never played Demon Souls (after playing this, I definately want to) but after reading how it's very long and difficult to complete, it sounded perfect for me. Plently of bosses and enemies to kill, lots of places to explore, and a LOT of weapons and items to find. Took me 62 hours to complete the first time and I am currently over 20 hours into New Game + (keep all levels, souls and items, but twice as difficult) and am still enjoying it as much as I did the first time round (which after spending so long on one game is very rare to me). If you are put off by how hard people are saying it is, don't be. There are so many retro games that are shorter, but a lot more difficult. Ok, you do die and you do die alot, but its difficult in a way thats not frustrating as much as you'd think it would be and it's beautifully designed, and incredibly fun to play. As i've said dont be put off by how hard it's meant to be because really it's not (New Game + on the other hand...). If you are interested in Dark Souls then dont give it a second thought, try it for yourself and you may find it fairly difficult, but it's a very fun, challanging and greatly rewarding experience.
George
1 year ago
Dark Souls, is HARD!
It is a very hard game! However defiantly worth the money because of it's length. It'll keep you entertained for many months!
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