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Child of Eden Xbox 360

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Av. User Rating

  • KinectComp
  • Age Rating: P 3
  • OfflineMultiplayers: 1 1

Product summary

Child of Eden is the “multi-sensory shooter” that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth yet anot… See more

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Av. User Rating

  • KinectComp
  • Age Rating: P 3
  • OfflineMultiplayers: 1 1

Child of Eden Product Details

Released on 17/06/2011

Child of Eden is the “multi-sensory shooter” that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth yet another landmark game experience from the mind of renowned game designer Tetsuya Mizuguchi, its creator.

Child of Eden thrusts you in the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus. The Player’s mission is to save Eden from the virus to restore hope and peace.

Features:

  • Multi-Sensory Effects – A visionary entertainment experience that synchronizes stunning graphics and innovative sound design to electrify the senses. By bringing physics in synergy with spectacular visual and audio, Child of Eden is creating the next-generation sensory experience
  • The World of Eden – Coming straight from Mizuguchi-san’s mind: unique, surprising, rich and beautiful.
  • Controls – Simple & natural. Designed for standard controllers and the new KinectTM for Xbox 360 controller. The Kinect for Xbox 360 controller adds an extra dimension to the experience as you truly merge into the game, with no physical barriers between the game world and you. Use your body to move the camera, and both hands to lock-on and shoot for a completely new and multi-sensory shooting game experience.
  • Child of Eden takes shape

    If you're picking up Kinect when Microsoft's motion-sensing peripheral hits shelves on 10th November, you're probably wondering about Child of Eden, Ubisoft's new game from legendary Japanese developer Tetsuya Mizuguchi. Unveiled at this year's E3 show in LA, the game looks like a spiritual successor to Mizuguchi's classic on-rails shooter Rez, and this month's Edge Magazine has a detailed preview.

    Child of Eden will allow you to play through five themed worlds, battling pieces of computer virus as they try to take over. Using either Kinect or a traditional controller, you'll be moving a cursor around, and taking out enemies either with a lock-on shot or an auto-fire. If you're playing with Kinect, you fire shots by waving your hands, and raise both arms in the air to trigger a smart bomb.

    With music from Mizuguchi's own band Genki Rockets, and a lineage in arcade shooters that most other games would envy, Child of Eden looks beautiful and action-packed. There's no hint of a release date as of yet, although the early part of next year looks likely, and it's unclear whether the game will hit the PlayStation 3 and PC as well as the Xbox 360, but if you're in the market for something a little bit different, this is one game you should be keeping an eye on.

  • Lumi'n Marvelous

    One of video gaming most widely-celebrated titles, Rez (released for the Dreamcast, PlayStation 2 and, most recently, Xbox Live Arcade) was an audio-visual tour-de-force; a shooting game in which you moved through abstract landscapes while breaking shapes apart to a heady trance soundtrack. Child of Eden - director Tetsuya Mizuguchi pseudo-sequel to that game - charts a similar course, propelling the player through a series of dreamlike worlds on an otherworldly journey in order to restore the memory of a beautiful girl called Lumi.

    It a staggeringly pretty game filled with earthly shapes, space vistas and translucent creatures plucked from the depths of the ocean, which float across your field of vision. As with Rez, the music acts in concert with the visuals, and your bullets trigger sound effects that help the trance soundtrack heave and build to a series of protracted climaxes.

    Lights, Camera, Action

    But underneath the sound and visuals, Child of Eden is a relatively traditional video game. You have a health bar that always displayed on-screen, and the aim of the game is to hootenemies before they shoot you. If you run out of life then the level is failed and you must start again. While there no score counter displayed on screen, every shot that meets its target is rewarded with points. If you manage to take down the final boss of each stage, then you're awarded a star rating - and given a place on the world leaderboards where you can compete with your friends.

    But while it easy to draw comparisons to on-rails shooters such as Panzer Dragoon and Sin and Punishment 2, Child of Eden marks itself out not only with the journey but also its heavily promoted compatibility with Microsoft Kinect sensor. Played with Kinect, the game has you sweeping your arms in wide arcs in order to select targets on the screen - up to eight at a time. Then, when youe ready, you splay your fingers outwards, launching a clutch of tracer rockets towards the enemies.

    Left or Right?

    You have two types of bullets at your disposal. Rockets are released with your right hand while raising your left hand to the screen fires a pitter-patter stream of pink bullets towards the reticule. Different enemies are susceptible to each type of attack, and reading clearly which one you must use to take each one down is key to progression. Finally, you have access to a limited number of smart bombs which will clear the screen of enemies if you raise both hands above your head, a move referred to by the game as uphoria

    Played with Kinect, Child of Eden is a unique, fascinating proposition which integrates your body fully into the journey presented by the game. Sweeping your arms around, grasping, before splaying your fingers out puts you in the position of an orchestral conductor. It's undoubtedly the best single-player experience currently available for the system.

    Score Attack

    But for players who want to climb the leaderboards and play the game for points, Child of Eden is best-played like Rez: with a controller. Here, the distance your thumbs must travel in order to switch between bullet types is vastly decreased, making the controls tighter and more immediate.

    Either way, Child of Eden is a unique, mesmerizing experience. Some may complain that it a relatively short game, with just five basic worlds coupled with a longer, more Rez-like bonus stage once these are cleared. But while it only takes a couple of hours to see all that Child of Eden has to offer, itl take far longer to master.

    Regardless, value isn only judged by length alone, and the idiosyncratic, fascinating journey presented by Child of Eden is one of recent gaming most valuable - a transcendent experience that will consume your mind if you let it in.

    Gamestation Rating 8

    Perfection:
    + Abstract, jaw-dropping visuals.
    + Transcendant soundtrack.
    + Excellent score attack proposition.

    Inperfection:
    - A little short.
    - Slightly too little variation in stages.
    - Can be unfairly difficult.


  • #

    Lumi'n Marvelous

    One of video gaming most widely-celebrated titles, Rez (released for the Dreamcast, PlayStation 2 and, most recently, Xbox Live Arcade) was an audio-visual tour-de-force; a shooting game in which you moved through abstract landscapes while breaking shapes apart to a heady trance soundtrack. Child of Eden - director Tetsuya Mizuguchi's pseudo-sequel to that game - charts a similar course, propelling the player through a series of dreamlike worlds on an otherworldly journey in order to restore the memory of a beautiful girl called Lumi.

    It's a staggeringly pretty game filled with earthly shapes, space vistas and translucent creatures plucked from the depths of the ocean, which float across your field of vision. As with Rez, the music acts in concert with the visuals, and your bullets trigger sound effects that help the trance soundtrack heave and build to a series of protracted climaxes.

    Lights, Camera, Action

    But underneath the sound and visuals, Child of Eden is a relatively traditional video game. You have a health bar that always displayed on-screen, and the aim of the game is to 'shoot' enemies before they shoot you. If you run out of life then the level is failed and you must start again. While there no score counter displayed on screen, every shot that meets its target is rewarded with points. If you manage to take down the final boss of each stage, then you're awarded a star rating - and given a place on the world leaderboards where you can compete with your friends.

    But while it's easy to draw comparisons to on-rails shooters such as Panzer Dragoon and Sin and Punishment 2, Child of Eden marks itself out not only with the journey but also its heavily promoted compatibility with Microsoft Kinect sensor. Played with Kinect, the game has you sweeping your arms in wide arcs in order to select targets on the screen - up to eight at a time. Then, when you're ready, you splay your fingers outwards, launching a clutch of tracer rockets towards the enemies.

    Left or Right?

    You have two types of bullets at your disposal. Rockets are released with your right hand while raising your left hand to the screen fires a pitter-patter stream of pink bullets towards the reticule. Different enemies are susceptible to each type of attack, and reading clearly which one you must use to take each one down is key to progression. Finally, you have access to a limited number of smart bombs which will clear the screen of enemies if you raise both hands above your head, a move referred to by the game as uphoria

    Played with Kinect, Child of Eden is a unique, fascinating proposition which integrates your body fully into the journey presented by the game. Sweeping your arms around, grasping, before splaying your fingers out puts you in the position of an orchestral conductor. It's undoubtedly the best single-player experience currently available for the system.

    Score Attack

    But for players who want to climb the leaderboards and play the game for points, Child of Eden is best-played like Rez: with a controller. Here, the distance your thumbs must travel in order to switch between bullet types is vastly decreased, making the controls tighter and more immediate.

    Either way, Child of Eden is a unique, mesmerizing experience. Some may complain that it a relatively short game, with just five basic worlds coupled with a longer, more Rez-like bonus stage once these are cleared. But while it only takes a couple of hours to see all that Child of Eden has to offer, it'll take far longer to master.

    Regardless, value isn only judged by length alone, and the idiosyncratic, fascinating journey presented by Child of Eden is one of recent gaming most valuable - a transcendent experience that will consume your mind if you let it in.

    GAME's Verdict

     

    Perfection:

    • Abstract, jaw-dropping visuals.
    • Transcendant soundtrack.
    • Excellent score attack proposition.

    Inperfection:

    • A little short.
    • Slightly too little variation in stages.
    • Can be unfairly difficult.

    Published: 29/06/2011

Child of Eden User Reviews
Top review
Callum
1 year ago
Not just a game but pure art along with
I was really looking forward to this after playing Rez which was a masterpiece. This is even better as the music just pounds out and gives you a good vibe as you destroy your enemies. It would be a true game of the year contender if it gave you more material to play with but no add-ons or proper unlockables like in the last one :( Out of all the Kinect games I have played or demoed it can be challenging and fun as it requires quite a lot of hand eye co-ordination with a gun-like thing in one hand and multi lock on laser with the other.
Karen
1 year ago
Best Kinect Game - They should really make more like this
Absolutely love this game, stunning visuals and music and you do get totally wrapped up in it. It's also relaxing, which sounds odd - but it just is! I personally have never got bored with it, in fact the number of levels doesn't make much difference to me because I love certain levels so much I just play them repeatedly. I play it with kinect and it's one of those games that really shows how great the kinect is and how great it could be if they only made more games as good as this one. Highly recommend and am buying it for all kinect owning friends I know as soon as it's back in stock.
Robert
1 year ago
My first and favourite
When my Dad bought the XBOX and allowed me to buy one game, this one just seemed to pop from all the other ovious sport and killing ones..and what a diffence it was. To start off it was visually stunning - you got so wrapped up in the world of eden that you completly forget the world around you. The only problem I had with the game was that their were only 6 levels - OK their were loads of badges etc to unlock from playing them again, but even so, Im sure some people would get bored. 5 stars :D
Gary
1 year ago
Staff Review
This game is fantastic. Brilliant mix of visual and music. 5*
Simon
1 year ago
What an Experience!
Fantastic kinect game. A game for the whole family - as long as you don't tire easily lol.
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