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Assassin's Creed II PC Games

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Assassin’s Creed 2 is an epic story of family, vengeance and conspiracy set in the pristine, yet brutal, backdrop of a Renaissance Italy… See more

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  • Age Rating: P 18

Assassin's Creed II Product Details

Released on Sep-2011


Assassin’s Creed 2 retains the core gameplay experience that made the first opus a resounding success and features new experiences that will surprise and challenge players. Assassin’s Creed 2 is an epic story of family, vengeance and conspiracy set in the pristine, yet brutal, backdrop of a Renaissance Italy. Ezio befriends Leonardo da Vinci, takes on Florence’s most powerful families and ventures throughout the canals of Venice where he learns to become a master assassin.

  • Ezio Auditore da Firenze is a young Italian noble who will learn the ways of the assassins after his family was betrayed and he looks to seek vengeance. He is a lady’s man, a free soul with panache yet has a very human side to his personality. Through him, you become a master assassin.
  • Italy in the 15th century was less a country and more a collection of city-states where families with political and economic strength began to take leadership roles in cities like Florence and Venice. This journey through some of the most beautiful cities in the world takes place in a time in history where culture and art were born alongside some of the most auspicious stories of corruption, greed and murder.
  • You will be able to perform missions when you want and how you want in this open-ended world that brings back free-running and adds elements such as swimming and even flying to the adventure. The variety in gameplay adds another layer for you to truly play through the game any way you choose.
  • Discover a living, breathing world where every character is an opportunity for the player. Blending in with the crowd is easier, working with in-game characters provide ample rewards but can also lead to surprising consequences.
  • Perfect your skills to become a master assassin where you brandish new weapons, learn to disarm enemies then use their weapons against them and assassinate enemies using both hidden blades.
  • Assassin's Creed will make the daredevil rooftop leap from games to the big screen in fine style, it seems, with the announcement that Michael Fassbender, one of the most popular actors around, will not only star in the movie version of Ubisoft's hit stealth franchise, but will also co-produce the movie with Ubisoft through his own production company.

    Fassbender is box office gold right now, with critical acclaim for arthouse dramas such as Shame and A Dangerous Method rubbing up against commercial hits such as X-Men: First Class and Prometheus. "Michael Fassbender was our first choice," said Ubisoft Motion Pictures boss Jean-Julien Baronnet. "Michael is an extremely smart, talented, versatile and committed actor."

    It's unclear which elements of the Assassin's Creed games will be used for the movie, but Ubisoft is adamant that it will retain creative control. The publisher even scuppered an earlier attempt to finance the movie by refusing to allow Sony's movie division to tamper with the story.

    It'll be a few years before we see the Animus in action on the big screen, but gamers can look forward to the end of an era when Assassin's Creed 3 is released this November 16th. The game, set during the American Revolutionary War, brings the story of time-hopping hero Desmond Miles to a close.


  • #

    Simply inCreedable

    I wasn't a huge fan of the first Assassin's Creed. Like many, I found the progression repetitive, the AI unconvincing, and the lack of proper stealthy bits a bit baffling (you were, after all, an assassin!).

    That was a shame, because the premise of free-running around the Crusades era, slitting throats, then jumping back into the present day to uncover a wider conspiracy, was pretty darn cool, and the tech that held it together was incredibly impressive. You could tell there was a decent - potentially even a classic - stealth-action title in there, waiting to break out from the constraints of its structure.

    Assassin's Creed II is that game - and then some!

    Breaking out

    The story was one of the original game's best aspects, and the great news is that they've continued it in fine fashion for the follow-up. It's probably worth a recap though, so (with a little help from the Gamestation Award for Best Story Game)...

    Desmond Miles, a descendent of the Assassins, has been nabbed by Abstergo Industries, the modern-day incarnation of the fabled Knights Templar, and strapped into a genetic memory recall device called the Animus. Through this, he relives the memories of his ancestor Altair in the Crusades era with a view to locating the Pieces of Eden, which hold the key to some world-conquering power.

    Assassin's Creed II picks up right at the end of the first game, with ol' Dezzy in his cell... and then all hell breaks loose. Controlling Des, you're soon sprinting around Abstergo HQ, beating up guards and eventually escaping to a modern-day Assassin hideout where, as luck would have it, you're soon sat in some sort of Super-Animus and plunged into freshly-surfaced memories belonging to your Great Great Something-Or-Other, Ezio Auditore Da Firenze.

    Even at this point, however, you still don't feel like an Assassin. There's a good two hours of tutorials before Ezio finally dons that famous cloak, by which time you've established his standing as a Renaissance playboy, gotten to grips with Assassin's Creed II's acrobatic platforming, and have a decent understanding of those important in Ezio's life - which makes the big twist at the end of the chapter all the more affecting.

    #

    It's a slow start, but when Assassin's Creed II gets going proper, it shows itself to be a much more diverse, surprising and all-around enjoyable experience than its predecessor.

    Born to run

    Set in glorious renditions of 15th Century Florence, Venice, Rome and the Tuscan countryside, Assassin's Creed II is, like its forebear, a free-roaming technical marvel - but here the environments have been put to much greater use. The platforming is at once silky-smooth and almost entirely organic. These locales are packed with people, the architecture is authentic and downright beautiful, and every handhold, hay cart and rooftop is placed in a way that makes sense as part of the area, and still allows for streamlined free-running movement. Creed II doesn't feel contrived, allowing for a fantastic sense of immersion.

    While that was true of the original, within two hours the repetitive structure had shattered all pretence of a living, breathing world. Creed II maintains some of the basic ideas, but deploys them in a far more attractive way. You still scale viewpoints to open up more of the map, for instance, but from there the number of options falls into two categories where once there was one.

    The first set of missions follow Assassin's Creed II's core storyline. These used to involve visiting the Assassin's Bureau, taking a few side-missions to gather info, then offing your target in one set way. It's now woven into the fabric of the narrative in a few more convincing way, and mixes up the tasks required to keep you on your toes.

    This time it's personal

    Whether you're sneakily tailing a target, stealthing past an entire garrison, listening in on private conversations, or marauding into battle, the assassinations themselves put those in the first game to shame, making for a far more open-ended way to take out your targets. Stealth and action fans will both find an approach they can enjoy, making Assassin's Creed II a much more adaptable, personal experience.

    #

    The second category is side-missions - and there's LOADS of 'em. Coupled with the re-worked gameplay features, they offer enough rewards and neat little touches that they could well double your playtime well into 40+ hours.

    One of the most prominent features is Ezio's notoriety level. Throughout the game you'll find this rise and fall depending on your actions; Steal or brawl in the street and it'll go up. Bribe public speakers or tear down Wanted posters and it'll decrease. Go out of your way to find all 100 hidden feathers, though, and you'll unlock the Auditore cape, which spikes it up to 100, making things distinctly harder and the playing experience significantly different.

    Coming of age

    There are also 330 treasures to collect, catacombs to explore, glyphs to decipher and Codexes which unlock more back-story on the first game's protagonist Altair.

    All of this is underpinned by a distinct RPG-style slant, epitomised by the ability to furnish Ezio's home in the mountains with spoils purchased with the game's new money system. You can purchase armour, weapons and even art to hang in the halls of his cliff top abode - and you're afforded more ways to earn these as you progress, with rowboats, swimming and even a flying machine all viable options for getting around the enormous gameworld - the latter courtesy of Leonardo Da Vinci, who pops up regularly as a sort of 15th Century version of James Bond's Q.

    As you can tell by the sheer length of this review, there's a LOT of Assassin's Creed II to get your teeth into. The most impressive aspect though is the same thing that made Uncharted 2 so fantastic - it feels like its predecessor, but far more accomplished, and with pretty much all of the flaws addressed.

    If the original Assassin's Creed was the birth of a promising franchise, then Assassin's Creed II sees it triumphantly come of age.

    The Good:

    • Loads more variety than the first game; a really top-notch, all-around action-adventure.
    • Complex, engrossing plot.
    • Truly fantastic presentation.

    The Bad:

    • The AI could still be a bit smarter.
    • It takes a while to get going.
    • The controls might still feel a bit hand-holdy for hardcore platform fans.

    Published: 17/12/2009

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