Batman: Arkham City Xbox 360
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Released on 21-Oct-2011
Featuring an all-star cast of iconic villains, take on the twisted Joker, out-punch the Penguin, and solve the Riddler's mind-boggling puzzles in Batman: Arkham City
The Bat is back, bigger, better and even broodier than before! After taking out crazies in the 2009 hit game, Arkham Asylum, the Dark Knight returns in this epic third-person action-adventure to wipe the criminal scum off the streets of Gotham itself.
From psychotic gangs and thugs through to the most iconic villains in the Bat-verse, fans will punch, kick and fly through the city, investigating crimes, protecting the innocent and unearthing a conspiracy that threatens to tear Gotham apart...
- Gadgets Galore – swoop through the sky using the Batman's grappling hook and cape! Investigate crime scenes with the awesome Cryptographic Sequencer! Dish out rough justice using the multi-faceted batarang! Batman: Arkham City's incredible arsenal is cram-packed with gadgets to save Gotham with!
- Holy Free-Flowing Combat, Batman! – fight gangs of lowlife and evil masterminds using the game's fluid and intuitive combat system, wracking up huge combos as you gracefully flip, throw and fight your way in and out of trouble
- Gotham Revealed – take to the sewers, streets, roofs and skies of Gotham, soaking up some of the sin city's most iconic locations, and discovering its many dark, dank secrets
- Claws out for Catwoman! – with her own storyline and unique set of moves, the world's slinkiest superhero is unleashed on Gotham for cat fans to toy with in Batman: Arkham City.
With the news dominated by the PSP2 today, only Batman: Arkham City is exciting enough to make us think about anything other than Sony's amazing new handheld. Well done, Bats: you sure know how to get our attention.
What's the story? How about a mysterious new trailer that shows Batman teaming up with... The Joker in the new game?
If the new trailer is to be believed - and it can't be right, can it? - Arkham City's much rumoured co-op mode will see Batman and his arch enemy working together to take out enemies. Eurogamer for one was so surprised by the video, leaked by French site Jeux Video, that it's contacted Warner Bros just to make sure the whole thing isn't a hoax - we'll bring you news of that tomorrow, if that's the case.
Co-op's been the subject of speculation for some time with this game, but the assumption has been it will be Batman and Catwoman taking on Arkham City's thugs together. This twist - unless maybe it shows standard multiplayer? - would be unexpected, to say the least.
Whoever Batman eventually teams up with, Arkham City is due for release on PC, PlayStation 3 and Xbox 360 later this year and we really, really want it.
With Microsoft in town to show off games like Gears of War 3 and the brilliant Kinect title Child of Eden, the caped crusader decided to get in on the action too, offering a healthy chunk of Batman: Arkham City for Gothamites to get their teeth into.
The sequel to the amazing Batman: Arkham Asylum hits the PS3, Xbox 360 and PC towards the end of this year, and based on the latest playthrough, we're in for a proper classic. With Arkham Asylum out of service, Gotham City's nutters have been corralled into a temporary prison on the streets of the city itself, and the game takes place within a huge chunk of real estate as Batman tries to unravel another of the Joker's hideous plots.
New cast members include Two-Face and Catwoman - the latest demo sees the former trying to murder the latter before Bats saves the day - while Batman's moveset has expanded, allowing for a swooping dive that allows you to build up speed while gliding across town, and dozens of new fighting animations. You'll also be able to interrogate prisoners, if you can keep them conscious during the game's huge brawls.
With new gadgets, new scenery, and a much bigger environment, Arkham City promises to be an astonishing achievement. Bring it on.
If you were hoping Batman: Arkham City would be a nice long adventure to keep you glued to your console or PC for a good while, we have great news: Rocksteady, the game developer, has announced that the campaign will take at least eight hours to complete and it could turn out to be a good deal longer.
"It's very difficult to put a number on it," said Rocksteady Dax Ginn in an interview with CVG. "I can tell you that our QA [testing] guys, who are ninjas and obviously know everything in the game, can do just the core story missions, nothing else, in about eight hours, just straight-lining. And they know exactly where to go and what to do - the most efficient way of doing it. So, someone who has no idea what to do and wants to complete everything it's going to be significantly more than that."
We can wait for the new Batman game, no matter the length of the campaign. The follow up to 2009 smash Arkham Asylum, Arkham City promises lots more real-estate and plenty of new baddies to mess up. It hitting the PS3, Xbox 360, and PC on 21st October.
Get excited, Bat fans: Warner Bros has just slapped a street date for Batman: Arkham City, and UK audiences can expect to get their hands on the game on 21st October.
We've seen the game, and we can't wait. A direct sequel to 2009's comic book classic Arkham Asylum, Arkham City ups the ante considerably by letting Batman loose in a section of Gotham itself - an area five times the size of the first game's island.
We already know you'll be facing off against the Joker and Two-Face, and you can expect to run up against Catwoman and Calendar Man, too. Batman will have new gadgets to play with and an expanded arsenal of moves.
The most important change is that you'll be covering a much larger area - an urban sprawl where you're free to pick your way between buildings and tackle roving gangs of thugs as you see fit. The first game was brilliant, but we're expecting this to be the most authentic comic book experience we've ever played.
Batman: Arkham City will be available for the PC, PS3 and Xbox 360. We're so excited, we half want to try and get to bed early so we can sleep until October.
Batman: Arkham City is 40 hours of pure gaming genius
Bats is back, and bigger than ever. According to the developers behind Batman: Arkham City, the new game offers around 40 hours of superhero carnage for you to enjoy.
Speaking to The Guardian and reported by CVG game director Sefton Hill spilled the beans on what we can expect. "It takes over 25 hours to complete the main stories in Batman: Arkham City,he said. o keep players engaged for this length of time, not only do the characters and the story need to progress, but the core mechanics of the game they are playing need to change and adapt as well."
On top of that, you can expect around 15 hours of side-quests, which you can take on as and when you please. "It's completely down to the player when and how they want to tackle this,said Hill. here's no right or wrong time. There's no other medium that can offer this kind of flexible experience where the viewer gets to tailor the experience they want themselves."
Hill also added that the narrative of Arkham City has more in common with TV shows than movies. "In terms of narrative structure, I think games are much more analogous to an episodic TV series than a film,he explained. ou have, say, 15 hourly episodes to fill, each requiring its own narrative arc but each plugging into an overarching storyline. It requires a lot of planning to make sure that every single hour is consistent with each other, is feeding and driving towards a compelling crescendo, while remaining implicitly self-explanatory so players can pick up and play at any time and know what they are doing."
Batfans across the world wrinkled their noses and raised their eyebrows when it was announced that sidekick Robin would be making an appearance in special bonus maps for the forthcoming Arkham Asylum sequel, Arkham City. Just how would the brightly coloured youth with a penchant for "holy" exclamations fit into the brooding atmosphere established by the previous game?
Clearly, developer Rocksteady heard the murmurs of discontent, as an update on the sequel official website seeks to put gamer minds at rest that the Robin of this series won be sporting bright green tights and pixie boots when the game releases on PC, PS3 and Xbox 360 on October 21st. Instead, hel be an angry young brawler, more in keeping with the game brutal aesthetic.
"Our vision of Robin is the one of a troubled young individual that is calm and introverted at times but very dangerous and aggressive if provoked," explains the update. "The shaved head is inspired by cage fighters, because we thought that Robin might be doing that in his spare time to keep him on his toes."
An insular cage-fighting skinhead Robin who lashes out at enemies with savage fury? Looks like Chris Oonnell and Burt Ward are out of a job
Revealing the news on its official forums, the developer revealed that players who finish the Xbox 360, PlayStation 3 and PC adventure will be able to replay it, carrying over all of their experience and gadgets from the first playthrough.
However, the powered-up Batman will have to contend with an overall higher level of difficulty, with more cunning and powerful thugs populating the game world, while boss encounters will also be more difficult.
Moreover, gamers will no longer be given a visual indicator of when enemies are about to attack, making it trickier to pull off counterattacks.
Batman: Arkham City is out next month and is set to be five times bigger than the acclaimed Batman: Arkham Asylum, as well as featuring 3D support.
Arkham City, the new Batman adventure, will be giving its cinematic counterparts a run for their money in October, as it launches a tie-in soundtrack album featuring new, Batman-inspired songs from a line-up of popular rock bands. Sadly, a cover of Prince's Batdance is not among them.
Among the acts contributing are Panic At The Disco, Coheed and Cambria, Black Rebel Motorcycle Club, The Raveonettes and Serj Tankian from System of a Down.
The album will be released on October 4th, two weeks before the launch of the game, but those buying the collector's edition will get a code to download the album for free, with a bonus track by A Place to Bury Strangers.
The full tracklisting is as follows:
Panic! At The Disco - Mercenary
Coheed and Cambria - Deranged
The Duke Spirit - Creature
Black Rebel Motorcycle Club - Shadow On The Run
Blaqk Audio - Afterdark
The Raveonettes - Oh, Stranger
+++ (Crosses) - The Years
The Damned Things - Trophy Widow
Daughtry - Drown In You
The Boxer Rebellion - Losing You
Serj Tankian - Total Paranoia
A Place to Bury Strangers - In The Shadow (Bonus Collector's Edition track)
2009 Batman: Arkham Asylum was hailed by many as the greatest superhero game of all time, but Batman: Arkham City arguably takes the genre to new heights with the introduction of a stunning open-world setting and more fully-realised characters.
Without giving away any major plot points, its premise sees different parts of the city claimed by villains vying for power, with each section of the world displaying a distinct personality. At about ten hours in length, the main story feels a little less focused than Arkham Asylum's tight plotting, perhaps due to the fact there are so many characters competing for top billing, from heroes like Robin, Catwoman, Alfred and Vicki Vale to villains such as the Penguin, Mr. Freeze, the Riddler and the Joker.
Nevertheless, your journey through the campaign, from one brilliant set-piece to the next, is always engaging and remains a finely crafted experience rather than a sequence of loosely organised encounters, while the opening and conclusion serve as highpoints that will have Bat-fans frothing at the mouth.
Batman himself was the star of Arkham Asylum, but Gotham City takes centre stage in the follow-up. The open-world environment is much larger than the original game island asylum, and each location, from an atmospheric museum and a dilapidated subway station to the gothic streets and skyscrapers of the city exteriors, is presented in even greater detail.
Stand on a rooftop and gaze out at the city before you and youl be floored by the architecture. Each building look unique, and gliding, leaping, climbing or rappelling across this urban playground offers as much exhilarating freedom as any open-world game to date.
Revolving around stealth, acrobatic combat and exploration, the core gameplay elements of Arkham City remain unchanged from its predecessor, with highly effective systems that are as simple to pick up as they are difficult to master. The free-flowing combat is still a game of timing as you leap from one target to the next, countering and chaining moves together to beat your way through crowds and increase the strength and speed of attacks.
You have plenty of new gadgets this time round too, including a freeze gun, a smoke bomb and a remote electrical charge that can zap henchmen, each of which can be seamlessly used in battle alongside more traditional attacking moves. Your improved arsenal is a necessity given the large groups of enemies you face, who now carry shields, wear armour and take aim at you with knives and electric rods of their own.
Batman: Arkham City is fleshed out with a heap of side-quests and collectibles separate to the main storyline, which can be played as you go through the campaign or tackled after its conclusion. Answering a ringing payphone, entering a building on a whim or approaching mysterious figures in the shadows can set off all manner of optional, yet extremely substantial and satisfying quests featuring their own characters and sub-plots, from destroying weapons of mass destruction to tracking down serial killers.
Batman: Arkham City offers a wealth of content and everything is polished to perfection, from the gameplay mechanics to the beautiful open-world setting. Playing as Batman is never less than a pleasure and the game offers one of the most impressive depictions of Gotham City in any medium to date. Quite how developer Rocksteady can go about improving on Arkham City has us stumped, but itl be a pleasure finding out.
+ The best superhero game ever.
+ Fantastic open-world setting.
+ Tonnes of things to see and do.
- Story is a little less focused than Arkham Asylum.
- Bosses battles could have evolved more.
- Can this be bettered?