Civilization V: Gods and Kings PC Games
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Released on 22-Jun-2012
Questing through the ages you'll experience and compete with new types of city-state and master new and exciting methods of land and naval combat. With nine new civilisations, nine new wonders and dozens of new buildings, techs and more, there are now more ways than ever to expand your empire and achieve global domination.
- Expanded Epic Game: Featuring new technologies (like Combined Arms), 27 new units (like the new 1-hex ranged unit Machine Gunner), 13 new buildings (like the Bomb Shelter), and 9 new Wonders, the core game expeirence has grown considerably. The Modder experience is also expanded with even more units and buildings in the four new scenarios.
- New Civilisations: Carthage, Netherlands, the Celts, and the Maya make up some of the new civilisations, adding their unique traits, units and buildings to the game. Nine new leaders like William I, Prince of Orange, Boudicca and Pacal the Great also join the fray.
- Religion: A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customise and enhance as desired. Are you tolerant of other religions or is this the one true faith? Are you focused on Gold, Arts or Military? Beliefs can even unlock custom buildings that only people of your religion can construct. Great prophets, missionaries and inquisitors help you spread your beliefs to other lands and gain the alliances of City States, and like-minded civilizations.
- Diplomacy and Espionage: You can now establish embassies in foreign courts for closer ties (or covert operations). As the Renaissance arrives you can unlock your first of many spies who can begin surveillance of foreign cities, steal advanced technologies from your strongest or wisest competitors, or interfere with city-state alliances. But be careful – all actions can have a diplomatic impact if discovered.
- City-States: Two new city-state types have been added (Mercantile and Religious) to bring all new advantages to the table. The city-state quest system has received a complete overhaul to decrease the importance of gold and add a whole range of new quests that further the narrative of the game, as well as make the diplomatic victory a more varied option. Ally with Marrakech to get access to their unique luxury resources! Vatican City and Jerusalem are holy cities that play key roles in the religious struggle.
- World Domination: The fight for world domination is now more dynamic than ever before, aided by a reworked combat system and AI that puts more emphasis on a balanced army composition. Your lines can stand longer than they could before, so you, as a player, can make smarter tactical decisions without worrying about a single unlucky roll of the dice.
- Naval Combat: Your navy is now split into two different ship types, melee and ranged. This means that no coastal city should be considered safe, and can now fall to a surprise naval attack. Plus all embarked units now have Defensive Embarkation, and can stack with a naval unit for extra protection. Add to this the new Great Admiral, and the high seas have become a much more dangerous place.
- New Wonders: There will be nine new Wonders, from Neuschwanstein to the Great Mosque of Djenne, the Terracotta Army to the Great Firewall - even the Hubble Space Telescope.
- Three new Scenarios:
It's the tyrant of time-wasting, the slayer of social lives, the ruiner of relationships; that's right - it's the obscenely addictive turn-based strategy game, Civilization V on the PC that's back with even more all-conquering features...
It's a gaming series that has been tickling, no, holding our attention glands in a vice-like grip for over two decades now as we've raced to evolve from cavemen/frequenters of Essex nightclubs to an Olympian-like civilisation fit for space travel. Along the way, we've stoked our populations, developed technologies and battered rivals to take over the world. So tight has the game series' grip become that one player recently announced that he'd been playing a single game of Civilization II for the past ten years (that has culminated in a stalemate of ravaged, embittered nations; how very Eurozone).
And with the arrival of the Gods and Kings expansion digital download for the fifth instalment, the game has found religion (while going all MI6 on us). Create your own religion and feed off your population's faith, spreading your influence across the world. Meanwhile, slip a spy into an rival city to turn its citizens' mood in your favour or steal technology.
Stretched over these two 'tent-pole' features is a canvas of other tweaks and additions; play with new ancient, feared civilisations such as Carthage, the Celts, the Maya and, erm, the Netherlands, and command your world with new iconic leaders including Boudicca, William I, Pacal the Great and Murdoch the Born-Again Media Mogul [is this right? - Ed]. Then marvel at the new technologies, units, buildings and Wonders before drooling over the upgraded naval options, the three new scenarios (including a rather fetching steampunk jolly), and much more.
And then sit back for a moment and realise that you're doomed. Because if Civilization V was a time sink, thanks to Gods and Kings it's now become a black hole that will consume all time (and any inclination to turn off your PC). So a warning then to all you wannabe kings/queens/emperors - your old life ends here.
Editor's Choice - Civilization V: God… (03/08/2012)
With the arrival of the Gods and Kings expansion digital download for the fifth instalment, the game has found religion (while going all MI6 on us). Create your own religion and feed off your populati…
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