Borderlands 2: Vault Hunter's Edition Xbox 360
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Time to go hunting for the Vault in Borderlands 2 on Xbox 360… See more
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Borderlands 2: Vault Hunter's Edition Product Details
Released on 21-Sep-2012
Borderlands 2 Vault Hunters Edition Includes:
- 4 Exclusive Stickers
- Map of Pandora
- Game Disc
- Authentic Marcus Bobblehead
- Comic Book Download
- Inside the Vault Hardbound Book
- Plus Bonus Digital Content
Borderlands 2 furthers the distinct blending of First Person Shooter and Role Playing genres to create the true evolution of the Role Playing Shooter. Team up with up to three other players for four-player online goodness or go old-school with two-player split-screen couch sharing mayhem as you spend hours leveling up your character and equipping them with one of the millions of badass weapons. Borderlands 2 features a new visually stunning array of procedurally generated guns, shields, grenades, artifacts, enemies and more. Choose one of the four new character classes to be taken through a carefully crafted and connected story to all new and surprising environments across the living planet of Pandora. Make new friends, arm them to the teeth and fight alongside them on your relentless quest for revenge and redemption.
Borderlands 2 on Xbox 360 Features:
- Gunzerker Leads a Cast of All-New Characters and All-New Classes: Step into the role of the Gunzerker, whose highly deadly skills allow him to dual-wield any two weapons found in the game. Not only that, you will build on that skill to do more things with two guns than you ever imagined possible. Dual machine guns? Cool. Dual rocket launchers? Of course! Dual Sniper Rifles? Sure, if that’s your thing! Want to try other styles? More tactical perhaps? There are multiple classes to choose from!
- Dynamic Co-op online, split-screen and LAN: Share your adventures with friends both online and via LAN. Borderlands 2 features a seamless system enabling you to drop in and drop out of a campaign without ever having to restart the game. On top of that you can even take your new gear from any game to any other!
- World Connected Story: You will find yourself left for dead in the frozen tundra of Pandora as you begin your quest of revenge and redemption. Expose the evil surrounding the Hyperion Corporation and take on the perpetrator of a universe-wide grand deception -- the nefarious Hyperion CEO, Handsome Jack. (Oh, also: he's stolen credit for the opening of the Vault.)
- New Badass Gun System: An entirely new take on the groundbreaking procedural system means millions upon millions of possible weapons. The variety and style of guns in Borderlands 2 is staggering, and you’ll see tons of new and innovative ways to engage foes on Pandora. Fire, electricity, corrosive acid, and much more will all be at your disposal as you fight your way through the Hyperion Corporation’s forces!
- 87 Bazillion...Everything: In addition to the new gun system, you will lust after procedurally generated shields, grenades, Alien Artifacts, class mods and much, much more. And you thought the original Borderlands had a ton of loot!
- Brand new environments on Pandora: Hunt through entirely brand new areas of Pandora that are more alive than ever! From the arctic tundra, through the dangerous grasslands, past the mysterious corrosive caverns to beyond, you’ll be surprised by the unpredictable world of Pandora at every turn!
- Brand new enemies: A whole slew of new enemies are out there to kill you in Borderlands 2. Hulking, gorilla-like Bullymongs, vicious predatory Stalkers and the Hyperion mechanical army, run by Handsome Jack, are just some of the new enemies you will be facing off against on Pandora. New strategies will need to be created for every fight, as enemies now interact and aid each other to ensure you don’t get far in the world of Pandora.
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Borderlands 2 is Super Badass
The first Borderlands had a pretty simple plot: Find the alien vault. Job done. But it also had an awesome 4-player co-op, and 2K were the first to admit Borderlands success was a bit of a surprise.
Now Borderlands returns with Borderlands 2, a game that remains true to the original while addressing all the feedback from fans.
Simply put, Borderlands is bigger, better and cheekier this time round. The distinctive comic book colouring and look is back as are the crazy voices and thumping back beats. The script is clever and all the humour is back. This game definitely stands out from the rest when it comes to style.
And what about story? After the alien vault was found, you become the gladiator of the man who said he found it. It was OK for a while, but then he became threatened by your skills and banished you. In Borderlands 2, you're on your way back and you're out to get him...
The demo level is 'Statuesque' and you have three objectives: to escort the Overseer, destroy the statues, and keep the Overseer above 50% health. But don't stand on your laurels in this game as your objectives will change depending on how you play. Each character also has a special ability and in this demo you can use your gun but to attack.
It's worth giving the weapons a mention all of their own. There are a 'gazillion' of them - 2K's word! Yes, there's even more than last time, in fact, there's so many weapons they've just been awarded a Guinness World Record for most weapons ever in a videogame!
Expectations for Borderlands 2 are already huge and you can decide on the results yourself when it's released this September.
Published: 07/06/2012
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The first Borderlands had a pretty simple plot: Find the alien vault. Job done. But it also had an awesome 4-player co-op, and 2K were the first to admit Borderlands success was a bit of a surprise. Now Borderlands returns with Borderlands 2, a game that remains true to the original while addressing all the feedback from fans. Simply put, Borderlands is bigger, better and cheekier this time round. The distinctive comic book colouring and look is back as are the crazy voices and thumping back beats. The script is clever and all the humour is back. This game definitely stands out from the rest when it comes to style. And what about story? After the alien vault was found, you become the gladiator of the man who said he found it. It was OK for a while, but then he became threatened by your skills and banished you. In Borderlands 2, you're on your way back and you're out to get him... The demo level is 'Statuesque' and you have three objectives: to escort the Overseer, destroy the statues, and keep the Overseer above 50% health. But don't stand on your laurels in this game as your objectives will change depending on how you play. Each character also has a special ability and in this demo you can use your gun but to attack. It's worth giving the weapons a mention all of their own. There are a 'gazillion' of them - 2K's word! Yes, there's even more than last time, in fact, there's so many weapons they've just been awarded a Guinness World Record for most weapons ever in a videogame! Expectations for Borderlands 2 are already huge and you can decide on the results yourself when it's released this September.
Published: 07/06/2012
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The upcoming RPG/FPS mashup Borderlands 2 will introduce a new feature that will allow players to progress their characters forever.
Understandably dubbed Badass, the system rewards good play with Badass tokens that can be traded in for a random stat boost. What makes it different to the levelling system in other games is that your Badass rank is connected to your profile, not any particular saved game or character, and has no level cap. In theory, it can be used to enhance your skills forever.
The idea came about when developer Gearbox broke down the player data from the first Borderlands, which became a surprise hit in 2009 and is still an online favourite today. "Borderlands was a weird thing in the sense that, a lot of games are designed to be a story you consume and then you're done," Gearbox boss Randy Pitchford told Eurogamer. "Whereas Borderlands was this thing that launched and then both in sales and in playtime it kept accelerating, instead of just launching big and then dropping off."
The result is that Gearbox has been able to not only design the sequel for a lifespan of six months, but with the knowledge that people could well be playing over two years later. "I want [players] to feel like, man, the value I'm getting out of this, it's not only worth the $60 or whatever, I'm getting more value out of this than the last $500 I spent on other video games," says Pitchford. "We want that goodwill."
Borderlands 2 is due for release on PlayStation 3, Xbox 360 and PC on September 21st.
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Gearbox has already revealed that the new "Badass" system in Borderlands 2 ensures players will have an infinite number of character levels to work through, along with millions of procedurally generated unique gun combinations. Now the developer has added another big number to what is already sounding like an insanely generous game: the single player campaign takes around 60 hours to complete.
The figure comes after people working on the official player's guide completed their first playthrough and reported back with their times. "Some guide guys just did a playthrough of Borderlands 2 and they reported back to us that it takes 58 hours to play through the campaign - and that's just one playthrough with one character," Steve Gibson, the vice president of marketing at Gearbox, told Gamerzines.
"We look at it as a hobby," Gibson continued. "We want it to feel like you get more for your money. We're happy for people to pay their money once and feel that they get ongoing value."
Borderlands 2 is the hotly anticipated follow-up to the 2009 original, which came out of nowhere to become a firm favourite with both critics and gamers. The sequel returns players to the openworld frontier planet of Pandora, where you'll battle against the despotic Handsome Jack by finding and rescuing the four playable characters from the first game.
Borderlands 2 is out for Xbox 360, PlayStation 3 and PC on September 21st.
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Randy Pitchford, the enthusiastic mouthpiece of Borderlands 2 developer Gearbox, has expressed surprise that nobody has released a copycat version of their openworld first-person shooter role-playing game.
"I'm actually astonished that we're about to launch a sequel and no one's stole it from us," Pitchford told Gamasutra. "The formula's right there. No one's stolen it yet. That's weird. We're in an industry where people do nothing but steal from each other. That's kind of interesting, isn't it? Not that I want anyone to steal it, or I'm challenging people to steal it."
Borderlands came about because the studio realised there was little point trying to repeat the success of Activision's Call of Duty blockbuster. "To do that, you really have to put in a lot," explains Pitchford. "You have to really go for it and spend a lot. You have to basically not only out-brute force the market leader, but you have to out-clever them. The game has to be better. The marketing and production effort - everything has to be bigger and better, and then you might kind of match or come close."
Instead, Gearbox concentrated on creating something original - and the strategy paid off handsomely, for both the developer and players. The original Borderlands was released with little hype in 2009 and went on to win several Game of the Year awards, shifting over 4.5 million copies.
The long-awaited sequel, Borderlands 2, is set for release on September 21st for PlayStation 3, Xbox 360 and PC.
Published: 24/07/2012
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Randy Pitchford, the enthusiastic mouthpiece of Borderlands 2 developer Gearbox, has expressed surprise that nobody has released a copycat version of their openworld first-person shooter role-playing game.
"I'm actually astonished that we're about to launch a sequel and no one's stole it from us," Pitchford told Gamasutra. "The formula's right there. No one's stolen it yet. That's weird. We're in an industry where people do nothing but steal from each other. That's kind of interesting, isn't it? Not that I want anyone to steal it, or I'm challenging people to steal it."
Borderlands came about because the studio realised there was little point trying to repeat the success of Activision's Call of Duty blockbuster. "To do that, you really have to put in a lot," explains Pitchford. "You have to really go for it and spend a lot. You have to basically not only out-brute force the market leader, but you have to out-clever them. The game has to be better. The marketing and production effort - everything has to be bigger and better, and then you might kind of match or come close."
Instead, Gearbox concentrated on creating something original - and the strategy paid off handsomely, for both the developer and players. The original Borderlands was released with little hype in 2009 and went on to win several Game of the Year awards, shifting over 4.5 million copies.
The long-awaited sequel, Borderlands 2, is set for release on September 21st for PlayStation 3, Xbox 360 and PC.
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Anyone who played the original Borderlands for a long time will have heard of Crawmerax, the vast boss monster designed to test top level teams of players in the co-op RPG shooter. Well, get ready for Terramorphous the Invincible, the rock hard monster from Borderlands 2 that makes Crawmerax look like a Skag.
"If you don't curse the design team at least five times on the way to beating this guy, we haven't done our jobs," producer Randy Varnell has told Eurogamer. It at least sounds like putting in the effort to defeat this gruesome worm creature will be worthwhile, though.
"You can fight Terramorphous multiple times and he's going to drop different loot every time," Varnell says. "Some of the best gear in the game, great legendary items, will drop from this guy. He has specific items that only drop from him in the game. There are some legendaries you'll only find from him...he really is tuned for that end-game, four-player co-op fight, testing your build and your gear and your equipment and your ability to work together as a team. His rewards are great. So, if you are that end-game player, this is your challenge right here."
Reckon you're up to the challenge?
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Opening Pandora
Combining classic first-person shooter mechanics with the questing structure and customisation options of a role-playing game, Gearbox's Borderlands was one of the surprise hits of 2009. A refreshingly unique title, albeit one with a few rough edges, it has sold over 4.5 million copies to date, and next month we'll be treated to its highly anticipated sequel.
Borderlands 2 sees players battling across the planet Pandora in a bid to stop the main antagonist and self-proclaimed dictator Handsome Jack from awakening an ancient alien evil known as 'the Warrior'. From the icy tundra, through the dangerous grasslands, past the mysterious corrosive caverns to beyond, Pandora is a vast, unpredictable world overflowing with hostile creatures.
The sequel looks set to improve on the original in a big way, perhaps most notably in the combat department. While a great deal of the first game's battles involved setting up camp behind cover and trading bullets until one side bit the dust, fighting in Borderlands 2 is far more varied.

This is largely due to the sequel's smarter enemies, who are now capable of banding together to charge and overwhelm you. This in turn means players need to think more carefully about their approach to engagement, and react to a continually shifting battlefield with appropriate manoeuvres and abilities.
Guns. Lots of Guns.
But two can play at that game. The Borderlands series is all about cooperation, and just as enemies can join forces to make mincemeat of players, you can team up with up to three other friends online in drop-in-drop-out co-op mode or play with a buddy locally via split-screen.
Borderlands 2 lets you choose from four character classes with a range of upgradeable abilities. A Siren named Maya can freeze enemies, the Assassin is an agent of confusion capable of creating clones of himself and even vanishing briefly, the Gunzerker has the ability to dual-wield weapons, and the Commando can deploy turrets that seek out enemies.
Like its predecessor, Borderlands 2 features an array of procedurally generated guns, shields and grenades, meaning there are literally millions of weapon variations available and an absolute tonne of ways to engage foes - you could use a rifle that shoots poison bullets, an RPG that launches fiery rockets or a lightning-spewing shotgun.
From the time we've spent with the game, the combat feels much more dynamic than it did in the original, the enemies and locations more varied, and the missions have evolved from a series of fetch and carry quests to feature branching paths and unpredictable structures. Needless to say we're hopeful the game will turn out to be everything the great but flawed original nearly was.
Published: 30/08/2012
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2K Games has come up with a terrifying way to promote Borderlands 2, the eagerly anticipated openworld RPG shooter that launches this week. Anyone who fancies a free copy of the game is welcome to have one - all you need to do is throw yourself off a building.
The Old Truman Brewery in London, to be precise, where 2K is hosting a special bungee jump event for brave souls who like to combine their bargain hunting with a stomach-churning squirt of adrenalin. Head there on Sunday September 23rd, make the jump and nab a free game.
"We want to provide an afternoon of extreme fun and discover just how psycho Borderlands 2 fans can get," says Ben Lawrence from 2K Games UK office. "A bungee jump is the perfect way to truly test your nerves and we're excited to bring the insane pleasure of the game into the real world!"
Of course, if you don't live in London, or just prefer not to risk life and limb for free software, you can just buy the game now and have it delivered to your letterbox, with no stunts required. It's out on September 21st for PC, Xbox 360 and PlayStation 3 and is already attracting glowing reviews, including a 9/10 from IGN, 95% from GamesMaster magazine and a stonking 9.8/10 from Game Informer.
Published: 17/09/2012
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Review Roundup: Borderlands 2
The scores are coming in for Borderlands 2, Gearbox's eagerly awaited co-op RPG shooter hybrid sequel, and it's looking like universal acclaim.
"An excellent shooter no one even remotely curious should overlook," is IGN's verdict, sitting atop a 9/10 score. "Prepare to level. Prepare to loot. Prepare to get lost in the hilarious, bizarre and wonderful world of Pandora."
Eurogamer agrees, adding another 9/10 to the stack. "Borderlands 2 is still a hillbilly moonshiner sort of game," says their review, "But it's the hillbilly at his canny, tinkering, big-dreaming best. It's the hillbilly at the peak of his powers. It's the hillbilly made majestic."
There are also 9/10 scores from both the Official Xbox and Official PlayStation magazines, while Play magazine dished out - yes - a 9/10 while declaring Gearbox's labour of love to be "an excellent lesson in sequel-making and is easily one of 2012's best games."
Even the posh papers have joined the chorus of praise. "Whether players are ploughing through icy tundra, driving across a desert, picking their way through a goop-filled cavern or blasting through a gang's blood-daubed hideout, Borderlands 2 feels consistently fresh", reckons The Guardian's five-star review. "This is a world to lose yourself in - and thanks to the addictive quality of the game's loot-drops, it's likely many players will do just that."
Drooling much? Don't worry - Borderlands 2 is out this Friday for Xbox 360, PlayStation 3 and PC.
Published: 18/09/2012
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Bigger And Better
Borderlands 2 doesn't mess too heavily with the successful formula established by the original back in 2009, delivering another customisation-heavy first-person shooter with the questing structure and customisation options of a role-playing game and a big emphasis on co-operative play.
What it does do is build on the first game in a number of ways that mark it out as a great follow-up. These range from minor things like walking over ammo to pick it up and the ability to trade with co-op partners, to significant ones, like more varied and unpredictable missions, as opposed to the original's series of fetch and carry quests.
The story centres on your rebel faction's race across the planet Pandora to stop villain and self-proclaimed dictator Handsome Jack from opening a vault and awakening an ancient alien evil. However, you'll spend a lot of time getting sidetracked by non-essential side missions and a desire to go hunting for new items, or just getting distracted by packs of wild animals and hideouts full of bandits.

Your journey through Pandora is made all the more enjoyable by the fact that Gearbox has replaced the samey brown colour palette that defined environments in the original with a more varied colour scheme, from the crisp icy blues of an arctic tundra to toxic neon caves and lurid purple mountains which, in combination with the game's striking art style, make Borderlands 2 one of the prettiest titles of 2012.
Gun Club
If you had to sum up Borderlands 2 in one word though it would be 'guns' - bazillions of them, according to the game's promotional material. The title uses a complex procedural generation system to create literally millions of combinations of weapons which you upgrade throughout the game.
There's a dizzying amount of variables (damage, accuracy, magazine size, reload etc.) and specialist parts that alter how items perform, ensuring you're never short of ways to engage the many hostile creatures that inhabit Pandora's unpredictable alien landscapes.
Rebel Alliance
Borderlands 2 is at its best with four friends playing co-operatively, combining crowd control and healing abilities with close and long-range combat specialities to devastating effect. The game's four character classes are designed to work together; among their specialities, Maya the Siren can freeze enemies, Zer0 the Assassin can create clones of himself, Salvador the Gunzerker can dual-wield weapons, and Axton the Commando can deploy turrets that seek out enemies.
Borderlands 2 builds on the template set out by the original to create a bigger, better sequel. The gunplay's great fun, the collection and customisation options are extremely moreish, the art style's gorgeous, and the locations, missions and enemies are more varied than they were in the original. If you liked the first game you're bound to love this, and those new to the series are in for a real treat too.
GAME's Verdict
The Good:
- Markedly improves on the original.
- Fantastic co-op gameplay.
- It's lovely to look at.
The Bad:
- Not quite as satisfying in single player.
- The story's not exactly riveting.
- More weapon slots would be nice.
Published: 20/09/2012
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Borderlands 2, the sequel to Gearbox's 2009 loot-grabbing free-roaming shooter, has topped the charts in its first week on sale and players have discovered all manner of hilarious gags and references hidden off the beaten path.
Venture into the upper left hand corner of the map in the Caustic Caverns area, for example, and you'll find a familiar looking wall made up of dirt cubes. Bash your way through and you'll discover a homage to beloved indie game Minecraft, complete with Creeper enemies and a bonus character skin. Head to the right hand side of the same area and you'll find an eerie campfire with a ghostly warrior sitting beside it, a nod to the equally beloved hardcore RPG Dark Souls.
There are TV and film references as well. The mission Too Close For Missiles is chock full of Top Gun jokes, from a map location called Goose's Roost to the quest giver, a man named Loggins after Kenny Loggins, singer of Top Gun soundtrack classic Danger Zone. There's even a volleyball net. Another mission, Splinter Group, sends you into the sewers to track down four mutants who love pizza and fight using melee weapons. They're not teenagers or turtles but they are mutants and ninjas, and their colour coded costumes will tip you off as to who they're meant to be.
This is surely just the tip of the iceberg. Borderlands 2 is a game crammed with silly little details and gags that are easily missed in the heat of battle. If you haven't picked up a copy, it's out now for Xbox 360, PlayStation 3 and PC. Hours of entertainment, guaranteed!
Published: 25/09/2012
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And so another year gallops to a close, thundering through the ribbon into January on a wave of good cheer and over-eating. And what a cracker of a year it's been for gaming, with all the major platforms delivering some absolutely stonking exclusives along with some truly spectacular blockbusters spread across all formats, like warm butter on the crumpet you're hopefully eating right now to ward off the December chills.
For Xbox 360 owners, it's been the year in which Master Chief finally returned to the gaming stage. Absent for five years - an eternity in games terms - his triumphant return in Halo 4 not only kickstarted the new Reclaimer Trilogy, but also introduced new developer 343 Studios to the series. 343 immediately put its stamp on Bungie's universe, crafting a game with sumptuous visuals and a distinctly personal spin on storytelling, as Chief battles not just to save the galaxy, but his AI companion Cortana, whose code is deteriorating. Add in an exhaustive suite of multiplayer modes, a full co-op campaign, and the ongoing Spartan Ops bonus missions and you've got one of the best games of the series, and of this year.
Halo wasn't the only Microsoft legend getting a makeover in 2012. Forza Horizon took the imposing racing simulation and gave it a funky mainstream twist, combining developer Turn 10's impeccable vehicle physics with an open world underground racing vibe. Everything from drift racing to hardcore rallying is covered as you roar around a virtual Colorado racing festival, looking for events and opportunities to show off your talent behind the wheel.
The wonderful land of Albion also showed off a new perspective in Fable: The Journey. This Kinect-fuelled spin-off from the superb RPG series puts you right into the action as a young boy, separated from his tribe and forced to travel across this magical land alone as dark forces gather against him. Using precision motion control, you steer your wagon, fire off spells and even look after your loyal horse. It's an unusual game, offering an experience far removed from the other Fable titles, yet it's also one of the best Kinect games. Immersive and packed with genuine challenge, it's a good sign that motion gaming doesn't have to just mean simple mini-games for little kids.
Definitely not suitable for little kids was The Witcher 2: Assassins of Kings. Previously a well-deserved smash hit on the PC, the game crossed over to consoles exclusively for Xbox 360. This was no mere half-hearted port either. Czech developer CD Projekt went out of its way to recreate the game specifically for a console audience, adding four hours of fresh questing content, as well as new cinematics. The result was one of the best role-playing games, not just of 2012, but of all time. A thorny, challenging adventure set in a bawdy, complex world torn apart by racism, political strife and class war.
On the digital frontline, the Xbox continued to thrill. World conquering epic Minecraft came to consoles just for the 360, allowing a whole new audience to experience the genius of Mojang's communal block bashing and building. No surprise that it quickly became one of the most popular online games, challenging even the heavyweight shooters. Indie hit Fez got critics hot under the collar too with its mind-bending puzzle platforming action, and knockabout motocross romp Trials Evolution offered gamers the chance to punish their ragdoll rider in the year's biggest highs and most hilarious fails.
Xbox owners weren't left out when it came to multi-format releases either. The brilliant Borderlands 2, with its lunatic mix of co-op action and loot-swapping mayhem, is what your Xbox LIVE Friends List was invented for, while the online action of hits such as FIFA 13 and Need for Speed: Most Wanted made the most of Microsoft's ever-evolving digital community. Even the biggest game of the year had something extra special for Xbox players, as Activision announced that all the DLC maps for Call of Duty: Black Ops II will be exclusive to Xbox 360 for a limited time.
And that's just this year. Where will Xbox be in another twelve months? Will there be a new console to save up for? How long will we have to wait for Halo 5? And what will developers do next with the controller-free Kinect? One thing's for sure, it's going to be an amazing ride finding out.
Published: 13/12/2012
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Journey, the stunning ambient explore-em-up from designer Jenova Chen, swept the board at the annual DICE Awards. Voted for by the Academy of Interactive Arts and Sciences, the awards are the closest thing the games industry has to the Oscars, although the ceremony inevitably involves less dance numbers.
Already a favourite with critics and a top selling game on SONY's PlayStation Network, Journey took home eight awards, including the big three: Game of the Year, Outstanding Achievement in Game Direction and Outstanding Innovation in Gaming.
No other game came close to Journey's haul, but several games came away with multiple awards. The brutally brilliant XCOM: Enemy Unknown took home prizes for best strategy/simulation game as well as Outstanding Achievement in Gameplay Engineering. Microsoft's Halo 4 also took home two gongs, for Outstanding Achievement in Visual Engineering and Outstanding Achievement in Connectivity.
Topping off a 2012 that was stuffed with superb titles across all genres, the exuberant Borderlands 2 was crowned Action Game of the Year, while Need for Speed: Most Wanted took the prize for best racing game and Mass Effect 3 was dubbed best role-playing game. Skylanders Giants beat Lego Batman 2 and Nintendo Land for Family Game of the Year, while PlayStation All-Stars Battle Royale provided an upset in the fighting game category, as SONY's character crossover mash-up beat such genre mainstays as Tekken Tag Tournament 2 and Street Fighter X Tekken.
Telltale Games' gruelling episodic adventure series The Walking Dead, based on the hit comic, also won big. It was awarded Adventure Game of the Year, and also took home honours for story and voice acting.
Published: 08/02/2013
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Think you've milked Borderlands 2 dry? Think again. During a presentation at the SXSW festival in Texas, Gearbox unveiled a teaser trailer for a new downloadable vault hunter character.
"Deep beneath Pandora, an experiment has escaped," says the teaser. "Bandits beware, a new vault hunter is coming. More mayhem awaits." Shown only in silhouette, the character appears to use melee attacks and looks to be a mixture of Hulk and Robocop. Pretty tempting, eh?
No release date was given, but Borderlands franchise director Matt Armstrong explained to the crowd that we'll be playing with this new addition sooner rather than later. "DLC is announced on a very tight schedule," he said, "and I don't think you'll have to wait long until you see that character."
This will be the second additional character for the game. Shortly after Borderlands 2 was released, the Mechromancer Pack added a crazy robot-unleashing little girl called Gaige to the line-up. There have also been three hefty expansion packs released so far. Captain Scarlett and Her Pirate's Booty, Mr. Torgue's Campaign of Carnage and Sir Hammerlock's Big Game Hunt are all available, each offering large new maps and loads more hilarious storyline to an already obscenely generous game. If you haven't given it a try, now's the time.
Borderlands 2 is out now for PlayStation 3, Xbox 360 and PC.
Published: 11/03/2013
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Borderlands 2 is Super Badass (07/06/2012)
Possibly the cheekiest game of E3, Borderlands 2 improves on the original with a deeper story, a gazillion weapons and lots more fun!…
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E3 News - Borderlands 2 is Super Badass (07/06/2012)
Possibly the cheekiest game of E3, Borderlands 2 improves on the original with a deeper story, a gazillion weapons and lots more fun!…
-
The upcoming RPG/FPS mashup Borderlands 2 will introduce a new feature that will allow players to progress their characters forever.…
-
Gearbox has already revealed that the new "Badass" system in Borderlands 2 ensures players will have an infinite number of character levels to work through, along with millions of procedurally generat…
-
Borderlands studio amazed nobody has … (24/07/2012)
Randy Pitchford, the enthusiastic mouthpiece of Borderlands 2 developer Gearbox, has expressed surprise that nobody has released a copycat version of their openworld first-person shooter role-playing …
-
Randy Pitchford, the enthusiastic mouthpiece of Borderlands 2 developer Gearbox, has expressed surprise that nobody has released a copycat version of their openworld first-person shooter role-playing …
-
Anyone who played the original Borderlands for a long time will have heard of Crawmerax, the vast boss monster designed to test top level teams of players in the co-op RPG shooter…
-
Borderlands 2 - Preview (30/08/2012)
Borderlands 2 looks set to improve on the original in a big way, perhaps most notably in the combat department. While a great deal of the first game's battles involved setting up camp behind cover and…
-
Borderlands 2 given away free to bung… (17/09/2012)
2K Games has come up with a terrifying way to promote Borderlands 2, the eagerly anticipated openworld RPG shooter that launches this week. Anyone who fancies a free copy of the game is welcome to hav…
-
Review Roundup: Borderlands 2 (18/09/2012)
The scores are coming in for Borderlands 2, Gearbox's eagerly awaited co-op RPG shooter hybrid sequel, and it's looking like universal acclaim.…
-
Borderlands 2 - Review (20/09/2012)
Borderlands 2 doesn't mess too heavily with the successful formula established by the original back in 2009, delivering another customisation-heavy first-person shooter with the questing structure and…
-
Observant gamers discover Minecraft, … (25/09/2012)
Borderlands 2, the sequel to Gearbox's 2009 loot-grabbing free-roaming shooter, has topped the charts in its first week on sale and players have discovered all manner of hilarious gags and references …
-
The Best of 2012: Xbox 360 (13/12/2012)
As another year gallops to a close, we look back at the best games to come to Xbox 360 in 2012.…
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SONY's Journey dominates DICE Awards (08/02/2013)
Journey swept the board at the annual DICE Awards, the closest thing the games industry has to the Oscars…
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Borderlands 2 gets new downloadable c… (11/03/2013)
During a presentation at the SXSW festival in Texas, Gearbox unveiled a teaser trailer for a new downloadable vault hunter character.…
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