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Assassin's Creed Revelations Strategy Guide Strategy Guides and Books

Strategy Guides and Books

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The extensive Reference & Analysis chapter offers all there is to know about the use of Ezio's new Hook blade, full coverage of Bomb Crafting as well as lists and analysis of all E… See more

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Assassin's Creed Revelations Strategy Guide Product Details

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The user-friendly Walkthrough charts a rewarding path through the main story across all locations including Constantinople, Cappadocia and Masyaf. Offering step-by-step action on the left-hand page and advanced data and feature briefings on the right, we help players join Master Assassin Ezio, Altaïr and Desmond in search of the origins to the Assassin Order.

The extensive Reference & Analysis chapter offers all there is to know about the use of Ezio's new Hook blade, full coverage of Bomb Crafting as well as lists and analysis of all Enemies, Weapons, Equipment, Moves, Shop Items, Achievements & Trophies.

A colossal Extras chapter features every Secret along with a Behind-the-Scenes section, an Artwork Gallery and an in-depth story cum protagonists recap of the complete Assassin's Creed series to date.

The dedicated Multiplayer chapter details all new Multiplayer modes and features . It also includes expert advice on the scoring system & bonuses, customization, abilities, streaks, perks, challenges and level progression.

The 100% complete guide to Assassin's Creed Revelations - carefully designed to avoid unnecessary story spoilers.
  • Gamers who pick up Assassin's Creed Revelations on PlayStation 3 will be able to enjoy the original Assassin's Creed title at no additional cost.

    Sony and Ubisoft have signed a special deal that will see the 2007 hit that launched the blockbuster franchise included on the same Blu-ray disc as the new title, which is released in November 2011.

    This special offer is exclusive to the PlayStation 3 version of the game and will apply only to launch copies of the game, meaning fans will need to act quickly if they wish to benefit.

    The inclusion of the original Assassin's Creed will tie into the storyline of Revelations, which sees master assassin Ezio Auditore tracing the footsteps of his predecessor Altair Ibn-La'Ahad, star of the first game.

    Also available on Xbox 360 and PC, Revelations will take Ezio on a journey to Constantinople and a conflict with the Templars, in what will be the final chapter of his personal story.

    The game promises to include new weapons, abilities, characters and locations, as well as a revamped multiplayer mode.

    Published: 21/09/2011

  • Assassin's Creed Revelations features urrealfirst-person sections

    For the first time in the best-selling series, the upcoming Assassin's Creed Revelations will feature sequences that are played in full first-person perspective.

    The Revelations revelation came as mission design director Falco Poiker spoke to games website Spong about the new game. Admitting that it was ery hardfor him to describe, Poiker explained that the ali-esquefirst-person elements take place in the limbo dreamworld where modern day series protagonist Desmond Miles is trapped.

    "It's definitely a departure, and very cool I think,Poiker said. ou get a lot of information about Desmond and his backstory by completing these. Where he came from, what his life is like... the artwork and surroundings are very surreal and symbolic of his life... He's trapped in his own mind. Our best comparison is Inception - Desmond is in a dreamland, but is able to access Ezio's memories. Ezio in turn then goes and accesses Alta's memories./p>

    Assassin's Creed Revelations is set for release on December 2nd for Xbox 360, PS3 and PC.

  • Assassin's Creed has become such a mainstay of the game charts, and in such a short space of time, that it's easy to forget the mystery and confusion that surrounded the launch of the very first game back in 2007.

    Teasing glimpses of the Middle East in the 12th Century suggested a historical epic, but strange digital glitches hinted at science fiction. It was an open-world game, but nothing like the free-roaming crime capers the genre usually offered. And it was apparently a stealth game, but without a need to hide in boxes or crouch in corners.

    When the game finally arrived, the pieces fell into place. Ubisoft's Montreal studio had conjured up a breathtakingly lifelike recreation of historical cities, and populated them with crowds that flowed and moved in realistic ways. Our hero, Altair, was a member of the Order of Assassins, waging a centuries old war with the rival Templars. Oh, and he was being controlled by a relation from the future, via a machine called the Animus which allowed Desmond Miles to relive the memories of his ancestors.

    Most impressive was the nimble ease with which Altair could scamper around Jerusalem, Acre and Damascus. His fluid free-running made rooftop escapes and daring climbs incredibly intuitive and fun. Few will forget the first time they climbed a tower, admired the view and then dove off into a haystack far below.

    However, the gameplay beneath the technology was fairly raw. Altair had to carry out nine assassinations, which were triggered by performing set tasks. These tasks included such heart-pounding exercises as sitting on a bench and eavesdropping, or walking very slowly behind someone.

    Ubisoft clearly took notice of the criticisms levelled at Assassin's Creed's more repetitive moments, as two years later Assassin's Creed II improved the series hugely with more dynamic missions, a stronger story and a more interesting hero. With a hop forward in time to 15th Century Italy, Ezio Auditore became our lead, bringing with him a rakish charm that marked him out as a Rennaisance James Bond. Accessories and gadgets could now be purchased, from no lesser vendor than Leonardo DaVinci himself, and the game was rightly praised for the way it took the immersive world of the first title and built a deep and rewarding game on top.

    The second game also showcased a series capable of delivering multiple narratives at the same time. As Ezio's story unfolded in the past, Desmond's story followed suit in the present. Hidden in the game, behind mysterious glowing glyphs, was yet another tale. Subject 16, a previous user of the Animus, had buried clues to his fate throughout history. Solving the mind-boggling puzzles, and deciphering the dense conspiracy-laden history lessons within, added yet more layers to the increasingly immersive Assassin's universe.

    With the formula cracked, Ubisoft quickly set about improving, adding and tweaking the game for the best results. Assassin's Creed Brotherhood followed in 2010, just a year after Assassin's Creed II, leaving some fans worried that the game would be a jumped-up expansion pack rather than a true follow-up.

    The worries proved unfounded, as Brotherhood not only continued Ezio's story in thrilling fashion but introduced some remarkable new features to the series. First among these was the brotherhood of the title, a growing team of assassin's that could be recruited, trained and then called upon to assist in your nefarious hits. Brotherhood also introduced multiplayer for the first time, in the shape of a cleverly designed suite of game modes that used the stalk-and-slay gameplay of the main story to weave a paranoid multi-layered game of cat and mouse, with players all hunting one of their peers - while someone else in turn hunted them.

    In just five years, Assassin's Creed has gone from a curious oddity to one of the biggest and most critically acclaimed gaming series of this console generation. This week sees the release of Assassin's Creed Revelations, an ambitious entry that brings original star Altair back into the frame alongside Ezio, while Desmond roams digital limbo trying to return to normality. With Altair and Ezio reaching the end of their adventure this year, and Desmond's story set to wrap up in another sequel in 2012, the future and past for assassins everywhere has never been brighter.


  • Ubisoft asks fans to help pick future Assassin's Creed locations

    Ubisoft has sent a survey to fans on its Assassin's Creed Uplay mailing list, asking them to vote on possible locations and time periods for future games in the series.

    There are eight options to choose from, all of which could throw up intriguing new gameplay possibilities. Medieval China and feudal Japan both feature on the list, as do the American and Russian revolutions. Ancient Rome and Egypt are also suggested, along with Victorian England and the Spanish Conquistadors.

    The recently released Assassin's Creed Revelations brought the stories of previous heroes Altair and Ezio to a close. Next year's Assassin's Creed 3 will reportedly be the last to feature Desmond Miles, the modern day hero who relives the memories of his ancestors in the games.

    But Ubisoft has admitted they want Assassin's Creed to be an annual event, and there's certainly scope in the idea to take the series to interesting new places in 2013. Where would you like to go?

    Assassin's Creed Revelations is out now for Xbox 360, PS3 and PC.

  • Soul story

    After a break of almost four years on home consoles, Soul Calibur V brings the popular weapons-based historical fantasy fighting series up to date with a new story, returning and fresh characters, refined battle systems, improved visuals, plus expanded online and character creation modes.

    Kicking off 17 years after Soul Calibur IV, the story continues the tale of the two swords, the legendary blade of evil Soul Edge, and Soul Calibur, the holy blade later designed to create a balance. It follows the journey of Patroklos, the latest character to wield the cursed weapon, in what leads to an epic showdown between good and evil.

    With more emphasis on the single player story mode than in previous series entries, Soul Calibur V's campaign is longer than usual for a fighting game. Featuring plenty of characters and cinematic cutscenes between fights, which take place across 20 gorgeous backdrops, it does a really good job of introducing the game's characters and fighting styles by switching player control between a good chunk of the roster.

    Swordplay

    Soul Calibur V's action is as extravagant and over-the-top as fans would expect, but its fighting system has been reworked to offer quicker and smoother combat, removing the sluggish gaps found between moves in previous instalments, when the gameplay was arguably a bit too heavy, especially online, with players not feeling an instant reaction to their moves.

    There's plenty of care and imagination evident in the game's varied weaponry, which largely dictates the fighting style of each character, with spears used for jabbing from distance, nunchuks for getting in close and giant hammers that are awkward but brutally effective.

    Speed, lateral movement and carefully timed single blows, rather than long combos, are the key to success. The defensive game has evolved to introduce a quick side step move, while the basic guard button operates as it used to, with players needing to block incoming attacks at the correct height, and requiring precise timing to parry or counter moves.

    Masters of battle

    Soul Calibur V features a character levelling system which works across its various game modes, including training and arcade, to rank up your fighter while also unlocking customisation options and items, most of which are used in the character creation mode, which sees players select a basic fighting style or character template and fiddle with the presets to make their own combatant.

    In series tradition, Soul Calibur V also features a guest character from outside the franchise. Following in the footsteps of Star Wars' Yoda and Darth Vader, and most recently God of War's Kratos, is Assassin's Creed star Ezio. A rounded fighter who's powerful from far, mid and close-range, he has a number of tricks up his sleeve, including his trademark hidden blade, a crossbow and a Roman longsword.

    From our limited play time with Soul Calibur V, it's clear the game puts up a great fight. With quicker and smoother combat than ever before, and without losing any of its trademark style, it's also set to be a more immediate and accessible experience than its predecessors.

    Published: 17/01/2012

  • Fans of Assassin's Creed Revelations can get hold of the latest new batch of downloadable content for the acclaimed action game.

    Available now for Xbox 360, PlayStation 3 and PC, the Mediterranean Traveller Map Pack provides gamers with a number of new multiplayer arenas in which to do battle, with several all-new maps joined by a trio of classic favourites.

    Brand new arenas include the Jerusalem, Constantinople and Dyers maps, while long-term fans will be pleased to see the return of the Firenze, San Donato and Siena levels from Assassin's Creed Brotherhood.

    Each of the six maps offers its own unique terrain, hideouts and gameplay opportunities, while fans will be able to unlock a number of new Trophies and Achievements.

    Assassin's Creed Revelations features an improved multiplayer mode that boasts all-new levels, characters and abilities, as well as an in-depth solo campaign that concludes the epic tale of master assassin Ezio Auditore.

    Ezio will soon be making cameo appearances in two of February 2012's biggest console releases - fighting sequel Soulcalibur V and role-playing epic Final Fantasy XIII-2.

    Published: 25/01/2012

  • Assassin's Creed will make the daredevil rooftop leap from games to the big screen in fine style, it seems, with the announcement that Michael Fassbender, one of the most popular actors around, will not only star in the movie version of Ubisoft's hit stealth franchise, but will also co-produce the movie with Ubisoft through his own production company.

    Fassbender is box office gold right now, with critical acclaim for arthouse dramas such as Shame and A Dangerous Method rubbing up against commercial hits such as X-Men: First Class and Prometheus. "Michael Fassbender was our first choice," said Ubisoft Motion Pictures boss Jean-Julien Baronnet. "Michael is an extremely smart, talented, versatile and committed actor."

    It's unclear which elements of the Assassin's Creed games will be used for the movie, but Ubisoft is adamant that it will retain creative control. The publisher even scuppered an earlier attempt to finance the movie by refusing to allow Sony's movie division to tamper with the story.

    It'll be a few years before we see the Animus in action on the big screen, but gamers can look forward to the end of an era when Assassin's Creed 3 is released this November 16th. The game, set during the American Revolutionary War, brings the story of time-hopping hero Desmond Miles to a close.

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