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Bodycount PlayStation 3

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  • Age Rating: B 15

Product summary

From Creative Director Stuart Black, BODYCOUNT reboots the First Person Shooter with a single-minded focus on delivering best-in-class gunplay… See more

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Av. User Rating

  • Age Rating: B 15

Bodycount Product Details

Released on 02-Sep-2011

From Creative Director Stuart Black, BODYCOUNT reboots the First Person Shooter with a single-minded focus on delivering best-in-class gunplay. Gamers will experience the intense satisfaction of spectacular close-quarters combat in a shreddable world as players and opponents tear through cover to execute explosive kills. The first game from Codemasters Guildford Studio, BODYCOUNT is being developed by an all-star team of development talent using the EGO Game Technology Platform, an evolution of the award-winning EGO engine.

Ensnared in a clandestine global power struggle that rages away from the headlines and under the cover of conventional war zones, players must eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. After being dropped into chaotic areas of operations, gamers deploy a mouth-watering selection of contemporary firearms to tear through environments and enemies, chaining kills and earning power ups. Complimented by co-operative play and multiplayer modes, BODYCOUNT will set new standards for intense, outrageous arcade action and put the fun back into the FPS.

Bodycount Features:

  • The gun, reloaded. The core BODYCOUNT experience is all about the bullet and its impact on the game world. Whether it’s the bone-jarring, blood-spattering devastation caused by firing into an enemy or shredding scenery with a hail of bullets, the game perfectly crystallises the moment of pulling the trigger of contemporary weapons into a sensory overload of power and exhilaration. Players will immerse themselves in a cinematic orgy of shooting and wanton destruction that sets new standards for the genre as BODYCOUNT blasts outrageous fire-fights and indulgent, spectacular action from both barrels.
  • Rip it up! BODYCOUNT’s environment shredding technology lets players stamp their own unique footprint of destruction on the world, with unparalleled density and detail of shreddable elements. The dynamically changing environment is a means of defence and attack, creating tactical options for players; rip through cover to get at the enemy or shoot through the environment to create unique escape routes.
  • Every bullet counts, every body counts. Use kill chains, signature destruction bonuses and gather Intel to build up your bullet meter and unleash devastating air strikes on your enemies. Rack up the kills to earn and unlock abilities and attributes players can take online in BODYCOUNT’s multiplayer modes.
  • Multiplayer Gun Fun. Play in co-op or join competitive multiplayer modes (further details to be announced).
  • Overt assassination in global conflict zones. Ensnared by ‘The Network’, players become a powerful combat asset green-lighted to eliminate targets with extreme prejudice. Tasked with terminating rivals designated only as ‘the Target’, gamers complete multiple objectives amid the chaos of civil war with the freedom to decide how and when to attack; light-up anyone and everyone who stands between the player and their target or use stealth to conceal movement across raging battlefields. As the narrative unfolds, players are drawn into the mysterious labyrinth of a covert conflict where operatives are encouraged to leave no witnesses.
  • It’s an EGOlution. BODYCOUNT is being developed on the EGO Game Technology platform, evolved from the award winning EGO engine. Enabling Codemasters development talent to share tools and technology across Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI, advanced physics systems and integrated network play.
  • Codemastersnew FPS Bodycount has been looking incredible. It colourful, loud, and filled with explosions. Now we know when wel be getting our hands on it, too. The game out in Europe on 2nd September. Hooray!

    Why should you care? There are plenty of reasons. The game a spiritual successor to the brilliant last-gen shooter Black, and it has the same stunning sense of impact to its weapons, and the same shreddable scenery. If you like watching walls crumble and buildings collapse under gunfire, this is the game for you.

    It also a game that doesn take itself too seriously, sending you through bright, colourful environments and shooting it out with a cast of weirdos. Expect to throw grenades, engage in pitched battles over the online leaderboards, and enjoy a shooter in a way that you may not have since Bulletstorm.

    Bodycount will be available for the Xbox 360 and PlayStation 3, and you can expect co-op and online features to complement a punchy, high-energy campaign. If youe really into making things go boom, then, this is a game you simply can miss out on.

  • Why so serious?

    Amidst the combined din of Call of Duty and Battlefield's theatres of war, the big-hitting first-person shooters can often forget one very, very important thing; these games are all about the gun, and about how much fun it is to wield excessive firepower without a guilty conscience holding back your trigger finger.

    Guns to this genre are as important as cars are to racing games, so perhaps it's not surprising that Codemasters - the UK studio famed for DiRT, GRID and, more recently, the F1 games - is placing an emphasis on how they handle for its forthcoming first-person shooter.

    Bodycount (Xbox 360, PS3) puts its arsenal front and centre, and the result is brilliant. These guns, imaginary takes on shooter staples, are like muscle cars. Chunky, loud and aggressive, they're a pleasure to hold, their well-modeled muzzles taking up more screen space than most other shooters would allow.


    The real proof comes when the trigger's pulled, and Bodycount's guns don't disappoint. It's not in the angry rasp of an SMG or the bassy thud of a shotgun that their impact lies - though the game's meaty sound design certainly helps - but in the effect they have on the world around you.


    Bodycount's guiding mantra is 'Gun, bullet, world' - simple in its aims, but brutally effective in its execution. Bullets have a very real effect here, and the environment crumbles around you with an enthusiasm that's unmatched by other shooter games.

    The world's going to pieces...

    The destruction here's several steps ahead of what's been seen in games like Red Faction and Battlefield: Bad Company. In Bodycount, seemingly everything will react to gunfire, and it'll do so with often dazzling effect. Wood splinters, metal buckles and concrete crumbles with an authenticity that's delivered with a little comic overstatement.

    It's a mechanic that has a significant influence on the gameplay. It's a cover-based shooter, but with the cover so eager to fall apart under fire it's necessary to improvise, darting from point to point between the onslaught of enemy bullets.

    But it's also a mechanic that you can swing to your own advantage. Find a wall between yourself and the enemy that you're so desperate to gun down? Not a problem - just one grenade will clear the way and ensure you've got a clear line of fire.

    Colourful conflict

    The world that's yours to destroy is a vibrant one, and it's a million miles away from the muted authenticity of military shooters, or the acres of brown that are smeared across more fictional fare. Like Bulletstorm and Brink before it, Bodycount's set in a series of colourful environments - so far we've seen a sun-kissed slum in Africa, a stark techno-cavern that's like a Bond villain's lair designed by Apple, and a neon-lit fishing village in a rainswept China.

    It's got much more in common with Bulletstorm, the sadly overlooked over-the-top shooter that released earlier this year, than just a lively colour palette. In Bodycount, the bright arcade vibe runs deeper than the environments, and there's a score-based element that informs much of its shooting. Combos can be strung together by chaining headshots and other trick kills. Doing so provides the player with intel: small, glowing orbs that can be collected to fill an on-screen meter.

    Once full, it grants you a choice of power-ups. One renders all of your ammunition explosive - amping up the already ludicrous level of destruction - while another calls in an airstrike. It's a nice, overstated touch in a game that's shying away from subtlety – and it's all the better for doing so.

    And with the po-faced conflict between Modern Warfare 3 and Battlefield 3 choking up attention later this year, Bodycount's a welcome shot from the old-school; a reminder that we're not necessarily playing games in order to be hurled into convoluted plot lines, or to have authentic military jargon screamed in our faces.


    We're here because we want to have fun with guns, and in that regard Bodycount's certain to deliver.

  • Codemasters has reminded gamers that its explosive new shooter Bodycount is exploding its way on to UK shop shelves this week.

    The old-school arcade-style action game is designed to hark back to a previous era when shooters were over-the-top, chaotic and packed with mayhem, allowing players to rip through hordes of enemies with a vast arsenal of weapons.

    It casts players in the role of an agent for the mysterious Network, who are embroiled in a power struggle with the equally enigmatic Target, an enemy manipulating global events using civil warzones as a cover.

    Players will travel to locales such as Asia and Africa as they shred their way through fully destructible environments, unlocking upgrades and extra abilities by pulling off stylish skill kills or racking up combos.

    Solo mode amps up the replayability by challenging players to achieve high scores and compare them online, while a range of cooperative and competitive multiplayer modes are also on offer.

    Bodycount is available now on Xbox 360 and PlayStation 3 and also features a score by the acclaimed composer Mick Kiely to immerse players in the heart of the action.

    Published: 02/09/2011

Bodycount User Reviews
Top review
ITS AMAZING
I bought this today and am really enjoying it is really fun there are lot of amazing guns to choose and the multiplayer is really good the graphics are not amazing but it is fun and i love destroying everything with the airstrikes 10/10
mackemps3
1 year ago
mackemlee
This has gotta be the worst game i have ever bought the game is bland and feels rushed 4 hours and the single player is finished the AI is well the worst i have ever seen most of the time you can run right up to them and straight passed with out them ever shooting at you, multi player well i managed to get just 1 game online and never finished it, as it was worse than the single player. i took this game back please dont waste your money on this game you will regret doin so. hope this helps you, i have give it 1 star only because thats the lowest score i could, there is loads of reveiws for this game all saying the same as i have said. stay away from it
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