Army of Two Xbox 360
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In Army of Two, the United States is awarding an unprecedented number of contracts to Private Military Corporations (PMC) in an effort to maintain its presence worldwide. … See more
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Released on 07/03/2008
In Army of Two, the United States is awarding an unprecedented number of contracts to Private Military Corporations (PMC) in an effort to maintain its presence worldwide. Since the Vietnam War, this number has increase ten fold and is only rising. As the clear cut flow of the chain of command blurs and the military responsibilities of a nation slipping out of its own control, it is getting hard to tell who really holds the power.
As ex-Army Rangers now turned contractors for a PMC, Army of Two challenges you to fight along side your team-mate on missions developing and using the combined skills necessary to become the deadliest two man military outfit. Whether with a live player or Army of Two’s unique partner AI, Army of Two delivers a revolutionary new way to play an action shooter.
From two man sniping to parachuting, Army of Two players will experience action-packed scenarios where they will have to use their wit, strength and an arsenal of shared customisable weapons to successfully defeat their enemies and complete the mission at hand.
On or offline, Army of Two players can seamlessly transition from AI to a live partner as they fight their way through war, turmoil and a conspiracy so vast it threatens the entire world. When one man is not enough, it’s going to take an Army of Two to save us.
Army of Two Features:
- Co-op is no longer a mode, it’s the game: Army of Two players must undertake two man missions using two man strategies and tactics to ultimately create a two man advantage that no enemy can withstand.
- Army of Two delivers intelligent partner AI: Army of Two's PAI interacts, adapts, collaborates and learns from their human partner. The PAI will also react and adjust to the gamer’s ability and how they play the game by taking the lead or following, driving strategy or taking orders. It is the dream of the human machine.
- Customise and upgrade: Army of Two features dozens of deadly weapons and share them with your partner off or online.
- Realistic character and environmental effects: Army of Two includes fluid dynamics that showcase an open-ocean water-wave simulation as well as physics based animations.
- Politically charged storyline: Army of Two's plot will captivate gamers, centering on the impact and ethical issues of Private Military Corporations.
- Army of Two redefines two MAN online gameplay: Army of Two sees players seamlessly moving from PAI to live players as they make their way through the game.
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EA’s barmy army...
With the one-man army that is the Master Chief leading the way in shooter land right now, EA’s Montreal studio have decided not to take on Microsoft’s icon at his own game, but instead develop a blaster which brings something different to the genre. Wise move.
That in mind, Army of Two should not be considered along the lines of Halo, Call of Duty and Gears of War, but instead should be taken as an innovative co-operative blaster designed firmly around two-person play.
Pretty nifty
That’s not to say Army of Two can’t be played on your tod. With just the one pad connected, there’s still a pretty nifty AI system that takes control of the second playable character. But alas, as with most decent shooters, AI can only make up for human ingenuity (or if you’ve ever played a game with our Jonny, quite the opposite!) so much, so Army of Two should be far better played with a mate, be it online or side by side in the same room.
The titular Army of Two, a pair of ice hockey mask-wearing private military company contractors, are capable of some pretty astounding feats of teamwork that would make Gears’ Marcus Phenix and Dom Santiago green with muscle-bound envy. Pick up a car door, for instance, and you can use it as a sort of riot shield, with the other player walking behind and firing over the top.
Army of Two should be far better played with a mate, be it online or side by side in the same room.
And that’s just the tip of Army of Two's ballistic iceberg. Co-op sniping sees a window appear in the top corner of the screen, showing the location of your partner and allowing you to co-ordinate simultaneous strikes; there’s an option to give your partner a knees-up, allowing them to fire over taller scenery; and you can even drag your injured teammate across the ground while they provide covering fire.
When one of you does take too much damage to the Halo-esque recharging health system and go down, instead of simply dying, Army of Two boasts a novel QTE minigame whereby you end up stuffing the wound with a tampon. Yes, it may sound odd, but apparently its common practice in the real-life battlefield for treating bullet wounds and soaking up blood (Who knew, eh?). More than two deaths and its game over, however, so Army of Two’s health system should see the game be forgiving enough to enjoy, but by no means a cakewalk either.
There’s a tactical element too, and it’s called the Aggrometer. Part of Army of Two’s HUD, it’s a gauge which swings from left to right, indicating which of the two players is doing the most damage to enemy forces and thus, getting the most attention from them. With effective co-ordination, one player can bear the brunt of the enemy assault, allowing the other to heal, get to cover, or even flank the enemy and enact a surprise sneak attack.
Double damage
Max out Army of Two’s Aggrometer and you’ll activate Overkill, where you turn invincible for a short period of time and deal out double damage, with the other player completely ignored by enemies altogether. A second power mode, ‘Back to Back’, can also be activated, seeing your deadly duo facing away from each other and rotating back-to-back to spray oncoming foes with bullets.
Army of Two is going to be one to watch in the new year, though how well its novel two-player spin will work in reality is sure to come down to unforeseen elements such as pacing, level design and net code. It looks nearly as good as Gears of War, and if it plays anything like Epic’s gorefest did online then Army of Two might just meet the hype.
Preview by: Mark 'Mayhem' Scott
Preview Published: 03.01.08Published: 03/01/2008
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Fist-bumping co-op shooter series Army of Two will spawn a fresh sequel, The Devil's Cartel, due for release next year, EA has announced.
Once again, the game will find players in charge of imaginatively named mercenary operatives Alpha and Bravo, this time embroiled in a war against a Mexican drug ring. As always, you'll be able to work together with a friend - either online or using local split-screen - to flank the enemy and clear the way ahead.
You'll have more customisation options for our heroes this time around, while the Frostbite 2 game engine - developed for Battlefield 3 - will take care of the breathtaking carnage. For this one, EA's Montreal studio is getting a helping hand from Visceral Games, the studio behind Dead Space and Dante's Inferno.
"Our goal with Army of Two The Devil's Cartel is to apply our key design principles - immersive, challenging gameplay, intense narrative and focus on quality - to help improve a franchise we feel has always had a lot of potential," said Visceral's general manager Steve Papoutsis.
"We wanted to refresh the Army of Two franchise for a new generation of action gamers, and at the same time, stay true to the core concept that really made the first two games fan favourites," added Julian Beak, the game's executive producer.
Army of Two: The Devil's Cartel is set for release in March 2013 for PlayStation 3 and Xbox 360
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Army of Two Preview (03/01/2008)
EA’s barmy army...
With the one-man army that is the M…
See more about ‘Army of Two Preview’
Fist-bumping co-op shooter series Army of Two will spawn a fresh sequel, The Devil's Cartel, due for release next year, EA has announced.…
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