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Brink PlayStation 3

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  • Age Rating: P 16
  • OfflineMultiplayers: 1 1
  • OnlineMultiplayers: 2-16 2-16

Product summary

Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of pl… See more

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Av. User Rating

  • Age Rating: P 16
  • OfflineMultiplayers: 1 1
  • OnlineMultiplayers: 2-16 2-16
Brink Product Details

Released on 11/05/2011

Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.

STORY: A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It’s up to you to decide the future of the Ark and the human race.

  • Blurring the Lines Between Offline and Online - Advance your character’s development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character.
  • Groundbreaking Kinesthetics - Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.
  • Context-Sensitive Goals and Rewards - Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
  • Virtual Texturing – Brink’s proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark's epic secluded arcology.
  • Waterworld

    Ten million videogames later, World War II appears to be over. Goodbye Operation Overlord, so long Market Garden, and good luck Barbarossa. For those of you worried about how developers will plug this gap though, don't be - it's not the end of the world. In fact, the end of the world is the new World War II.

    Bethesda Softworks is something of an end-of-the-world specialist. The developer of Fallout 3 and soon-to-be-publisher of post-apocalyptic Rage, it's also the company behind Brink. In Brink's version of the end of the world, the last dregs of humanity crowd together for comfort on a floating city called The Ark, while the rest of the planet slumbers beneath millions of tons of floodwater.

    Developed by the appropriately named Splash Damage, Brink sees authoritarian Security forces clashing with the tramps and survivors of the Resistance, and players are invited to join either side of the fight from the first-person perspective and shoot their way to freedom or wide-scale oppression.

    Rather than just blasting away for the usual eight hours of single-player fun and then shooting a few people online though, Brink blurs the line between the usually separate campaign and multiplayer modes.

    Tinker, tailor, soldier... err, operative

    After designing a custom avatar, you take part in huge battles in locations like a disused airport and city built out of shipping containers, and even though you're unlocking new bits of the story and making single-player progress, all the players on your team and the opposing one can be real people playing online.

    Missions involve securing or defending a range of objectives in a number of different guises: the Soldier, who is all about brute force; the Engineer, who can set up turrets and take over spawn points; the Medic, who fixes everyone up; and the Operative, who hacks terminals and does sneaky things behind the lines.

    Similar to Team Fortress 2, Brink also seeks to be as accessible as possible, and Splash Damage has a couple of unique ideas here. The first is an "objective wheel" that you use to keep track of what you and your team are doing. By pressing a couple of buttons at any time you can choose a new objective and the game will immediately point you in the right direction for the appropriate tools and locations.

    The second is called Smooth Movement Across Random Terrain, or SMART, and it's a new way of moving around a first-person shooter environment. Rather than worrying about jumping, vaulting and ducking around crates and gangways, players can hold the SMART button and do that automatically, leaving thumbs free to manoeuvre and brain free to plot and shoot. Advanced players can add additional moves to make even faster headway.

    The customiser is always right

    At the end of each match, you can buy upgrades for your character that give you the edge in future battles. Some of these are obvious, like being able to reload while sprinting, but others are more imaginative, like an on-screen indicator for when somebody has you in their sights, which appears just in time for you to duck or take other evasive action.

    Brink looks gorgeous too, with a distinctive cartoon art style that allows for a mass of detail and character within its diverse environments, and the character designer - such an important part of getting you involved in the game - is tremendously versatile and inventive. Where most games allow you to wear a funny hat and choose between leather and chainmail, Brink offers you car number plates as shoulder guards and bin-liners for sleeves.

    You wouldn't be caught dead wearing that sort of thing in Modern Warfare 2 or Battlefield, of course, but that's kind of the point: Brink is trying a lot of new things, and on the evidence so far it's getting a lot of them right.

    This particular end of the world is not quite nigh, with the game due out in spring 2011, but it should be well worth waiting for.

  • Eurogamer reporting that there are 102 quadrillion different character variations in Bethesda forthcoming FPS Brink. That a real number, apparently, and it one of dozens of stats that the Brink team has released ahead of the brilliant multiplayer shooter hitting shelves this Friday.

    Want more numbers? How about this, then: the game has 26,000 lines of dialogue, and 4500 different weapon sounds.

    Still want more? There are 4963 weapon attachment combinations, and 45 different ways to die in the game huge online matches. That a lot of ways to die.

    None of which comes close to summing up what an interesting prospect Brink is: an online shooter with an attitude, Brink has a natty mixture of parkour and combat at its heart, and its games are linked together with a smart mission system which allows you to pick from a range of objectives to aim for when youe already in the heat of a battle. Character customisation will have you replaying the game until youe unlocked every perk, while the guns and the shooting will have your ears ringing and your nerves jangling after each encounter.

    Brink is the business, in other words, and it hits the PC, PS3 and Xbox 360 this Friday.

  • Brinkin' marvellous

    The first-person shooter market may be over-saturated, with a slew of me-too titles nipping at Modern Warfare heels. But when it comes to team-based shooters, the pool is much drier. While Team Fortress 2 and Splash Damage own sublime Enemy Territory: Quake Wars have some of the most dedicated communities, there room for evolution and improvement in this niche genre.

    Into this market leaps Splash Damage newest title, Brink, a squad-based shooter in which a team of 8 players attempt to complete staggered objectives while an opposing team works to stop them. For players that have only enjoyed Call of Duty or Battlefield online, it an entirely different sort of co-operative experience - a kind of Capture-The-Flag mode evolved into a full game.

    There no neat split between online and offline here. The entire campaign can be played with AI bots taking the roles of your teammates, while real life players can drop in at any point to take their place (although it possible to take your game oloif you rather play purely with the AI).

    A class above

    At the start of each mission you must choose one of the four classes available in the game: the Soldier, a grunt class who rigs up explosives to blast through doors; the Engineer, who can deploy turrets, defuse explosives and repair heavy units; the Medic, who boosts the team's maximum health and revives fallen soldiers and, lastly, the Operative, a shadier character who can disguise himself as the enemy in order to hack terminals.

    Your team will be immediately presented with a primary objective, such as blowing open a particular door with a charge, or escorting a wounded soldier from one part of the map to another. Manage to complete this objective before the timer runs out and a new primary objective will be delivered to you, with more time added to the clock in which to carry it out.

    Many of these objectives can only be completed by one of the four classes. So, if you are asked to hack a computer terminal, youl need to switch classes inside your base to become an Operative. Alternatively, you may need to give cover to someone else who is going to try and complete the objective for your team.

    It a smart, engaging system and the classes have been finely balanced to make playing each one of them a joy. Beneath the team dynamics this is a straightforward FPS, with a slew of different primary and secondary guns to choose between. The guns you select remain consistent across all classes, so you can pick you favorites, kit them out with unlockable upgrades such as red dot sights, silencers and extra clips, and be sure theyl always be there - regardless of whether youe playing as a Medic or a Solider.

    Super Sprint

    Free running also plays a central part of the game. Holding down the L-bumper allows you to leap over obstacles, climb up the sides of rooms and generally take any path you can perceive towards the objective. It fluid and well implemented, ensuring that there are few choke points in the levels and providing an unusual sense of freedom and agency while playing.

    The unique, interesting art style is a boon to the game, with highly customizable characters that allow you to imprint your own style onto the world. Likewise, the environments set on the futuristic floating city of The Ark (a final refuge for mankind following an environmental disaster) are good-looking and expertly designed. The rather minimal story is little more than an excuse to pit two factions against each other (and there are 8 core levels for you to play as each), but in any team-based shooter, narrative is the last thing on your mind as you race to overwhelm the enemy.

    Upgrade A

    Everything you do in the game is rewarded with Experience Points, which can be spent on upgrading abilities for each of the classes. Most of these are small, specialized upgrades such as allowing you to shoot grenades while in the air, or lay two mines when playing as the Engineer. A few upgrades are crucial, such as the option to deploy auto-aiming turrets anywhere in the environment. On the whole these don upset the balance of the game, ensuring that beginners can play alongside experts on a relatively level playing field.

    The result is a slick, engaging team game. It best played alongside other humans, but the campaign is engaging even when played offline. The true value of the game will emerge in the weeks and months that follow its release, as the community engages and grows. But at launch, Brink is set to be a shining success, with all the strength of the developer previous title, Enemy Territory, and a clutch of design tweaks to improve upon it.

    Gamestation Rating 8

    Wink:
    + Well balanced squad-based shooter.
    + Free running works exceptionally well.
    + Exciting, idionsyncratic art style.

    Stink:
    - Can be tough to navigate menues.
    - Maps feel a little samey.
    - AI of bots is a mixed bag.

  • The Best Games of 2011...So Far!

    Summer can be torture for us gamers. It's the slow season, when publishers hold back their biggest releases for Christmas and we're forced to venture outside, blinking and confused, in the hope of a few days of decent sunshine.

    It doesn't have to be this way though. True, July may not bring much in the way of blockbuster releases, but why not take advantage of the lull and catch up on some of the great games that have already been released? Here's our pick of the year so far.

    Killzone 3

    Killzone 3

    Sony got 2011 off to a bruising start with this hefty, punishing first person shooter which surely ranks as one of the most visually stunning games of this console generation. Trapped on the toxic planet of Helghan, you'll battle your way through some of the most memorable action set-pieces in the genre as Guerilla Games shows you just how high the FPS bar has been raised. Also playable in 3D and with PlayStation Move, Killzone 3 is a taste of the future of shooters today.

    "One of the most visually stunning games of this console generation."

    Brink

    Brink

    If you prefer your shooting action a little more fluid and team-based, this striking multiplayer mash-up from Splash Damage hits all the right notes. Playing as either Security or Rebel forces on a ramshackle floating city gone to ruin, the ability to run, scramble and leap over scenery with a single button press opens up the traditional deathmatch action in fresh new ways. Add in some of the best character customisation ever seen in a shooter, and the option to play offline against AI bots, and you've got one of the smartest genre refinements in years.

    "One of the smartest genre refinements in years."

    Mortal Kombat

    Mortal Kombat

    How do you expect to FINISH HIM if you haven't even started yet? OK, so the Mortal Kombat series hasn't been in the best of health in recent years, but this blood-soaked reboot gets everything so right you can safely start over with this one. It's simply a blistering one-on-one fighting game, with an array of well balanced classic characters, but it's the ridiculous gore that makes it stick in the mind, like a ruddy big kitchen knife. Bodies are sliced, diced, crushed and skewered with savage abandon, so even if you're getting beaten to a squishy pulp it's impossible not to be entertained.

    "This blood-soaked reboot gets everything so right."

    Portal 2

    Portal 2

    Maybe you prefer a little more wit and style in your gaming? If that's the case then the lovely polished geniuses at Valve have you covered. This sequel to their oddball Orange Box bonus game is a master-class in interactive storytelling, as Stephen Merchant's quirky robot walks you through another mind-bending series of space-warping puzzle rooms. Effortlessly building on the potential of the already brilliant original, Portal 2 even offers a completely separate series of co-op multiplayer puzzles, making it an unmissable package.

    "A master-class in interactive storytelling."

    L.A. Noire

    L.A. Noire

    Rockstar takes us back to the Los Angeles of the 1940s in this critically acclaimed adventure, which benefits from the most stunningly realised characters in gaming history. As Cole Phelps you move from beat cop to homicide detective, uncovering conspiracies and solving serial slayings in a city that's drowning in sleaze in L.A. Noire. Ground-breaking facial capture techniques mean that catching the culprit is only half the job you then have to outsmart them in nail-biting interrogations where every twitch of the lips or flicker of the eyelids can be a clue. Truly a game that has to be played to be believed.

    "Ground-breaking facial capture means that catching the culprit is only half the job."

    Nintendo 3DS

    3DS

    Feeling a little flush? Fancy treating yourself to a whole new gaming system? The Nintendo 3DS is now amassing an enviable software library, with must-haves like Legend of Zelda: Ocarina of Time now reworked in astonishing glasses-free 3D. The wireless StreetPass lets you swap game data with passing strangers, there are built-in Augmented Reality games, and it can even take 3D photos. Just like its predecessor, the DS, this is a handheld that will only get better with age. Jump aboard now and ride the wave!

    "The Nintendo 3DS is now amassing an enviable software library."


  • Brink on Xbox 360, PlayStation 3 and PC

    Brinkin' marvellous

    The first-person shooter market may be over-saturated, with a slew of me-too titles nipping at Modern Warfare's heels. But when it comes to team-based shooters, the pool is much drier. While Team Fortress 2 and Splash Damage's own sublime Enemy Territory: Quake Wars have some of the most dedicated communities, there room for evolution and improvement in this niche genre.

    Into this market leaps Splash Damage's newest title, Brink, a squad-based shooter in which a team of 8 players attempt to complete staggered objectives while an opposing team works to stop them. For players that have only enjoyed Call of Duty or Battlefield online, it's an entirely different sort of co-operative experience - a kind of Capture-The-Flag mode evolved into a full game.

    There no neat split between online and offline here. The entire campaign can be played with AI bots taking the roles of your teammates, while real life players can drop in at any point to take their place (although it's possible to take your game solo if you'd rather play purely with the AI).

    A class above

    At the start of each mission you must choose one of the four classes available in the game: the Soldier, a grunt class who rigs up explosives to blast through doors; the Engineer, who can deploy turrets, defuse explosives and repair heavy units; the Medic, who boosts the team's maximum health and revives fallen soldiers and, lastly, the Operative, a shadier character who can disguise himself as the enemy in order to hack terminals.

    Brink on Xbox 360, PlayStation 3 and PC

    Your team will be immediately presented with a primary objective, such as blowing open a particular door with a charge, or escorting a wounded soldier from one part of the map to another. Manage to complete this objective before the timer runs out and a new primary objective will be delivered to you, with more time added to the clock in which to carry it out.

    Many of these objectives can only be completed by one of the four classes. So, if you are asked to hack a computer terminal, you'll need to switch classes inside your base to become an Operative. Alternatively, you may need to give cover to someone else who is going to try and complete the objective for your team.

    It a smart, engaging system and the classes have been finely balanced to make playing each one of them a joy. Beneath the team dynamics this is a straightforward FPS, with a slew of different primary and secondary guns to choose between. The guns you select remain consistent across all classes, so you can pick you favorites, kit them out with unlockable upgrades such as red dot sights, silencers and extra clips, and be sure theyl always be there - regardless of whether youe playing as a Medic or a Solider.

    Super Sprint

    Free running also plays a central part of the game. Holding down the L-bumper allows you to leap over obstacles, climb up the sides of rooms and generally take any path you can perceive towards the objective. It fluid and well implemented, ensuring that there are few choke points in the levels and providing an unusual sense of freedom and agency while playing.

    Brink on Xbox 360, PlayStation 3 and PC

    The unique, interesting art style is a boon to the game, with highly customizable characters that allow you to imprint your own style onto the world. Likewise, the environments set on the futuristic floating city of The Ark (a final refuge for mankind following an environmental disaster) are good-looking and expertly designed. The rather minimal story is little more than an excuse to pit two factions against each other (and there are 8 core levels for you to play as each), but in any team-based shooter, narrative is the last thing on your mind as you race to overwhelm the enemy.

    Upgrade A

    Everything you do in the game is rewarded with Experience Points, which can be spent on upgrading abilities for each of the classes. Most of these are small, specialised upgrades such as allowing you to shoot grenades while in the air, or lay two mines when playing as the Engineer. A few upgrades are crucial, such as the option to deploy auto-aiming turrets anywhere in the environment. On the whole these don upset the balance of the game, ensuring that beginners can play alongside experts on a relatively level playing field.

    The result is a slick, engaging team game. It best played alongside other humans, but the campaign is engaging even when played offline. The true value of the game will emerge in the weeks and months that follow its release, as the community engages and grows. But at launch, Brink is set to be a shining success, with all the strength of the developer previous title, Enemy Territory, and a clutch of design tweaks to improve upon it.

    GAME's Verdict

    The Good:

    • Well balanced squad-based shooter.
    • Free running works exceptionally well.
    • Exciting, idionsyncratic art style.

    The Bad:

    • Can be tough to navigate menues.
    • Maps feel a little samey.
    • AI of bots is a mixed bag.

    Published: 11/05/2011

Brink User Reviews
Top review
lee
1 year ago
Brink
very good game, great use of different classes to complete objectives. you can play the story mode as security and rebels adding extra play to the story mode. whilst the custimasation options for guns and attire is very extensive.
Charlie Jay
1 year ago
Brink
I just got the game yesterday and i have only played 2 levels in the single player mode and i found it amazing, this was because you get to customise your character (i like the "bug" costume" ) and you can do free running. the only downside is that you cant see your person doing the free running, but that doesn't matter since it is 1st person, so i would recemed you buying this game.
TinyPrancer
1 year ago
Great Game...
I wouldnt say its my favourite nor my worse, Graphics are not the best but gameplay is fun! Can take awhile to find a game but add player that play and it will be straight into the game! (add me - TinyPrancer) Its like MAG with a story!!!
Kanwal
1 year ago
Brink
Well, I was fairly excited to buy this game and when it arrived through the post I started playing straight away. I love the free flow movement of my character and I'm a sucker for customisation (stemmed from my love of RPG's). However, I did find that the online multiplayer was a little laggy and wasn't as faced paced. This is probably because Brink is a team playing game, you cannot go out and win on your own like in CoD for example. It's a good over all game, would I recommend it? If you're into CoD then I wouldn't recommend it for you, but if you're fairly new to FPS type games then it's great to get into!
3813399
1 year ago
the great game that should've been so much more
Brink is a great game, it is a very well made and well balanced multiplayer class-based shooter. However, it's not the game i was expecting. at E3 when it was announced, it showed a load of features including a storymode with a very interesting story. what we got was single player consisting of multiplayer maps with bots, not a good thing. But on it's own merits, as i said it is a very nice multiplayer shooter
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